So you like the AI? Is it as good as the AI in FEAR?
There's not much happening with the infected AI. I really wish there were human enemies here.
So you like the AI? Is it as good as the AI in FEAR?
There's not much happening with the infected AI. I really wish there were human enemies here.
Assension bought.
36.40 for a fucking demo.
score
ND should just give us that E3 level for download as well. A ten minute demo is not nearly satisfying enough. We need to get our hands on the experience of human AI.There's not much happening with the infected AI. I really wish there were human enemies here.
Yea, me too. I didn't even look at the controls. Just tried learning it from prompts/instinct. There is no prompt that shows you how to use listening mode, which is great I think.I completely forgot that even existed. Made it much better. Genuinely being scared to go round a corner incase there was an infected.
no, where can I read this?
.We note.
We notice.
Hey, would anybody be interested in a thread where I detail some of the social agency email addresses that have come up during my offsite research into some of our more recently vocal members?
It's fascinating.
How do I download it? My instructions say press the F button...
How do I download it? My instructions say press the F button...
Press square from GoW menu. Funny the phamplet did say something silly like that S or FHow do I download it? My instructions say press the F button...
Your Playstation controller doesn't have an F button?
Where have you been?
Can I download this demo on multiple PS3s?
A decent pair of headphones will give your ears the biggest boners imaginable with this. Holy shit.
Can't wait for this game! Demo was great but a little challenging at first. Once I figured out the controls and how the infected works I beat it on my 4th try after dyingNext gen.
I'm pretty sure this is scripted in a way. You definitely can't advance in that section unless you kill everything. That's why they probably force the combat on you.Gameplay:I really have no idea how to tackle the 4 other runners + 1 clicker that doesn't involve direct confrontation. The 1st runner I can easily take down using stealth. But the others have extremely sharp ears that the minute they hear/spot me, it's all over, they'll screech and call the others, forcing you into battle, whether you want to or not. I'd try again later and see if I can take them down using other ways.
It's really not. Someone brutal might say it is almost shit compared to the other two sections we already saw. It's really good.Oh man, if this demo is not an accurate representation of how good the game is ... holy fuck.
Oh god, get in my PS3 nao.
This is really...like, very different than Uncharted. The feel is not similar.
Sold my ps3 last week. Do I regret it? Nope, Last of Us looks to be another tired Uncharted now with zombies.
I'm pretty sure this is scripted in a way. You definitely can't advance in that section unless you kill everything. That's why they probably force the combat on you.
Simply amazing! I haven't played the demo so my comments about the graphics on the previous page were stupid.
But man, I can't believe what these guys are doing with less than 512 MB ram. Can you imagine what their PS4 game will look like?
Yeah they kill you instantly if you try to advance without killing them. You need to move a crate, which alerts them and you are pretty much done. I tried a couple of times and didn't manage to take them all down with stealth. The runners are very aggressive in that section.Really? That's shitty.
Sold my ps3 last week. Do I regret it? Nope, Last of Us looks to be another tired Uncharted now with zombies.
Naughty gods are going to blow people away on PS4.
Sony does this pretty often fortunately. It's really nice.Not sure if this is out there yet, but the official review embargo lifts next Wednesday June 5th. That's more than a week before the game releases. Sony must be really happy with it![]()
For those wondering where I got this from, my buddy who does radio stuff got his review copy and info today.And no, smart asses, it's not my uncle =P
ND, SSM and Quantic Dream are all gonna blow us away. Can't wait to see what next-gen faces look likeSniperHunter said:Simply amazing! I haven't played the demo so my comments about the graphics on the previous page were stupid.
But man, I can't believe what these guys are doing with less than 512 MB ram. Can you imagine what their PS4 game will look like?
This sounds like its going to be good.
But of course I already knew the SP was going to be great.
Still wondering on MP. And no I will not shut up about it.
Has anyone found out anything new on MP?
I'm pretty sure this is scripted in a way. You definitely can't advance in that section unless you kill everything. That's why they probably force the combat on you.
Gamer fail
I'm all about zombies, post apocalyptic survival stories, and definitely naughty dog story telling/technology. MOAR LAST OF US, MOAR NAUGhTY DOG.Do you guys want more Last of Us?
I mean, we can here different sides of the story, different places in the world, etc. Sounds like it could be a pretty damn good franchise It's such a great genre too, and one that seems what a lot of gamers are hungry for.
Again I have to say how absolutely bizarre it is to have "listen mode" in a game with great sound design.I purposely avoided this thread until I'd played the demo and came to post about the incredible sound. Apparently I'm not the only one. I'm playing on a THX Ultra 2 setup, and I don't think I've watched many movies with sound this amazing. Kudos ND.
Pretty sure you can turn it off in the menu.I have three gripes:
- Joel is a little weird about auto-cover near corners. Sometimes he behaves, sometimes not. You cannot really tell what is a good cover corner and what isn't until you try it. After a while you get a feel for it (can't really get too close to the edge or he'll break from cover, exposing you) I feel like they should make him just slightly more sticky near corner cover.
- Shoulder switching always reverts back to default shoulder. That's annoying and should be a toggle. They did it for Uncharted and I was hoping they'd do it here too. If you're in cover, or don't move much, he'll stay to the shoulder you last chose, which is better than nothing I guess, but yeah.
[*]This is no really a valid complaint because I swear the newer builds have this as a toggle, but I don't like the item bubbles that pop up near pickups. Game already goes out of its way to show you every item/drawer/pickup... I'd like to turn off the damn bubbles. But I think you can so this is probably moot.
Otherwise this shit is awesome. MP is going to be pretty sweet I think.
I have three gripes:
- Joel is a little weird about auto-cover near corners. Sometimes he behaves, sometimes not. You cannot really tell what is a good cover corner and what isn't until you try it. After a while you get a feel for it (can't really get too close to the edge or he'll break from cover, exposing you) I feel like they should make him just slightly more sticky near corner cover.
- Shoulder switching always reverts back to default shoulder. That's annoying and should be a toggle. They did it for Uncharted and I was hoping they'd do it here too. If you're in cover, or don't move much, he'll stay to the shoulder you last chose, which is better than nothing I guess, but yeah.
- This is no really a valid complaint because I swear the newer builds have this as a toggle, but I don't like the item bubbles that pop up near pickups. Game already goes out of its way to show you every item/drawer/pickup... I'd like to turn off the damn bubbles. But I think you can so this is probably moot.
Otherwise this shit is awesome. MP is going to be pretty sweet I think.