Forza 5: Behind the scenes look (video) [Up: 1080p/60fps]

Fuck yeah man, this approach is excellent. Fresh start with deep knowledge and correcting poor work although standards wise T10 leads most of the time across the board.

This gives them excellent room to grow hardcore.

People need to support T10 man...

You two are part of the problem. -___-
 
Roflcopter! I was going to mention the PGR connection, but then I thought "Mmm... let's just wait to see if Shaneus spots it".

You didn't let me down son. I'm amazed you didn't spot it earlier.
To be honest, I hadn't looked at the shot that closely. I reserve pixel analysis and speculation for games I'm heavily anticipating! Unfortunately (or perhaps, fortunately) this isn't right up there at the moment.

Once I picked it, I was actually contemplating having a crack for *you* not mentioning it ;)
 
To be honest, I hadn't looked at the shot that closely. I reserve pixel analysis and speculation for games I'm heavily anticipating! Unfortunately (or perhaps, fortunately) this isn't right up there at the moment.

Once I picked it, I was actually contemplating having a crack for *you* not mentioning it ;)

It gave me a little warm feeling the first time I saw the FM5 HUD.

news_e3_forza_5_wheel_gameplay-14227.jpg
PGR3capture10.jpg
 
FUCK. It was in 3 as well. Holy shit, my age is severely betraying me.

I do like that font though, glad I can put a name to it.

You disappoint me, Shaneus. I would have thought that you, of all people, would understand that true foresight is seldom appreciated in its own time. Those of limited vision, the pitiful fools whose imaginations are wanting, may dismiss those of us who believe as deluded or insane, but they are wrong.

If you, my friend, have joined their ranks, if the mightiest among us can be made to fall, then this community is lost.
Oh, but I haven't. It's just a front so people still think I'm not crazy. Shhh.
 
It just struck me that the emphasis on official tracks in FM5 means we might have far fewer overall ribbons to race on than FM4 even if the overall track count is higher. Driving real tracks in reverse is hardly ever allowed in videogames and the number of variations are often less than fantasy tracks.

I understand it's probably a licensing issue but man I wish this limitation could be lifted, even if it's only in Arcade mode. Reverse ribbons drive like whole new tracks and they require very little additional work.
 
The 25% more polygons are probably mostly in the engine modelling as a lot of cars already had massive amounts of details in the cockpits.
Honestly, my biggest hope is that they finally got rid of the fucking ugly FM1 models which were already terrible back in the days. I want an F40 as beautiful as that P1 goddammit !!
They could even simulate the legendary thin paint on the F40...
 
Now wait a minute .... Is it true that my CSR elite 600€ + 200€ Elite pedals OFFICIAL FORZA wheel won't work on XBone???? 800€ investment for 2 years?!

I mean: is microsoft REALLY going to screw Forza fans that much ? SERIOUSLY?

If true, (and it seems true), then this is the worst move ever against gamers. i have never seen anythoing like this. Can anyone think of a precedent?

You can play GT6 on fucking 10 years old GT force!!!

I can't even believe this shit!
 
It just struck me that the emphasis on official tracks in FM5 means we might have far fewer overall ribbons to race on than FM4 even if the overall track count is higher. Driving real tracks in reverse is hardly ever allowed in videogames and the number of variations are often less than fantasy tracks.

I understand it's probably a licensing issue but man I wish this limitation could be lifted, even if it's only in Arcade mode. Reverse ribbons drive like whole new tracks and they require very little additional work.

I'm thinking at least 3-4 tracks get cut. But hey, Prague. Another fantasy track fans demanded. Oh wait...
 
I'm thinking at least 3-4 tracks get cut. But hey, Prague. Another fantasy track fans demanded. Oh wait...

Prague is like Alps is like Camino: a 'crown jewel' track (Turn 10's words, not mine) to showcase the latest graphical trickery in all its glory.

To be fair I really like Alps and Camino as eye-candy but really enjoy racing on them as well. Prague also looks like good fun but I'm already getting fatigued by it. I hope they show some new tracks soon.

If any tracks get cut I hope Indy is one of them. It's utterly pointless.
 
Prague is like Alps is like Camino: a 'crown jewel' track (Turn 10's words, not mine) to showcase the latest graphical trickery in all its glory.

To be fair I really like Alps and Camino as eye-candy but really enjoy racing on them as well. Prague also looks like good fun but I'm already getting fatigued by it. I hope they show some new tracks soon.

If any tracks get cut I hope Indy is one of them. It's utterly pointless.

Id rather have Indy than Sunset Peninsula
 
Prague is like Alps is like Camino: a 'crown jewel' track (Turn 10's words, not mine) to showcase the latest graphical trickery in all its glory.

To be fair I really like Alps and Camino as eye-candy but really enjoy racing on them as well. Prague also looks like good fun but I'm already getting fatigued by it. I hope they show some new tracks soon.

If any tracks get cut I hope Indy is one of them. It's utterly pointless.

Oh I fully realize why they create them, to showcase the new lighting, reverse engineered sun, or photon reflections or what have you. I just wish they'd focus a bit more on bringing in more user voted/requested tracks.

Hopefully Spa is indeed in, and we'll see about Bathurst, Brands, or any others yet to grace FM.

I wouldn't be surprised to see Indy, Positano, or Motegi get cut for now. Or any of the Ladera/Iberian/Camino ribbons.
 
Prague is like Alps is like Camino: a 'crown jewel' track (Turn 10's words, not mine) to showcase the latest graphical trickery in all its glory.

To be fair I really like Alps and Camino as eye-candy but really enjoy racing on them as well. Prague also looks like good fun but I'm already getting fatigued by it. I hope they show some new tracks soon.

If any tracks get cut I hope Indy is one of them. It's utterly pointless.

No way, that's my home track. Especially since they are including some Indy Cars... why not?

Anyway, honestly, I don't see why they cut out content. It's like when GT cut out tracks. Unless they want a specific standard for all their graphical content, more power to them, but the cars SHOULD hold up going into the next gen.

Hell, the standard cars in GT5, while looking like shit, if you were racing, you can hardly tell the difference because of the lighting. Too many good cars will go missing because of this.

Anyway, also wanted to point this out.

On 5/21, I said this:
It looks great. But here is one thing.

If that lighting is prebaked, you know what that means?

There is no day night cycle, and "night races" (if they are confirmed) are preset.

Everyone gave me hell because I pointed out the prebaked lighting saying it was unfinished, etc.

Surprise surprise, I was right.

They really have no excuse to do it now.

I can understand not having weather, but day/night is really something you should be working on, because that means you have a dynamic lighting engine.

Anyway, at least tracks are scanned now. Hopefully they'll finally dump their highly inaccurate Nurburgring for something that would be considered best in the industry. The only other guys scanning tracks (as far as we know) are the iRacing guys, and they sure as hell don't have Nurburgring yet.
 
Anyway, at least tracks are scanned now. Hopefully they'll finally dump their highly inaccurate Nurburgring for something that would be considered best in the industry. The only other guys scanning tracks (as far as we know) are the iRacing guys, and they sure as hell don't have Nurburgring yet.

All real tracks in the game are laser scanned.

Really? Apart from the OMG HISTORY OF MOTORSPORT, MAN! I'm curious to hear what you believe Indy offers that Sunset doesn't do far, far better?

Edit: you too, Phosphor.

I have ALWAYS hated that track. I like the width of Indy better.
 
You know what I found damned impressive with this game? The reflection on the window:

ktdMUgL.png


It just made it look super authentic mixed with everything else.
 
Now wait a minute .... Is it true that my CSR elite 600€ + 200€ Elite pedals OFFICIAL FORZA wheel won't work on XBone???? 800€ investment for 2 years?!

I mean: is microsoft REALLY going to screw Forza fans that much ? SERIOUSLY?

If true, (and it seems true), then this is the worst move ever against gamers. i have never seen anythoing like this. Can anyone think of a precedent?

You can play GT6 on fucking 10 years old GT force!!!

I can't even believe this shit!

Mate, calm down. You re not the only one with this problem. Me and many others are on the same boat. Fanatec said on a german board to wait until e3 ends for further information. We ll see later what is going to happen.

You can still sell that stuff.



All real tracks in the game are laser scanned.



.

Is that confirmed?
I hope they re not just scanned, but also realized!
O_O
 
Is that confirmed?
I hope they re not just scanned, but also realized!
O_O

Nothing T10 says is ever really "confirmed" ;)

But Dan did say outright that they're using a <6mm accuracy laser scanner for their real world tracks and that they rescanned all existing tracks in the game.

I really wouldn't be surprised if that means a massively cut down track list just like the massively cut down car list thanks to "autovista everywhere!!!".
 
Really? Apart from the OMG HISTORY OF MOTORSPORT, MAN! I'm curious to hear what you believe Indy offers that Sunset doesn't do far, far better?

Edit: you too, Phosphor.

Give me a break. Indy road course is a much more technical track. Those tiny chicanes on Sunset are nothing compared to the tight hairpin turns. Not to mention the low bankings on the outside of Indy are much more of a challenge than those super steep ones on Sunset.

All real tracks in the game are laser scanned.

I have ALWAYS hated that track. I like the width of Indy better.

Width of indy on 4 is way too huge.
 
Mate, calm down. You re not the only one with this problem. Me and many others are on the same boat. Fanatec said on a german board to wait until e3 ends for further information. We ll see later what is going to happen.

You can still sell that stuff.

Ho really? I can still sell that stuff...thanks for the info mate. So MS still hasn't found a way of DRMing the accessories you already bought. I take it as a good news.

Thrustmaster signed a deal with MS to make hardware on XBone... does not smell good to me and my CSR.
 
You know what I found damned impressive with this game? The reflection on the window:

ktdMUgL.png


It just made it look super authentic mixed with everything else.

Yep, the most impressive looking racer at E3 imho. DriveClub's looking a bit rough and as for GT6, I love how the game looks with their photomode renders (judging from the trailer) but actual gameplay clips that I've seen so far looks a bit stale, so I can't wait to see more that game.

They've really nailed the racing atmosphere for Forza 5. It's nice to see how a huge polygon budget lets them have PGR3-style crowds. But yeah, that windshield reflection? Never seen anything like it. There have been similar implementations before (even DriveClub has it), but nowhere near as dynamic as Forza5's, as sunlight enters the windshield, the reflections become so clear, you can even see the movement of the driver's hands on the wheel. I'm interested to learn how they're doing it...
 
yea, Id consider 720p/ 60fps and more eye candy (NIGHT WEATHER) but I guess they have their reasons,,,, showcasing next gen and all

Once you experience native 1080p on a 1080p screen you will never want to go back to 720p for any reason.

Yep, the most impressive looking racer at E3 imho. DriveClub's looking a bit rough and as for GT6, I love how the game looks with their photomode renders (judging from the trailer) but actual gameplay clips that I've seen so far looks a bit stale, so I can't wait to see more that game.

GT6 simply looks very current gen.
 
yea, Id consider 720p/ 60fps and more eye candy (NIGHT WEATHER) but I guess they have their reasons,,,, showcasing next gen and all

I'd contest not having prebaked shadows would be a better showcasing of next gen. I guess they can continue to have a completely sterile racing game though when everything else in the same class is progressing. Maybe GT7 will put pressure on them like FM3/4 put pressure on GT5/6. They need to continue competing and never settle for less.

I hope the fans certainly don't settle for less, though it seems some already are.
 
I'd contest not having prebaked shadows would be a better showcasing of next gen. I guess they can continue to have a completely sterile racing game though when everything else in the same class is progressing. Maybe GT7 will put pressure on them like FM3/4 put pressure on GT5/6. They need to continue competing and never settle for less.

I hope the fans certainly don't settle for less, though it seems some already are.

The dynamic shadows that I've seen of DriveClub has some rough edges, as usually the case with games that sport that feature. Turn10 felt that they weren't going to include day/night cycle so I agree with their use of prebaked shadows over something that would have been computationally expensive, thus requiring visual sacrifices that would've stood out even more. At least you get partial shadow coverage, unlike previous gen where prebaked usually means either you're in complete shadow or not (save for games like Gears3, another game with prebaked shadows but they cast on objects and characters realistically)
 
I really wouldn't be surprised if that means a massively cut down track list just like the massively cut down car list thanks to "autovista everywhere!!!".

Both of which would be fine by me, in all honesty. Quality trumps quantity, and if we could finally be rid of the dodgy FM1 and 2 car models and glass-smooth tracks, I'd be over the moon.
 
I'm hoping autovista extends to our custom cars. While I'm at it, it would be boss as hell to have the full color gamut available to pimp the seats/dash/trim. How slick would that be? Very.
 
Once you experience native 1080p on a 1080p screen you will never want to go back to 720p for any reason.
Indeed, though I'm sure some devs think otherwise (not implying turn 10 does, but others may). I hope the 60fps trend in action games stay as well. It's like a dream come true for me.

GT6 simply looks very current gen.
Yep. As nice as the premium models look. It's still a very current gen looking game. It's just a lot better than other current gen games =P. It's silly for people to say that GT6 looks better than FM5/DC.

The dynamic shadows that I've seen of DriveClub has some rough edges, as usually the case with games that sport that feature. Turn10 felt that they weren't going to include day/night cycle so I agree with their use of prebaked shadows. At least you get partial shadow coverage, unlike previous gen where prebaked usually means either you're in complete shadow or not (save for games like Gears3, another game with prebaked shadows but they cast on objects and characters realistically)

Clearly if they were going with static lighting they'd go with prebaked... it makes sense, but proper shadow casting has existed in games for a while now. Sadly though, Forza still doesn't have proper shadow casting. Sure you can see the details of the shadow on the car, but it doesn't come from the angle of the object and the location of the sun. Instead it still uses the same shadow maps that were used in Forza 1-4.

I pointed this out when they first showed pictures/footage of Forza 5, and called it out, saying it's a sign of no day/night. People shat on me, of course, they all bailed out (or got banned) to see that I was right the whole time.

Anyway, back to the point of those shadow maps. It would be nice if they can at least to maps based on the actual position of the sun, and not just pasting it on top of the track and cars from the top down.
 
Clearly if they were going with static lighting they'd go with prebaked... it makes sense, but proper shadow casting has existed in games for a while now. Sadly though, Forza still doesn't have proper shadow casting. Sure you can see the details of the shadow on the car, but it doesn't come from the angle of the object and the location of the sun. Instead it still uses the same shadow maps that were used in Forza 1-4.

I pointed this out when they first showed pictures/footage of Forza 5, and called it out, saying it's a sign of no day/night. People shat on me, of course, they all bailed out (or got banned) to see that I was right the whole time.

Anyway, back to the point of those shadow maps. It would be nice if they can at least to maps based on the actual position of the sun, and not just pasting it on top of the track and cars from the top down.

If you don't see dynamic lighting in the Forza 5 footage out there, you're looking at a different game. You're just ignoring obvious things at this point, which calls your eye for this stuff into question.
 
I'm hoping autovista extends to our custom cars. While I'm at it, it would be boss as hell to have the full color gamut available to pimp the seats/dash/trim. How slick would that be? Very.

I've read that custom cars will indeed be included as part of the FV experience.
Bill Giese also said the words "massive" in relation to car count then proceeded to say "in the hundreds".
Also read that Top Gear integration(at least the hosts input) will extend into your career.


If they get rid of all duplicates, trim levels..etc of cars in FM4, what are we left with in the game?
Also, Porsche amounts to how many cars in the game?
 
Clearly if they were going with static lighting they'd go with prebaked... it makes sense, but proper shadow casting has existed in games for a while now. Sadly though, Forza still doesn't have proper shadow casting.

That's exactly my point. Whatever tech lies behind the shadowmaps used in Forza5 is convincing and dynamic enough.... and more importantly, it's probably less compute-intensive than having an entire dynamic lighting system when the game doesn't really need it.
 
That's exactly my point. Whatever tech lies behind the shadowmaps used in Forza5 is convincing and dynamic enough.... and more importantly, it's probably less compute-intensive than having an entire dynamic lighting system when the game doesn't really need it.

The game doesn't need auto vista, but it does. Game doesn't need day/night/weather, but it can.


Brutal. MS is making a huge mistake if they're limiting Forza 5 to a very expensive MS branded Thrustmaster. IIRC, Fanatec said making those XID compatible wheels were very costly for them. I can see why they don't want to anymore.

Honestly, those laser scanned tracks are going to go to waste because most people (if they even buy an Xbox One) will play with a pad.
It's like you have to be a part of their exclusive club of rich folk to play in their yard. It's absurd.
 
Not without adding more the their computational budget, which is probably what they were avoiding. Not to mention, development time.

For a company backed by the creators of DirectX, it's silly to see these type of things not happen. And yeah, it WILL take more power, but they can at least "fake" it. Hell, GT5 fakes it, and it still looks great. They don't need head lights to cast shadows, they just need the sun rise and sun set and have the shadows reflect that on the environment and cars. They talk about offloading shit to the cloud so they can free up more graphical processing, but it's clear that it's bullshit that they can't do day/night.

That or they just don't give a damn anymore. They don't need a significantly larger team. They just need programmers to work on an upgraded engine.
 
For a company backed by the creators of DirectX, it's silly to see these type of things not happen. And yeah, it WILL take more power, but they can at least "fake" it. Hell, GT5 fakes it, and it still looks great. They don't need head lights to cast shadows, they just need the sun rise and sun set and have the shadows reflect that on the environment and cars. They talk about offloading shit to the cloud so they can free up more graphical processing, but it's clear that it's bullshit that they can't do day/night.

That or they just don't give a damn anymore. They don't need a significantly larger team. They just need programmers to work on an upgraded engine.

I can understand why you're being sour. We're talking track shadows and as far as that is concerned, GT5 doesn't fake them, which is why they look rough in the first place because with a real-time lighting system in place, you'd have to dial down on the shadow resolution to achieve an acceptable framerate. Clearly Turn10 isn't looking to go down that path and decided to devote what power they have at their disposable to having better looking cars and track detail. That, or overhauling the lighting system takes time. And let's not pretend that a chunk of their limited development time between each biennial release isn't devoted to having those laser-scanned tracks, which I'd imagine would take up quite a bit resources, not mention having to development for a new platform.

And I don't understand why you brought up "faking it" when that's exactly what Turn10 have their with their static shadowmaps?
 
With IndyCar in, will all the circuit tracks be included as well? Would love to see my home town in Forza.
I hope Indy stays (I live there =D), but no, it wont. Every track has it's own licensing.

I can understand why you're being sour. We're talking track shadows and as far as that is concerned, GT5 doesn't fake them, which is why they look rough in the first place because with a real-time lighting system in place, you'd have to dial down on the shadow resolution to achieve an acceptable framerate. Clearly Turn10 isn't looking to go down that path and decided to devote what power they have at their disposable to having better looking cars and track detail. That, or overhauling the lighting system takes time. And let's not pretend that a chunk of their limited development time between each biennial release isn't devoted to having those laser-scanned tracks, which I'd imagine would take up quite a bit resources, not mention having to development for a new platform.

And I don't understand why you brought up "faking it" when that's exactly what Turn10 have their with their static shadowmaps?

I think GT5 uses several shadow maps and just interpolates between the shadow maps, while the car shadows are dynamic. This is why the shadows from the environment are usually clean, but the ones from the car (like self shadowing and on the ground) look rough. Also, at night, while the light affects particles and the cars and environment, they do not cast shadows at all. I mean... it's all about faking it, but my point is, Turn 10 can fake dynamic lighting easily. They did with Horizon, why can't they do it here?
 
In the video soundscream just posted he confirms as much. That is going to look really ace, imo.

I was also interested in the dynamic orchestral soundtrack. I usually leave it on for a couple of days out of respect for the guys who made the game then switch it off. But I really like what I heard in the offscreen vids, and it being dynamic also might convince me to leave it on.
 
The game doesn't need auto vista, but it does. Game doesn't need day/night/weather, but it can.



Brutal. MS is making a huge mistake if they're limiting Forza 5 to a very expensive MS branded Thrustmaster. IIRC, Fanatec said making those XID compatible wheels were very costly for them. I can see why they don't want to anymore.

Honestly, those laser scanned tracks are going to go to waste because most people (if they even buy an Xbox One) will play with a pad.
It's like you have to be a part of their exclusive club of rich folk to play in their yard. It's absurd.

Well, MS are getting Mad Catz to make what I presume to be a 'basic' wheel for the masses.
So they'll tell ya 'hey, no excuses, we have something for everyone!"
So, it means I need to get rid of my Fanatec setup which cost $1000 and either buy another $1000 setup from Thrustmaster or a basic shitty setup from Mad Catz in order to play Forza.
Either way, it's going to be an expensive proposition...
 
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