MaximumFlipFlop
Banned
I agree with the OP. Its driving physics make it a better game than RDR.
What kind of comparison is this? RDR's horse physics make it a better game that GTA IV.
Doesn't make a whole lotta sense.
I agree with the OP. Its driving physics make it a better game than RDR.
They were definitely going for a more realistic handling model. You're just being stubborn here.
What kind of comparison is this? RDR's horse physics make it a better game that GTA IV.
Doesn't make a whole lotta sense.
They were definitely going for a more realistic handling model. You're just being stubborn here.
X being more realistic than Y, doesn't mean X is striving for simulation, though.
GTAIV went for a more realistic model. Adding realism was certainly their goal and it seems to be a big reason why a lot of people like it, going by the comments here.X being more realistic than Y, doesn't mean X is striving for simulation, though.
I could recreate the same scenario in GTAIV and I assure you it would feel a lot more rewarding than it ever could in Sleeping Dogs.
Totally agree. I can't believe there's people thinking Sleeping Dogs had good driving physics, it's like every car has the same speed, the same braking distance, the same feel. It's terrible, really. Like, Burnout Paradise bad. Cars hovering above the ground with magical brakes and inexistent inertia.
GTAIV driving model is hard to master, unforgiving and absolutely rewarding. All things gamers despise nowadays *sighs*
No, in Sleeping Dogs the cars do what you want them to do and you can do crazy shit and it's fun.
In GTA4 the car sometimes does what you want it too, and doing crazy shit is basically impossible because every car drives like you're drunk.
No, cars in GTA IV does what you want all the time and are great to do stunts in.
The difference is you need to actually learn the cars.
No, in Sleeping Dogs the cars do what you want them to do and you can do crazy shit and it's fun.
In GTA4 the car sometimes does what you want it too, and doing crazy shit is basically impossible because every car drives like you're drunk.
You can say that about absolutely any driving game ever.
No, in Sleeping Dogs the cars do what you want them to do and you can do crazy shit and it's fun.
In GTA4 the car sometimes does what you want it too, and doing crazy shit is basically impossible because every car drives like you're drunk.
You actually have a very good point. It's true however that GTA4 is often criticized by gamers for its driving physics and I always thought that was mainly because driving is hard to master in the game. However from this thread I get the idea that it's a roughly 50-50 situation with half of the gaffer loving the driving model and the other half hating it. So yeah, I might have overgeneralized the issue a little too much.But do gamers really despise hard to master, unforgiving yet absolutely rewarding gameplay experiences? I think you're whitewashing gamers unfairly. I think the problem doesn't exist within gamers, but game developers and to a lesser extent, publishers. Developers dumbing down their games in order to make them more palatable to non-gamers, with the intention to broaden the audience. What they don't realize is that only alienates their core audience. GTA4 sold plenty well for having 'difficult, unforgiving' controls.
Mayyyyybe the most realistic (?) but certainly not for the purpose of enjoyment in a video game. They actually took a step back from the GTA 3 games when it comes to driving enjoyment.
Yes, your point being?
The problem with GTAIV handling was the mission design never took that handling into account. People you were chasing/running from drove perfectly because of too much scripting, so shooting out their tires did jack most of the time. If your tires blew, you were fucked and had to start over.
When there's no rubber-banding, perfect/"impossible" A.I. handling or linear mission design, then the dynamism of the physics stops being so annoying. The physics-based driving actually makes everything, even small occurrences more exciting when you know every other driver, pedestrian, object or enemy will react to a given action in an expected, but not entirely predictable way. If you're car catches fire, you need to slow down to increase the chance of surviving diving out of it, but you also risk maybe being in the car when it explodes, and you have to account for how long you'll roll after jumping out, Etc.
Its a legit complaint if you ask me.Cars in GTA4 did what I wanted them too...love how people just blame their skill on the game, why games are being dumbed down 101. You can't even admit that it was hard for you to make them do what you wanted instead just make an absurd/extreme statement.
My biggest problem with the driving wasn't the physics (although I really don't like them so much), but the camera.
Always a little too low to see what's in front of you, always a little of center to the left and always to slow.
When taking a sharp turn I would see the side of my car and not what's in front of me - stupid.
My biggest problem with the driving wasn't the physics (although I really don't like them so much), but the camera.
Always a little too low to see what's in front of you, always a little of center to the left and always to slow.
When taking a sharp turn I would see the side of my car and not what's in front of me - stupid.
The worst thing is this problem I have with driving on the PC version with the controller ( happened recently, did not happen before) were if I press the handbreak button while driving the camera does a 360 rotation making it ridiculously hard to control the car while the camera is moving around so much.
I never had a problem with the actual camera though, I am the type of person who moves the camera a lot so to me it was very nice.
My biggest problem with the driving wasn't the physics (although I really don't like them so much), but the camera.
Always a little too low to see what's in front of you, always a little of center to the left and always to slow.
When taking a sharp turn I would see the side of my car and not what's in front of me - stupid.
Driving was fine in GTA IV, but nothing amazing I think.
Still far better than the driving in Saints Row 3 and Sleeping Dogs for me though. Can't remember entirely but I think the driving in Mafia II was pretty good though?
Driving in GTA is better than some standalone driving games.
I thought most people didn't like the driving in GTA.
Currently playing Sleeping Dogs and, while I'm enjoying it overall, the driving physics really bother me. Makes driving (or should I say, flying) through the city boring and honestly kind of a chore. Rockstar knocked it out of the park when it comes to the driving aspect with GTAIV. The controls and physics kept you alert, and thus, engaged during travel from mission to mission. The hood cam made it even better and more immersive (shame Sleeping Dogs doesn't have one; I'd love to be able to appreciate the finer details of the city that way).
I pray that V will continue IV's driving model!
Nowhere near as enjoyable though and a million times more frustrating.I could recreate the same scenario in GTAIV and I assure you it would feel a lot more rewarding than it ever could in Sleeping Dogs.