Grand Theft Auto IV has the best driving physics of any open-world game, ever

Adding 'weight' is all about adding realism.

Obviously, you have to do it right though, or else you get wonky physics like in GTAIV. I know its not realistic, but that doesn't mean its not the direction they were going in.

No. You think the argument is about them being realistic thus you have to tell us how amazing Forza Horizon is. Silly argument.

The argument that some people are making is "It's MORE realistic than X physics". What people are saying is "This piece of stale bread tastes better than a pillowcase" but it doesn't taste GOOD. i.e MORE realistic than a bumper car based physics but it's not realistic.

So no one gives a toss about your Forza. Most people know this isn't realistic handling, most people just enjoy the weight and the momentum like seen in MANY ARCADE GAMES but it's not a realistic handling model.
 
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Best physics you say? lol more like the worst.

I have no idea why you chose that gif to convince people otherwise.
 
Half-true.

Great physics in general but real cars aren't that obstinate around corners nor do they fishtail while doing so.

That leaves you with a somewhat broken system which makes for some extremely frustrating gaming. In a drive heavy game set in a very cramped world full of windy streets, that is a huge problem.
 
Sleeping Dogs and most other sandbox games barely has anything you can call a driving physics. It's just cars moving about, no weight, no nothing just crappy bumper cars. They don't require skills and are a complete chore to travel in.

The less of a challenge and the less you need to practice, the more people seem to love it for some reason.

People always hide behind the "omg slow, omg tank controls" in GTA IV which perfectly reflects the last few days of GTA IV MP I've been playing with a friend. He hasn't played the game much, he was bouncing all over the place, hit EVERYTHING and couldn't take a turn for shit. Straight away the 'bad controls' and 'tank' controls comments started flying ... Until I started doing perfect corners in front of him, taking precise drifts, avoiding everything, making those cars just dance and won EVERY. SINGLE. RACE. Then he realized he just sucks and with mastering the controls can be great.

Preach it.

The only thing i hated were the bikes, not because of the physics ( i love GTA's bikes) but because you fell off extremely easy, something the fixed in TLaD.
 
car flips over and yet it magically does a sharp turn.

Is the car empty? Because, I think if the car has a driver, a driver could turn the car.

Edit: Upon closer examination, there is indeed a driver who appears to be turning the car left. That's far from magical, if not entirely unrealistic.

Edit 2: This is also from a mod, so it's not entirely fair.

Edit 3: This topic's about driving physics, not physics in general. Even in that case, GTA IV surpasses most games.
 
One guy made 10x better handling model than Rockstar, how is this not argument against 'Best driving model in open world game'?
Especially when there are games like TDU, NFS World, Burnout Paradise, Forza Horizon or Mafia out there?

All of which are no were near as moddable ( not on the PC too) and IMO as good in terms of car physics.


Mods always enhance games as modders mainly just improve on what took developers months to create and they have to make sure it is not so demanding people with low end computers cant handle the game, what you are implying is silly ( plus games are made for consoles)

Many mods that improve C2 graphics, does this mean Crytek are not capable? Same applies to ENB for skyrim, iv etc..


This is my view with IVs handling, R* created a brilliant base for the driving physics and I hope they go the right direction and improve them further.
 
One guy made 10x better handling model than Rockstar, how is this not argument against 'Best driving model in open world game'?
Especially when there are games like TDU, NFS World, Burnout Paradise, Forza Horizon or Mafia out there?

Wait, so because someone makes a mod that a few people enjoy, he just made them better for everyone and that's your argument? No, still dumb. Also, have you even played it or did you just google it, found a video and fingers started itching to post it?

I have actually tried it and it's awful. It's not realistic, the speed versus the scale of everything is totally off, his adjusted physics are merely handling.dat tweaks based off GTA's own physics engine and still suffers from all the current issues. It's an awful mod.

Oh and by the way, ArmA 2 had a mod where you could play as badly modelled santas, quite a few people used it. It must mean the game should now convert into a santa simulator.

well this thread was about the best driving physics right? I dont consider GTAIV that.

What? It's about enjoyable vehicle physics. Not a thread about real-world accurate physics.


Man people are funny when it comes to arguing GTA IV. One moment it's boring, pseudo-realism, big chore. Then people see some crazy GIFs where the physics are pretty funny and they get a good laugh in most threads. Yet when a GTA argument threads pops up, it's suddenly used AGAINST the game - Now these physics needs to react 1:1 to real-world conditions or the game's shit.
 
I'm playing San Andreas right now and the cars do exactly what you want when you want at almost any speed so I definitely understand the appeal.

This is what I liked about the other GTA's and what I expect for fun open world games. In GTA4 if you want to go fast you have to limit yourself, break too often, and it feels like you're fighting to maintain control. This would be good for a Driver game, where you spend 24/7 behind a wheel and do stunts (stuntman), but they would have to improve the control even still. The cars are too bouncy, lean too much, under steer, and have bad breaks. Horrible cars for Getaways (This pun just happened and I ran with it).

Speaking of Getaway, I actually liked that game too.

Driver, Stuntman, Getaway. I also loved the GT series, I'm not a hater of realistic car control, but the control in GT, and all of it's chase missions just frustrated me instead of entertaining me. I'd be happy to get back to foot chases when that point comes, even if Nico also controlled sluggish. At least then I didn't have to worry about running in a high wire maze, where if you misstep, or turn too wide you fall off the chase. On PC there is a way to give cars the control you want. I never felt like doing all of that and instead just messed with the trainer to spawn crazy stuff and get rid of every other car in the world, make it rain, then go crazy in a better controlling modded Mustang.
 
I also loved the guns sometimes going off when falling on the ground:
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GTAIV may have been an under-baked game with plenty of problems, but it had a lot of neat stuff.

Haha yea, I remember on online games when you fall from a building you cna still shoot your gun, feels so epic.

IV does so so many small things that make the game so incredible, sadly most people don't see them.
 
I completely agree. Driving around in Sleeping Dogs felt like I was driving something made out of thin aluminum with a couple of phone books in the back seat. No weight, too loose. Driving a car in GTA IV actually feels like you're driving a car.
 
Also, not only car physics..

http://i.minus.com/iIsYFm42zdief.MG]

..deflect rockets with a gun all day, everyday.[/QUOTE]

This weapon looks great in gifs, but I hate having the rocket bounce off of the ground to continue sliding away when I aimed it at the ground to blow up. The thing seemed to have a mind of it's own. Sometimes it worked, sometimes it didn't. Darn Euphoria.

What if he intended to make the grenade explode upon contact with the pole to catch a fleeing enemy? That guy would have gotten some distance and the grenade could have ended up heading back for the player.
 
Haha yea, I remember on online games when you fall from a building you cna still shoot your gun, feels so epic.

IV does so so many small things that make the game so incredible, sadly most people don't see them.

That and the game doesn't spam these moments constantly, I've seen pedestrians pick up hookers outside my safehouse at Bohan, didn't notice that until a few months ago.
 
I agree, I dislike the arcade style of Sleeping Dogs & old GTAs. GTAIV & Mafia 2 did it well.

Now that I think about it, more open world games should take a hint from Mafia 2. Offer both simulation and arcade driving options. Then everyone can be happy.
 
Chalk me up to team GTA4-driving. The driving physics had a really really nice blend of arcade and sim feeling that was both fun and rewarding once you got the hang of it. It was maybe a bit too floaty/slidey but much closer to what I think would be ideal than the old GTAs/Sleeping Dogs. SD's scenery when driving around really was way better but yeah, glued-to-the-road/on a bendable rail is pretty much how I'd describe it.

As to the claims that it's less realistic because your real world car doesn't handle like that: when was the last time you were regularly making sharp 90 degree turns at intersections without braking while going > 60 mph?
 
car flips over and yet it magically does a sharp turn.

Why are there already tire marks on the pavement right where the car is about to travel?

It appears that's from a mod and something weird is going on.

Great example...


I agree with OP, I always enjoyed the GTAIV driving physics.
 
Why are their already tire marks on the pavement right where the car is about to travel?

It appears that's from a mod and something weird is going on.

Great example...

Probably from replay mode / clip capture on PC and then just recorded in reverse.
 
This weapon looks great in gifs, but I hate having the rocket bounce off of the ground to continue sliding away when I aimed it at the ground to blow up. The thing seemed to have a mind of it's own. Sometimes it worked, sometimes it didn't. Darn Euphoria.

Sometimes it can be annoying, but it's also awesome to aim the floor and see it fly under a car to hit the cop hiding behind it.
What you have to do is hit vertical objects, it never deviates that way (a wall or a pole or a vehicle etc etc).
 
I agree, I dislike the arcade style of Sleeping Dogs & old GTAs. GTAIV & Mafia 2 did it well.

Now that I think about it, more open world games should take a hint from Mafia 2. Offer both simulation and arcade driving options. Then everyone can be happy.

I didn't know that option existed. That would be an amazing addition.
 
I don't dislike the physics so much as the camera. I had to get used to turning it myself whenever I went around a corner because it's so slow.
 
GTAIV had a lot of problems, but its cars and physics were not amongst them. They handled wonderfully. I think it boils down to people that bitch about them don't do much driving in real life and thus aren't accustomed to cars that carry weight and don't magically turn on a dime.
 
I'm in the hate it camp. "Realism" is fine provided you can get your hands on a decent car and keep it. GTA's bizarre vehicle save requirements + generating tons of the car you already have + shit checkpoint system + forcing you to use specific cars for specific missions ruins it completely.

Here you are, best bros with a guy that runs an exotic car theft ring, but because of the way the game handles your car choices you're pulling up in a beat to shit Blista compact. It makes no sense whatsoever after the first 5 hours of the game where you're rolling around with millions in your pocket and are no longer an average hood rat.

Say what you will about Sleeping Dogs. Driving is arcade style and the police chases are something out of a Michael Bay film. Thing is, it doesn't take itself too seriously so the flow of the game makes sense. It's thematically consistent throughout- ridiculous fights, free running, car explosions and firefights that all cater to flashy, aggressive playing.

GTA tries to be realistic and falls on its face at it because the scope outstrips the execution by far.
 
This is what I liked about the other GTA's and what I expect for fun open world games. In GTA4 if you want to go fast you have to limit yourself, break too often, and it feels like you're fighting to maintain control. This would be good for a Driver game, where you spend 24/7 behind a wheel and do stunts (stuntman), but they would have to improve the control even still. The cars are too bouncy, lean too much, under steer, and have bad breaks. Horrible cars for Getaways (This pun just happened and I ran with it).

Speaking of Getaway, I actually liked that game too.

Driver, Stuntman, Getaway. I also loved the GT series, I'm not a hater of realistic car control, but the control in GT, and all of it's chase missions just frustrated me instead of entertaining me. I'd be happy to get back to foot chases when that point comes, even if Nico also controlled sluggish. At least then I didn't have to worry about running in a high wire maze, where if you misstep, or turn too wide you fall off the chase. On PC there is a way to give cars the control you want. I never felt like doing all of that and instead just messed with the trainer to spawn crazy stuff and get rid of every other car in the world, make it rain, then go crazy in a better controlling modded Mustang.

You see, that is my problem with this argument, outside of my first 2 or 3 hours of playing the game, I never felt that way about the driving. I never had problem control the cars, able to break without a problem and control a car around corners very well and easily. It took a bit of time and a lot of practice, it's a learning curve in a way.

I will agree that cars do maybe bounce a little too much on certain roads and walking curbs aren't that good, this annoys me and hope it gets fixed.


I don't want full on realistic physics ( I won't mind if that happened) but I do want a V to have physics that are in depth as IV, like you have full control over how much you steer, tyre lock if you break to hard, over/understeer if you drive too fast and corner ( this is something I only notice when I make the fault and go to fast, not the games fault but mine for going fast at times and because of that I crash, which is great as it's a form of punishment and makes cop chases and racing so much more intense since people can mess up when driving unlike many other games were its so easy you can literally watch a movie on one TV and drive in game and not crash)


I would agree IF I felt the same way, I am not defending R* or GTA, I want games to improve as much as anyone else and to me IV's driving is so good that it really only needs small adjustments here and there and it will be near perfect.

To me games like SD and SR and JC get away with shitty ass car physics that probably took the developers... 3 days to make with no depth or effort put into them, that annoys me and ruins the games a lot. I sadly have to deal with this as nothing can be done and just force my way through ( SR, literally used the air vehicles as much as possible, same with JC, sadly that is not possible in SD) these games by doing that.

Just because it's an open world and they have a lot of other stuff to do, it doesn't mean they can ignore what is a big part of those games ( man driving missions in them games too).

Thing is many people are so used to those physics and that playstyle ( keep the acceleration trigger down, turn with no thinking of how fast you are going, instant breaking from full speed and no thinking ahead for a turn) that when a game does this ( IV, mafia 2) people reject it...

Same with controls and such, a COD player playing KZ2 would hate it because it's different and not something they are used to.
I understand that different games have different ways of playing ( which is why I don't care about SD, JC, SR having crappy physics and I just deal with it and get along, still say I dislike them and only moan when people start moaning about IVs handling) just like how I am able to jump from COD to KZ2 to even BF and not have much of a problem adjusting and getting used to how it works.
 
No. You think the argument is about them being realistic thus you have to tell us how amazing Forza Horizon is. Silly argument.

The argument that some people are making is "It's MORE realistic than X physics". What people are saying is "This piece of stale bread tastes better than a pillowcase" but it doesn't taste GOOD. i.e MORE realistic than a bumper car based physics but it's not realistic.

So no one gives a toss about your Forza. Most people know this isn't realistic handling, most people just enjoy the weight and the momentum like seen in MANY ARCADE GAMES but it's not a realistic handling model.
They were definitely going for a more realistic handling model. You're just being stubborn here.
 
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