Grand Theft Auto IV has the best driving physics of any open-world game, ever

I really enjoyed it. I had some issues while driving with the third person view, but when I used the hood cam I was able to fly around with total control. It felt great.

Driving the bikes was another story, however.
 
I still don't understand how anyone enjoys all the driving in any open world game. It's commuting, almost as boring as it is in real life. I used the cabs every time I could in GTA IV.

Its boring as shit, and the more realistic the cars drive the worse it is. Gimme some silly arcade style driving at least.
 
GTAIV's biggest control problem was the on-foot stuff, not the cars. Niko handled more like a boat than any of the cars.

I agree, you could over the cars handling like boats by, you know, driving properly, controlling niko was just crap.


A lot better in MP3.
 
Ewww, hell no, the cars in GTA IV are a chore to control, and just didn't feel natural at all. I mean, the driving isn't as brain-mashingly atrocious as Just Cause 2's vehicles, but it's still pretty bad.
 
I find it funny how many posters in this thread probably strive for more complex and less hand holding mechanics and design philosophies, yet when actual traversal isn't just holding a button and putting your brain in sleep mode, that means challenging and rewarding traversal is shitty.

'Arcadey' vehicle controls is almost a euphemism for lazy handling and physics.
 
As someone who just went back to GTA and played TLaD and TBoGT, just a few months after Sleeping Dogs...nope.

sleeping dogs gets knocked for the camera flick back to neutral once you let go of the stick, and you can't spin the camera around. that was pretty lame
 
I agree, you could over the cars handling like boats by, you know, driving properly, controlling niko was just crap.


A lot better in MP3.

If I saw someone having as much trouble walking/running as Niko does, I'd tell them not to get anywhere near a driver's seat.
 
I find it funny how many posters in this thread probably strive for more complex and less hand holding mechanics and design philosophies, yet when actual traversal isn't just holding a button and putting your brain in sleep mode, that means challenging and rewarding traversal is shitty.

Yea, this always makes me laugh, just like how many say things like graphics don't matter, not important yet when a game is shown the main thing people moan about... are the graphics.
 
Sleeping Dogs and most other sandbox games barely has anything you can call a driving physics. It's just cars moving about, no weight, no nothing just crappy bumper cars. They don't require skills and are a complete chore to travel in.

The less of a challenge and the less you need to practice, the more people seem to love it for some reason.

People always hide behind the "omg slow, omg tank controls" in GTA IV which perfectly reflects the last few days of GTA IV MP I've been playing with a friend. He hasn't played the game much, he was bouncing all over the place, hit EVERYTHING and couldn't take a turn for shit. Straight away the 'bad controls' and 'tank' controls comments started flying ... Until I started doing perfect corners in front of him, taking precise drifts, avoiding everything, making those cars just dance and won EVERY. SINGLE. RACE. Then he realized he just sucks and with mastering the controls can be great.
 
It's definitely the best of any open world game, but I still think it could use some work. It's a little too far on the opposite side of realistic. I like the news that Rockstar's looking to make the physics more like 'racing games' in V, as long as those racing games are Forza and GT.
 
'Arcadey' vehicle controls is almost a euphemism for lazy handling and physics.

And it really shouldn't be. It's a shame to see the word so misused, especially given all the great skill-heavy arcade racing games. It's typically done in driving game discussions, but I've seen it pop up in first person shooter discussions too.
 
Agreed. Loved the driving in GTA IV. Once you mastered it it became so satisfying sliding around corners. I just didn't get bored of the driving like I do in most other open-world games.

For me it's basically the difference between Burnout and Project Gotham Racing. Both arcade games, but the first one is for idiots who never want to let go of the throttle and don't understand the concept of braking.
 
Then you missed the point of why people enjoy open world games. For me the journey is as important as the final destination.

It's how you learn the city.

Learning the game world can be amusing, and if the method of commuting is enjoyable in and of itself (like gliding and grappling through Arkham City) then that amusement can be sustained throughout the game, but, regardless of the game world, developers know driving around devolves into tedium fairly quickly and that's why they put in the quick travel. Seriously, the non-mission driving sessions in practically every open world game I've played feel as if the devs were testing my tolerance for annoyance, as if I don't commute enough in real life. GTA IV was no exception.

And on-topic, it's physics weren't helping the game in any way. Cars felt overly touchy, and realism is no asset if manifests as frustration.
 
I thought the handling model in GTAIV was astoundingly well balanced. Driving was always fun for me, and it really took some mastery. I hated it at first because it was so heavy and deliberate, which is very different from the previous generation of GTA games. I don't think either is inherently better, but it's fairly obvious that they reflect each game.
 
Well no. Forza Horizon wins this easily.

I dont think most people who say that GTAIV 'nails' the realism of driving have ever gotten much into racing sims, because thats a laughable comment. In fact, they really messed up the realism aspect by having the cars understeer like boats. All the weight felt like it was up at the VERY front, meaning severe understeer during cornering and a very light, loose rear end when making small adjustments in a straight line(the 'like ice' feeling many people are describing).

Lots of room for improvement.
 
Well no. Forza Horizon wins this easily.

I dont think most people who say that GTAIV 'nails' the realism of driving have ever gotten much into racing sims, because thats a laughable comment. In fact, they really messed up the realism aspect by having the cars understeer like boats. All the weight felt like it was up at the VERY front, meaning severe understeer during cornering and a very light, loose rear end when making small adjustments in a straight line(the 'like ice' feeling many people are describing).

Lots of room for improvement.

They weren't trying for realism and that's not the core reason why people like it.

NOOOOO!

If they would be good, this mod wouldnt be required or even made
http://www.youtube.com/watch?v=TKBgfN6be8Q

What a dumb argument.
 
They weren't trying for realism and that's not the core reason why people like it.
Its pretty obvious they were.

And from what people are saying here, its exactly why a lot of people seem to like it('weight' in the cars, you have to drive properly, etc etc).

:/
 
Its pretty obvious they were.

And from what people are saying here, its exactly why people seem to like it('weight' in the cars, you have to drive properly, etc etc).

:/

No, they weren't. They wanted more weighty cars that took more skill to master but they are still arcade and Rockstar did that intentionally.

Weighty cars has fuck all to do with going for realism. It has to do with just being more enjoyable.

I enjoy doing impossible drifts in large SUVs and I can yank the controls left and right to cause a wobble that lets me get up onto things. That's not realism.
 
Since I just bought sleeping dogs for £4.99 and the complete GTA pack for £8, I'll be able to test which I prefer tonight :D
 
I just want to drive, I don't want to feel like I need to master the weight of a car to simply cruise through the city like I use to. I also want my character to learn how to put a seat belt so I don't go flying out the window when I want to crash into something head-on.

But in a game called Grand Theft Auto, the driving is what you'll dedicate most of you attention, mastering the various cars is half the fun for me.
Knowing you'll have to change the way to drive depending if you're hopping on a Muscle Car or a Super Car is great.

I also agree with Sethos that is not about Realism.
 
Its pretty obvious they were.

And from what people are saying here, its exactly why people seem to like it('weight' in the cars, you have to drive properly, etc etc).

:/

In Forza Horizon I can go 200 MPH on grass in a Bugatti, or I can crash into another car on the highway going 260 MPH and we'll both go about our business in 5 seconds. I love both Horizon and GTA IV, but both have differences that cancel each other out in the "realism" category if you dissect some of the oddities in Horizon.
 
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The Dukes is so much fun to drive, the GTA 4 driving model was fantastic. I'd go as far as to say it's the one thing I want retained over anything else in GTA 5.
 
Sleeping Dogs and most other sandbox games barely has anything you can call a driving physics. It's just cars moving about, no weight, no nothing just crappy bumper cars. They don't require skills and are a complete chore to travel in.

The less of a challenge and the less you need to practice, the more people seem to love it for some reason.

People always hide behind the "omg slow, omg tank controls" in GTA IV which perfectly reflects the last few days of GTA IV MP I've been playing with a friend. He hasn't played the game much, he was bouncing all over the place, hit EVERYTHING and couldn't take a turn for shit. Straight away the 'bad controls' and 'tank' controls comments started flying ... Until I started doing perfect corners in front of him, taking precise drifts, avoiding everything, making those cars just dance and won EVERY. SINGLE. RACE. Then he realized he just sucks and with mastering the controls can be great.

EXACTLY how I feel and what I experienced, races I finish first if not second sometimes and many people who complain literally are those who crash a lot and don't understand how it works. From streamers who play IV for the first time to playthroguh videos on YT.

In game no one has every complained about the driving though, but I can tell they want to simply because of how bad they drive.


Plus, that is a stupid thing to say, EVERY GAME has mods, I mean look at arma, it's a Mil Sim yet there are many mods that enhance the game a lot ( ACR, the radio one,) and such.

Skyrim has a large amount of quests yet there mods to add even more...

Plus that mod, which I have tried, mainly just increases top speed, lowers traction a little and increase acceleration and allows you to drift better. Nothing to different and I stay away form those mods as I race a lot online and don't want to cheat.


I have put over 200 hours into MCLA and I did really enjoy it, heck I even did the social club challenges to unlock the R8 and while it was a fun game I would HATE IT IF V got those physics. They are way too arcade and no depth to them, unlike IV. Ok for that type of game, not for V.
 
Personally i thought Far Cry 3's driving was phenomenal.

Yeah if any open world game gets a best driving physics award it's Far Cry 3. I hate GTA4's but felt FC3's was great. No crazy over steering boat physics, and even if it did have them there would be plenty of space to maneuver.

This thread made me want to play more Sleeping Dogs. That perdy night city.
 
No, they weren't. They wanted more weighty cars that took more skill to master but they are still arcade and Rockstar did that intentionally.

Weighty cars has fuck all to do with going for realism. It has to do with just being more enjoyable.

I enjoy doing impossible drifts in large SUVs and I can yank the controls left and right to cause a wobble that lets me get up onto things. That's not realism.
Adding 'weight' is all about adding realism.

Obviously, you have to do it right though, or else you get wonky physics like in GTAIV. I know its not completely realistic, but that doesn't mean its not the direction they were going in.

In Forza Horizon I can go 200 MPH on grass in a Bugatti, or I can crash into another car on the highway going 260 MPH and we'll both go about our business in 5 seconds. I love both Horizon and GTA IV, but both have differences that cancel each other out in the "realism" category if you dissect some of the oddities in Horizon.
Pretty sure we're talking about the handling physics, not collision physics.
 
What a dumb argument.

One guy made 10x better handling model than Rockstar, how is this not argument against 'Best driving model in open world game'?
Especially when there are games like TDU, NFS World, Burnout Paradise, Forza Horizon or Mafia out there?
 
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