bodyofanamerican
Member
I really thought there was going to be a stronger comment on player choice in the game (like BS1). When you're in Shantytown or whatever looking for those weapons, and Elizabeth is like, "Opening this tear could have big consequences!" and the game just forces you to do it, I thought there'd be something said about that.
It was actually really front of mind for me because of BS1. But they don't really say anything about it other than Tears Cause Shit.
I'm only on my first cup of coffee today, so this may not be all that well thought out, but I think the fact that your choices don't change anything IS the comment on player choice, no? Like, all those small choices Booker can make (cage vs. bird, draw on the ticket vendor or not) are variables, not constants. They have no effect on the overall timeline and could be taken as a comment on the illusion of player agency.
Also, this may be another stupid question, but do we ever return to the initial Columbia timeline once we leave it in Finkton? When Liz and Booker come back to the Vox-dominated Columbia, that's an alternate timeline, but it's the one the game ends on, correct? Or am I missing something in the bigger picture?