DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

That bold part would tell me you've never developed a game before...especially one that needs lightening fast online code such as in a fighter.
His comment is factually correct and has nothing to do with CPU usage for stuff like net code, AI, etc.

A fighting game, especially one on a single plane effectively is VERY graphics lite an can be controlled much easier in terms of its poly throughput. You can pull off a ton of tricks like no LOD, low res textures, and a fixed size arena that's essentially a diorama.

Agree with him completely. Fighting games are easier to code visually, AND need to be, because frame drops would be ENTIRELY unacceptable to almost every single buyer of said game.
 
Nah, there are still bad Xbox One news to come.
Actually I doubt it. Microsoft was smart getting all this shit out of the way, by the time the console launches a lot of people's wounds will scab over and they'll go "Eeeh, it's worth it for Forza 5 and Titanfall."

On the other hand all it takes for Sony to lose their good will is some dumb shit that's out of their hands like Watch Dogs or BF4 coming with DRM.
 
Wiiu games looked more stable? Wtf lol Wiiu games dontt even look or play better than most of their current gen counterparts. Wiiu hasnt even been in the next gen comparison conversations for the most part because they arent even beating out current gen. You can even look at the past at games like zombi u looking mediocre and the multiplats often times performing worse than its current gen counterparts last year. Fast forward now to Pikmin, Monolith, etc... and they dont look better than anything from ps3 from a few years ago like Uncharted 2, Killzone 2, GOW, etc.....

E3 is focused on Ps4 and Xbone for a reason their just in a different leaugue than what Nintendo is offering. Wiiu games are still fighting to be called ebtter than ps3 and Xbox 360 games so plz stop it!!!! Cartoony and lots of colors dont change the simplicity of most Nintendo games and the fact they are hardly taxing on the limited hardware.

WTF are you talking about man? I did not say anything about the Wii U????
 
Please stop including the glitchy, pop-up filled Infamous in that. Killzone looks good though.

Infamous: SS
The frame-rate is very consistent too, and there's no obvious pop-in on the horizon when bounding across rooftops. 30FPS may be the target, but it's easy to believe the game's running at double that given how travel and effects-heavy explosions scarcely drop frames - a testament to just how much visual fluidity is improved by operating at a locked frame-rate.

DR3
While outdoors, Dead Rising 3 has a few issues with streaming the environmental elements quickly: one particular scene has us driving full-pelt through a zombie-infested cemetery in a hearse, where a gazebo suddenly pops in only a few metres away.
In terms of performance, it's pretty rough game to behold. There's tearing all across the screen, even during menus. Mowing multiple enemies down with a vehicle results in circa 15FPS performance as well - so let's assume the target is 30FPS here.
 
No...no it does not, not at all...at 1080p.

The weird lighting that shifts/warps around on the trees as they come into view really messes with my head. Lots of blur and interior aliasing too.

The game looks good on low-res offscreens because smaller, blurrier video helps cover things up.

The technical look at these games isn't some made up, for fun, write-up. They were pretty honest when it came to all games and systems they looked at.

Yet the less realistic lighting and more annoying over exaggerated bloom and light shafts in Forza don't seem bother you. Should have chosen a less unique username, it was too easy to see where you're coming from.

Please stop including the glitchy, pop-up filled Infamous in that. Killzone looks good though.

And it's starting to leak here too.
 
720p with good AA upscaled to a native 1080p display (as most are these days)

Vs

Native 1080p with no AA?
The bottom line, and your post strongly hints toward it, is EVERYONE will ALWAYS complain about something.

60fps? Subpar visuals.
1080p60 no-AA? No AA.
720p60? Poor IQ.

Short of 1080p60 with breathtaking visuals and 8xMSAA everyone will complain about something. And I just don't see that level of fidelity being possible on either system with visuals in-line with KZ or Second Son. Or even Ryse.
 
Please stop including the glitchy, pop-up filled Infamous in that. Killzone looks good though.
You are sure going out of your way to shit on Infamous. I have downloaded the direct feed and it looks gorgeous, good enough for alpha code in a game that's not even coming out until next year.
 
What the hell are you talking about lol, Infamous looked and ran amazingly well.

This looks unbelievable for an open world game.

I'm 100% correct when I say glitchy...and that it had pop-in problems. Sorry...I don't BS or make claims without something to back it up.

It helps to read an entire thread..or you miss things.

Proof of how people can have factually bad opinions.

See the above and the below....it wasn't an opinion...it was based on observation of Sony's own demo.

-------Below is a quote from earlier in this thread------

"(Re: Infamous) "The frame-rate is very consistent too, and there's no obvious pop-in on the horizon when bounding across rooftops."

Hate to disagree with them, but I noticed textures/objects not loading, and entire buildings (an entire watch tower) popping in. Some was just across the street, and most of it wasn't more than 75 yards to 2 blocks away.

Was very obvious to me on rooftops. Ground level/enclosed areas were fine.

2D Trees, rough ground textures and background (granted anything within 50' looks nice)

iCbFnr4rHxZQZ.gif


Buildings just 2 blocks away with worse draw distance/texturing than current gen open world games I've played.

ibhdNgxTo0XuyW.png


Watchtower on the right popping in out of nowhere, building textures/polys changing and/or popping-in.

ibcIjxHP7XdCSG.gif
"

And it's starting to leak here too.

Sure, I'm just making it all up...nothing to see here. Tell me, do you see any pop-in/off stuff above. If not...well, that's fine. It means you miss that stuff.
 
You are sure going out of your way to shit on Infamous. I have downloaded the direct feed and it looks gorgeous, good enough for alpha code in a game that's not even coming out until next year.
Infamous does look great. It was actually the most impressive game shown for ps4. It's the rest of the games that didn't look too good imo.
 
What is so hard to understand that resolution and framerate are DEVELOPER CHOICE? This, "But X game is 1080P/60FPS on my next gen system of choice" stuff is nonsense. PS4 will have 1080P/60FPS games just like any other system is that's what that particular developer chooses to do. It's not very difficult to figure out.

I'm tired of hearing the crying about 60FPS. If you want to ensure you get 60FPS, do NOT buy a next-gen console and spend your money on PC where you can ensure that you get 60FPS by buying the appropriate hardware.
 
I'm 100% correct when I say glitchy...and that it had pop-in problems. Sorry...I don't BS or make claims without something to back it up.

It helps to read an entire thread..or you miss things.



See the above and the below....it wasn't an opinion...it was based on observation of Sony's own demo.

-------Below is a quote from earlier in this thread------

"(Re: Infamous) "The frame-rate is very consistent too, and there's no obvious pop-in on the horizon when bounding across rooftops."

Hate to disagree with them, but I noticed textures/objects not loading, and entire buildings (an entire watch tower) popping in. Some was just across the street, and most of it wasn't more than 75 yards to 2 blocks away.

Was very obvious to me on rooftops. Ground level/enclosed areas were fine.

2D Trees, rough ground textures and background (granted anything within 50' looks nice)

n64treesntextures.gif


Buildings just 2 blocks away with worse draw distance/texturing than current gen open world games I've played.

nextblockinfamous.png


Watchtower on the right popping in out of nowhere, building textures/polys changing and/or popping-in.

popupright64texturesleft.gif
"

Can you pls reupload the pics?
 
I'm 100% correct when I say glitchy...and that it had pop-in problems. Sorry...I don't BS or make claims without something to back it up.

It helps to read an entire thread..or you miss things.



See the above and the below....it wasn't an opinion...it was based on observation of Sony's own demo.

Erm, lots of the next gen titles had pop in and weak geometry/textures. Including Killzone (pop in) and Forza 5 (weak geometry and textures). I don't get why you're singling InFamous out for this. On the whole it looked and ran spectacularly well.
 
Cboat says even worse DRM restrictions for XB1 will be disclosed around GamesCom. :o

My goodness, how could it get any worse? Online checks every 4 hours? Maybe their family sharing plan has severe restrictions? I wish MS would just type up a huge detailed document describing each feature in excruciating detail
won't ever happen
, so that we can understand how every feature works in its entirety
 
I'm 100% correct when I say glitchy...and that it had pop-in problems. Sorry...I don't BS or make claims without something to back it up.

It helps to read an entire thread..or you miss things.



See the above and the below....it wasn't an opinion...it was based on observation of Sony's own demo.

-------Below is a quote from earlier in this thread------

"(Re: Infamous) "The frame-rate is very consistent too, and there's no obvious pop-in on the horizon when bounding across rooftops."

Hate to disagree with them, but I noticed textures/objects not loading, and entire buildings (an entire watch tower) popping in. Some was just across the street, and most of it wasn't more than 75 yards to 2 blocks away.

Was very obvious to me on rooftops. Ground level/enclosed areas were fine.

2D Trees, rough ground textures and background (granted anything within 50' looks nice)

n64treesntextures.gif


Buildings just 2 blocks away with worse draw distance/texturing than current gen open world games I've played.

nextblockinfamous.png


Watchtower on the right popping in out of nowhere, building textures/polys changing and/or popping-in.

popupright64texturesleft.gif
"

And what game doesn't have graphical flaws? I can make any game sound like trash if I nitpick and focus on the worst elements of that game.
 
You are sure going out of your way to shit on Infamous. I have downloaded the direct feed and it looks gorgeous, good enough for alpha code in a game that's not even coming out until next year.

Yeah, I am not sure what the hell that guy is going on about earthier. I thought Infamous was the best game on the Ps4 by far. Yeah it had some issues, but as you stated, the game is still a ways off and if this is our first taste, I cannot wait till the game is final.
 
Wiiu games looked more stable? Wtf lol Wiiu games dontt even look or play better than most of their current gen counterparts. Wiiu hasnt even been in the next gen comparison conversations for the most part because they arent even beating out current gen. You can even look at the past at games like zombi u looking mediocre and the multiplats often times performing worse than its current gen counterparts last year. Fast forward now to Pikmin, Monolith, etc... and they dont look better than anything from ps3 from a few years ago like Uncharted 2, Killzone 2, GOW, etc.....

E3 is focused on Ps4 and Xbone for a reason their just in a different leaugue than what Nintendo is offering. Wiiu games are still fighting to be called ebtter than ps3 and Xbox 360 games so plz stop it!!!! Cartoony and lots of colors dont change the simplicity of most Nintendo games and the fact they are hardly taxing on the limited hardware.

Ive been at e3, played all of these games, and yes. Wii u games look more stable than ps4 games. In many cases more impressive as well.
It's a weaker sistem but a very capable one still by the looks of it.
 
Ive been at e3, played all of these games, and yes. Wii u games look more stable than ps4 games. In many cases more impressive as well.
It's a weaker sistem but a very capable one still by the looks of it.
Which WiiU game at E3 looked or ran better than its PS4 counterpart?
 
This is still going on huh? Wow.

Look, for the most part, no 30fps doesn't matter. It's a slight benefit for a few specific genres, but thats about it. The fact of the matter is, that if you have locked hardware specs, eventually you're going to run into compromises, either lower resolutions or lower frame rates.

If that really bugs you, if the very thought of 30fps bothers you, you should be focusing on PC's, not consoles.

As for me, 30fps doesn't bother me. Jaggies, low res textures, and especially micro-stuttering, do.

I mean seriously, most the games we've been playing for the past 3-4 years have been running at sub-HD, and 30fps or less. I haven't liked it, but most people haven't noticed. If we get solidly HD resolutions, and solid 30fps as a standard for this generation, it'll be a marked improvement.

That's the wrong way of thinking because these exclusive games that are coming to PS4 and X1 are just that, they're exclusive. We buy the next generation of consoles for that new Uncharted or Halo game that we cannot get on PC.

There have been many threads made in the past on GAF asking what we're looking forward to from the new consoles. 1080p and 60fps as a standard were always the main expectations. The fact that these next gen games coming to the PS4 are currently running @ 30fps is disappointing to say the least. The quality will improve over time but still, it's not something you want to hear about when deciding on a new system.
 
Ive been at e3, played all of these games, and yes. Wii u games look more stable than ps4 games. In many cases more impressive as well.
It's a weaker sistem but a very capable one still by the looks of it.

I can buy them looking more stable, when you're talking about 720p with 30 fps, sure. But more impressive? Don't buy it.
 
Not that this is exactly the right thread for this, but I'm surprised that these studios are actually working on more Infamous and Killzone, they're decent games but it's not like people get too excited about them.
 
I'm with the people wanting performance over resolution and a few extra textures on screen

I have my PC for the multiplatform games, but come on...

30FPS is unacceptable considering how some of these games look. The leap isn't that large. Infamous looks really nice and if that has to play be played at 30FPS, I can deal.(especially if it's a solid 30)
 
Can you pls reupload the pics?

LOL, they must be getting hammered...sure.

One second

Wait, but didn't you just say?

I sure did, I didn't say 100% honest. It's possible they missed something...they, however, aren't making up things they did see.

That's a pretty simple thing to understand.

Edit**

Images re-uploaded in my original post above.

Keep note, I don't just say something and not have something to back it up. ;) Let's not move the goal posts.

I'm sure the above will be ironed out...I just didn't see a beautifully polished game like others claim. I saw something that looks awesome up close, but was really rough in some areas.
 
*Sigh.*

So, a few people walk into a new generation, with exaggerated expectations of what games should look like. They see the barest hint that the consoles won't have limitless power, and will need to make the occasional compromise, and then completely freak out.

Thats certainly what this seems like to me. Am I wrong?
 
When you go to events like E3 you bring your big guns and the most optimized code you can show for the one demo.

So to me it's kind of a red flag still lot of room for improvement.

Or you bring some beefed PC's with high end graphic cards and you pretend they are devkits for your console...
 
*Sigh.*

So, a few people walk into a new generation, with exaggerated expectations of what games should look like. They see the barest hint that the consoles won't have limitless power, and will need to make the occasional compromise, and then completely freak out.

Thats certainly what this seems like to me. Am I wrong?

It happens endlessly in the Xbox One thread even if its not about graphics. Can't expect different here people are waiting, interested, wanting to know more about these systems.
 
I thought Bayonetta 2 looked very good. It has no direct counterpart on PS4, though.
So does the PS3 exclusive God of War 3 but such comparisons are meaningless if someone wants to prove that WiiU(lol) has games which ran or looked better than their PS4 versions.
 
Such as?....

The things you don't see coming until after the system launches. No one ever saw RROD coming.

What's going to be the trade in value of Xbone games and is Microsoft controlling it? Will it be uniform across all dealers using Azure?

The practice of sharing games will be interesting to read about when we find out just how long it takes to download a full Xbone game to another system.

The frustration of having to wait a full 30 days before you can check out your friend's/family's games.
 
Shandy706, can you at least GIF examples that don't have a vaseline filter on them? There's 1080p videos of this and you use examples that look like they're running in 240p upscaled. A bit disingenuous if you ask me, especially if you're playing the texture card.
 
Not that this is exactly the right thread for this, but I'm surprised that these studios are actually working on more Infamous and Killzone, they're decent games but it's not like people get too excited about them.
I'm definitely excited for Infamous,Killzone looked good too and I don't just mean its visuals.
 
*Sigh.*

So, a few people walk into a new generation, with exaggerated expectations of what games should look like. They see the barest hint that the consoles won't have limitless power, and will need to make the occasional compromise, and then completely freak out.

Thats certainly what this seems like to me. Am I wrong?
I wouldn't say these games are pushing the hardware to it's maximum capabilities, it's just that they're launch games that are being developed at a breakneck pace to so that they can launch in five months. They'll be rough around the edges, those edges may be softened come launch.

Jeff Gerstmann and the other Giantbomb crew have always said the last thing that occurs in development is optimization and fixing the framerate issues. So I bet Dead Rising will look better and Killzone will be a flat 30, and who knows, maybe Drive Club will look pristine.

I hope the input lag in Shadow Fall is fixed a bit, it's odd to hear it right now considering I didn't read or hear other people bring it up (and you think they would considering it's always been a thing people bring up in Killzone.)
 
*Sigh.*

So, a few people walk into a new generation, with exaggerated expectations of what games should look like. They see the barest hint that the consoles won't have limitless power, and will need to make the occasional compromise, and then completely freak out.

Thats certainly what this seems like to me. Am I wrong?

Didn't realize that the Sony Defense Force deemed any evaluation or complaints as innappropriate. >.>

Anyway, the game looks great for it's current state. I'm sure the inconsistencies will be ironed out. Plenty of development time left before launch.
 
I can buy them looking more stable, when you're talking about 720p with 30 fps, sure. But more impressive? Don't buy it.
Bayonetta 2, mario kart, super mario 3d world all look crisp and sport a steady 60 fps. Gameplay of those games looked better than gameplay of most ps4 games on the showfloor for me.
Im sure it has to do with launch games on ps4 being early, and in the future we will see better, but trust me, gameplay of ps4 games isnt leagues better than wii u games so far. You will see come launch (unless they drastically improven and I mean drastically).
That said, I stated my opinion and im dine doing so. I like the ps4, im getting one for the promise of future games such as ff xv, but I'm starting what I saw. So far, this titles need work. It isnt the magic box some people here are making it to be for me, at least not yet.
 
That's the wrong way of thinking because these exclusive games that are coming to PS4 and X1 are just that, they're exclusive. We buy the next generation of consoles for that new Uncharted or Halo game that we cannot get on PC.

There have been many threads made in the past on GAF asking what we're looking forward to from the new consoles. 1080p and 60fps as a standard were always the main expectations. The fact that these next gen games coming to the PS4 are currently running @ 30fps is disappointing to say the least. The quality will improve over time but still, it's not something you want to hear about when deciding on a new system.

And I'm telling you, that expectation was, DUMB. I'm sorry, but you are never, ever, ever ever EVER, going to be able to COUNT on standardized 1080p/60fps, on a fixed piece of hardware.

The expectation is, that visuals get better, and these consoles will be around anywhere from four to eight years. Code can only improve so much, and developers will still be under pressure to improve visuals.

The only way to free up horsepower for A, G, or Y, is to divert power from somewhere like B, D, or X. Most people won't notice 30fps instead of 60fps, or 940p vs 1080p, so if they have to compromise, THAT's where it'll happen.

Thats just the plain and simple truth. Developers cannot count on consoles getting better GPU's every eight-teen months. Cannot count of unders getting more ram, cannot count on better CPU's. They have set hardware they need to work with, and that is that, period.
 
I'm definitely excited for Infamous,Killzone looked good too and I don't just mean its visuals.

They both look amazing on the PS4, but they've been dragged through the current gen ad nauseum without too much fanfare, that I would think they would want to have something fresher out of the gates.
 
Shandy706, can you at least GIF examples that don't have a vaseline filter on them? There's 1080p videos of this and you use examples that look like they're running in 240p upscaled. A bit disingenuous if you ask me, especially if you're playing the texture card.

Go watch HD videos of those same two scenes. It's about 100x more glaring than in the gifs.

With the area from the second gif you can see a walkway, a guard tower, the side of a building, then the upper half of a building appearing as he jumps a gap..it happens just to his right, clear as day. The buildings a block or two beyond never even load textures beyond a blurry mess. (you can even see them earlier in the demo when he's crossing a suspended "bridge")

The trees in the 1st gif are obvious too. It's the first "pipe/vent" he warps up after a tower falls and explodes.

In HD...it's even clearer....honestly. Again, I'm just pointing out what I saw...and that I wasn't making it up. People get jumped all the time for "making things up", I wanted to show I wasn't doing that. :)

There's plenty of time to polish it.
 
Bayonetta 2, mario kart, super mario 3d world all look crisp and sport a steady 60 fps. Gameplay of those games looked better than gameplay of most ps4 games on the showfloor for me.
Im sure it has to do with launch games on ps4 being early, and in the future we will see better, but trust me, gameplay of ps4 games isnt leagues better than wii u games so far. You will see come launch (unless they drastically improven and I mean drastically).
That said, I stated my opinion and im dine doing so. I like the ps4, im getting one for the promise of future games such as ff xv, but I'm starting what I saw. So far, this titles need work. It isnt the magic box some people here are making it to be for me, at least not yet.

image.php
 
Top Bottom