Battlefield 4 "Fishing in Baku" 17 minute gameplay video reveal

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I can't believe they use the multiplayer models from BF3 as enemies in BF4's campaign.
 
That would be nice, but they're not going to take any risks. Not sure how you can say it's a worthy sequel when they haven't shown a thing.

Singleplayer already looks better, and the graphics go without saying. We also know some things like sea combat, female soldiers etc.

=

There was Big changes between Bad company 1 & 2, in single player AND multiplayer. For the worst ( far less open, less fun/more serious tone ), but they did it.

I'd rather take better changes than worse.
 
Still less scripted than COD. So I guess is a good thing.

Love single player campaigns maybe I will like this. I wasn't too impressed with the looks overall just some bits and details.
 
How do people expect a developer to change a FPS in a sequel, other than the setting? BF4 looks like a worthy sequel.

I dunno. I don't think it would be too hard to open up the formula a little bit, while still keeping it absurdly cinematic and set piece driven. The weirdest part of Battlefield 3's campaign isn't so much that I thought it was a total fucking disaster, but that the IP has so much to capitalise on that was never used. All you have to do is look at the multiplayer to see the huge scope of assets already made for the game.

You've got these great big maps packed with jeeps, tanks, helicopters, anti-air, jets, tanks, boats, and usually two or so variations of all of those. And they're all interactive, not just static props. Battlefield 3 seemed to go well and truly out of its way to ensure these staples of the series were cut back to almost nothingness in the campaign.

I guess, for me, I'd just like the single player to embody a similar philosophy to the multiplayer. That maybe I have an objective on top of a hill, and I can take it from any angle. That I can be shooting a rifle one moment, then the next minute jumping in a tank, or laying C4 on an opponent's tank. The framework for more dynamic, open battlefields isn't just there, it's a cornerstone for the entire multiplayer mode.

EDIT: I suppose I'd say that with Battlefield 3 I felt a disconnect between multiplayer and single player philosophies, perhaps moreso than any other shooter in recent memory. It's really like they're built by two totally different teams trying to make two different games.
 
I dunno. I don't think it would be too hard to open up the formula a little bit, while still keeping it absurdly cinematic and set piece driven. The weirdest part of Battlefield 3's campaign isn't so much that I thought it was a total fucking disaster, but that the IP has so much to capitalise on that was never used. All you have to do is look at the multiplayer to see the huge scope of assets already made for the game.

You've got these great big maps packed with jeeps, tanks, helicopters, anti-air, jets, tanks, boats, and usually two or so variations of all of those. And they're all interactive, not just static props. Battlefield 3 seemed to go well and truly out of its way to ensure these staples of the series were cut back to almost nothingness in the campaign.

I guess, for me, I'd just like the single player to embody a similar philosophy to the multiplayer. That maybe I have an objective on top of a hill, and I can take it from any angle. That I can be shooting a rifle one moment, then the next minute jumping in a tank, or laying C4 on an opponent's tank. The framework for more dynamic, open battlefields isn't just there, it's a cornerstone for the entire multiplayer mode.

EDIT: I suppose I'd say that with Battlefield 3 I felt a disconnect between multiplayer and single player philosophies, perhaps moreso than any other shooter in recent memory. It's really like they're built by two totally different teams trying to make two different games.
That I can agree with; perhaps a more dynamic campaign would be better to showcase what Battlefield is capable of rather than limiting setpieces.
 
People seem to miss that this game is developed for current gen. All rumors of next gen confirmed seem wrong.

It would never be solely next-gen. The development costs couldn't justify that. It always seemed like it would be on both.


Anyway, this looks fantastic. I have to say though, traditional FPS combat has been ruined by the Skylines in Bioshock Infinite, for me.
 
Are people watching the same trailer as me or is it just cool to hate the popular games now? I watched that with a group of people at the office and we were blown away by how it all looked.

I dont get how people can say this looks "dissapointing" or "average" - what does it take to impress people if that wasnt it?

Something that's not the same generic ultra linear setpiece explosion fest but with prettier graphics.
 
I liked it, it was kinda what I was expecting. I'll be a day one buyer.


Also, not sure if this was posted at all in this thread (moves way to fast) but I Tweeted Repi (Johan Andersson) about it

@repi It's not the size of the screen that matters, it's the resolution. Going to be putting some TITAN's to the test to show off #BF4??

got back...

@radactivelobstr nah, used some new AMD hardware that no one else has yet ;)

AMD just announced today the 7990, so it's either that or one of the consoles
 
I suppose I'd say that with Battlefield 3 I felt a disconnect between multiplayer and single player philosophies, perhaps moreso than any other shooter in recent memory. It's really like they're built by two totally different teams trying to make two different games.

It seems like it would be much cheaper to build a game based on sandbox levels with a few objectives on each. But maybe they really are two different teams.
 
Cut away the drama, or make it comedy as in BC and we have a winner.



Military knives are damn sharp, but the bone would still be a problem. Maybe it was smooshed already? ;)

Didn't the guy said that.
"Just cut it the bone and the flesh are pulp" or something like that.
 
Are people watching the same trailer as me or is it just cool to hate the popular games now? I watched that with a group of people at the office and we were blown away by how it all looked.

I dont get how people can say this looks "dissapointing" or "average" - what does it take to impress people if that wasnt it?
Its more strange to me that it is not just "hate on popular games". Compare this to Killzone reactions here and you know what I'm talking about.

Gaf nowadays is a voice of one group.

Pretty sure BF3 SP gameplay reveal impressed the gaf of years ago. Or some complains about those FPS were always "wheres the environments destructions?". ZERO comments about the awesome destructions in the video.
 
OT must be named
Battlefield 4 OT Press F to cut leg.

I really laughed on this part, i also laughed on chopper scenes.

Graphically wise its BF 3 on steroids, FFT water, SSR reflection, much more particles per scene [i was really impressed by explosion], better particles collisions, volumetric lighting, real time GI, Bokeh DoF [low quality though].
Its not Crysis 3 tech wise, but scale compensate that.
 
Military knives are damn sharp, but the bone would still be a problem. Maybe it was smooshed already? ;)

They are damn sharp but the flesh isn't weak either and how he did it with such a smooth cut, I dunno. In the end it's just a scripted event that wants to add drama.
 
does anyone know what is the Battlefield 4™ Premium Expansion Pack ?

2-3 extra guns
Some crappy skin for other guns
A crappy perk you'll stop using after you unlock better ones in a few days
Advance access to a special gametype playlists
Advance access to perks and attachments that will make you OP for the first few weeks

They haven't announced yet, but that's an accurate prediction
 
So we pretty much know it'll be a cross generation game released on both current and next-gen platforms, yet EA are unwilling to announce the game for PS4 like many other publishers are. This to me screams EA + Microsoft exclusive content/timed dlc of some sort. With Activision getting in bed with Sony at their press conference and rumours of EA making deals with MS, I'd be blown away now if that didn't turn out to be the case!
 
Now now now. Bad Company 2 is better than the first.
Many things are better, many things are worst.

Multiplayer :
Conquest in itself was better in BC1, at least a loosing team would just loose, not get base camped for half the round.
Many maps were bigger/more open ( i don't think any BC2 map can compare to Crossing Over ), that's what I expect from a battlefield.
No magnum ammo....

Singleplayer :
Flawed for sure, but it felt like they were trying to give a battlefield single player experience ( open ). And characters were funny. With some work and 4 player coop, it could have lead to interesting/original campaign in the battlefield serie.

I loved BC2, I have about 800h playtime on it ( while only 250 for bf3 ), but It really got many thins wrong.
 
OT must be named
Battlefield 4 OT Press F to cut leg.

I really laughed on this part, i also laughed on chopper scenes.

Graphically wise its BF 3 on steroids, FFT water, SSR reflection, much more particles per scene [i was really impressed by explosion], better particles collisions, volumetric lighting, real time GI, Bokeh DoF [low quality though].
Its not Crysis 3 tech wise, but scale compensate that.

Nope, as a previous poster suggested.

Battlefield 3 |OT| Press F to E
 
Have you ever cut someone's leg off? Didn't think so. Get on EA's level.

You're joking right? you trying to tell me that you can cut off a leg with a knife THAT easily?

Ever seen the movie 127 hours? or heard the true story?



I know you're not serious.
 
I dunno. I don't think it would be too hard to open up the formula a little bit, while still keeping it absurdly cinematic and set piece driven. The weirdest part of Battlefield 3's campaign isn't so much that I thought it was a total fucking disaster, but that the IP has so much to capitalise on that was never used. All you have to do is look at the multiplayer to see the huge scope of assets already made for the game.

You've got these great big maps packed with jeeps, tanks, helicopters, anti-air, jets, tanks, boats, and usually two or so variations of all of those. And they're all interactive, not just static props. Battlefield 3 seemed to go well and truly out of its way to ensure these staples of the series were cut back to almost nothingness in the campaign.

I guess, for me, I'd just like the single player to embody a similar philosophy to the multiplayer. That maybe I have an objective on top of a hill, and I can take it from any angle. That I can be shooting a rifle one moment, then the next minute jumping in a tank, or laying C4 on an opponent's tank. The framework for more dynamic, open battlefields isn't just there, it's a cornerstone for the entire multiplayer mode.

EDIT: I suppose I'd say that with Battlefield 3 I felt a disconnect between multiplayer and single player philosophies, perhaps moreso than any other shooter in recent memory. It's really like they're built by two totally different teams trying to make two different games.

Has the current gen of consoles held the sp back? I'm not saying dice want to be more ambitious, I don't know, but Multiplayer on console is pretty much a watered down version compared to PC, maybe they can't be too ambitious and have great big set pieces in sp because of this?
 
It seems like it would be much cheaper to build a game based on sandbox levels with a few objectives on each. But maybe they really are two different teams.

It would be cheaper, but a sandbox means that you're asking the player to create something awesome, not feeding it to him with scripts. You can do amazing stuff in Just Cause 2, if you try. You can also play it like a 3rd person shooter and it becomes a borefest. With a game like BF4, they're going for the safest route possible.
 
2-3 extra guns
Some crappy skin for other guns
A crappy perk you'll stop using after you unlock better ones in a few days
Advance access to a special gametype playlists
Advance access to perks and attachments that will make you OP for the first few weeks

They haven't announced yet, but that's an accurate prediction

I'll take that ;)
 
I hope we get the option of switching between ACOG and iron sights on the fly in MP as well

Kind of nice to have a 17mins gameplay "trailer" even if its not mp

normally we have a 30sec CGI cutscene as a trailer ...
yeh, bf3 has a cgi esque teaser, then we got a 6 min video, after that we got video of the full mission
 
tumblr_m820xuKkNC1qdpyvc.jpg
 
Watching it now, looking good so far visually.

That one soldier taking the dog out with one punch kinda seemed cheesy to me, heh, but I guess narrative expediency overrides details like that.
 
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