A Tour of Sonic Lost World - IGN

Youtube or IGN one?

Both YouTube and IGN have this blurriness for the dev commentary video. I just looked at the trailer and the gameplay sections look a lot better than the gameplay shown here. Either they used some wonky capture device, or they bullshotted the gameplay portions in the trailer which I doubt.
 
If somebody would have told me this is what a sonic handheld game would look like in the early 90's, I probably would have killed myself.
 
Game looks great. Not a fan of double jump in Sonic games, though.

I didn't see a double jump in the Wii U footage...? You must be mistaking it for the slower paced homing attack Sonic does. When you're going at the regular speed (not holding any of the triggers) it looks like Sonic does a slower homing attack or something of the sort.

It didn't look like a conventional double jump to me, anyway.
 
I didn't see a double jump in the Wii U footage...? You must be mistaking it for the slower paced homing attack Sonic does. When you're going at the regular speed (not holding any of the triggers) it looks like Sonic does a slower homing attack or something of the sort.

It didn't look like a conventional double jump to me, anyway.

He double jumps a bunch in the second level...
 
This looks fun as hell. Hopefully most levels are more like the Windy Hill, with multiple paths and huge environments, but the rest looked fun as well. This game just looks like great fun.

Also happy to see that the levels aren't quite as short as they were in Generations, which could be beaten in 1-3 minutes if you were good.
 
If somebody would have told me this is what a sonic handheld game would look like in the early 90's, I probably would have killed myself.

Uuuhh I would be shocked at how amazing it looks, at the time we never had seen such 3D graphics before.

p.s I can't tell if your being positive or negative lol.
 
Some thoughts on the various footage...

Wii U version
- Parkour system looks swell, pinging off walls, running up trees, hopefully this can be used creatively to create more elaborate shortcuts and such outside of the whole alternative route approach..

- Doube Jump sighted, alongside the wisps and the slower speed compared to say Generations this comes across more like a Colours follow up.

- Not sure how sold I am on the Gamepad integration, seems a bit fiddly.

- They weren't kidding when talking about varied stage themes no matter the Zone, I don't see any desert in either desert stage, they did say deserts and not desserts right, confused further by the 3DS version which is definitely Desert.

- All 3 stages shown are quite a bit different in execution, hopefully the lack of a singular focus doesn't mean that some types will be noticeably less fun to play than others.

- That shortcut in the sweet stage wasn't even hinted at by like one ring down the pit to indicate that throwing yourself down might herald a reward, this is some DKC1 shit and not superior secret placing DKC2, bad move.

- Not sure I like the idea of nabbing flickies from defeated enemies and such as they may be a bit of a pace breaker, red rings i'm always good for though.

- It looks fun but I can't help but feel like it's lacking that little extra something at the moment, still it's early stages being seen here, odds are Generations elaborate set pieces have spoilt me a bit. The actual Platforming should be up to snuff though and there's numerous alt routes shown and that matters more than the flash, I just hope they pull out some crazy platforming pieces later on.

3DS Version
- It appears to be more straightforward and less mind bending than the Wii U version, this could actually prove beneficial in a way and be better for straigth up 2D and 3D platforming but we shall see.

- Running Shoes jingle is a portion from the Sonic Heroes theme? that's an interesting choice

- The Desert stage has a more puzzle like approach, a lot slower as well, not feeling this one but hey at least this desert act is actually somewhat desert themed. Though it does use some snappy walljumping stuff later on.

- Flickies used to open certain pods in the stages.

- New wisp that breaks apart enemies and certain objects to form a ring of blocky debris that keeps getting bigger when more comes into contact with it? So it's like a different take on Frenzy maybe.

- If you want to take a closer listen to the music then these are the videos to watch, there's a pretty jazzy feel going on in the two tracks heard, sounds promising.

- Overall the 3DS version looks a lot better than I expected, we can only go up from Generations 3DS.

I think both look pretty fun, 3DS version has surprised me, hoping to see a bit more from the Wii U version.
 
After watching those clips I love that there seems to be a huge focus on platforming as opposed 'sonic cycle push forward to win' sonic games. This game looks to truly have shattered the sonic cycle! If I didn't already own a Wii u this would be a system seller. Day one for me!
 
I didn't see a double jump in the Wii U footage...? You must be mistaking it for the slower paced homing attack Sonic does. When you're going at the regular speed (not holding any of the triggers) it looks like Sonic does a slower homing attack or something of the sort.

It didn't look like a conventional double jump to me, anyway.
They added double jumps in Colors, and they definitely have them in this game
 
Looks good. Any mention of framerate?

Only thing that bothers me is that the gameplay/run stops a lot, and the speed doesn't transition gracefully between the modes; like, when running and encountering enemies, Sonic will stop and the camera will just brake on a dime, and then sonic will do a guided jump on top of the enemies and then it's back to running.

Or in the last level shown, whenever Sonic opens his arms to brake a fall,the change in speed is jarring. It's a small thing but it is kind of annoying.

e: looking at the 3ds version that doesn't happen. Weird. Maybe it was just the way the ign dude played.
 
Well... that was slow and disorienting.

still on the do not want list.

Yeah.... nintendo influence... why is that not good.
 
Damn. I am impressed. Day 1 for Wii U and 3DS versions. Even the sweet stage looked appealing, so I really want to see how the ice and other worlds/zones look.
 
I didn't see a double jump in the Wii U footage...? You must be mistaking it for the slower paced homing attack Sonic does. When you're going at the regular speed (not holding any of the triggers) it looks like Sonic does a slower homing attack or something of the sort.

It didn't look like a conventional double jump to me, anyway.

iVneFJjfsQbyW.gif
 
The theme for Wind Hill act 1 is so good.

Platforming looks great and the 3DS version looks better than I dared hope for. The only thing I'm not really sold on is the Egyptian-themed level from the 3DS version (music and level-design wise).

Otherwise, both versions seem to be must-haves rightnow. Can't wait!
 
Camera looks bad.

Why can't a sonic game based on speed have a camera that lets you look ahead to plan you actions? Camera is always twisting and turning and looking down too much. It makes you have to adjust which direction is "forward" on the control stick too much.
 
I like the animation on Sonic when he is in ball form, the way the grass sways and the ripples going through the clouds. Nice subtle touches that really add a lot. Can't wait to see higher quality footage for the Wii U version, so far so good though.
 
I thought the 3DS version looked really, really rough in those videos and a lot simpler than the Wii U version. They made a point of showing the different paths in the Wii U video, but it looks like you can pretty much only walk forward in the 3DS version.

Wii U version on the other hand makes a great first impression. Looks like they are finally paying attention to plattforming in a 3D Sonic game.
 
- That shortcut in the sweet stage wasn't even hinted at by like one ring down the pit to indicate that throwing yourself down might herald a reward, this is some DKC1 shit and not superior secret placing DKC2, bad move.

Actually, you could see the cannon under there when Sonic is running towards that area. It's fair!
 
If this Sonic games has convinced you to purchase a Wii U what is going to happen at the Nintendo Direct?

you will buy 10

lol

Both games look really great I will be getting both.

Nah, I think most Nintendo franchises are ass now.

Colours and generations > galaxy games
 
Top Bottom