All *Shock games are basically fanfics of the original Bioshock by this point.
The "there is always one lighthouse, one man, one plan, one canal" line basically emphasizes that they are more or less the same conflict with the same characters repeated again. It means Levine's gone all Bioware on us and decided to use the same general template to his stories.
Ok one more time.
Elizabeth makes mention that killing comstock is not the answer, but ensuring he never exists is(to seemingly kill all alternate versions of him). Comstock is created by Baptism.
So what I'm missing is how did drowning the Booker you play, a single booker, wipe out his and, in turn, all Elizabeths existence?
All *Shock games are basically fanfics of the original Bioshock by this point.
The "there is always one lighthouse, one man, one plan, one canal" line basically emphasizes that they are more or less the same conflict with the same characters repeated again. It means Levine's gone all Bioware on us and decided to use the same general template to his stories. The original Bioshock heavily cribbed from System Shock 2 anyway.
I have my own theories (and that's what I love about this kind of story), but I'd like to ask you guys these things:
1- Why Booker became some kind of Vox leader after delivering the guns? On the loading screens, he said he didn't trust Fitzroy, so what were his motivations?
2- Comstock killed the Letuce brothers to hide the truth. Was that the motivation for them to go get Booker?
3- What the hell Valve and Ubisoft Montreal have done to be on the Credits? haha
I thought AD was a Arrested Development reference, and was sad when I saw the reveal that it was in fact not,
I thought AD was a Arrested Development reference, and was sad when I saw the reveal that it was in fact not,
rip *shock series
Except Levine wrote Infinite so, y'know, there's that. Considering that 2 doesn't even factor into Infinite at all, Infinite's ending simply ties off a two-game series. We're not going to see another Bioshock, not after the way Infinite ended.
Ok one more time.
Elizabeth makes mention that killing comstock is not the answer, but ensuring he never exists is(to seemingly kill all alternate versions of him). Comstock is created by Baptism.
So what I'm missing is how did drowning the Booker you play, a single booker, wipe out his and, in turn, all Elizabeths existence?
Ok one more time.
Elizabeth makes mention that killing comstock is not the answer, but ensuring he never exists is(to seemingly kill all alternate versions of him). Comstock is created by Baptism.
So what I'm missing is how did drowning the Booker you play, a single booker, wipe out his and, in turn, all Elizabeths existence?
Ok one more time.
Elizabeth makes mention that killing comstock is not the answer, but ensuring he never exists is(to seemingly kill all alternate versions of him). Comstock is created by Baptism.
So what I'm missing is how did drowning the Booker you play, a single booker, wipe out his and, in turn, all Elizabeths existence?
I thought AD was a Arrested Development reference, and was sad when I saw the reveal that it was in fact not,
yeah I expected booker to say, "I've made a huge mistake."
I have my own theories (and that's what I love about this kind of story), but I'd like to ask you guys these things:
1- Why Booker became some kind of Vox leader after delivering the guns? On the loading screens, he said he didn't trust Fitzroy, so what were his motivations?
2- Comstock killed the Letuce brothers to hide the truth. Was that the motivation for them to go get Booker?
3- What the hell Valve and Ubisoft Montreal have done to be on the Credits? haha
I answered you about both Slate and Archangel already so you can go find those on your own. I'm willing to answer questions but I'm not willing to coddle you. We don't know how vigors work but, to be honest, we didn't know how plasmids worked eitehr other than ADAM was a power source. All we know here is that Salts are a power source, same deal. Near the beginning of the game, you can hear a couple talking about vigors. The woman states that she would love to try them but she is waiting for the problems to be rectified through Fink industries. This tells us that there is some type of downfall to using vigors that has the general populace scared to try them as of yet. She also says that she can't wait to have a go with them once Fink irons out the kinks. The populace has access to them and wants to use them but they are waiting for FDA approval as it were.
The prophet doesn't care what the people do. If anyone misbehaves, the songbird will off them without a second thought. As far as we are concerned, the songbird is infallible and can't be killed by normal means so he has no concerns of any black sheep in his flock.
Please go on..... everything you've listed is easy mode so far.
Did anyone buy the season pass?
If so, why?
Ok one more time.
Elizabeth makes mention that killing comstock is not the answer, but ensuring he never exists is(to seemingly kill all alternate versions of him). Comstock is created by Baptism.
So what I'm missing is how did drowning the Booker you play, a single booker, wipe out his and, in turn, all Elizabeths existence?
Did anyone buy the season pass?
If so, why?
It was cheap and the idea of contained side-stories in Columbia (ala Minerva's Den) sounds interesting to me.
Did anyone buy the season pass?
If so, why?
It was cheap and the idea of contained side-stories in Columbia (ala Minerva's Den) sounds interesting to me.
I will buy it after they reveal DLC 1. If it is in any way interesting, then I will go for it.
No reason to buy it early. The extra items you get were pointless.
This is one of my favorite games in a while so I'm happy to give them the benefit of the doubt and support 'em.
Plus dem five infusion bottles.
1) Booker was never a Vox leader. If you listen to his diaries from that reality, he explains that he has to go along with the Vox because in that reality they have already moved Liz from monument island to Comstock house and the place is like a fortress, he needs an army to get in and decides to throw in with the Vox. When he gets killed, Fitzroy capatilizes and uses him as martyr for her cause.
2) The boy leutice had a change of heart at some point and felt that their meddling in the timelines was a bad thing. The girl didn't care but the brother said that if she didn't help he would leave back to his own reality to never see her again. She had built a bond with herself from another reality and liked the companionship of having someone who was on her intellectual level so she agreed to help. Their plan was to get Booker to awaken Liz's full power.
3) No idea, maybe valve because it is on steam?
Did anyone buy the season pass?
If so, why?
What side story is left to be explored?
The creation of songbird?
Im not quite sure. If Levine puts a Base on the Moon thing with references to System Shock he would probably make himself a based god. The endless possiblities we now got is just... he could make 1000000 sequels.
Exactly what I wanted to say, but I'm not articulate enough.Your answers about both Slate and Archangel are pure conjecture, which for me is the main issue with the story as a follow up to BioShock. BioShock was heavily invested in making this ridiculous concept same realistic, and gave solid, reasonable and understandable answers to the players questions; questions that the player never even needed to ask because Irrational understand the kinds of question the world they build would create. We absolutely understood the fundamental way that ADAM in the first game worked; it rewrote genetic code. That answer didn't need to go any further because it was a believable, satisfactory answer for the majority of players. It gave the necessary information without weighing down the story. Vigors are not given the same explanation here at all, and their attempt to fill in the blanks within the narrative as to why only a tiny fraction of the population use them, and only two of the six or so available, is laughable. Their explanation is really left to "Oh, they haven't been tested, could be risky"? That's total horseshit, considering what we see of them in-game. Consider some of these points:
Enough time has passed in the game's story for multiple "Vigor Solutions" to be found, researched and manufactured.
The Fair we pass through at the beginning of the game shows a handful of Vigors at stands, namely the Bucking Bronco and Possession. The others are simply being advertised. This says, with the same level of conjecture as you're giving most answers, that the Possession and Bucking Bronco are new while the rest are older Vigors, a fact supported by...
The fact that several areas and several pieces of equipment within the game run on vigor technology; the Shock-Jock. The vigor must have been around and usable for a decent amount of time if it's been integrated into how Columbia works, never mind the fact that it's been considered safe enough to be displayed with other machinery in public areas. This leads me to another point...
The kind of people who would have access to and use a Vigor like Shock-Jock would have been the repairmen and lower level folk of Columbia, the exact same people who take part in the VoxPop uprising later in the game. An uprising in which they need all the manpower and firepower they can get their hands on. But you're saying the same people who have access to these useful Vigors instead think "No, a little risky. I'll just run into battle with my rifle. Don't want my Vigor to backfire on me!" And what about the people being run out of Columbia? None of them thought to stand up and fight back using an easily attainable and powerful weapon that is constantly just lying around everywhere in Columbia with the "fuel" for the this weapon literally overflowing in every location?
Which brings to the largest point demonstrated by BioShock 1, having the ability to rewrite and remake yourself was a messy subject and, in part, the ultimate downfall of Rapture. You're telling me that in a city so obsessed with race and power, and with this all bubbling under the surface, that it wouldn't play a part and would be largely ignored by the entire population on both sides of the issue?
The Vigors feel like a massive blindspot in the story, and that's the problem with this game to me; it feels like they designed the game around the location and the "tear" concept, then Ken figured out the ending and they wrote backward from there. BioShock took painstaking measures to make the world feel believable, where Columbia falls short on so many aspects of vital basic elements of how the world works. And if anyone believes that those details were "pointless" in the first game and unneeded in this, then I wish I could be in your shoes because those details were what made the first game such an incredibly immersive experience, and when those key details about how this world works, especially when you include a Multiverse, aren't explained to a satisfactory level, then the immersion and the story fall apart for me. And don't say they've been left open to interpretation because some story elements like Vigors shouldn't be left open, it's just lazy writing.
Makes sense. The way she worded the "make sure he never existed" makes it sound as if it was an ultimate scenario. As in wiping away booker/comstock entirely from the face of the universe(s).
In other words, somewhere out there, a booker and anna exist because of no baptism (last scene?).
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I love this scene so much. It mirrors the reaction to Rapture from some people at the time.
side story dude
doesnt mean they have to explain anything left unexplained
contained story
Like what?
A reality that Booker and friends are naked?
holy shit the launch trailer is so terrible
http://www.youtube.com/watch?v=8Wq5KHPYWWY
im glad I avoidad all this crap
dude
columbia
is a place
contained story
there's more people
I dont understand what you dont get
have you played minerva's den?
Like what?
A reality that Booker and friends are naked?
Shoot just read this somewhere else (gamers with jobs), stop me if it was posted here before.
But couldn't the archangel be the older Elizabeth who destroys New York and believed Comstock and all that. She had control over her powers, but went crazy. Perhaps that why Comstock said "the archangel told me I needed an heir" or whatever, else she would not exist. It still needs some flushing out, but it's a thought.
holy shit the launch trailer is so terrible
http://www.youtube.com/watch?v=8Wq5KHPYWWY
im glad I avoidad all this crap
All *Shock games are basically fanfics of the original Bioshock by this point.
The "there is always one lighthouse, one man, one plan, one canal" line basically emphasizes that they are more or less the same conflict with the same characters repeated again. It means Levine's gone all Bioware on us and decided to use the same general template to his stories. The original Bioshock heavily cribbed from System Shock 2 anyway.
What the hell is that?
This is the only launch trailer I know of: http://www.youtube.com/watch?feature=player_embedded&v=8f3XJePYPpo.
Edit: Beaten.
What the hell is that?
This is the only launch trailer I know of: http://www.youtube.com/watch?feature=player_embedded&v=8f3XJePYPpo.
Edit: Beaten.
Your answers about both Slate and Archangel are pure conjecture, which for me is the main issue with the story as a follow up to BioShock. BioShock was heavily invested in making this ridiculous concept same realistic, and gave solid, reasonable and understandable answers to the players questions; questions that the player never even needed to ask because Irrational understand the kinds of question the world they build would create. We absolutely understood the fundamental way that ADAM in the first game worked; it rewrote genetic code. That answer didn't need to go any further because it was a believable, satisfactory answer for the majority of players. It gave the necessary information without weighing down the story. Vigors are not given the same explanation here at all, and their attempt to fill in the blanks within the narrative as to why only a tiny fraction of the population use them, and only two of the six or so available, is laughable. Their explanation is really left to "Oh, they haven't been tested, could be risky"? That's total horseshit, considering what we see of them in-game. Consider some of these points:
Enough time has passed in the game's story for multiple "Vigor Solutions" to be found, researched and manufactured.
The Fair we pass through at the beginning of the game shows a handful of Vigors at stands, namely the Bucking Bronco and Possession. The others are simply being advertised. This says, with the same level of conjecture as you're giving most answers, that the Possession and Bucking Bronco are new while the rest are older Vigors, a fact supported by...
The fact that several areas and several pieces of equipment within the game run on vigor technology; the Shock-Jock. The vigor must have been around and usable for a decent amount of time if it's been integrated into how Columbia works, never mind the fact that it's been considered safe enough to be displayed with other machinery in public areas. This leads me to another point...
The kind of people who would have access to and use a Vigor like Shock-Jock would have been the repairmen and lower level folk of Columbia, the exact same people who take part in the VoxPop uprising later in the game. An uprising in which they need all the manpower and firepower they can get their hands on. But you're saying the same people who have access to these useful Vigors instead think "No, a little risky. I'll just run into battle with my rifle. Don't want my Vigor to backfire on me!" And what about the people being run out of Columbia? None of them thought to stand up and fight back using an easily attainable and powerful weapon that is constantly just lying around everywhere in Columbia with the "fuel" for the this weapon literally overflowing in every location?
Which brings to the largest point demonstrated by BioShock 1, having the ability to rewrite and remake yourself was a messy subject and, in part, the ultimate downfall of Rapture. You're telling me that in a city so obsessed with race and power, and with this all bubbling under the surface, that it wouldn't play a part and would be largely ignored by the entire population on both sides of the issue?
The Vigors feel like a massive blindspot in the story, and that's the problem with this game to me; it feels like they designed the game around the location and the "tear" concept, then Ken figured out the ending and they wrote backward from there. BioShock took painstaking measures to make the world feel believable, where Columbia falls short on so many aspects of vital basic elements of how the world works. And if anyone believes that those details were "pointless" in the first game and unneeded in this, then I wish I could be in your shoes because those details were what made the first game such an incredibly immersive experience, and when those key details about how this world works, especially when you include a Multiverse, aren't explained to a satisfactory level, then the immersion and the story fall apart for me. And don't say they've been left open to interpretation because some story elements like Vigors shouldn't be left open, it's just lazy writing.
thank god
that's still pretty bad, but much better
What would the lighthouse that leads to naked-Columbia look like?
I am ok with this.
Already said it here but I hated it. Whole scene was perfect right until that crappy 4th wall-ish joke. Awful timing, felt inappropiate.