DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

The thing is that I think 60FPS is so important that if I have to choose which game I think looks better (like for example MK8 and DC) I have to give the game that's 60FPS so significant preference than in this case I would rate Mario Kart 8 over DriveClub.



People who would bother complaining about it...?

Sure whatever floats your boat, still doesn't mean you're right.
 
As I only buy sparingly, and will probably only get Watch Dogs, the Witness and Infamous initially this doesn't bother me at all. I think you will see a major improvement in PS4 games up until launch, but some studios are simply better than others. The fact is that the AAA developers for PS3 haven't shown anything yet for the PS4.

MS has put ALL of their eggs in the XBone, as they have effectively abandoned the 360 for the past few years with the exception of Kinect. Turn 10 is their best developer, and Crytek always makes very pretty games that play like garbage. I will not buy it simply on principle, as I believe that MS is a poison on the game industry, but that is my choice.

I'm sure the XBone will have some good games, but the fact is that Sony has pretty much shown nothing from its "A" teams yet except Infamous. And I cannot afford the time to play anything that isn't AAA at this point in my life.

With the PS4 I have the option of no disc, but not required online. I have all the benefits you people are talking for, without Kinect and DRM pushed down my throat. And I could care less about the launch software - both systems will sell out every available unit by launch.

It just looks like the PS4 will have a lot more product to sell.
 
it's early and not an indication of what PS4 will be able to do when Devs optimize

but it also goes to show what most people refuse to hear, Xbone and its ESRAM are more powerful than people are giving it credit for and most likely able to stay close to PS4
 
I would think the popularity of CoD proves that 60fps or close to that frame rate is noticed by the masses. Even if they don't realize a game is 60fps, I've heard from more than enough people that they can feel the difference.

There are so many more popular 30 FPS games that I don't think it's a factor in purchases for the masses.
 
It's crazy to think that Sucker Punch went from creating the worst looking PS3 exclusives to leap frogging Guerilla to create the best looking PS4 launch game.
I wouldn't say that yet, I think KZ looks better, even if Infamous has more stable framerate, but I agree it is crazy to the point that I find it hard to believe. I really didn't like how previous Infamous games looked *at all*.

Anyone who says 30fps is fine is full I shit. I won't settle for anything under 120fps on a 120hz monitor.
I think it's you who's being... just a bit elitist here.
 
it's early and not an indication of what PS4 will be able to do when Devs optimize

but it also goes to show what most people refuse to hear, Xbone and its ESRAM are more powerful than people are giving it credit for and most likely able to stay close to PS4

You did not understand the article at all, right? Again: We are talking about different games with different graphical fidelity. Come back when they are comparing the same game on both platforms and still report about problems on PS4 - after launch.

That PS4 footage of NFS. O_O

Looked really great. I think this will be my first racing game on PS4.
 
Guys--please, please relax. This is the beginning of a generation; games are going to be relatively rough. The PS4 outmodes the XB1 by a significant factor--and just because Forza looks better than Driveclub and Killer Instinct is spraying quintillions of particles everywhere at 60Hz while PS4 game are not is not some reason for your hype to be killed. It will take time for developers to optimize what Sony has given them. Still worth getting at launch? To me, hell yes.

Seriously, take deep breaths and relax. It's going to be all right. Think, for example, of the Dark Sorceror demo--no gameplay, I know, but it was amazing.

Think also of The Last of Us and what world class coders can do with older hardware. The PS4 will be amazing--and the XB1 and WiiU will respectively have amazing releases, too.
 
Gemüsepizza;64792076 said:
You did not understand the article at all, right? Again: We are talking about different games with different graphical fidelity. Come back when they are comparing the same game on both platforms and still report about problems on PS4.

haha ok... sure I understood it just fine, thanks... PS4 is not a magic beast and Xbox is not a piece of crap.
ESRAM, Move Engines same CPU as PS4

see.
 
Please be sarcasm. Please be sarcasm.

It is, I'm surprised he hasn't been banned yet when 80% of his posts are trolling lol. Here's another one

Did it ever occur in your small console mind that RAM is not the primary defining factor in determining power? Has playing at ~640p 25FPS for all these years atrophied your mind to the point that you're willing to accept anything your fellow console zealots spew about RAM being the one and only spec in the world you should care about? Your type is seriously damaging the level of discourse on here when anything technically minded comes up and it would behoove you to go read up on the basics of GPU hardware and maybe then you would begin to understand that this 'weaker' Titan absolutely destroys the tincan GPU in your overpriced box of choice.
 
I honestly would prefer Killzone to run at 30fps. I like that "heavy" feel to it, contrary to COD games where I feel light as a feather.

Other games like driveclub obviously I'd want 60fps.
 
While I am not freaking out like some, I dont see a whole lot of time left for the launch titles. 3 months until packaging and shipping. That is not much time to troubleshoot technical issues, perform QA, and optimize for hardware. It sounds like none of this has been completed at this point.

Well, to be fair, the E3 builds could've been from months ago. It's possible that these games have been further optimized since the E3 build was compiled.
 
I honestly would prefer Killzone to run at 30fps. I like that "heavy" feel to it, contrary to COD games where I feel light as a feather.

Other games like driveclub obviously I'd want 60fps.

That "heavy" feel doesn't have to be tied to framerate.

In fact, it should never be tied to it. You can have a "heavy"/"slower" feel and still run at 60fps+.
 
Multiple sources confirmed that the XB1 demo was running on the dev-kit hardware
WRONG
http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one
When pressed, the Microsoft reps admitted it's running from a debug environment designed to the console's specs.

There were only 3 games running 60 fps on Xbox one hardware on E3:
Forza 5
Killer Instinct
Fifa 14

All of them are 60 hz on current generation consoles anyway. Some extra gfx + rendering at 1080p is easy to accomplish for these games.
 
Guys--please, please relax. This is the beginning of a generation; games are going to be relatively rough. The PS4 outmodes the XB1 by a significant factor--and just because Forza looks better than Driveclub and Killer Instinct is spraying quintillions of particles everywhere at 60Hz while PS4 game are not is not some reason for your hype to be killed. It will take time for developers to optimize what Sony has given them. Still worth getting at launch? To me, hell yes.

Seriously, take deep breaths and relax. It's going to be all right. Think, for example, of the Dark Sorceror demo--no gameplay, I know, but it was amazing.

Think also of The Last of Us and what world class coders can do with older hardware. The PS4 will be amazing--and the XB1 and WiiU will respectively have amazing releases, too.

The thing is:
A) they are looking at Sony games for the most part, I would hope that 1st party studios would do a better job of optimizing titles for their own hardware because...
B) this is not some obscure architecture like the PS3, this system should be easy to dev for and...
C) with the "OMG 60% moar POWERZ", Sony games should be shitting on MS games at this point. They are not, far from it.
 
I think it's way to early to draw any firm conclusions about these consoles and general development philosophies.

That said, depending on the game I'm fine with 30 FPS (although 60 is preferred). I'm even okay with 720p because I sit away from my TV (although again 1080p is preferred).
 
oh look super stardust was 1080P 60fps on ps3 but Uc2 was only 720p at 30fps so Star Dust is next gen and better lol

The Wiiu argument with Simple, cartoony Mario Kart being 1080p and 60fps and not some games on Ps4 is just hilarious given games like Kz SF and most other games on ps4 are way more taxing on hardware and are more relaistic and not kiddy!!! and are still 1080p

None of that Mario Kart talk on Wiiu changes the fact that in term of power Wiiu doesnt come close to true next gen consoles and Digital Foundry and others already stated that Wiiu was similar in power to current gen systems and ps4 was in a different league. You cant compare a Lamborghini to a Honda Civic. They both are cars but a big difference!!!!!!

No games at Wiiu launch were even 1080p and the very few they do have are simple, non complex games!

Stealth trolling is very conspicuous nevertheless!!!!!
 
The thing is:
A) they are looking at Sony games for the most part, I would hope that 1st party studios would do a better job of optimizing titles for their own hardware because...
B) this is not some obscure architecture like the PS3, this system should be easy to dev for and...
C) with the "OMG 60% moar POWERZ", Sony games should be shitting on MS games at this point. They are not, far from it.

and here i thought Eurogramer said that some games were doing stuff never shown in games before, including high end pc's, and there was even mention of farcry 3.

or did I dream all that?
 
I think that's incredibly (incredibly) unlikely. If you can program SPEs, you can program a flat memory multi-core x86 / GPU architecture in your sleep. Think about it, this thing has caches and out-of-order execution. It's built for milquetoast programmers, frankly. (I'm not saying that this is a bad thing, btw)


Ubisoft can put their engine (upgraded year by year) tweak a few things and run ACIV flawesly in xbone and ps4 in a blink (their upgrade for multithreaded renderer has been delayed too much until now). Programming for nextgen is easier, but Guerrilla have a lot of specific optimizations designed for a platform without relation with ps4. They can't reuse all their work. Obviously they can code a new killzone without problems and easier way than the killzone 2 for ps3, but the difference with ubisoft is the gap in that easier enviroment.
 
The thing is:
A) they are looking at Sony games for the most part, I would hope that 1st party studios would do a better job of optimizing titles for their own hardware because...
B) this is not some obscure architecture like the PS3, this system should be easy to dev for and...
C) with the "OMG 60% moar POWERZ", Sony games should be shitting on MS games at this point. They are not, far from it.
It abolutely normal at the start of the generation, first games are always raw oh wait your avatar lol never mind you just troll.
 
Ubisoft can put their engine (upgraded year by year) tweak a few things and run ACIV flawesly in xbone and ps4 in a blink (their upgrade for multithreaded renderer has been delayed too much until now).

I don't know what conference you watched but ACIV in Sony press conference wasn't what I call flawless.
 
it's early and not an indication of what PS4 will be able to do when Devs optimize

but it also goes to show what most people refuse to hear, Xbone and its ESRAM are more powerful than people are giving it credit for and most likely able to stay close to PS4
Of course it is going to stay close for third partys, there is no doubt about that. Maybe better performance here or a higher resolution there on PS4, but no dramatic differences. I expect first party to show off the difference in power in like 2-3 years down the line. Naughty Dog, Santa Monica and Quantic Dream are going to make the hardware shine.

Dark Sorcerer is already the most impressive thing I saw at E3 and since it is completely real time and only 50% of the features of the engine are implemented at the moment, whatever game they make out of this is going to be quite the looker.

I also expect the differences to get bigger once developers start to use the GPU more and more, since the one in the PS4 is undoubtedly more powerful than the XBox. This is especially a learning process for Sony's first party, since they have to go from CPU focus to GPU focus.
 
Specific first-hand reports on technical performance of games, which correlate to reports from elsewhere, based on the demonstrations by the companies themselves is FUD now?

those games arent finished, so yeah there is a fear/doubt/uncertainty vibe to that whole article, which benefits it, cause it will generate hits.
 
Was Killzone 2 unfinished?

No? I don't know how to answer that. KZ2 shipped and has been viewed though. No next gen games have shipped yet.

We'll see how it goes at launch.

Better than most games on any platform look like a week ago. Same with performance.

The most pointless, clickbaiting, piece of shit "article" DF have ever done.
"pre-alpha games are unoptimised! OMG WTF."

There are some who discredit DF all the time saying they are unnecessary and then they release a piece on unfinished SW. Kind of disappointing.
 
Forza 5 was confirmed to be running on an Xbox One.

And I think Ryse and Killer Instinct.

Wasn't aware of that! I thought they had everything running on dev kits/PCs.

If that's true, then Killer Instinct's performance certainly bodes well for Xbox One games.
 
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