New Pokemon X and Y info cometh next weekend!

Pretty sure Pokemon Smash announced Purloin by itself pre-BW, it was the first show after they switched to the new layout iirc.

Not quite. It accidentally leaked in a trailer they had for Pokémon Smash before it shifted. It was then removed from the commercial for obvious reasons. This was on September 6th 2010. Then, it was officially revealed in the following CoroCoro. That CoroCoro officially revealed Servine, Pignite, Dewott, Pansear, Panpour (though those two were on the back of the box), Emolga, Roggenrola, Audino (Previously seen in a demo), Bouffalant, Basculin, Lillipup, Sawsbuck, Foongus, Cottonee, Petilil (technically both seen on Oha Suta before CoroCoro came), Cofagrigus, Excadrill, Haxorus & Galavantula (all of which were seen in Oha Suta previously)
 
Breeding doesn't have anything to do with EVs.

IVs are an entirely different ballgame.

Yeah I should've specified I wanted the whole breeding/iv/ev/raising pokemon from birth to be hardened warriors routine to be a much faster process in x and y. Nevermind
 
The fact they are placed to the right of the normal Eevee kind of further proves my guess that we will be getting two Normal Eeveelutions. One female only, one male only, coinciding with X & Y too
You could very well be right with the genders. However, they don't have to be Normal-type. For example, the delicate Sylveon could be pure Flying-type. And what's a counterpart to Flying? The masculine Fighting-type.
 
Looking forward to the new Pokemon. Hopefully they'll look cool!



Eh? If they keep Black/White 2's breeding mechanics - which they probably will - then breeding and training amazing Pokemon won't be too bad. It won't be an even playing field for "EVERYONE" - if you put in the work required to get a good breeding set-up then you can legitly breed and train a top-notch team in a week or two. And yes, some of these people will still be copying Smogon teams.

So people who don't put in the work, who don't do the boring grinding stuff, will eventually start once again getting destroyed.

And yes, they'll almost certainly keep BW2's breeding mechanics. GameFreak has purposefully made it significantly easier to both IV breed and EV train. They have never, ever nerfed breeding, only buff it significantly. The chances of them killing breeding are almost nonexistent. So even if the 3DS isn't hacked, expect people to start breeding amazing Gen VI Pokemon in a month.



All you really had to do to make most Gen 3 Pokemon useful in Gen 4 was change their movepool. And in Gen 5, no Pokemon had their stats nerfed, EVs scrambled, or IVs killed. Etc.

All that usually happens is that new moves and Pokemon change the metagame up. *That* is why certain Pokemon have become "worse". They have never, ever directly nerfed a Pokemon like you are proposing.

Well, that was exactly what I meant, that people that find joy and fun on doing all the breeding by hand won't get destroyed by script kiddies that just downloaded the flavour-of-the-month smogon team with 31 IVs in all stats and semi-impossible egg moves that involve transferring Pokémon all the way from Gen III due to attacks that some of the Pokémon needed in the egg chain only learn back then.
 
@beje: Ah, okay. ^_^

Yeah but breeding takes a while too, I just wish it would be faster

There's a method to it, really. If the game doesn't hate you then you can get things like this in an afternoon:

https://www.pokecheck.org/?pk=1221111

The "trick" is to use the Power items to get 31 IVs from one Pokemon to one of your 'breeding' Pokemon. Then you switch around Power items as necessary to get to the point where daddy and mommy have two matching 31 IVs and one of them has a third 31 IV. Use the Power item on that third IV and give the everstone to the other one - since the Everstone 100% locks the nature in BW2, in most cases it should work out like that.

Once you get the hang of it it comes down to luck, but BW2 drastically reduces the luck factor when it comes to natures and abilities. Oh, and once you get some really good males/Dittos things go by significantly quicker.
 
Somewhat controversial (?) opinion here: They should do away with IVs (i.e. standardize "base" stats among all Pokémon), and remake EVs into a more transparent and accessible system.

I could see EVs being turned into some sort of customizable "Stat Points" system, where points are earned on level up (like talent points in an MMO). You can put points into stats to level them up, but with diminishing returns; for every leveled up stat, it will take more stat points to reach the next level. This would hopefully encourage more diversity and depth in stat distributions, as opposed to the standard 252/252/4-style distributions that the current system devolves into.

Extending from this, there could be an in-game means of resetting stat points, perhaps through a resource cost (like money) or through mini-games at some sort of "PokéGym".

Basically, I'm for getting rid of BS and time sinks, and instead emphasizing depth and strategy where possible.
 
Somewhat controversial (?) opinion here: They should do away with IVs (i.e. standardize "base" stats among all Pokémon), and remake EVs into a more transparent and accessible system.

I could see EVs being turned into some sort of customizable "Stat Points" system, where points are earned on level up (like talent points in an MMO). You can put points into stats to level them up, but with diminishing returns; for every leveled up stat, it will take more stat points to reach the next level. This would hopefully encourage more diversity and depth in stat distributions, as opposed to the standard 252/252/4-style distributions that the current system devolves into.

Extending from this, there could be an in-game means of resetting stat points, perhaps through a resource cost (like money) or through mini-games at some sort of "PokéGym".

Basically, I'm for getting rid of BS and time sinks, and instead emphasizing depth and strategy where possible.

IV's differentiate between pokemon and make them feel different, I can see why you'd want to get rid of them but only super hardcore guys even bother with them. That said I don't think it needs to be from 1 to 31, 1 to 21 is enough. And if they bother changing that they should go back and balance older guys. Add steel to Blastoise and dragon to Charizard as far as typing goes, that sort of thing.
 
Supposedly the 3DS has already been cracked, so the hidden Pokemon still probably won't be hidden until Nintendo reveals them. But we probably won't see anybody with hacked Pokemon (That weren't transferred from earlier games) or anything like that.
 
Supposedly the 3DS has already been cracked, so the hidden Pokemon still probably won't be hidden until Nintendo reveals them. But we probably won't see anybody with hacked Pokemon (That weren't transferred from earlier games) or anything like that.

What if GF doesn't include the data for Event Legendaries on the cartridge and instead makes them all downloadable? They have the technology.
 
IV's differentiate between pokemon and make them feel different, I can see why you'd want to get rid of them but only super hardcore guys even bother with them. That said I don't think it needs to be from 1 to 31, 1 to 21 is enough. And if they bother changing that they should go back and balance older guys. Add steel to Blastoise and dragon to Charizard as far as typing goes, that sort of thing.

"Differentiation" is often the argument, but I think there are plenty of other ways to accomplish that without negatively affecting gameplay.

The big, obvious one is cosmetics, which we already have the beginnings of in the form of gender differences and style differences/forms (like Gastrodon); taking that to the next level (with attributes that could be transferred or influenced through breeding) would help fill that void.

And trust me, I am completely for going back and readjusting past Pokémon, don't get me started. It's gotta be more than just adding types, it has to be about critically analyzing the niche of each Pokémon within the overall balance and metagame. This includes types, base stats, movepools, abilities, etc.
 
I think there's only one to show off, personally - Masuda shows card, head guy shows same card to others, they all watch slackjawed at 10 seconds of in-game footage of it ala the Sylveon video. I think people are getting 3 from the 3 different events shown - most likely scenario is that it's all the same:

http://www.youtube.com/watch?v=UHiHpa77-xc

Getting 3 Pokemon reveals at once is a dream scenario :p
 
I think there's only one to show off, personally - Masuda shows card, head guy shows same card to others, they all watch slackjawed at 10 seconds of in-game footage of it ala the Sylveon video. I think people are getting 3 from the 3 different events shown - most likely scenario is that it's all the same:

http://www.youtube.com/watch?v=UHiHpa77-xc

Getting 3 Pokemon reveals at once is a dream scenario :p

Wait, is the only reason people are thinking three because of the cuts?

It's totally one Pokemon they're showing off multiple times and/or different screenshots. Hype gone
not
 
Well at least we didn't have to wait another week to see a new mon. Zoroark and Zorua took two damn weeks!
 
Wait, is the only reason people are thinking three because of the cuts?

It's totally one Pokemon they're showing off multiple times and/or different screenshots. Hype gone
not

The fact that the question marks are all different colors lead me to believe that its different pokemon. There's also the way that they act like its a first reveal each time its shown.
 
Somewhat controversial (?) opinion here: They should do away with IVs (i.e. standardize "base" stats among all Pokémon), and remake EVs into a more transparent and accessible system.

I could see EVs being turned into some sort of customizable "Stat Points" system, where points are earned on level up (like talent points in an MMO). You can put points into stats to level them up, but with diminishing returns; for every leveled up stat, it will take more stat points to reach the next level. This would hopefully encourage more diversity and depth in stat distributions, as opposed to the standard 252/252/4-style distributions that the current system devolves into.

Extending from this, there could be an in-game means of resetting stat points, perhaps through a resource cost (like money) or through mini-games at some sort of "PokéGym".

Basically, I'm for getting rid of BS and time sinks, and instead emphasizing depth and strategy where possible.
EV's should have been visible years ago.
 
Well, they could make a "pie chart" of sorts showing EVs.

I really don't know how to fix IVs.
 
Well, they could make a "pie chart" of sorts showing EVs.

I really don't know how to fix IVs.
This is just my preference but I'd like IVs to be forced choice, i.e. only one or two stats could be ever maxed out by the generator. It would be in stages like "31, 21, 11, 1" and each stat would be one of them. That would fix the breeding problem somewhat too, I think, maybe, it will at least improve it a little.

IVs are so boring because there's always the default answer of 31/all. It doesn't add anything to the system. Limiting it would make it an extension of EVs.

It will mess up importing a little bit though.
 
Oh should've posted here too

ireYz7grzvIn4.gif
 
EVs and IVs only made sense when they were completely unknown values, with the only feedback to the player being that pokémon of the same level could have completely different stats to make the game a little bit more random. There has been efforts since Emerald to make the system a little bit more evident to the players with the guy that checks the average IVs, the colours indicating the stats affected by nature and so on, but it is still not enough because you still need external ways and a long reads in unofficial sources to know what the heck do they mean anyway and how do EV manipulating items work. Either go full disclose so people do not have to be gamesharking/pokechecking their way in order to breed and train their team or completely overhaul it so, even if the values are kept hidden, manipulating them one way or another is still possible and a little bit more straightforward without external help.
 
They really should explain the breeding stuff they added in-game. They make these deliberate (and sometimes drastic) improvements to breeding, but how on earth do they expect us to figure this stuff out? >_>
 
The dude who posted these on Serebii, slowkingsley, has posted tons of authentic info in the past, so it's from a reliable source.

There's another pic that I think is a magazine scan, so I didn't want to post it, showing a better shot.
 
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