Hey all. Long time reader, first time poster (at least in this thread).
I got access to the beta last weekend. Rolled on Ultros due to the FF6 reference. Noticed a lot of you guys around. As a FFXI vet, I'm very impressed by what I've seen. I've been playing Guild Wars 2 every week the past 9 months and FFXIV made me completely forget about it for 48 hours. Which no game has done for a long time. I thought I'd post a few of my thoughts.
1. I like the revamped class/job system that still kind of works like the main/sub job system but in ways that is more similar to Guild Wars 1 than Final Fantasy XI. I like that you can pick and choose skills rather than being relegated by level, though obviously level limits still matter and not everything carries over. It just feels more "personalized," I guess.
2. I think the stat allocation system needs work. I think they should just bring back merits to some extent, or make stat points affect the potency or mechanics of spells/skills rather than simply buffing Strength or Intelligence. I played a Conjurer last weekend so I found myself just mindlessly pumping up my Mind, throwing a few extra points in Piety (not entirely sure what that one does?). I mean it's fine in its current form and I'd rather they focus on other elements to prep the game for launch, but in the future I'd like to see a bit more out of this feature, as well as the ability to re-roll stats at a fixed gil price (i.e., GW2 or WoW trait respec).
3. This game is engrossing. The sights. The sounds. The aesthetic is totally there. It just feels like a Final Fantasy game the minute you step into Central Shroud. And as the story continued to unfold and I saw more homages to previous Final Fantasy titles, I got more and more interested to see where the plot was going. It was a slow burn to start with the chocobo caravan intro, but about ten minutes in I just got completely drawn in.
4. More on the story: I like that several main quests were challenging. They weren't unfair. It's no Dark Souls, but To Guard A Guardian and Lord of Whatever (the pre to Ifrit fight) were hard enough to keep me engaged but easy enough to not make me ragequit. It also adds color to the plot given it's an experience you have to put effort into (unlike GW2).
5. The gathering/crafting system is elaborate. When I first rolled a crafting profession, I was horrified that they retained the failure mechanic. I remember playing FFXI, spending thousands of gil on materials, bending the knee, watching the crystal hover between my hands only to shatter into a million pieces. Obviously it's more forgiving here, and you're destined to almost never fail so long as you are crafting stuff reasonable to your level. There's a risk-versus-reward feature built in, allowing you to try and increase your chance for HQ materials, but at the cost of the items durability (which then diminishes your odds for success). And I like that gathering naturally complements the crafting professions, allowing you to swim in crystal shards.
6. My final point, and perhaps the most relevant to you guys: I wanted to say that the community in this game is bar-none the best I've seen in years. Maybe I've just been on Xbox Live a few years too long, but it is so refreshing meeting players that aren't selfish. And unlike Guild Wars 2, not every pick-up player out there is focused on speed running content---even the obvious legacy players. I did also have the pleasure of playing with a GAF member through Copperbell and Tam-Taru. I don't remember their name, unfortunately, but I did want to mention that partying with them was a very positive experience.
This user name is one I made a few years ago, and hopefully the mods will allow me to change it to better reflect the names I use these days, but my character name is Phineas Poe, and I think I'm pretty settled on Ultros as my server. I look forward to seeing more of you guys out there this weekend. I especially want to delve deeper into the crafting/gathering professions.