Forgot about this. Everyone watch this too.ravi from the snake soup did an analysis when the hd collection came out that's less alex jonesey, plus joy division and new order
http://www.youtube.com/watch?v=Zx2dgVKYWWU
Forgot about this. Everyone watch this too.ravi from the snake soup did an analysis when the hd collection came out that's less alex jonesey, plus joy division and new order
http://www.youtube.com/watch?v=Zx2dgVKYWWU
Yeah, I played it a little over 3 weeks ago. Loved the hell out of it. I wish I hadn't been spoiled before playing it, but despite that the game still managed to surprise me.Makes sure to play and beat the game before watching it - there are MASSIVE spoilers all through the video.
Best analysis so far and practically says that even tanker part was played by raiden which was VR mission.
Unlike VR training, you won't have a bird's-eye view to help you control the missile.
There's another moment in MGS2 that often gets overlooked, and it takes this idea even farther.
When call Snake while holding the Nikita, he gives you some basic fluff about controlling the thing as usual. Then at the end, he says this:
So what, right? It's just telling you that it's all first-person now, because you're going through vents and whatnot and it's more realistic than the older games.
Then you realize. MGS1 had a bird's-eye view for the missile.
It might not mean anything. But it might be a clue hidden within MGS2, that retroactively establishes MGS1 as Raiden's VR simulation of Shadow Moses.
- People who hate on Raiden are hilarious since Raiden is an avatar of the player in every sense of the word. People who hate Raiden subconsciously hate themselves and need Snake/Big Boss to fulfill their macho fantasies.
So what, right? It's just telling you that it's all first-person now, because you're going through vents and whatnot and it's more realistic than the older games.
Then you realize. MGS1 had a bird's-eye view for the missile.
It might not mean anything. But it might be a clue hidden within MGS2, that retroactively establishes MGS1 as Raiden's VR simulation of Shadow Moses.
I liked his analysis a lot, but I could have done without the insistence that Kojima planned every detail so exactly. The analysis in question is worthwhile for its own sake.
- People who hate on Raiden are hilarious since Raiden is an avatar of the player in every sense of the word. People who hate Raiden subconsciously hate themselves and need Snake/Big Boss to fulfill their macho fantasies.
If I wouldn't know how Kojima derailed the series by now, MGS2 would have brought back the love I once had for the series. I'll never understand why Kojima needed to add so much stupid shit to the series over the past years and damn, seeing again how fucking cool Snake wasi n MGS2, it really hurts knowing what joke he has become in MGS4. Damn you Kojima...
If even 70% the stuff brought up in MGS2 examinations are coincidental "read too much into it" nonsense, the other 30% is still enough to be more intricate than most games.
Rose also figures into the "Raiden as the player" metaphor.
Rose repeatedly attempts to ask Raiden to open up and talk to her. Raiden is a person who idolizes Snake, proudly proclaims that they've gone through the events of MGS1, over 300 VR Missions, and a simulation of the Tanker despite none of these experiences being "real." When Rose tries to get Raiden to talk about something "real" (his relationships with other people in the real world), he lashes out and tells her that he's busy because he's in the middle of a mission.
That's reasonable in fiction, but it takes on another aspect when you consider the metafiction. Raiden is an obsessive Metal Gear Solid fanboy chasing an unrealistic fantasy about being a super soldier, to the point that he yells at his girlfriend when she bothers him about real life while he's "busy" trying to play the newest hit game, Metal Gear Solid 2. At the end of the game, Raiden and the player are told by their ideal fantasy-self, Solid Snake, to stop trying to follow someone else's ideal, and to find things and people that we care about for ourselves.
I am really sad now that I never played this game
Rose also figures into the "Raiden as the player" metaphor.
Rose repeatedly attempts to ask Raiden to open up and talk to her. Raiden is a person who idolizes Snake, proudly proclaims that they've gone through the events of MGS1, over 300 VR Missions, and a simulation of the Tanker despite none of these experiences being "real." When Rose tries to get Raiden to talk about something "real" (his relationships with other people in the real world), he lashes out and tells her that he's busy because he's in the middle of a mission.
That's reasonable in fiction, but it takes on another aspect when you consider the metafiction. Raiden is an obsessive Metal Gear Solid fanboy chasing an unrealistic fantasy about being a super soldier, to the point that he yells at his girlfriend when she bothers him about real life while he's "busy" trying to play the newest hit game, Metal Gear Solid 2. At the end of the game, Raiden and the player are told by their ideal fantasy-self, Solid Snake, to stop trying to follow someone else's ideal, and to find things and people that we care about for ourselves.
Honestly, comes off as a bunch of bullshit that gives Kojima way too much credit.
I just completed it again last week after many years.
If I wouldn't know how Kojima derailed the series by now, MGS2 would have brought back the love I once had for the series. I'll never understand why Kojima needed to add so much stupid shit to the series over the past years and damn, seeing again how fucking cool Snake wasi n MGS2, it really hurts knowing what joke he has become in MGS4. Damn you Kojima....
I still think he lost his mind sometime shortly after finishing MGS2.
There's another moment in MGS2 that often gets overlooked, and it takes this idea even farther.
When call Snake while holding the Nikita, he gives you some basic fluff about controlling the thing as usual. Then at the end, he says this:
So what, right? It's just telling you that it's all first-person now, because you're going through vents and whatnot and it's more realistic than the older games.
Then you realize. MGS1 had a bird's-eye view for the missile.
It might not mean anything. But it might be a clue hidden within MGS2, that retroactively establishes MGS1 as Raiden's VR simulation of Shadow Moses.
Strange, I think it holds up perfectly. Plays much better than MGS1, and I really like that one too.I don't understand why. Watch some storyline videos online. This game doesn't hold up that well today if you ask me. That hokey ass writing is just too much for this dude.
Some people think this game aged well I suppose. I guess I am just not into this whole MGS thing. It lost me after the first Solid. 3 was good fun though and 4 had its moments but was overwhelmed by heinous camp imo.
MGS2 will always be the true finale and a master piece of video game story telling.
The main problem I had with MGS2 is that they completely ruined what I thought to be Snake's actual enemy, Ocelot. He was the real villain of MGS1 and then in 2 they introduced the stupid possessed hand storyline and brought back the boring, cliche Liquid Snake, essentially erasing one of the most interesting character from MGS1.
Also, in a world with cyborg technology, why did Ocelot not simply get some sort of robotic/cyborg hand to replace the one cut off? This could have made for a cool boss battle in MGS2 if he had some sort of super fast, super accurate shooting hand. Just one of the many ideas that would have been better than what they came up with.