would love to see cel shading reach this level
*Cowboy Bebop gifs*]
lol this episode's animation was so terrible
The problem is that "anime look" basically means "imperfections, low framerate, and deliberate deformation". Meanwhile, the use of cel-shading is to create consistent results, automatically tween, and stay on-model.
You can put a lot of work into detuning cutscenes, but for in-game action it's always going to be more obvious.
The animation was god-tier, apparently. The art and what was actually happening was pure comedy though.
That's probably it. Some parts of 167 look similar to this scene in Birdy.
![]()
Not the exact moment I'm looking for, but I can't find a .gif of her face getting all fluid in another shot.
Oh definitely. I'm sure the team behind that episode normally does great work, but they sure weren't gonna convince me with what I saw in that episode.
The real question is:
"Will we even see any cel-shaded games in next-gen"?
dude Anime is more than Naruto. (even more than Bebop)
Polycounts themselves represent a problem.Polycount, animation and anti-aliasing have go some ways before we hit parity.
Another thing that makes anime overall stand out is its framerate. In a game things look far smoother.
Polycount, animation and anti-aliasing have go some ways before we hit parity.
Another thing that makes anime overall stand out is its framerate. In a game things look far smoother.
You're also right about the framerate, but I can't imagine people being happy with 23.98fps, particularly if there's any kind of combat in the game.
The Naruto games looked almost identical to the anime counter-part.
I think it's been possible, it's just a lot of devs haven't been using that style.
Short Answer: No.
Long answer:
Cell shading will never look 100% like 2D animation. 2D animation looks the way it does because of it's inaccuracies when it comes to three dimensional representation and shading. Because cell shaded 3D animation is still 3D animation, it has no such accuracy "issues" so it just looks different. Admittedly Cyber Connect did a pretty good job with Naruto in order to try an emulate some inaccuracy in it's shading but the game still "suffers" from accurate perspective which is how you can still very easily tell it's 3D.
At this stage it's not a processing power issue, it's fundamental to the technique. Case in point, even pre-rendered Cell Shading is still easily identified as 3D.
Also, the new Atelier game for PS3 looks great:
![]()
![]()
The real question is:
"Will we even see any cel-shaded games in next-gen"?
http://www.youtube.com/watch?v=tZkag7M_i5AIts way you never see cell shaded 3D movies, just traditional 2D drawn was.
Most anime I've seen is just a bunch of people standing around, not doing anything. Barely anything is animated, other than maybe two frames of mouth movement, and maybe their clothes are blowing in the wind. Or maybe they're not even facing the "camera" at all, so it's just their clothes moving. Often they're not even turning their head to look at the character they're talking to.
Then maybe there will be a fight scene, and that's when characters actually move, but even then, sometimes it's just a guy shooting a projectile out of his sword so they don't actually have to show weapons colliding.
That's my problem with a lot of anime, they're not actually animated!
So games have looked a lot better than anime (to me) for a long time. They're pretty much always extended battle sequences, so they're always moving.
Like, that Naruto game looks AMAZING compared to the episodes of the show that I've watched in which nothing happens.
Most anime I've seen is just a bunch of people standing around, not doing anything. Barely anything is animated, other than maybe two frames of mouth movement, and maybe their clothes are blowing in the wind. Or maybe they're not even facing the "camera" at all, so it's just their clothes moving. Often they're not even turning their head to look at the character they're talking to.
Then maybe there will be a fight scene, and that's when characters actually move, but even then, sometimes it's just a guy shooting a projectile out of his sword so they don't actually have to show weapons colliding.
That's my problem with a lot of anime, they're not actually animated!
So games have looked a lot better than anime (to me) for a long time. They're pretty much always extended battle sequences, so they're always moving.
Like, that Naruto game looks AMAZING compared to the episodes of the show that I've watched in which nothing happens.
I think aiming for 23.98/24 FPS is overdoing it. For example, that Catherine gif posted at the top of the page looks pretty damn good, and would pass for an anime that was overloaded on post processing and effects.
What if the game was 30 FPS? Or is that too big of a jump?
The one Cowboy Bebop GIF posted with close combat would be too choppy for a game, so 30 FPS (with the game being at 1080p) could strike a good balance.
like half of PSG is CGPolycounts themselves represent a problem.
For example, characters like these cannot be too smooth, but they also can't be too sharp.
![]()
You also have to keep the design consistent at 30/60fps.
Basically, no frame is allowed to break the illusion of what is flat or round.
Not all of it.Well yeah its extremely noticeable.
uh, that video I linked has nothing to do with PSG, other than Imaishi being the director of PSG and the director for all the action in BRS (which is all CG)I'd also point out that much more than half of that video seemed CG.
Not all of it.
uh, that video I linked has nothing to do with PSG, other than Imaishi being the director of PSG and the director for all the action in BRS (which is all CG)
All of it is CG.Well whatever that video was it used a fuckton of CGI.
All of it is CG.
This seems much better in the Valley of the End fight episode 133. Naruto punches Sasuke in the face, his face goes inward, he flips several times, lands and begins rolling and clutching his face in pain.
In UNS3, Naruto punches Sasukes face and everything slows down as his fist is pushing his face, Sasuke is reeling back, and the whole scene goes black and white just during that instant.
Those seem like much better examples of showing force and impact without the use of wonky models.
noObviously.
I figured out the CG:animation problem, are you guys with me? All you need to do... is create a single flat polygon in front of the camera, then draw a bunch of textures on it.
Bam, perfect 2D simulacrum using currently available rendering technology.
confirmation biasYes.
That's only one thing. I didn't say it was perfect.Howe the background pops out and turns awkwardly. Its very easy to see.
confirmation bias
That's only one thing. I didn't say it was perfect.
You can only tell it's all CG because I told you the second I linked it. The rendering for BRS uses advanced techniques to accurately simulate 2D drawings, mostly centered around the imperfections -- it's not perfect, but it works a lot.Are you aware of what that word even means? I could tell that the entire thing was CG from the get go. I even pointed out what was given away as CGI. Just because you don't have a good eye for this stuff doesn't mean you should get flustered when people disagree with you.
You can only tell it's all CG because I told you the second I linked it. The rendering for BRS uses advanced techniques to accurately simulate 2D drawings, mostly centered around the imperfections -- it's not perfect, but it works a lot.
Does the new South Park game count? Is it Cell Shading?
![]()
You can only tell it's all CG because I told you the second I linked it. The rendering for BRS uses advanced techniques to accurately simulate 2D drawings, mostly centered around the imperfections -- it's not perfect, but it works a lot.
I think Paperman used similar tech.
lmao
that is the worst thing i've seen in a long while
I do not understand how anyone could think this is good.
A couple of short CG films, Salesman Pete and Meet Buck are also trying to make a more interesting 3D animation, with irregularities and deformations. They're still really obviously 3D (apart from the obvious 2D parts) but are still looking somewhat nicer than a lot of CG that tries to look 2D.
![]()
http://www.youtube.com/watch?v=hVIPxd5v6P8
![]()
http://www.youtube.com/watch?v=6BBPaRWvT18
Next F-Zero to look like this?
![]()
![]()
![]()
I actually wouldn't mind the next F-Zero to look like this
would love to see cel shading reach this level
![]()
![]()
![]()
![]()
![]()
![]()
Sword of the stranger : http://www.youtube.com/watch?v=xryoNr_qhyI
Seirei no Moribito: http://www.youtube.com/watch?v=bdKiPOkh0K8
There you go!
anime are cartoons, why use a different name to describe it?
it's a French word for animated btw ''animé''