His comment is factually correct and has nothing to do with CPU usage for stuff like net code, AI, etc.That bold part would tell me you've never developed a game before...especially one that needs lightening fast online code such as in a fighter.
A fighting game, especially one on a single plane effectively is VERY graphics lite an can be controlled much easier in terms of its poly throughput. You can pull off a ton of tricks like no LOD, low res textures, and a fixed size arena that's essentially a diorama.
Agree with him completely. Fighting games are easier to code visually, AND need to be, because frame drops would be ENTIRELY unacceptable to almost every single buyer of said game.
 
	 
				 
		 
 
		 
	 
	 
	 
	 
	 
	 Let's not move the goal posts.
 Let's not move the goal posts.  
 
		 
 
		
