Destiny Gameplay Premiere

Phatcorns

Member
Anyone take any footage yet? "Cameras are welcome in the #Destiny theater at #E3. Keep your eyes on YouTube for dispatches from the wild."
 
Well, what would you ask?

Oh, god...um...

  • Is shooting from the hip as accurate as aiming down the sights? What steps has Bungie taken, or will take, to ensure that those players who were drawn to Halo because of its lack of ADS can still have fun here?
  • Visual feedback seemed to be lacking compared to the Halo games. It's one of the great things that made Halo enemies so much fun to fight against. Is this deficiency there because the game isn't done or is that part of your new philosophy?
  • How is the audio feedback in this game?
  • We saw a hint of vehicle use in the demo. If you can, what roles will vehicles play in Destiny? Will there be vehicular fights? How often will we have access to vehicles? Are there any flying vehicles?
  • Not to ask for spoilers, but are there any encounters where we see the Fallen and the other enemies team up to fight against the player? Will they sometimes fight each other? What's the interaction like between the AI?
  • Are there any more animations other than waving?
  • The core combat design philosophy of the Halo games was the "30 seconds of fun." Is that philosophy back in Destiny, or is there something else? What is the core combat design philosophy of Destiny?
  • Probably a question they couldn't answer, but what role does the Last City play in Destiny? Is it a meetup area of sorts? A place where players can rest and recharge? Is it a playable area?
  • What's the approach to the level design? Are there certain areas that you can only go through with a small number of people?
  • How do you balance the numerous abilities each player will have in the sandbox and how many players there are?
  • I didn't notice any discernible health system for the player. Does the player have personal shields? Is it armor that can degrade over time? What's the health system like for the player?
  • How does time work in this game? The structure, essentially? Will more advanced players be able to do earlier missions again? Once a mission is completed, is that mission waiting to happen again? I guess I'm talking about the main, narrative missions with this question.

That's all I can think of within the context of the demo.
 
Large maps are great, die corridor shooters die.
But tbh it doesn't look sandboxy or to have any depth at all, looks like borderlands as others have said.

Halo is heavily inspired by tribes, you'd think they'd put in some cool and deep movement mechanics... be it skiing, strafejump modifier + jetpacks or hell why not the grappleshute from just cause 2.
They have all this map area and they don't seem to do anything with it gameplay wise. Setpieces don't make for fun games.

It gives off an mmo vibe, as in everything is just a lifeless background with no real purpose even if you can traverse it all.
We see all this background stuff and these huge machines and buildings and your imagination goes wild and it gets you excited, but I've seen where this goes over and over, all the promise stays in your imagination when the gameplay isn't there.
 

Overdoziz

Banned
  • Visual feedback seemed to be lacking compared to the Halo games. It's one of the great things that made Halo enemies so much fun to fight against. Is this deficiency there because the game isn't done or is that part of your new philosophy?
Seems like instead of shields they went with health bars right next to enemies.
 

broony

Member
Yeah I would prefer a bit more 'pop' to the hit detection either through animation or through some particles or something.
 
Oh, god...um...

  • Is shooting from the hip as accurate as aiming down the sights? What steps has Bungie taken, or will take, to ensure that those players who were drawn to Halo because of its lack of ADS can still have fun here?
  • Visual feedback seemed to be lacking compared to the Halo games. It's one of the great things that made Halo enemies so much fun to fight against. Is this deficiency there because the game isn't done or is that part of your new philosophy?
  • How is the audio feedback in this game?
  • We saw a hint of vehicle use in the demo. If you can, what roles will vehicles play in Destiny? Will there be vehicular fights? How often will we have access to vehicles? Are there any flying vehicles?
  • Not to ask for spoilers, but are there any encounters where we see the Fallen and the other enemies team up to fight against the player? Will they sometimes fight each other? What's the interaction like between the AI?
  • Are there any more animations other than waving?
  • The core combat design philosophy of the Halo games was the "30 seconds of fun." Is that philosophy back in Destiny, or is there something else? What is the core combat design philosophy of Destiny?
  • Probably a question they couldn't answer, but what role does the Last City play in Destiny? Is it a meetup area of sorts? A place where players can rest and recharge? Is it a playable area?
  • What's the approach to the level design? Are there certain areas that you can only go through with a small number of people?
  • How do you balance the numerous abilities each player will have in the sandbox and how many players there are?
  • I didn't notice any discernible health system for the player. Does the player have personal shields? Is it armor that can degrade over time? What's the health system like for the player?

That's all I can think of within the context of the demo.

Good questions.
 
While that much may be true, visual feedback was more than just shields in Halo.

yea, I'm not a fan of the "health Bar" method, but I can see why they went that way. Having weapons of variable power reduces the predictability that was key to many halo conflicts, so the UI is there to put that back in.

Anywho, another more interview content for you to put up Dax :)

* http://www.youtube.com/watch?v=8DFuPZmbZag Machinima with pete parsons,

Some interesting content in this one.

* Weapon cusomization (cosmetic) stuff is basically confirmed.
* In terms of size paraphrased: Each of our destinations, is probably about 2/3 the size of Halo reach. So far we have 4 confirmed destinations (Earth, near Russia, Venus, Mars, the Moon), and a set of smaller places, so we are talking at minimum ~ 2.5 halos, probably more. He also hints that it's dense content, but downplays the amount of exploration.
* That whole Vista scene in the Demo at the start is play space. Crazy stuff.
* standard narrative is going on, and you can jump off, or go back and revist spaces, etc
* He dances around flying spaceships...
 

Overdoziz

Banned
I wasn't too impressed when I initially saw the demo, but watching the interviews is getting me pretty excited again. Both because of getting a better look at the footage and because of what Staten says. Good stuff. Can't wait to play it with HaloGAF on the PS4. ;)
 
yea, I'm not a fan of the "health Bar" method, but I can see why they went that way. Having weapons of variable power reduces the predictability that was key to many halo conflicts, so the UI is there to put that back in.

Anywho, another more interview content for you to put up Dax :)

* http://www.youtube.com/watch?v=8DFuPZmbZag Machinima with pete parsons,

-snip-
Added. I'll watch that when I have lunch. Thanks for the link!
I wasn't too impressed when I initially saw the demo, but watching the interviews is getting me pretty excited again. Both because of getting a better look at the footage and because of what Staten says. Good stuff. Can't wait to play it with HaloGAF on the PS4. ;)
DestinyHaloGAF!
 
I wasn't too impressed when I initially saw the demo, but watching the interviews is getting me pretty excited again. Both because of getting a better look at the footage and because of what Staten says. Good stuff. Can't wait to play it with HaloGAF on the PS4. ;)

I'm glad I wasn't alone. The gameplay that was shown during the Sony conference was cool, but I got this huge Borderlands vibe from it. That's not a terrible thing, but personally I'm burnt out on Borderlands, so it kind of left a bad taste in my mouth. I'm expecting a lot more though.
 
All equipment and armour have skill trees and customization options, not just weapons.

Looked like a Bungie shooter to me. Not seeing all the Borderlands comparisons in terms of game play.
 

KrAzEd

Banned
All equipment and armour have skill trees and customization options, not just weapons.

Looked like a Bungie shooter to me. Not seeing all the Borderlands comparisons in terms of game play.

I agree, I don't get the Borderlands comparison. Borderlands is a blast, but its a single player only experience with pretty much no customization other then the lackluster skins. Destiny has space travel, ship ownership, factions, persistent world, pvp, skill trees for weapons armor and abilities. The only similarity I really saw was the looting, but thats a staple of any MMO. The art style is Halo all the way, it reminded me a lot of Halo 4s visuals.
 
To me this game is Boredomlands.

Visually, once again Bungie delivers with a great looking world but the characters themselves look so so to me.
 
All equipment and armour have skill trees and customization options, not just weapons.

Looked like a Bungie shooter to me. Not seeing all the Borderlands comparisons in terms of game play.

At high level "FPS with loot and co-op" still very much applies. At a mechanical level, Destiny *Seems* keener on letting you avoid damage, where borderlands kind of makes you just eat damage, and your success is defined by stats. Destiny had more movement (Slides, double jumps) etc.

The idea of per weapon level ups seems interesting to me. So what happens if I trade the gun, do I recoup my investment in terms of talent points/weapon kits/glimmer? Will fully powered early guns be better than later guns? Will equipment have trees with decisions or is it entirely linear?
 

AndyD

aka andydumi
So it's borderlands...

That was my thought. Borderlands and Rage, sitting in a tree....

What I did like is the lack of crazy numbers all over the screen during firefights that most games drown in nowadays.

This is definitely on my short list for this fall.
 
This looks so phenomenal to me. Borderlands plus Halo with a smidge of Too Human (the good parts), oh man. And the world building. I can't even...

Is this 2013 or 2014?
 

Portugeezer

Member
I like the idea of being in a shared world whilst doing my own thing, then joining in on some public events. I need to see more, but graphically it looked amazing, gameplay was a bit slow but they were also having issues during the conference so I'm not sure if they deliberately took things slow.
 
Oh, god...um...

  • Is shooting from the hip as accurate as aiming down the sights? What steps has Bungie taken, or will take, to ensure that those players who were drawn to Halo because of its lack of ADS can still have fun here?
  • Visual feedback seemed to be lacking compared to the Halo games. It's one of the great things that made Halo enemies so much fun to fight against. Is this deficiency there because the game isn't done or is that part of your new philosophy?
  • How is the audio feedback in this game?
  • We saw a hint of vehicle use in the demo. If you can, what roles will vehicles play in Destiny? Will there be vehicular fights? How often will we have access to vehicles? Are there any flying vehicles?
  • Not to ask for spoilers, but are there any encounters where we see the Fallen and the other enemies team up to fight against the player? Will they sometimes fight each other? What's the interaction like between the AI?
  • Are there any more animations other than waving?
  • The core combat design philosophy of the Halo games was the "30 seconds of fun." Is that philosophy back in Destiny, or is there something else? What is the core combat design philosophy of Destiny?
  • Probably a question they couldn't answer, but what role does the Last City play in Destiny? Is it a meetup area of sorts? A place where players can rest and recharge? Is it a playable area?
  • What's the approach to the level design? Are there certain areas that you can only go through with a small number of people?
  • How do you balance the numerous abilities each player will have in the sandbox and how many players there are?
  • I didn't notice any discernible health system for the player. Does the player have personal shields? Is it armor that can degrade over time? What's the health system like for the player?

That's all I can think of within the context of the demo.
"We can't really talk about that right now"
 

Hazaro

relies on auto-aim
Oh, god...um...

  • Is shooting from the hip as accurate as aiming down the sights? What steps has Bungie taken, or will take, to ensure that those players who were drawn to Halo because of its lack of ADS can still have fun here?
  • Visual feedback seemed to be lacking compared to the Halo games. It's one of the great things that made Halo enemies so much fun to fight against. Is this deficiency there because the game isn't done or is that part of your new philosophy?
  • How is the audio feedback in this game?
  • We saw a hint of vehicle use in the demo. If you can, what roles will vehicles play in Destiny? Will there be vehicular fights? How often will we have access to vehicles? Are there any flying vehicles?
  • Will they sometimes fight each other? What's the interaction like between the AI?
  • The core combat design philosophy of the Halo games was the "30 seconds of fun." Is that philosophy back in Destiny, or is there something else? What is the core combat design philosophy of Destiny?
  • What role does the Last City play in Destiny? Is it a meetup area of sorts? A place where players can rest and recharge? Is it a playable area?
  • What's the approach to the level design? Are there certain areas that you can only go through with a small number of people?
  • How do you balance the numerous abilities each player will have in the sandbox and how many players there are?
  • I didn't notice any discernible health system for the player. Does the player have personal shields? Is it armor that can degrade over time? What's the health system like for the player?

That's all I can think of within the context of the demo.
Added to this:
http://www.neogaf.com/forum/showthread.php?p=62933836

I'll see what I can pry out of them.
 

Jarmel

Banned
Yep looks like a better version of Borderlands. I'm not wild about what has been shown but it looks good enough.
 

ezekial45

Banned
So is loot randomized? As in the properties and statistics of each item/weapon are randomly generated a la Borderlands/Diablo.
 

ciridesu

Member
Looked incredible. Activision has a new COD in its hands no doubt success-wise, as I believe the mmo-esque gameplay of this to be a huge hit
 

Muffdraul

Member
I watched the Sony press demo yesterday, and Borderlands never entered my mind. But that's probably because I only played Borderlands for a few hours a long time ago before deciding it wasn't for me and never gave it another thought.

I've been a Bungie fan since Marathon 1, and I've always been a huge Halo fan, but I have no interest in multiplayer in any form. I really wanted to get excited about Destiny, but if it really is just a (very) pretty MP-only grinding game then I'll have to pass on it.
 
This looks so phenomenal to me. Borderlands plus Halo with a smidge of Too Human (the good parts), oh man. And the world building. I can't even...

Is this 2013 or 2014?
Early 2014 at the earliest.
"We can't really talk about that right now"
Ha. That would probably the response for most of my questions!
Added to this:
http://www.neogaf.com/forum/showthread.php?p=62933836

I'll see what I can pry out of them.

Aw. Thanks!
 
I watched the Sony press demo yesterday, and Borderlands never entered my mind. But that's probably because I only played Borderlands for a few hours a long time ago before deciding it wasn't for me and never gave it another thought.

I've been a Bungie fan since Marathon 1, and I've always been a huge Halo fan, but I have no interest in multiplayer in any form. I really wanted to get excited about Destiny, but if it really is just a (very) pretty MP-only grinding game then I'll have to pass on it.

If you look at the interviews, Staten makes it pretty clear that one of their top priorities is to make sure that if players want to run missions solo they can. There are still story-driven missions with cinematics and all that jazz.
 
If you look at the interviews, Staten makes it pretty clear that one of their top priorities is to make sure that if players want to run missions solo they can. There are still story-driven missions with cinematics and all that jazz.
Yep, and the multiplayer areas are clearly marked and you don't have to engage them if you don't want.
 
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