SPOILER Bioshock Infinite SPOILER discussion

It's my own design
It's my own remorse
Help me to decide
Help me make the most
Of freedom and of pleasure
Nothing ever lasts forever
Everybody wants to rule the world

Yeah they really, I mean really, nailed the soundtrack. All of the songs blow your mind when you have the context later on.
 
Also:

Some boys take a beautiful girl
And hide her away from the rest of the world
I want to be the one to walk in the sun
Oh girls they want to have fun

http://www.youtube.com/watch?v=gCLUIUT0LNU

Soundtrack is just mental.

I also think "God Only Knows" by the Beach Boys being the first vocal piece of music in the credits is very deliberate and telling. That song talks about life and the world going on even though you're gone, which I think refers to the Bioshock world without 'our' Booker and Liz. It references stars, too, which feels to link to the multiple universes:

I may not always love you
But long as there are stars above you
You never need to doubt it
Ill make you so sure about it

God only knows what I'd be without you

If you should ever leave me
Though life would still go on believe me
The world could show nothing to me
So what good would living do me

God only knows what I'd be without you
 
Replaying the game, they make it pretty clear why Liz has powers. Lady Lutece hints early on in a log that it's because she exists in both universes (finger).
 
I really loved the side area that implied the musician was using tears to steal music from the future. Which explains how songs like God Only Knows exist in the time period.
 
Replaying the game, they make it pretty clear why Liz has powers. Lady Lutece hints early on in a log that it's because she exists in both universes (finger).

Bah. So my original thought was right! I don't actually recall hearing that but it's what I assumed.
 

Also:

Will the circle be unbroken (doesn't need much explanation why this song and piece of lyrics are relevant)


http://www.youtube.com/watch?v=J3lp4LkEPDM

Amazing how most (all?) of the songs used in the game have lyrics that tie into the deeper meaning (or superficial meaning in some cases) of the game. On top of that they have a good ingame universe explanation why songs from the 70s/80s are in 1912, and the 1912 versions are really well done and authentic. Bravo Irrational Games.
 
I just finished the game. I feel like an idiot because I don't understand what the fuck happened.
Does anyone have a link to an explanation article or something like that
Thanks
 
I really loved the side area that implied the musician was using tears to steal music from the future. Which explains how songs like God Only Knows exist in the time period.

Generally speaking it seems most of Columbia's tech is stolen through tears. There's an audio log from Fink where he talks about watching a "brilliant biologist" which was leading to Vigors. I personally think he was watching the creator of Plasmids.
 
I think one of the theories is that Liz takes Booker "outside" of the Infinite "loop" spawned by baptism event, which leads to some universe's Comstock time travelling into some other Booker's universe and taking Anna.

By taking Booker back to where the Split decision happened which rent the universe, Liz smothers Booker to prevent the choice of accepting/not accepting the baptism from ever happening.

Thus, the only Booker to 'survive' in the post-epilogue scene is the one who went on without getting baptized, and later had Anna.

It obviously has major holes, but it's one of the better ways I've seen it explained.



Never actually thought of the baptism/smothering of Booker to symbolize one 'final' baptism that lets him 'wash' his sins of Wounded Knee/becoming Comstock away, that's really interesting.

Reading through older pages now, and I think I like both of these two ideas better than my 3rd timeline idea haha.


The more I think about the ending...the better the game gets. The Half-Life series, for all of its acclaim, has yet to account for a number of its mysteries. Infinity answers so many questions, but also leaves plenty of room for reinterpretation. That said, I don't expect to see a "Bioshock 3? 4?" anytime soon.

The bolded is such a tough balancing act for any medium especially with this much ambition. Quite frankly, I agree with it. So many time travel/multi-dimensional stories fall to the way side once you try looking farther into it whereas with Infinite, the narrative becomes richer to me. I can't say enough have astonished I am at the level of detail there is in this. It's fucking absurd.
 
I have a question, when you finish the game, go to play and continue, you go back to "Sea of Doors" but it's written Part 2. Was that already there the first time or is there something to do? I get the ending, the story and all, but that "Part 2" confuses me ^^;

Also, except 1999, is there some sort of new game +, haven't tried since I finished it.
 
So I just finished it. Really enjoyed it, though I found the story mostly predictable.

The Luteces were the highlight of the game for me. Really great characters, to the extent that I wish they were featured more.

Did anyone else figure out the parallel dimension loop plot point from the coin toss at the beginning? As soon as he turned around and I saw all the heads tallies on his back it clicked for me. Kind of neat that they'd put such a large clue in so early on.


Also, I don't know if anyone has mentioned it yet, but if you enjoyed this, I highly recommend 999 and Virtue's Last Reward. Very similar themes.
 
The start of the game where the twins are discussing Booker rowing is pretty telling when you play through a second time. I'm paraphrasing here but I think it goes something like:

Rosalind - "Why don't you ask him to help row?"
Robert - "He doesn't row."
Rosalind - "He doesn't row?
Robert - "No, he DOESN'T row."
Rosalind - "Ah I see what you mean."

I never even made the connect about God Only Knows being in the game and the idea of stealing ideas from other universes, even after that voxphone talks about it duh :( I've had quite a few mind blown moments reading through this thread.
 
The start of the game where the twins are discussing Booker rowing is pretty telling when you play through a second time. I'm paraphrasing here but I think it goes something like:

Rosalind - "Why don't you ask him to help row?"
Robert - "He doesn't row."
Rosalind - "He doesn't row?
Robert - "No, he DOESN'T row."
Rosalind - "Ah I see what you mean."

I never even made the connect about God Only Knows being in the game and the idea of stealing ideas from other universes, even after that voxphone talks about it duh :( I've had quite a few mind blown moments reading through this thread.

Ha! That's excellent. Hadn't spotted that at all.
 
Just finished the game and WOW .... I think forgot it was a game from Bioshock creator, I was expecting a more casual story than that, like you just escape the city with Elizabeth and become friends .

But seriously the plot twist was cool, i never try to anticipate story (unless it is very cliché)
so i was a little surprised, like Bioshock .

They really need to make more shooter like that.
 
Also:

Will the circle be unbroken (doesn't need much explanation why this song and piece of lyrics are relevant)


http://www.youtube.com/watch?v=J3lp4LkEPDM

Amazing how most (all?) of the songs used in the game have lyrics that tie into the deeper meaning (or superficial meaning in some cases) of the game. On top of that they have a good ingame universe explanation why songs from the 70s/80s are in 1912, and the 1912 versions are really well done and authentic. Bravo Irrational Games.

Probably the most amazing feet. Couldn't even begin to imagine how much of a challenge must it have been to find all these pieces that fit thematically so well.
 
By the way,

does this mean that when Booker is dragged into the universe to watch it happen, he now assumes the role of that Booker, explaining why as the player, we only have the option of making same decision he already made in that situation?

In other words, we are only self aware Booker in the presence of Elizabeth for whatever reason?

This is implied. Remember how the guards who you killed close to the tear in Finkton remember their deaths? It's probably because of their proximity to Liz/the tear. Booker travels with Elizabeth to specific moments in time and space where THAT Booker made THAT choice, thus it can only go that way. The only crucial point of divergence is the baptism. There's one version where Booker accepts, and one where he rejects. But each of those choices happen in their own respective versions of the universe.
 
The start of the game where the twins are discussing Booker rowing is pretty telling when you play through a second time. I'm paraphrasing here but I think it goes something like:

Rosalind - "Why don't you ask him to help row?"
Robert - "He doesn't row."
Rosalind - "He doesn't row?
Robert - "No, he DOESN'T row."
Rosalind - "Ah I see what you mean."

I never even made the connect about God Only Knows being in the game and the idea of stealing ideas from other universes, even after that voxphone talks about it duh :( I've had quite a few mind blown moments reading through this thread.

Can you elaborate what you got from that conversation please?
 
The start of the game where the twins are discussing Booker rowing is pretty telling when you play through a second time. I'm paraphrasing here but I think it goes something like:

Rosalind - "Why don't you ask him to help row?"
Robert - "He doesn't row."
Rosalind - "He doesn't row?
Robert - "No, he DOESN'T row."
Rosalind - "Ah I see what you mean."

I never even made the connect about God Only Knows being in the game and the idea of stealing ideas from other universes, even after that voxphone talks about it duh :( I've had quite a few mind blown moments reading through this thread.

I really want to go back through the game and try to notice all those little things, like that conversation and the coin flip.

They're not even necessarily little things, they're pretty much shoved in your face. You just don't get it until you're done. Crazy.
 
I really want to go back through the game and try to notice all those little things, like that conversation and the coin flip.

They're not even necessarily little things, they're pretty much shoved in your face. You just don't get it until you're done. Crazy.

Don't forget about the Vendi Vidi vigor machines

"I came, I saw" (but no mention of Vici-conquered)

Or the Moment Mori caption written on the side of the shot

meaning "Remember you Will Die"
 
The music where Booker tries to get back baby Elizabeth is heartbreaking. That whole scene really wants to make me cry.


Not to mention I just sat in the room that you're not able to leave unless you give up the baby for like 5 minutes, before I realized what Elizabeth said hit home. "You're not leaving this room until you do, because that's what you did originally" or something. Man that was rough.
 
Not to mention I just sat in the room that you're not able to leave unless you give up the baby for like 5 minutes, before I realized what Elizabeth said hit home. "You're not leaving this room until you do, because that's what you did originally" or something. Man that was rough.

And she's looking straight at you while she's waiting. Man...
 
Just finished it. So good. And now it's 100% safe to enter related threads.


Rapture cameo was fantastic. Would of liked to of fought a Big Daddy for shits and giggles.


Kind of funny how the Columbia was stealing tech from Rapture through tears but managed to improve on some of it. Like how vigors don't seem to have the same side-effects as plasmids on people. No goddamn sploicers in the sky.
 
Kind of funny how the Columbia was stealing tech from Rapture through tears but managed to improve on some of it. Like how vigors don't seem to have the same side-effects as plasmids on people. No goddamn sploicers in the sky.

I don't know about that, every enemy you run into in Columbia that uses tonics seems pretty fucking nuts. I wouldn't be shocked if tonic crazies brought in the end of Columbia if the Vox rebellion was quelled and the downfall of the city was another constant.
 
I don't know about that, every enemy you run into in Columbia that uses tonics seems pretty fucking nuts. I wouldn't be shocked if tonic crazies brought in the end of Columbia if the Vox rebellion was quelled and the downfall of the city was another constant.

Yeah but at least half their face isn't sliding off into their shirt pocket.
 
Don't forget about the Vendi Vidi vigor machines

"I came, I saw" (but no mention of Vici-conquered)

Or the Moment Mori caption written on the side of the shot

meaning "Remember you Will Die"

ZZZ97H8.jpg
(shamelessly stolen from r/bioshock)
 
Ok so I just finished. I got up a bit too early today and am a little sleepy so forgive me if any of these questions are stupid but:

I drew up a basic timeline of events:

1890
Present at Battle of Wounded Knee
1899
Present at Boxer Rebellion
1900
Elizabeth/Anna is born
1901~
Booker trades Anna to clear himself of all debts.
Changes his mind at the last second, and tries to save her. (or does this only happen in the post-1912 realities?)
1912
Booker is hired by a couple to go rescue Elizabeth from Columbia
He finds Elizabeth, goes through at least two tears to alternate realities.
He then goes to a future/alternate reality in 1984, and is then sent back to the original reality(?)
1940
Rapture is built
1960
BioShock 1 takes place
Booker/Eliabeth arrive at Rapture, then leave.
1984
Columbia razes New York City

Ok so...why does Booker not remember having given up his child when he is hired to go save Elizabeth? Are we supposed to assume that he doesn't realize there's a connection even though Mr. Lucene(sp?) is the same person who he hands his daughter to AND one of the two people who hire him?

The nose bleed seem to occur after tear-related events, but also when he kills Comstock, why?

When did he carve the AD into his hand? Sometime after he regretted giving up his daughter obviously, but does that mean he knew who Comstock was when he attacked him in the alley? If that's the case, then how did he not put 2 and 2 together when he saw the posters about "AD" being the mark of the false Sheppard?

Who was Booker's wife? Is she at all important? When and why and how did she die?

Booker allows the Elizabeths from various realities to drown him in order to stop an action that turns Comstock into a religious zealot. How? Wouldn't killing Comstock prevent Comstock from building Columbia just as easily? What does the scene at the end signify when he's back at his office/apartment? Does that mean that there are now realities where he never went to the Baptism in countryside and thus had a happy ending with his daughter? If the ending is supposed to be open for interpretation due to the cut-to-black before we see the baby, what would it mean if there isn't a child in the crib at all? How would he remember having one? Wouldn't that mean that she was gone if that was the case, and if so, what does that mean?
 
Honestly I don't mind necessarily that there's no alternate endings, but really a few things over the course of the game could've triggered things. A very smart thing would've been to have things NOT a clear choice be the things that effect it. Do you see the guitar scene would have been a perfect one. Do you constantly do brutal melee kills right in front of Elizabeth(the only times she ever really reacts in a negative action to what you do since the first kills in front of her)?



Like I said, it's fine if it didn't, but man. Maybe I'm just wanting that so we could have a clear-cut way of knowing what the last scene means. Form a bond with her over time by not killing things horrifically in front of her or by doing the guitar part, she sees something redeemable in Booker even after finding out the truth and gives him a somewhat happy end.


I do like that they kind of do the "Would you kindly..." thing a few times in the game, though in this it's the story refusing to move forward until you do a prompt on the screen. At first I hated those scenes cause it's an "illusion" of choice, but then you get to the end and it's basically revealed that you, as the player, never had any choice to begin with since all of the given prompts had happened originally to begin with.



EDIT:


Ok so...why does Booker not remember having given up his child when he is hired to go save Elizabeth? Are we supposed to assume that he doesn't realize there's a connection even though Mr. Lucene(sp?) is the same person who he hands his daughter to AND one of the two people who hire him?


Was shown when he was sent through the first tear on the island to begin with. He came through, was gasping and everything was bad as he was being dragged to the boat, and they realized as he was muttering to himself that his brain was "course correcting", as it were, to be stable enough to exist in the time line. In other words, as long as the contradiction isn't TOO great, the mind is able to adapt by creating/forming new memories to make things make sense. In this way, Booker's mantra of "Get the girl, erase the debts" meant that he was sent to free Elizabeth, not give up Anna which was what that originally meant.
 
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