Dead Rising 3 created "to go after the Call of Duty player"

Was this the same demo as the one shown at the conference? I assume it was based on the previews I've seen so far, but I figured I'd ask for the hell of it.

Yea much longer - showed a few areas, upgraded weapons, a side mission, character upgrade options, driving, costumes, then ended with nukes that dropped things to around 5fps. It was a live demo.
 
Yea much longer - showed a few areas, upgraded weapons, a side mission, character upgrade options, driving, costumes, then ended with nukes that dropped things to around 5fps. It was a live demo.

Oh nice. Can you share some basic impressions now if it's not too much trouble? If not, will you be doing a write up any time soon and where will I be able to read it?
 
Watching now.


1) Nightmare mode planned for hardcore players. Harder than DR1. Save in washrooms only. Time limit is closer to the 3 day limit speed.

2) They have some Capcom Easter-eggs in the game.

3) Saving is done via checkpoints and seamless in the background for all players unless they choose (1)

4) Online co-op only. SmartGlass App can be played local.

5) Big fans of the Banana-Hammock. :D

6) Customized Combo weapons.

7) Bigger world. Can fit DR1 and 2 into DR3 and still have space. All hand crafted.

8) Horror First, Comedy Second. If you want a serious zombie game, it is there. If you want the goofy DR fun you can dig and find it all around. The more you dig, the more ridiculous it gets.

9) Leveling system totally revamped. Was automatic, now you choose where to spend points. Skill points and attributes ahoy. Can make tank like characters, or melee weapon guy etc. More accurate with guns etc if you want to go that way.

10) Big surprises when you hit lvl 50. Insane stuff.


Will post more...

Sounds pretty awesome to me!
 
Oh nice. Can you share some basic impressions now if it's not too much trouble? If not, will you be doing a write up any time soon and where will I be able to read it?

About to get on my flight but i can try to post my impressions tomorrow on here. I wasn't really blown away to be honest and I'm a huge fan of the series, especially the original.
 
Oh god, everything about this sounds terrible. It's like they stripped out everything that made Dead Rising so much fun. Now it's just some generic post apocalyptic/war zone setting. Ugh.

Capcom Vancouver presented Dead Rising 3 behind closed doors, walking us through the demonstration that debuted during the Microsoft press conference while answering questions about the direction that they've taken. The changes that you can see in images were not a fluke. Capcom is pointedly trying to appeal to a wider audience in this latest iteration, saying it's going after the Call of Duty player. Gone is the cartoonish visual design, replaced by a more "realistic" interpretation of a viral apocalypse. That change is part of the maturation. By shifting the art style, the combat can be "more visceral" than in previous versions, with "real gore."

Dead Rising not taking itself too seriously is exactly what made it so much fun. The bright colors were in part to clash against the whole consumerism thing... a la Dawn of the Dead. It also just made the game more enjoyable over all.

Another notable shift is to the pacing. The urgency that defined Dead Rising has been turned off in the demo we were shown. Time created "extreme pressure" in the original games,
Hence why it was fun and challenging. Unbelievable.

and Capcom wants the zombies to be your biggest threat this time around. In Dead Rising 3, you now run around broken-down neighborhoods, killing zombies in horrific ways without real motivation to push forward. Because of the shift in artistic tone and the nonstop combat, this Xbox One launch game now looks like any other open-world game. The team is confident that the ability to create unique weapons will separate Dead Rising 3 from the crowd, but that spark of originality was absent in the demo we were shown.
I mean, the thing about Dead Rising's gameplay is that, yeah, it's very repetative, but the timer and the pressure made you never notice. The weapon variety was a factor too, but you can't rely strictly on it to make the game fun. Without it, it's just a repetitive beat 'em up featuring zombies with mediocre combat mechanics.

There are some additions to the expected zombie slaying. The Kinect is used to communicate to zombies (a loud noise is enough to get their attention), and there are motion controls as well. You know how games often force you to wiggle the stick when enemies grab you? Well, in Dead Rising 3, you can shake your arms to get them off.
This sounds like the worst thing of all. Why are they introducing what are basically party game mechanics and features while at the same time making the game very much a singular, serious experience? No one is going to have fun playing this at a party. Who thinks it's a good idea to start spazzing around in a game like this?

SmartGlass is also implemented. By using your phone or tablet, you can call in an airstrike or locate items on the map. It will be handy to find a sledgehammer whenever you need one, but it clashes with how Dead Rising used to familiarize you with environments. Before, you would play and replay until you learned the layout. Now? Everything is handed to you.

I can't even fathom why you can call in an airstrike. I guess it goes back to that stupid bit about trying to appeal to dudebros or something.

I know they're going to have a supposed "hardcore" mode, but the more I hear, the more I can't help but feel like it's going to be very arbitrary or very half baked with the time limits not making sense because they're basically just bolted on.
 
So if you can't do this anymore

oTcBu0h.gif


The series is officially dead.
 
It being more serious is almost as much of a letdown as it being exclusive. I really, really, really hope it comes out for other stuff eventually (PC), like Alan Wake eventually did. It being published by Microsoft means it will just take that much longer, or not happen at all

So depressing.
 
When are developers going to realize that when they make a game to appeal to "The Call of Duty audience" they have to make Call of Duty, because that's all that will entice the Call of Duty audience.
 
Watching now.


1) Nightmare mode planned for hardcore players. Harder than DR1. Save in washrooms only. Time limit is closer to the 3 day limit speed.

2) They have some Capcom Easter-eggs in the game.

3) Saving is done via checkpoints and seamless in the background for all players unless they choose (1)

4) Online co-op only. SmartGlass App can be played local.

5) Big fans of the Banana-Hammock. :D

6) Customized Combo weapons.

7) Bigger world. Can fit DR1 and 2 into DR3 and still have space. All hand crafted.

8) Horror First, Comedy Second. If you want a serious zombie game, it is there. If you want the goofy DR fun you can dig and find it all around. The more you dig, the more ridiculous it gets.

9) Leveling system totally revamped. Was automatic, now you choose where to spend points. Skill points and attributes ahoy. Can make tank like characters, or melee weapon guy etc. More accurate with guns etc if you want to go that way.

10) Big surprises when you hit lvl 50. Insane stuff.


Will post more...


I'm hyped!! ;D
 
Horror First, Comedy Second

fucked up priorities,Capcom should put Horror back in RE not DR.

Dead Rising was like Saints Row of Zombie games,it's all about fun with zombies and not horro, you push the fun to 2nd place for and you don't have true Dead Rising
 
A Zombie game trying to appeal to a zombie horde...

Capcom is on to something?

Awaiting; "Free Mountain Dew soda with every DR3 pre-order pickup!"




I kid, but I will I run before your attacks can ev... aarghh *faceplant*
 
About to get on my flight but i can try to post my impressions tomorrow on here. I wasn't really blown away to be honest and I'm a huge fan of the series, especially the original.

Thanks. That's perhaps a little worrying. Like you, I'm a huge, huge fan of the first DR (2 less so for a number of reasons I won't go into again), so to hear a fellow fan wasn't blow away has me worried.

I look forward to your impressions tho and thanks for taking the time to reply.
 
So if you can't do this anymore

oTcBu0h.gif


The series is officially dead.

Me and a random online player in OTR's Sandbox mode once had a little race on two of those tricycles through the silver strip. It was quite something.

I worry about Dead Rising.
 
That information Raide posted is really interesting; it makes the game sound a lot closer to the previous instalments than was assumed. However, on first impressions it seems to have lost some of the silliness which made it seem so distinct, and going after the COD audience is just a receipe for disaster.
 
This isn't necessarily new news, but I will admit this the following feature is actually really cool and would like to see it implemented in a pure survival horror game at some point...

The zombies in Dead Rising 3 can see you from farther away — but they can also hear better now, too. That means you’ll have to be careful when firing your gun, lest you draw more of them to you than you had intended. Most of the time, you don’t want the extra attention. So you might want to unplug your Kinect.

If on, the camera and voice-recognition peripheral will listen on behalf of the zombies. It will pick up any noise you make in real life and send it to the game, thus alerting the enemies to your location. “It could be kind of funny if you’re trying to play the game, and your mom comes in the room and yells, ‘What the hell are you doing? Clean up the room, and get a real job!’ [and wakes up the zombies].” said Bridge, laughing.
 
That sounds cool, albeit also annoying as fuck.

Yeah, if you live with other people who are constantly coming in and out of your gaming room/area, I imagine it would become pretty annoying.

It sounds fine for, like, Splinter Cell when they did that for co-op

It sounds crammed in on Dead Rising

Yeah, I wasn't really talking about it in reference to DR3 as I don't believe it's really suited to the game, but in more general terms. I thought about creating a new thread, but figured not many people would be interested in talking about it.
 
This isn't necessarily new news, but I will admit this the following feature is actually really cool and would like to see it implemented in a pure survival horror game at some point...

Manhunt did that with the mic. You would put it on and enemies would react to you breathing and other noises, really freaky shit.
 
Why do companies do this? You think that average Call of Duty players cares about any of this?


No, they hate anything else other Call of Duty. They play nothing else other then Call of Duty. They won't touch anything unless it has the Call of Duty layout and turn it off after 5 minutes of trying it if it gets past the control scheme.
 
Sorry for the late reply, here's most of what i remember from seeing the developer walk through on Tuesday.

Apologies if some of this may be vaque or contradictory to other previews, it was almost a week ago, I didn't take notes, and this was the very first thing I saw at the show.

- The customized weapons were pretty awesome. Flaming sword, some kinda staff w/ blades all over it, and a grenade launcher kinda weapon that was just decimating groups of zombies. Looks like they got this part right in some respects. Plus he was tossing a weapon into a zombies chest, fighting off a few others, then running over to that zombie to get it back.

- Great explosions, fire, and smoke effects

- If I was understanding correctly, when you want to make a custom weapon - it shows you exactly where to get the items for it on the map. I don't know what the requirements are for displaying this, but they did it right from the start.

- You can spend a skill point to automatically get a weapon you might need to create a custom one. A weapon suddenly appearing in your inventory sort of took me out of the experience. Like you're already telling me where to get the weapons why would I need this?

- Hundreds of zombies. My face basically made a "holy shit' expression during some parts. There were a shit ton of them, everywhere. Made some areas look impossible to get through on foot.

- Character upgrades. Looks like there will be a lot of focus on this. After leveling up, they showed a bunch of categories to add points to, but honestly I forgot what they were. Seemed like the usual stuff. Didn't look like a branching skill tree though.

- Seems like there will be a lot of vehicular stuff. This may be necessary since it looked like the map was gigantic. But he went into a garage and had like 3-4 to choose from, plus the main character is a mechanic so I'm guessing there's a bigger emphasis on this.

- He drove a car into a gas station, jumped out and kabooom. Sure it dropped to a few fps but it was still cool.

- Create weapons anywhere. No more work bench. You have to create them during the game so I guess you can be attacked while the meter is filling

- The framerate was abysmal. I'm hoping this gets addressed as I've seen it happen w/ plenty of E3 builds. But man, it was really bad. It was constantly struggling to stay at 30. When he panned the camera to show the amount of zombies, it was 15-20 at some points.

- It's missing that trademark whacky japanese humor. I guess you know it when you see it, but this seemed to have none of it. They did show off him running around in a rhino mascot type suit, and a dress - but it just wasn't hitting me. They did pan past a kobun helmet though.

- Magazines are in, unfortunately I forgot what was new about them.

- The character seems super bland. I still don't know why Frank West isn't the main character in every Dead Rising. Taking pictures was awesome.

- The smartglass integration had me groaning. Hopefully there's another way to drop airstrikes, but they did seem a little cheap (but looked awesome)

- Looked like a much bigger focus on outdoors, though he was going inside plenty of shops and even in the sewers. But honestly it felt like a typical open world map which I wasn't crazy about.

- There was a side mission where you had to rescue a friend in distress. The guy seemed to be hiding the whole time, once all of the zombies were gone he popped up, said thanks, and ran off.

Most of what bummed me out is that it just seems like a generic zombie game with some ideas from Dead Rising. This probably would've been the game to get me to buy an xbox one, but I left the zombie tent disappointed.

I hope it turns out well and sells since I love Capcom, but at the same time I hope it bombs because I love Capcom and wish they would stop with this bullshit. They already screwed up Resident Evil, I'd hate to see another one of their franchises go south.

Hope this helps! If I remember anything else I'll be sure to post.
 
I played Dead Rising for the silly aspects. I want to put lego heads on people, and do ridiculous things. It's amazing that a series could carve out its own unique niche, and then just decide to go gritty. The time restraints were really nice in the previous games, gave you a goal, and changed what you saw in the story.

It's no longer unique. Call this game Zombie Uprising Apocolypse: Disaster Evolved or some other generic name. Then give us a real Dead Rising, with teddy bears and orange juice.
 
This isn't necessarily new news, but I will admit this the following feature is actually really cool and would like to see it implemented in a pure survival horror game at some point...

Geez, Frank and Chuck would not give two fucks about attracting zombies, a lot of times it was fun to group up zombies. Now they are trying to make it like other zombie games were you have to fear them? State of Decay does it well because they aren't super heroes, but Frank and Chuck basically were. I love to knee drop into a horde, then do my best zangief lariat into flash kick to decapitate a zombies, and going HAM like that was the beauty of the game. You would normally welcome drawing attention, there was even a cocktail that drawed zombie attention. Better they come to you than a survivor you are trying to escort.

@robot How dangerous were the hordes? In DR1 the zombies could deal some damage because you start off with little health. Could you jump in and start wailing on zombies in the demo? Are there also any special moves you found? I would love to see lariats and flash kicks again. The grabs were also fun to play with in the other DR games.
 
Zero interest in the game, I hate it when a franchise takes its audience for granted.

Its like if your girlfriend was openly trying to date a more succesful dude while expecting you to stay with her. Shit makes no sense.
 
Ugh.. the dev talking about costumes and saying that there are "easter eggs" for fans. All the silly shit was front center stage in DR/DR2.. not hidden easter eggs.

I don't really mind the change in art direction as long as the humor is still there but it seems like they've completely squashed all of that.
 
Sorry for the late reply, here's most of what i remember from seeing the developer walk through on Tuesday.

Apologies if some of this may be vaque or contradictory to other previews, it was almost a week ago, I didn't take notes, and this was the very first thing I saw at the show.

- The customized weapons were pretty awesome. Flaming sword, some kinda staff w/ blades all over it, and a grenade launcher kinda weapon that was just decimating groups of zombies. Looks like they got this part right in some respects. Plus he was tossing a weapon into a zombies chest, fighting off a few others, then running over to that zombie to get it back.

- Great explosions, fire, and smoke effects

- If I was understanding correctly, when you want to make a custom weapon - it shows you exactly where to get the items for it on the map. I don't know what the requirements are for displaying this, but they did it right from the start.

- You can spend a skill point to automatically get a weapon you might need to create a custom one. A weapon suddenly appearing in your inventory sort of took me out of the experience. Like you're already telling me where to get the weapons why would I need this?

- Hundreds of zombies. My face basically made a "holy shit' expression during some parts. There were a shit ton of them, everywhere. Made some areas look impossible to get through on foot.

- Character upgrades. Looks like there will be a lot of focus on this. After leveling up, they showed a bunch of categories to add points to, but honestly I forgot what they were. Seemed like the usual stuff. Didn't look like a branching skill tree though.

- Seems like there will be a lot of vehicular stuff. This may be necessary since it looked like the map was gigantic. But he went into a garage and had like 3-4 to choose from, plus the main character is a mechanic so I'm guessing there's a bigger emphasis on this.

- He drove a car into a gas station, jumped out and kabooom. Sure it dropped to a few fps but it was still cool.

- Create weapons anywhere. No more work bench. You have to create them during the game so I guess you can be attacked while the meter is filling

- The framerate was abysmal. I'm hoping this gets addressed as I've seen it happen w/ plenty of E3 builds. But man, it was really bad. It was constantly struggling to stay at 30. When he panned the camera to show the amount of zombies, it was 15-20 at some points.

- It's missing that trademark whacky japanese humor. I guess you know it when you see it, but this seemed to have none of it. They did show off him running around in a rhino mascot type suit, and a dress - but it just wasn't hitting me. They did pan past a kobun helmet though.

- Magazines are in, unfortunately I forgot what was new about them.

- The character seems super bland. I still don't know why Frank West isn't the main character in every Dead Rising. Taking pictures was awesome.

- The smartglass integration had me groaning. Hopefully there's another way to drop airstrikes, but they did seem a little cheap (but looked awesome)

- Looked like a much bigger focus on outdoors, though he was going inside plenty of shops and even in the sewers. But honestly it felt like a typical open world map which I wasn't crazy about.

- There was a side mission where you had to rescue a friend in distress. The guy seemed to be hiding the whole time, once all of the zombies were gone he popped up, said thanks, and ran off.

Most of what bummed me out is that it just seems like a generic zombie game with some ideas from Dead Rising. This probably would've been the game to get me to buy an xbox one, but I left the zombie tent disappointed.

I hope it turns out well and sells since I love Capcom, but at the same time I hope it bombs because I love Capcom and wish they would stop with this bullshit. They already screwed up Resident Evil, I'd hate to see another one of their franchises go south.

Hope this helps! If I remember anything else I'll be sure to post.

Urgh. Westernization strikes again.


What I don't understand about all this :- Doesn't BLOPS2 have a significant Zombie mode of its own? If im a hardcore COD player and im into zombies, wouldn't I play that instead?
 
Urgh. Westernization strikes again.


What I don't understand about all this :- Doesn't BLOPS2 have a significant Zombie mode of its own? If im a hardcore COD player and im into zombies, wouldn't I play that instead?

Yes. There are COD fans that buy treyarch games just for zombies mode and only play that. They even buy the $15 DLCs just for the included zombie map.
 
Yes. There are COD fans that buy treyarch games just for zombies mode and only play that. They even buy the $15 DLCs just for the included zombie map.

Which makes this all the more bizarre. Zombies in Blops 2 was so substantial that It could and very may be spun off into its own standalone game in the future. So does Capcom think Dead rising can compete with that?

Honestly this company seem to be losing the plot more and more with each decision. Unlike EA, Activision and Ubisoft, each attempt to capture a bigger market with their franchises seems to have diminishing returns . Even without the X1 controversy, Its going to be hard to match Dead rising 2 in sales. How many Flops can they afford to have?

FY2013 is shaping up to be brutal for capcom.
 
This is what i fear will happen to Battlefront 3, it will be CODized and be more COD than Battlefront. If i wanted to play COD i would buy COD, not your game ! Also like others have said COD players wont even know the other games exist let alone buy them. Plus what do you think they rather play, the real COD, or a really bad knockoff that really has nothing business trying to be COD?
 
Felt this way during the reveal, but it doesn't feel good to be right this time.

After this E3 I see this generation being worse than the current. What a shame that we have to go to indies for variety.
 
Got to say, when I heard no Timer, I was actually slightly interested. I just really hate timers, I can get why people liked it, but I just didn't.

However then I saw the game and it was :(, though I am one of the few that am very happy they keep trying new characters instead of listening to Frank fans that always want him to be the lead in everything.
 
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