Uno Venova
Banned
Not really no, it feels like driving on ice, neither the on foot or car controls were good in that game.
Pretty sure we're talking about the handling physics, not collision physics.
Adding 'weight' is all about adding realism.
Obviously, you have to do it right though, or else you get wonky physics like in GTAIV. I know its not realistic, but that doesn't mean its not the direction they were going in.
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Best physics you say? lol more like the worst.
I have no idea why you chose that gif to convince people otherwise.
car flips over and yet it magically does a sharp turn.
Sleeping Dogs and most other sandbox games barely has anything you can call a driving physics. It's just cars moving about, no weight, no nothing just crappy bumper cars. They don't require skills and are a complete chore to travel in.
The less of a challenge and the less you need to practice, the more people seem to love it for some reason.
People always hide behind the "omg slow, omg tank controls" in GTA IV which perfectly reflects the last few days of GTA IV MP I've been playing with a friend. He hasn't played the game much, he was bouncing all over the place, hit EVERYTHING and couldn't take a turn for shit. Straight away the 'bad controls' and 'tank' controls comments started flying ... Until I started doing perfect corners in front of him, taking precise drifts, avoiding everything, making those cars just dance and won EVERY. SINGLE. RACE. Then he realized he just sucks and with mastering the controls can be great.
car flips over and yet it magically does a sharp turn.
One guy made 10x better handling model than Rockstar, how is this not argument against 'Best driving model in open world game'?
Especially when there are games like TDU, NFS World, Burnout Paradise, Forza Horizon or Mafia out there?
Games don't have perfectly simulated physics, we have cherry picked stupid GIFs to prove it - More at 11.
car flips over and yet it magically does a sharp turn.
I have no idea why you chose that gif to convince people otherwise.
Also, not only car physics..
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..deflect rockets with a gun all day, everyday.
car flips over and yet it magically does a sharp turn.
One guy made 10x better handling model than Rockstar, how is this not argument against 'Best driving model in open world game'?
Especially when there are games like TDU, NFS World, Burnout Paradise, Forza Horizon or Mafia out there?
well this thread was about the best driving physics right? I dont consider GTAIV that.
I'm playing San Andreas right now and the cars do exactly what you want when you want at almost any speed so I definitely understand the appeal.
OK, that is the most epic gif I have ever seen, thanks for posting that!
I also loved the guns sometimes going off when falling on the ground:
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GTAIV may have been an under-baked game with plenty of problems, but it had a lot of neat stuff.
I also loved the guns sometimes going off when falling on the ground:
http://i.minus.com/ibnYbZA5DqGugX.gif
GTAIV may have been an under-baked game with plenty of problems, but it had a lot of neat stuff.
Best physics you say? lol more like the worst.
Also, not only car physics..
http://i.minus.com/iIsYFm42zdief.MG]
..deflect rockets with a gun all day, everyday.[/QUOTE]
This weapon looks great in gifs, but I hate having the rocket bounce off of the ground to continue sliding away when I aimed it at the ground to blow up. The thing seemed to have a mind of it's own. Sometimes it worked, sometimes it didn't. Darn Euphoria.
What if he intended to make the grenade explode upon contact with the pole to catch a fleeing enemy? That guy would have gotten some distance and the grenade could have ended up heading back for the player.
Haha yea, I remember on online games when you fall from a building you cna still shoot your gun, feels so epic.
IV does so so many small things that make the game so incredible, sadly most people don't see them.
Now that I think about it, more open world games should take a hint from Mafia 2. Offer both simulation and arcade driving options. Then everyone can be happy.
Agreed. The shooting, however, is absolutely awful and cannot be defended.
car flips over and yet it magically does a sharp turn.
Why are their already tire marks on the pavement right where the car is about to travel?
It appears that's from a mod and something weird is going on.
Great example...
This weapon looks great in gifs, but I hate having the rocket bounce off of the ground to continue sliding away when I aimed it at the ground to blow up. The thing seemed to have a mind of it's own. Sometimes it worked, sometimes it didn't. Darn Euphoria.
I agree, I dislike the arcade style of Sleeping Dogs & old GTAs. GTAIV & Mafia 2 did it well.
Now that I think about it, more open world games should take a hint from Mafia 2. Offer both simulation and arcade driving options. Then everyone can be happy.
The Blista handled great, though.
One of my favorites.
This is what I liked about the other GTA's and what I expect for fun open world games. In GTA4 if you want to go fast you have to limit yourself, break too often, and it feels like you're fighting to maintain control. This would be good for a Driver game, where you spend 24/7 behind a wheel and do stunts (stuntman), but they would have to improve the control even still. The cars are too bouncy, lean too much, under steer, and have bad breaks. Horrible cars for Getaways (This pun just happened and I ran with it).
Speaking of Getaway, I actually liked that game too.
Driver, Stuntman, Getaway. I also loved the GT series, I'm not a hater of realistic car control, but the control in GT, and all of it's chase missions just frustrated me instead of entertaining me. I'd be happy to get back to foot chases when that point comes, even if Nico also controlled sluggish. At least then I didn't have to worry about running in a high wire maze, where if you misstep, or turn too wide you fall off the chase. On PC there is a way to give cars the control you want. I never felt like doing all of that and instead just messed with the trainer to spawn crazy stuff and get rid of every other car in the world, make it rain, then go crazy in a better controlling modded Mustang.
I liked the car physics in GTA4. I hope they continue down that road for GTA5.
They were definitely going for a more realistic handling model. You're just being stubborn here.No. You think the argument is about them being realistic thus you have to tell us how amazing Forza Horizon is. Silly argument.
The argument that some people are making is "It's MORE realistic than X physics". What people are saying is "This piece of stale bread tastes better than a pillowcase" but it doesn't taste GOOD. i.e MORE realistic than a bumper car based physics but it's not realistic.
So no one gives a toss about your Forza. Most people know this isn't realistic handling, most people just enjoy the weight and the momentum like seen in MANY ARCADE GAMES but it's not a realistic handling model.