Microsoft's E3 conference date is Monday, June 10th

Status
Not open for further replies.
I posted this here a while ago, but looks like almost no one noticed. So i repeat, with all info i have in one message. Don't ban me please) Maybe someone even make a thread?

http://translate.google.com/translat...hiy-oftopik/

This is ukranian gaming podcast wich is running by one of the Prime World: Defender's devs in his blog. They just air a newest show, recorded yesterday from LA where they talks about e3. And at the end they spoiled that some ukranian studio is making a big free-to-play game for microsoft. All names were drowned out obviously, but judging from the beginning of a word and its length best suited is "Halo".

In addition in the conversation they said, this game has a big budget directly from Microsoft and being in development for 2+ years.

So my guess this is f2p Halo from Saber Interactive, makers of Halo Anniversary.
 
I'm pretty down on the Xbox One, given what we know about it. But I'm excited for the press conference regardless. (Decidedly not on the hype train, however.)
 
The glorious 408's and 503's

Have this comic saved from the peak of console wars last gen.

rgukJH5.jpg
 
Indeed. And one way to counter it would be to only have the 24 hour check if you put in a disc game you want to play and havn't been online for 24 hours. So for instance if my entire library was digitally bought, I shouldn't need to have it online to check every day.

I think the whole point is MS wants your console online and this will help them get a fully digital console. I mean disc based games basically is saying we know people have bandwidth caps and we know everyone's internet isn't really fast so you can buy a disc and then it will install for you and attach to your account. They are pushing for the future and in 10 more years it won't even be a big deal and we will be happy to with digital consoles. I mean they already said you could plug external usb drives into it if you fill the 500 gb drive. I got to find a way to leave work at 12:00 tomorrow. ARGHHHH
 
They designed the console to be connected to the internet. It's a requirement. They also went all-digital with their games, so the game is no longer the disc. (All those are absolutely valid choices and don't by themselves have consequences for used games and stuff)

With that in mind they naturally need to enforce licensing terms. The big one here is that a game can only be played with one console at a time.


So how could they go about that?
Say someone starts a game on one console and goes offline, then nothing would prevent them from starting the same game (same license) on another console and playing one game on multiple consoles at the same time.
If there was no online requirement at all, someone could buy a game, take his console offline, then go to gamestop and sell the game, and his offline console wouldn't know. So he could keep playing it.

So how can they make sure you aren't abusing the license?
If they could rely on the console being always-online, then when you start a game, they could simply check 'do you have a license to play that game? is that game already being played on another console?' and then start the game or not.
But they can't rely on always-online connectivity. Since they do, however, have the internet requirement, the easiest way to do it are regular checks.


There's nothing inherently evil or anti-consumer in that. It all goes back to designing the console with a requirement to be connected to the internet.


Maybe the specific intervals they've chosen could be different, but if they are too long, you run into the same issues. If I can stay offline for lets say three days, then that gives me more time to play a game in two places at once (i.e. multiple people) and there's nothing they could do about it.

There may also be some other solutions. E.g. if instead of just disconnecting you could tell the console to go into an offline mode, then maybe it could lock your games so you couldn't access them from other consoles during that time. but that would increase the complexity and come with its own set of issues. The console wouldn't know what specific game you wanted to lock, so they would possibly have to lock them all even though you are allowed to play two different games on two consoles at the same time. Or if there was an issue with the console so you couldn't come out of the offline mode then your games couldn't be unlocked.

I don't really know how else they could go about that. Could they just ignore it and hope people don't abuse the system? I don't think so. Especially since it would be way easier to abuse then Steam or iOS. E.g. 10 members of your family could just play one game at the same time and they wouldn't even have to log in with your account or do any other things to make it happen.



The Xbox One gets criticized all the time these days for all kinds of reasons. I personally do not feel that the online-requirement or Kinect privacy warrant that level of outrage. These (perceived) issues are way overblown.
The only issue where the outrage is really deserved are the licensing terms. Lending, reselling, renting. Those are the big things that really suck about the One.
Here the PS4 has a significant competitive advantage and the outrage is warranted. Therefore I hope that Microsoft will be forced to improve their service.
I would like so see lending, unlimited resales without Gamestop, and I would want all those things to work the same for digital copies as for disc copies.

It may actually be good for consumers that Microsoft is going all-digital now. The biggest reason Microsoft might enable these licensing scenarios is that Sony has an advantage. If everyone went all-digital at the same time, no one would be forced to improve on the One's current limitations.

For now people will still have the choice to buy the discs. So even if Sony has similar limitations for digital copies, people will be able to overlook that. But what about next-next-gen?

They can do it this way.
For retail games, if you're playing offline you need the disc.
 
It's the same time every single year.

It also means they get on TV.

Also means it's on at a reasonable hour for everyone except Asia (which isn't exactly MS's target audience). (even then it's about 3am for Japan.)

For half the world Sony's is going to be on during the middle of the night.
 
I think the whole point is MS wants your console online and this will help them get a fully digital console. I mean disc based games basically is saying we know people have bandwidth caps and we know everyone's internet isn't really fast so you can buy a disc and then it will install for you and attach to your account. They are pushing for the future and in 10 more years it won't even be a big deal and we will be happy to with digital consoles. I mean they already said you could plug external usb drives into it if you fill the 500 gb drive. I got to find a way to leave work at 12:00 tomorrow. ARGHHHH

What kills me about the online requirement is that they could pretty easily get rid of it entirely and have the conumer have more responsibility in regards to still allowing trade ins. If they want an all digital conole with the worlds current infrastructure they should be more open with their thinking.
***
What they should have done seems obvious to me. In order to allow trade ins while still limiting ownership they could have the one time access system they plan to have to link a game to your account, which would require a connection at time of installation or download. This would be the only time you would NEED a connection at all. Now assume that all other policies not related to the internet are the same, so that there would be a limit of one private sale between "friends" which would then also require the internet to exchange licenses. Trading in would easily be allowed as well, instead of having the participating trade partner being the party responsible for deactivating a license leave the deactivation up to the consumer. The retailer would still need whatever system Microsoft is providing to verify that the license has been removed from the exiting account.
***
With the above policy Microsoft would not have to force a 24 hour online requirment at all. If someone wants to trade in a game how hard would it be for them to go to their account and simply deactivate it? It seems to be backward thinking of them. I have a stable internet connection and don't trade or buy used too often, but the fact that if something were to happen to my connection for any reason I would be stuck with a TV/DVD/BRD doorstop with an account that is able to play games I can't access. That sucks and it is a shame because Microsoft could pretty easily make the system more palatable.
***
And keep Licensing the same as it is for the 360 with any gme downloaded from the marketplace. If I download GeoWars2 on my console at home I have to be online, obviously. The game license is attached to my console and my account. When I go to a friends house I can log into my account and download GeoWars2 and play as long as I am signed into live. Once I leave his account doesn't have access to the game even though it is on his hard drive. If the internet goes out, even if I am signed into my account and have already downloaded the game we can't access it because the hardware license isn't the same as what is on my account.
The lisencing is a simple If/Then equation:
If I am on my account, on the hardware I downloaded the game on; Then I can play on or offline.
If I am on my account, on different hardware than I downloaded a game on; Then I mut be online to play it.
***
TL;DR
-Get rid of 24hr net requirement
-Require the consumer to deactivate games from account to allow trade in
-Retail partner only has to verify game has been deactivated to take trade of disc
-Keep the 360 licensing policies for on and offline play
-Keep all other policies
-Use lubrication when taking advantage of customers
 
They can do it this way.
For retail games, if you're playing offline you need the disc.


You can only plan online if you make it so everyone has an online connection. I believe this is really like the had drive issue all over again. You can write your game with online functions only if you know everyone is required. If its optional no one is going to use it. Same thing with kinect. I guess more will come up after E3 though.
 
They can do it this way.
For retail games, if you're playing offline you need the disc.

I am going to quote myself from post 5994 in regards to licensing for offline play once a game is attached to an account.

And keep Licensing the same as it is for the 360 with any gme downloaded from the marketplace. If I download GeoWars2 on my console at home I have to be online, obviously. The game license is attached to my console and my account. When I go to a friends house I can log into my account and download GeoWars2 and play as long as I am signed into live. Once I leave his account doesn't have access to the game even though it is on his hard drive. If the internet goes out, even if I am signed into my account and have already downloaded the game we can't access it because the hardware license isn't the same as what is on my account.
The lisencing is a simple If/Then equation:
If I am on my account, on the hardware I downloaded the game on; Then I can play on or offline.
If I am on my account, on different hardware than I downloaded a game on; Then I mut be online to play it.
 
They can do it this way.
For retail games, if you're playing offline you need the disc.

What's to stop you installing the game on a friends machine then taking your account with the game on it and playing it also?

Nothing that's what.

The only way the can stop the system being explored like this is to make it so you always need a disc to play. Always.
 
I am going to quote myself from post 5994 in regards to licensing for offline play once a game is attached to an account.

That system (which currently is in use) allows you to purchase the game on one machine (let's say a friends) which can play offline.

Then the account that purchases it has access to it on any machine. Instabtly you have just created a copy for a friend to play.
 
Status
Not open for further replies.
Top Bottom