Barry Burton
Member
As someone who just went back to GTA and played TLaD and TBoGT, just a few months after Sleeping Dogs...nope.
I still don't understand how anyone enjoys all the driving in any open world game. It's commuting, almost as boring as it is in real life. I used the cabs every time I could in GTA IV.
GTAIV's biggest control problem was the on-foot stuff, not the cars. Niko handled more like a boat than any of the cars.
As someone who just went back to GTA and played TLaD and TBoGT, just a few months after Sleeping Dogs...nope.
LOL @ this thread. I guess OP likes floaty shitty driving. So lifelike!
I agree, you could over the cars handling like boats by, you know, driving properly, controlling niko was just crap.
A lot better in MP3.
I find it funny how many posters in this thread probably strive for more complex and less hand holding mechanics and design philosophies, yet when actual traversal isn't just holding a button and putting your brain in sleep mode, that means challenging and rewarding traversal is shitty.
'Arcadey' vehicle controls is almost a euphemism for lazy handling and physics.
Then you missed the point of why people enjoy open world games. For me the journey is as important as the final destination.
It's how you learn the city.
No.
Midnight Club LA pisses all over GTA IV and Sleeping Dogs both.
Well no. Forza Horizon wins this easily.
I dont think most people who say that GTAIV 'nails' the realism of driving have ever gotten much into racing sims, because thats a laughable comment. In fact, they really messed up the realism aspect by having the cars understeer like boats. All the weight felt like it was up at the VERY front, meaning severe understeer during cornering and a very light, loose rear end when making small adjustments in a straight line(the 'like ice' feeling many people are describing).
Lots of room for improvement.
NOOOOO!
If they would be good, this mod wouldnt be required or even made
http://www.youtube.com/watch?v=TKBgfN6be8Q
NOOOOO!
If it would be good, this mod wouldnt be required or even made
http://www.youtube.com/watch?v=TKBgfN6be8Q
Okay, this is true actually. I forgot about non-sandbox open world games.
so the way i see it is...
take the driving from midnight club, atmosphere of red dead and the shooting of max payne... add them all together along with gta4 and you get gta5?![]()
Its pretty obvious they were.They weren't trying for realism and that's not the core reason why people like it.
Its pretty obvious they were.
And from what people are saying here, its exactly why people seem to like it('weight' in the cars, you have to drive properly, etc etc).
:/
I just want to drive, I don't want to feel like I need to master the weight of a car to simply cruise through the city like I use to. I also want my character to learn how to put a seat belt so I don't go flying out the window when I want to crash into something head-on.
Its pretty obvious they were.
And from what people are saying here, its exactly why people seem to like it('weight' in the cars, you have to drive properly, etc etc).
:/
so the way i see it is...
take the driving from midnight club, atmosphere of red dead and the shooting of max payne... add them all together along with gta4 and you get gta5?![]()
Sleeping Dogs and most other sandbox games barely has anything you can call a driving physics. It's just cars moving about, no weight, no nothing just crappy bumper cars. They don't require skills and are a complete chore to travel in.
The less of a challenge and the less you need to practice, the more people seem to love it for some reason.
People always hide behind the "omg slow, omg tank controls" in GTA IV which perfectly reflects the last few days of GTA IV MP I've been playing with a friend. He hasn't played the game much, he was bouncing all over the place, hit EVERYTHING and couldn't take a turn for shit. Straight away the 'bad controls' and 'tank' controls comments started flying ... Until I started doing perfect corners in front of him, taking precise drifts, avoiding everything, making those cars just dance and won EVERY. SINGLE. RACE. Then he realized he just sucks and with mastering the controls can be great.
Personally i thought Far Cry 3's driving was phenomenal.
Sleeping Dogs driving FAR surpasses that of GTA IV. GTA IV is leaps and bounds better than the previous GTAs, maybe, but Sleeping Dogs is where it's at.
Adding 'weight' is all about adding realism.No, they weren't. They wanted more weighty cars that took more skill to master but they are still arcade and Rockstar did that intentionally.
Weighty cars has fuck all to do with going for realism. It has to do with just being more enjoyable.
I enjoy doing impossible drifts in large SUVs and I can yank the controls left and right to cause a wobble that lets me get up onto things. That's not realism.
Pretty sure we're talking about the handling physics, not collision physics.In Forza Horizon I can go 200 MPH on grass in a Bugatti, or I can crash into another car on the highway going 260 MPH and we'll both go about our business in 5 seconds. I love both Horizon and GTA IV, but both have differences that cancel each other out in the "realism" category if you dissect some of the oddities in Horizon.
What a dumb argument.