SPOILER Bioshock Infinite SPOILER discussion

Q3LIBIO.jpg
 
All *Shock games are basically fanfics of the original Bioshock by this point.

The "there is always one lighthouse, one man, one plan, one canal" line basically emphasizes that they are more or less the same conflict with the same characters repeated again. It means Levine's gone all Bioware on us and decided to use the same general template to his stories.

Except Levine wrote Infinite so, y'know, there's that. Considering that 2 doesn't even factor into Infinite at all, Infinite's ending simply ties off a two-game series. We're not going to see another Bioshock, not after the way Infinite ended.

Ok one more time.

Elizabeth makes mention that killing comstock is not the answer, but ensuring he never exists is(to seemingly kill all alternate versions of him). Comstock is created by Baptism.

So what I'm missing is how did drowning the Booker you play, a single booker, wipe out his and, in turn, all Elizabeths existence?

Paging the guy who has the "I can see all the doors, and behind one of them..." quote memorized.
 
All *Shock games are basically fanfics of the original Bioshock by this point.

The "there is always one lighthouse, one man, one plan, one canal" line basically emphasizes that they are more or less the same conflict with the same characters repeated again. It means Levine's gone all Bioware on us and decided to use the same general template to his stories. The original Bioshock heavily cribbed from System Shock 2 anyway.

rip *shock series
 
I have my own theories (and that's what I love about this kind of story), but I'd like to ask you guys these things:

1- Why Booker became some kind of Vox leader after delivering the guns? On the loading screens, he said he didn't trust Fitzroy, so what were his motivations?

2- Comstock killed the Letuce brothers to hide the truth. Was that the motivation for them to go get Booker?

3- What the hell Valve and Ubisoft Montreal have done to be on the Credits? haha

1) Booker was never a Vox leader. If you listen to his diaries from that reality, he explains that he has to go along with the Vox because in that reality they have already moved Liz from monument island to Comstock house and the place is like a fortress, he needs an army to get in and decides to throw in with the Vox. When he gets killed, Fitzroy capatilizes and uses him as martyr for her cause.

2) The boy leutice had a change of heart at some point and felt that their meddling in the timelines was a bad thing. The girl didn't care but the brother said that if she didn't help he would leave back to his own reality to never see her again. She had built a bond with herself from another reality and liked the companionship of having someone who was on her intellectual level so she agreed to help. Their plan was to get Booker to awaken Liz's full power.

3) No idea, maybe valve because it is on steam?
 
I absolutely loved how the scene where the Songbird reclaims Elizabeth and she reaches for you while crying mirrors the scene where she's taken through the tear as a baby.

I love so much about this game.
 
Except Levine wrote Infinite so, y'know, there's that. Considering that 2 doesn't even factor into Infinite at all, Infinite's ending simply ties off a two-game series. We're not going to see another Bioshock, not after the way Infinite ended.

Im not quite sure. If Levine puts a Base on the Moon thing with references to System Shock he would probably make himself a based god. The endless possiblities we now got is just... he could make 1000000 sequels.
 
Ok one more time.

Elizabeth makes mention that killing comstock is not the answer, but ensuring he never exists is(to seemingly kill all alternate versions of him). Comstock is created by Baptism.

So what I'm missing is how did drowning the Booker you play, a single booker, wipe out his and, in turn, all Elizabeths existence?

I don't think it 'saves' the infinite range of Elizabeths that have or will go through the same trials, but rather, it saves a few stemming from that baptism and that drowning. Just like the game itself, where it's a microcosm of the 'millions and millions' of the multiverse but there's meaning in how that particular Booker acted. At least, we see this play out with the 'older' Elizabeth atop the Comstock House; she was doomed, but there was a chance to save another version of her.
 
Ok one more time.

Elizabeth makes mention that killing comstock is not the answer, but ensuring he never exists is(to seemingly kill all alternate versions of him). Comstock is created by Baptism.

So what I'm missing is how did drowning the Booker you play, a single booker, wipe out his and, in turn, all Elizabeths existence?

Someone else pointed out, that the location where the player Booker is a nexus of all Booker's choosing baptism. That's why there's a bunch of Liz's there, all possibilities of Comstock are getting erased by Liz with her omniscient powers. It's not that literal of a scene.
 
Ok one more time.

Elizabeth makes mention that killing comstock is not the answer, but ensuring he never exists is(to seemingly kill all alternate versions of him). Comstock is created by Baptism.

So what I'm missing is how did drowning the Booker you play, a single booker, wipe out his and, in turn, all Elizabeths existence?

Elizabeth is a time lord at this point. When she walks you through that final door, she brings you to the exact moment in history before the baptism and places you in that Booker's body. The drowning is a symbol for her using her powers to make sure every single Booker will die on that die. She basically, funnels every single baptism into one point of death, no choices, no splits, no anything. She locks it so on that day, no matter what, Booker DeWitt (and Comstock) die.
 
I have my own theories (and that's what I love about this kind of story), but I'd like to ask you guys these things:

1- Why Booker became some kind of Vox leader after delivering the guns? On the loading screens, he said he didn't trust Fitzroy, so what were his motivations?

2- Comstock killed the Letuce brothers to hide the truth. Was that the motivation for them to go get Booker?

3- What the hell Valve and Ubisoft Montreal have done to be on the Credits? haha

1. That is a different timeline (he also didn't become a Vox leader). In this timeline Elizabeth was moved from Monument Island to Comstock House and Booker agreed to side with the Vox Populi viewing it as the only way to enter the house without his death. Booker and Slate burnt down the Hall of Heroes. Chen Li managed to produce the guns since he was never taken, nor were his tools. Booker was killed in Shantytown it would seem (why he was there I've no idea but that's where his Voxophones are if I'm remembering correctly). He didn't trust Fitzroy, but he had no choice but to side with her in this universe. Slate says something along this lines too which hints at the necessary alliance between two forces who mistrust one another (it's not the exact quote but it has a similar message behind it, I can't remember if it's a Voxophone, which I suspect, or just something he says) 'I doubt in times of peace all road in Caeser's togas would share drinks with the other'.

2. Yes, and no. It was half of the male Lutece's motivation (as he didn't like being trapped in the timeline) but the other half was because he felt guilty about his meddling in the timeline. Fink didn't murder them, he was hired to murder them as if it was an accident and tried to create the accident by sabotaging the Luteces' machine but rather than murder them it trapped them in the timeline. By resetting the timeline they will never become trapped/murdered, true, but it isn't the sole reason the male Lutece wishes to.
 
I answered you about both Slate and Archangel already so you can go find those on your own. I'm willing to answer questions but I'm not willing to coddle you. We don't know how vigors work but, to be honest, we didn't know how plasmids worked eitehr other than ADAM was a power source. All we know here is that Salts are a power source, same deal. Near the beginning of the game, you can hear a couple talking about vigors. The woman states that she would love to try them but she is waiting for the problems to be rectified through Fink industries. This tells us that there is some type of downfall to using vigors that has the general populace scared to try them as of yet. She also says that she can't wait to have a go with them once Fink irons out the kinks. The populace has access to them and wants to use them but they are waiting for FDA approval as it were.

The prophet doesn't care what the people do. If anyone misbehaves, the songbird will off them without a second thought. As far as we are concerned, the songbird is infallible and can't be killed by normal means so he has no concerns of any black sheep in his flock.

Please go on..... everything you've listed is easy mode so far.

Your answers about both Slate and Archangel are pure conjecture, which for me is the main issue with the story as a follow up to BioShock. BioShock was heavily invested in making this ridiculous concept same realistic, and gave solid, reasonable and understandable answers to the players questions; questions that the player never even needed to ask because Irrational understand the kinds of question the world they build would create. We absolutely understood the fundamental way that ADAM in the first game worked; it rewrote genetic code. That answer didn't need to go any further because it was a believable, satisfactory answer for the majority of players. It gave the necessary information without weighing down the story. Vigors are not given the same explanation here at all, and their attempt to fill in the blanks within the narrative as to why only a tiny fraction of the population use them, and only two of the six or so available, is laughable. Their explanation is really left to "Oh, they haven't been tested, could be risky"? That's total horseshit, considering what we see of them in-game. Consider some of these points:

Enough time has passed in the game's story for multiple "Vigor Solutions" to be found, researched and manufactured.

The Fair we pass through at the beginning of the game shows a handful of Vigors at stands, namely the Bucking Bronco and Possession. The others are simply being advertised. This says, with the same level of conjecture as you're giving most answers, that the Possession and Bucking Bronco are new while the rest are older Vigors, a fact supported by...

The fact that several areas and several pieces of equipment within the game run on vigor technology; the Shock-Jock. The vigor must have been around and usable for a decent amount of time if it's been integrated into how Columbia works, never mind the fact that it's been considered safe enough to be displayed with other machinery in public areas. This leads me to another point...

The kind of people who would have access to and use a Vigor like Shock-Jock would have been the repairmen and lower level folk of Columbia, the exact same people who take part in the VoxPop uprising later in the game. An uprising in which they need all the manpower and firepower they can get their hands on. But you're saying the same people who have access to these useful Vigors instead think "No, a little risky. I'll just run into battle with my rifle. Don't want my Vigor to backfire on me!" And what about the people being run out of Columbia? None of them thought to stand up and fight back using an easily attainable and powerful weapon that is constantly just lying around everywhere in Columbia with the "fuel" for the this weapon literally overflowing in every location?

Which brings to the largest point demonstrated by BioShock 1, having the ability to rewrite and remake yourself was a messy subject and, in part, the ultimate downfall of Rapture. You're telling me that in a city so obsessed with race and power, and with this all bubbling under the surface, that it wouldn't play a part and would be largely ignored by the entire population on both sides of the issue?

The Vigors feel like a massive blindspot in the story, and that's the problem with this game to me; it feels like they designed the game around the location and the "tear" concept, then Ken figured out the ending and they wrote backward from there. BioShock took painstaking measures to make the world feel believable, where Columbia falls short on so many aspects of vital basic elements of how the world works. And if anyone believes that those details were "pointless" in the first game and unneeded in this, then I wish I could be in your shoes because those details were what made the first game such an incredibly immersive experience, and when those key details about how this world works, especially when you include a Multiverse, aren't explained to a satisfactory level, then the immersion and the story fall apart for me. And don't say they've been left open to interpretation because some story elements like Vigors shouldn't be left open, it's just lazy writing.
 
Ok one more time.

Elizabeth makes mention that killing comstock is not the answer, but ensuring he never exists is(to seemingly kill all alternate versions of him). Comstock is created by Baptism.

So what I'm missing is how did drowning the Booker you play, a single booker, wipe out his and, in turn, all Elizabeths existence?


Picture the world branching off at two points with that baptism scene: He doesn't and becomes gambling Booker with a kid he sells off to cover his debt, he does and becomes Comstock.


What drowning Booker does when she does it is completely snip off both possibilities at the root. If you're picturing a fork in the road, this action removes the road before it splits. Why do it at that specific moment? It WAS Booker's idea to kill Comstock when he's born, and he's born AT the baptism.


Basically, Booker(the player) appearing in any scene like that means there's no "Booker" in that timeline anymore, just our Booker taking over. That's what happens everytime a Tear happens. Sometimes this results in the person not being able to deal with the conflicting memories, and they start bleeding from the nose. It's easier to think of Booker in that scene having time traveled back to that point, so the Booker of that scene is the one of that point.
 
It was cheap and the idea of contained side-stories in Columbia (ala Minerva's Den) sounds interesting to me.

What side story is left to be explored?

The creation of songbird?

Bioshock 1 levels with Infinite's combat system? bringing back lock-on sonic and knuckles with sonic 3 style

I will buy it after they reveal DLC 1. If it is in any way interesting, then I will go for it.

No reason to buy it early. The extra items you get were pointless.

Yeah I'm more inclined to buy it now if I know what I'm getting.

This is one of my favorite games in a while so I'm happy to give them the benefit of the doubt and support 'em.

Plus dem five infusion bottles.

The 5 infusion bottles just seems like a pay to win thing.
 
1) Booker was never a Vox leader. If you listen to his diaries from that reality, he explains that he has to go along with the Vox because in that reality they have already moved Liz from monument island to Comstock house and the place is like a fortress, he needs an army to get in and decides to throw in with the Vox. When he gets killed, Fitzroy capatilizes and uses him as martyr for her cause.

2) The boy leutice had a change of heart at some point and felt that their meddling in the timelines was a bad thing. The girl didn't care but the brother said that if she didn't help he would leave back to his own reality to never see her again. She had built a bond with herself from another reality and liked the companionship of having someone who was on her intellectual level so she agreed to help. Their plan was to get Booker to awaken Liz's full power.

3) No idea, maybe valve because it is on steam?

1- Oh, must have been one of the 12 diaries I missed.

2- Yeah, I got the diaries for that, so I can relate.

3- I thought that for Valve, but Ubi Montreal was a shock.

By the way, my theory for Rapture is from what Ken Levine said on the Bafta Q&A: they wanted you to be on the relation between Big Daddy and Little Sister this time. So, the Rapture reality is exactly that: Booker would be Jack/Big Daddy and Liz is the Little Sister. And "AD" means "Anna DeWitt", I think.
 
Shoot just read this somewhere else (gamers with jobs), stop me if it was posted here before.

But couldn't the archangel be the older Elizabeth who destroys New York and believed Comstock and all that. She had control over her powers, but went crazy. Perhaps that why Comstock said "the archangel told me I needed an heir" or whatever, else she would not exist. It still needs some flushing out, but it's a thought.
 
Im not quite sure. If Levine puts a Base on the Moon thing with references to System Shock he would probably make himself a based god. The endless possiblities we now got is just... he could make 1000000 sequels.

I have this awesome sequence in my head of you starting the game as an astronaut at the bottom of a shuttle launch platform at sunset. You make your way up the scaffolding, enter the shuttle and take your place in the cockpit, with mission control talking you through flipping the buttons and starting the launch sequence. The shuttle blasts off, and you get to experience leaving the earth's atmosphere, blasting through space and flying over the moon, where, over the curvature of the horizon, a moonbase comes into view.

Gahhhhh.
 
Your answers about both Slate and Archangel are pure conjecture, which for me is the main issue with the story as a follow up to BioShock. BioShock was heavily invested in making this ridiculous concept same realistic, and gave solid, reasonable and understandable answers to the players questions; questions that the player never even needed to ask because Irrational understand the kinds of question the world they build would create. We absolutely understood the fundamental way that ADAM in the first game worked; it rewrote genetic code. That answer didn't need to go any further because it was a believable, satisfactory answer for the majority of players. It gave the necessary information without weighing down the story. Vigors are not given the same explanation here at all, and their attempt to fill in the blanks within the narrative as to why only a tiny fraction of the population use them, and only two of the six or so available, is laughable. Their explanation is really left to "Oh, they haven't been tested, could be risky"? That's total horseshit, considering what we see of them in-game. Consider some of these points:

Enough time has passed in the game's story for multiple "Vigor Solutions" to be found, researched and manufactured.

The Fair we pass through at the beginning of the game shows a handful of Vigors at stands, namely the Bucking Bronco and Possession. The others are simply being advertised. This says, with the same level of conjecture as you're giving most answers, that the Possession and Bucking Bronco are new while the rest are older Vigors, a fact supported by...

The fact that several areas and several pieces of equipment within the game run on vigor technology; the Shock-Jock. The vigor must have been around and usable for a decent amount of time if it's been integrated into how Columbia works, never mind the fact that it's been considered safe enough to be displayed with other machinery in public areas. This leads me to another point...

The kind of people who would have access to and use a Vigor like Shock-Jock would have been the repairmen and lower level folk of Columbia, the exact same people who take part in the VoxPop uprising later in the game. An uprising in which they need all the manpower and firepower they can get their hands on. But you're saying the same people who have access to these useful Vigors instead think "No, a little risky. I'll just run into battle with my rifle. Don't want my Vigor to backfire on me!" And what about the people being run out of Columbia? None of them thought to stand up and fight back using an easily attainable and powerful weapon that is constantly just lying around everywhere in Columbia with the "fuel" for the this weapon literally overflowing in every location?

Which brings to the largest point demonstrated by BioShock 1, having the ability to rewrite and remake yourself was a messy subject and, in part, the ultimate downfall of Rapture. You're telling me that in a city so obsessed with race and power, and with this all bubbling under the surface, that it wouldn't play a part and would be largely ignored by the entire population on both sides of the issue?

The Vigors feel like a massive blindspot in the story, and that's the problem with this game to me; it feels like they designed the game around the location and the "tear" concept, then Ken figured out the ending and they wrote backward from there. BioShock took painstaking measures to make the world feel believable, where Columbia falls short on so many aspects of vital basic elements of how the world works. And if anyone believes that those details were "pointless" in the first game and unneeded in this, then I wish I could be in your shoes because those details were what made the first game such an incredibly immersive experience, and when those key details about how this world works, especially when you include a Multiverse, aren't explained to a satisfactory level, then the immersion and the story fall apart for me. And don't say they've been left open to interpretation because some story elements like Vigors shouldn't be left open, it's just lazy writing.
Exactly what I wanted to say, but I'm not articulate enough.
 
Makes sense. The way she worded the "make sure he never existed" makes it sound as if it was an ultimate scenario. As in wiping away booker/comstock entirely from the face of the universe(s).

In other words, somewhere out there, a booker and anna exist because of no baptism (last scene?).

I guess. Dunno, some of the theories about how all existence of Booker/AD gets funneled there seemed contrary to what the title itself implies. Infinity of doors, infinity of choices made. Maybe the post-credit Booker is one who made the 'right' choice early in his life; chose to shoulder the burden rather than sell his child.
 
Shoot just read this somewhere else (gamers with jobs), stop me if it was posted here before.

But couldn't the archangel be the older Elizabeth who destroys New York and believed Comstock and all that. She had control over her powers, but went crazy. Perhaps that why Comstock said "the archangel told me I needed an heir" or whatever, else she would not exist. It still needs some flushing out, but it's a thought.

Yeah that would be a better explanation than the Lutece's.
 
All *Shock games are basically fanfics of the original Bioshock by this point.

The "there is always one lighthouse, one man, one plan, one canal" line basically emphasizes that they are more or less the same conflict with the same characters repeated again. It means Levine's gone all Bioware on us and decided to use the same general template to his stories. The original Bioshock heavily cribbed from System Shock 2 anyway.

I am ok with this.
 
Your answers about both Slate and Archangel are pure conjecture, which for me is the main issue with the story as a follow up to BioShock. BioShock was heavily invested in making this ridiculous concept same realistic, and gave solid, reasonable and understandable answers to the players questions; questions that the player never even needed to ask because Irrational understand the kinds of question the world they build would create. We absolutely understood the fundamental way that ADAM in the first game worked; it rewrote genetic code. That answer didn't need to go any further because it was a believable, satisfactory answer for the majority of players. It gave the necessary information without weighing down the story. Vigors are not given the same explanation here at all, and their attempt to fill in the blanks within the narrative as to why only a tiny fraction of the population use them, and only two of the six or so available, is laughable. Their explanation is really left to "Oh, they haven't been tested, could be risky"? That's total horseshit, considering what we see of them in-game. Consider some of these points:

Enough time has passed in the game's story for multiple "Vigor Solutions" to be found, researched and manufactured.

The Fair we pass through at the beginning of the game shows a handful of Vigors at stands, namely the Bucking Bronco and Possession. The others are simply being advertised. This says, with the same level of conjecture as you're giving most answers, that the Possession and Bucking Bronco are new while the rest are older Vigors, a fact supported by...

The fact that several areas and several pieces of equipment within the game run on vigor technology; the Shock-Jock. The vigor must have been around and usable for a decent amount of time if it's been integrated into how Columbia works, never mind the fact that it's been considered safe enough to be displayed with other machinery in public areas. This leads me to another point...

The kind of people who would have access to and use a Vigor like Shock-Jock would have been the repairmen and lower level folk of Columbia, the exact same people who take part in the VoxPop uprising later in the game. An uprising in which they need all the manpower and firepower they can get their hands on. But you're saying the same people who have access to these useful Vigors instead think "No, a little risky. I'll just run into battle with my rifle. Don't want my Vigor to backfire on me!" And what about the people being run out of Columbia? None of them thought to stand up and fight back using an easily attainable and powerful weapon that is constantly just lying around everywhere in Columbia with the "fuel" for the this weapon literally overflowing in every location?

Which brings to the largest point demonstrated by BioShock 1, having the ability to rewrite and remake yourself was a messy subject and, in part, the ultimate downfall of Rapture. You're telling me that in a city so obsessed with race and power, and with this all bubbling under the surface, that it wouldn't play a part and would be largely ignored by the entire population on both sides of the issue?

The Vigors feel like a massive blindspot in the story, and that's the problem with this game to me; it feels like they designed the game around the location and the "tear" concept, then Ken figured out the ending and they wrote backward from there. BioShock took painstaking measures to make the world feel believable, where Columbia falls short on so many aspects of vital basic elements of how the world works. And if anyone believes that those details were "pointless" in the first game and unneeded in this, then I wish I could be in your shoes because those details were what made the first game such an incredibly immersive experience, and when those key details about how this world works, especially when you include a Multiverse, aren't explained to a satisfactory level, then the immersion and the story fall apart for me. And don't say they've been left open to interpretation because some story elements like Vigors shouldn't be left open, it's just lazy writing.

Oy, well anyway, my answer about Slate is only partially conjecture and I'll give you that if you want. It's not like I'm making any leaps in logic but I've made my case there. The Archangel stuff isn't conjecture at all. Almost every single early Leutice diary points out this fact.

About your whole vigor speech here. You seem to be making an assumption that messes up the rest of your discussion. When people say that they don't want to use vigors because they are untested, you seem to be assuming that people are worried about what the vigors can do on an extrenal level. To me, it appears they are worried about what it does on an internal level. No one cares that devil's kiss may burn down a house or two, they are worried that it might shorten their life span by 40 years. I'm sorry that the vigors and plasmids are such huge parts of the story to you but that is really only a small thing compared to what the true scope is. The story is the city and the man's interaction with that city and it's leader. That has always been and always will be the main scope of the Bioshock franchise. The plasmids/vigors are such a small part of the city that they don't need a multitude of explanation. They do make the city unique of course but so does the cities leaders, factions, and location.
 
I am ok with this.

I'm fine with Shock games always having the same notes (formerly cool setting turned evil and twisted by dark powers, survival-horror elements, powerful dangerous intelligences, manipulation of the player's character, etc.) It's a cool enough style. But to have each story be variations of Bioshock/BI would be too much.
 
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