Those interviews were great. Wish I had the chance to ask my own questions.![]()
Well, what would you ask?
Well, what would you ask?
Seems like instead of shields they went with health bars right next to enemies.
- Visual feedback seemed to be lacking compared to the Halo games. It's one of the great things that made Halo enemies so much fun to fight against. Is this deficiency there because the game isn't done or is that part of your new philosophy?
Seems like instead of shields they went with health bars right next to enemies.
Oh, god...um...
- Is shooting from the hip as accurate as aiming down the sights? What steps has Bungie taken, or will take, to ensure that those players who were drawn to Halo because of its lack of ADS can still have fun here?
- Visual feedback seemed to be lacking compared to the Halo games. It's one of the great things that made Halo enemies so much fun to fight against. Is this deficiency there because the game isn't done or is that part of your new philosophy?
- How is the audio feedback in this game?
- We saw a hint of vehicle use in the demo. If you can, what roles will vehicles play in Destiny? Will there be vehicular fights? How often will we have access to vehicles? Are there any flying vehicles?
- Not to ask for spoilers, but are there any encounters where we see the Fallen and the other enemies team up to fight against the player? Will they sometimes fight each other? What's the interaction like between the AI?
- Are there any more animations other than waving?
- The core combat design philosophy of the Halo games was the "30 seconds of fun." Is that philosophy back in Destiny, or is there something else? What is the core combat design philosophy of Destiny?
- Probably a question they couldn't answer, but what role does the Last City play in Destiny? Is it a meetup area of sorts? A place where players can rest and recharge? Is it a playable area?
- What's the approach to the level design? Are there certain areas that you can only go through with a small number of people?
- How do you balance the numerous abilities each player will have in the sandbox and how many players there are?
- I didn't notice any discernible health system for the player. Does the player have personal shields? Is it armor that can degrade over time? What's the health system like for the player?
That's all I can think of within the context of the demo.
While that much may be true, visual feedback was more than just shields in Halo.
Added. I'll watch that when I have lunch. Thanks for the link!yea, I'm not a fan of the "health Bar" method, but I can see why they went that way. Having weapons of variable power reduces the predictability that was key to many halo conflicts, so the UI is there to put that back in.
Anywho, another more interview content for you to put up Dax
* http://www.youtube.com/watch?v=8DFuPZmbZag Machinima with pete parsons,
-snip-
DestinyHaloGAF!I wasn't too impressed when I initially saw the demo, but watching the interviews is getting me pretty excited again. Both because of getting a better look at the footage and because of what Staten says. Good stuff. Can't wait to play it with HaloGAF on the PS4.![]()
I wasn't too impressed when I initially saw the demo, but watching the interviews is getting me pretty excited again. Both because of getting a better look at the footage and because of what Staten says. Good stuff. Can't wait to play it with HaloGAF on the PS4.![]()
DestinyHaloPS4GAF!DestinyHaloGAF!
WarlockDestinyHaloPS4GAF!DestinyHaloPS4GAF!
All equipment and armour have skill trees and customization options, not just weapons.
Looked like a Bungie shooter to me. Not seeing all the Borderlands comparisons in terms of game play.
WarlockDestinyHaloPS4GAF!
All equipment and armour have skill trees and customization options, not just weapons.
Looked like a Bungie shooter to me. Not seeing all the Borderlands comparisons in terms of game play.
So it's borderlands...
This is definitely on my short list for this fall.
DestinyHaloBF3PS4GAF!
I wasn´t hyped at all before but the gameplay at Sony´s conference was amazing looking.
BF3? BF4!
So Halo and Borderlands just had a baby?
That's just a link to the onstage demo. Hoping they release a direct feed soon. Or even better that gamersyde does a 60 fps 1080p release.
"We can't really talk about that right now"Oh, god...um...
- Is shooting from the hip as accurate as aiming down the sights? What steps has Bungie taken, or will take, to ensure that those players who were drawn to Halo because of its lack of ADS can still have fun here?
- Visual feedback seemed to be lacking compared to the Halo games. It's one of the great things that made Halo enemies so much fun to fight against. Is this deficiency there because the game isn't done or is that part of your new philosophy?
- How is the audio feedback in this game?
- We saw a hint of vehicle use in the demo. If you can, what roles will vehicles play in Destiny? Will there be vehicular fights? How often will we have access to vehicles? Are there any flying vehicles?
- Not to ask for spoilers, but are there any encounters where we see the Fallen and the other enemies team up to fight against the player? Will they sometimes fight each other? What's the interaction like between the AI?
- Are there any more animations other than waving?
- The core combat design philosophy of the Halo games was the "30 seconds of fun." Is that philosophy back in Destiny, or is there something else? What is the core combat design philosophy of Destiny?
- Probably a question they couldn't answer, but what role does the Last City play in Destiny? Is it a meetup area of sorts? A place where players can rest and recharge? Is it a playable area?
- What's the approach to the level design? Are there certain areas that you can only go through with a small number of people?
- How do you balance the numerous abilities each player will have in the sandbox and how many players there are?
- I didn't notice any discernible health system for the player. Does the player have personal shields? Is it armor that can degrade over time? What's the health system like for the player?
That's all I can think of within the context of the demo.
Added to this:Oh, god...um...
- Is shooting from the hip as accurate as aiming down the sights? What steps has Bungie taken, or will take, to ensure that those players who were drawn to Halo because of its lack of ADS can still have fun here?
- Visual feedback seemed to be lacking compared to the Halo games. It's one of the great things that made Halo enemies so much fun to fight against. Is this deficiency there because the game isn't done or is that part of your new philosophy?
- How is the audio feedback in this game?
- We saw a hint of vehicle use in the demo. If you can, what roles will vehicles play in Destiny? Will there be vehicular fights? How often will we have access to vehicles? Are there any flying vehicles?
- Will they sometimes fight each other? What's the interaction like between the AI?
- The core combat design philosophy of the Halo games was the "30 seconds of fun." Is that philosophy back in Destiny, or is there something else? What is the core combat design philosophy of Destiny?
- What role does the Last City play in Destiny? Is it a meetup area of sorts? A place where players can rest and recharge? Is it a playable area?
- What's the approach to the level design? Are there certain areas that you can only go through with a small number of people?
- How do you balance the numerous abilities each player will have in the sandbox and how many players there are?
- I didn't notice any discernible health system for the player. Does the player have personal shields? Is it armor that can degrade over time? What's the health system like for the player?
That's all I can think of within the context of the demo.
Early 2014 at the earliest.This looks so phenomenal to me. Borderlands plus Halo with a smidge of Too Human (the good parts), oh man. And the world building. I can't even...
Is this 2013 or 2014?
Ha. That would probably the response for most of my questions!"We can't really talk about that right now"
Added to this:
http://www.neogaf.com/forum/showthread.php?p=62933836
I'll see what I can pry out of them.
I watched the Sony press demo yesterday, and Borderlands never entered my mind. But that's probably because I only played Borderlands for a few hours a long time ago before deciding it wasn't for me and never gave it another thought.
I've been a Bungie fan since Marathon 1, and I've always been a huge Halo fan, but I have no interest in multiplayer in any form. I really wanted to get excited about Destiny, but if it really is just a (very) pretty MP-only grinding game then I'll have to pass on it.
Yep, and the multiplayer areas are clearly marked and you don't have to engage them if you don't want.If you look at the interviews, Staten makes it pretty clear that one of their top priorities is to make sure that if players want to run missions solo they can. There are still story-driven missions with cinematics and all that jazz.