Are developers phasing out Wii U on purpose?

Financially PS2 as a DVD player succeeded and Gamecube didn't. But as a gamer, the mini DVD's were infinitely superior.
It wasn't. The limited storage capacity of the miniDVD was a technical hurdle for developers.

Some high profile games like GTA exceeded it's capacity and were never released on the system.
Other games were ported to the gamecube, but only after developers cut some content, audio tracks or used lossy compression which resulted in lower video/audio quality. Or they put the game on two disks so you had to swap them.
 
M°°nblade;69803456 said:
It wasn't. The limited storage capacity of the miniDVD was a technical hurdle for developers.

Some high profile games like GTA exceeded it's capacity and were never released on the system.
Other games were ported to the gamecube, but only after developers cut some content, audio tracks or lower video/audio quality because of lossy compression to fit it.

Well if we talk about gamer perspective, sure those are problems for one platform owners, but I'm really not interested in buying similar devices. I prefer all consoles to being different and having different strengths. Of course this course did not fly and after Wii U is marginalized we will end up with two clone machines.
 
Why Nintendo has not aligned their hardware with the competitors?
The 3rd party games in that way should have been pretty assured.

Nope they went with an underpowered box again and with a exotic controller again, with a underdeveloped online structure again.
What Nintendo wants?
They want to bend pubs to their will forcing them to accept the system as it is?

With ps4,xbone, and pc pubs cant' care less of the wii u and Nintendo caprices.
To me their are digging their own grave, a very deep grave.

I really dont get them, they want the core gamers and give us a wii u.
They want the 3rd party games and give devs a wii u.

Out of touch.
 
M°°nblade;69802626 said:
Every decision had 'pro's' and 'con's'. Good design is about weighting them properly.

Well, see, then we come down to what matters: If playing DVDs was more important to you when it came to buying a game console, then the PS2 made sense. If having superior visuals and much faster loading times mattered more, then the Gamecube made sense. Of course, then we move on to gaming libraries and it becomes much more complex, but I hope you understand what I mean.

Why Nintendo has not aligned their hardware with the competitors?
The 3rd party games in that way should have been pretty assured.

Nope they went with an underpowered box again and with a exotic controller again, with a underdeveloped online structure again.
What Nintendo wants?
They want to bend pubs to their will forcing them to accept the system as it is?

With ps4,xbone, and pc pubs cant' care less of the wii u and Nintendo caprices.
To me their are digging their own grave, a very deep grave.

I really dont get them, they want the core gamers and give us a wii u.
They want the 3rd party games and give devs a wii u.

Out of touch.

I don't even know where to begin with this. So, essentially, Nintendo needs to make a clone of the PS4 and Xbone in order to remain "in touch" with the gamers? I mean, doesn't it speak volumes about how "out of touch" Sony, Microsoft, and most third parties were with consumers when the Wii was a smashing success right out of the gate?
 
These decisions are business decisions. They are made on the basis of what key decision makers think will make the most money. Whether they end up retrospectively being good decisions is another matter.

Ah, the "good business" excuse I was expecting you to throw once more.

Ok, then explain me, if third-parties "are made on the basis of what key decision makers think will make the most money", then why they gave such major support to a machine that was less profitable than the mobile market in 2007? If they look for a machine which can offer them most money, it makes no sense for why they prefered to support a system under such circunstances while Wii had record-breaking sales and was more profitable, as the EA link I provided proves that.

That's why this "good business" excuse don't hold any water and, if they wanted, they could support WiiU.

M°°nblade;69800956 said:
What third parties want, is to make money.

With the PS3, they were confident that:
- it's main problem was it's initial high price
- this problem was fixable
- Sony would make the commitment to fix this problem and make the PS3 sell better so they could sell more of their games. And they turned out to be right.

With the Wii U, they don't have this confidence.

It can hide the fact PS3 was the least profitable of all markets avaliable by that time.

The Wii was a relative to the safe traditional consoles that were the PS3 and 360, offering the normal sell of better hardware.

The Wii brand was big and already proved success, why do you believe supporting a brand which was able to sell close to 100M worldwide is a "risky and untested proposition"? It gets even stranger after what you said:

The PS3 came off a still popular PS2, that hadn't been left to languish for years.

If you consider this a reason for supporting the PS3, then why would you disconsider Wii's success to help WiiU? It doesn't make sense.

And if it is a "self-fulfilling prophecy" as you describe it, there is still no onus on third parties to change that. It is not their platform. It is not even positioned in the market as something targeting their core demographics. Nintendo is doing nothing to attract an audience for their titles. Audience issues are of Nintendo's own making and the onus is wholly on Nintendo to create a hospitable ecosystem for the titles they want on their platform.

Third parties simply do not need Nintendo as much as Nintendo needs third parties. They have viable alternatives.

Neither Sony is their platform. The self-fulfilling prophecy keeps on.

WiiU isn't the first time third-parties fuck up on a Nintendo platform, this is actually old news circa the GameCube days. GCN had third-parties games which had solid sales and, for strange reasons, where later canned, never got a sequel or got a very late port. Star Wars games, Tales of series, Mortal Kombat Deception and Burnout 3 comes to mind.

If the WiiU was the first time they made a confidence shaken mistake repelling the third-party support, like they're doing now, then yes, these issues would be valid. But no, they fucked up with GCN and Wii, too.

As usual, Nintendo detractors try to point the blame solely for them and try to pose third-parties as "clever" for ignoring it.

As you said, Nintendo needs third-parties. If they're looking for money, as yourself is convicted since you defend the "good business" thesis, they might find a potential market if they go forth and decide to support Nintendo platforms. Of course, Nintendo does need to change, too, especially it's direction. They're conservative and out of touch with modern industry and they're need new blood in their leadership, but without third-parties they won't succeed.
 
Content control and royalties. Same reason they stuck with carts for the N64.

I'd also add load times to that, it wasn't all just pure business and those load times were a lot better on the N64 and GC than the other platforms. I remember someone from Capcom saying they had to artificially make load times between rooms longer for Resident Evil to keep the suspense, the discs just loaded things in to fast.

But this is also why the Wii U boggles my mind so much, they've always had this sort of philosophy concerning user friendliness and then they go and make a behemoth like the Wii U. Slow as molasses, insane load times, a controller that would scare even the bravest casual player away with its myriad of buttons, sticks and functions, it just makes no sense at all. It just seems so weirdly un-Nintendo to me.
 
]I just don't see the point of every console being tailored for the AAA blockbuster demographic[/B]. Nintendo should have made the console easier to develop for, they should be more aggressive with getting games on the system but I honestly don't think power has anything to do with it. It's always about the games. The Xbox had a pretty decent lead on the PS2 but it didn't matter. People flocked to the games.

Nintendo need to change up a lot with what they're doing but I really don't think being the same as the competition is the answer. Lower the price on the hardware and the software. Bring out the games that show off that the WiiU can do things with games that the others can't. Show third parties that they can create succesful games on their system with less of a budget than the other two. They're doing a pretty decent job with the indies but there needs to be more. Bring out a subscription for the WiiU that allows you to access the catalogue of their Virtual Console. It's a shame because the Gamepad has a lot of potential and it's being wasted right now. Nintendo need to be more willing to take risks and create a new space in the gaming arena. Not trying to cram themselves in with the other two.


Offcourse Nintendo should look at the compitition and make sure the hardware they develop doesn't alienate itself from the current development climate. When all consoles are developed with the same development climate in mind, porting between the consoles should take less time and cost less money, even when assets have to be down/upscaled. The more identical the consoles are on an architectual base, the better.

With a unified hardware enviroment, the defining factor comes from the software. THAT should be Nintendo's defining edge. Just like it is Sony's.
 
But this is also why the Wii U boggles my mind so much, they've always had this sort of philosophy concerning user friendliness and then they go and make a behemoth like the Wii U. Slow as molasses, insane load times, a controller that would scare even the bravest casual player away with its myriad of buttons, sticks and functions, it just makes no sense at all. It just seems so weirdly un-Nintendo to me.

The system will get faster by the time of the re-launch this Fall.

The controller, I believe, is the result of developer demands. Developers likely asked for the controller to be the standard. It's basically a standard controller, just with a big touch screen in the middle.
 
Offcourse Nintendo should look at the compitition and make sure the hardware they develop doesn't alienate itself from the current development climate. When all consoles are developed with the same development climate in mind, porting between the consoles should take less time and cost less money, even when assets have to be down/upscaled. The more identical the consoles are on an architectual base, the better.

I don't feel it's that simple. If it were the Wii U would at least be benefittng from all of the PS3/360 games in development, which isn't happening.

I do feel Nintendo should've went with a more powerful console than what they did, but even then I doubt publishers would've just decided to port their games over. Third party relations must be at an all time low, as they just won't give the U a second glance or even a first one.
 
It's about making money.... The Wii U lacks penetration and mind share. It would be a bad investment if you were a developer to get into that.
 
This point always bothers me. Nintendo's hardware is the best thing that happened to videogames, and has grown the industry despite huge software and entertainment companies almost cannibalizing it with every generation. Without Nintendo hardware there would be no profits in videogames, no incentive for innovation unless to capture an audience for a complimentary product.

Videogames aren't supposed to be about best graphics and story. They were just fine in the 8-bit era, even more so if you value imagination. Don't let a stereo maker and shitty OS monopoly hijack this industry and run it into the ground.

You loved Nintendo games as a kid because they were great games--don't let a marketer's clever adaptation of words like "mature" and "cinematic" fool you into buying mindless shit.

....I need a drink. A strong drink.
 
Nintendo really needs to get their shit together. They do stuff like strictly limit how often our game can query the leaderboards, resulting in people thinking the leaderboards are broken and causing our review scores to drop and lots of customer service hassles. And the eshop stuff is 5+ years behind the curve. And worst of all, people aren't buying the system, and PS4/XB1 launches aren't going to improve that situation.

It's too bad, because NoE and NoA are good people. Japan needs some fresh blood.
 
It can hide the fact PS3 was the least profitable of all markets avaliable by that time.

Business's don't just look at the present to decide their future endeavours. They look at the past and what they think will happen in the future. They were obviously confident that the PS3 will pick up and guess what they were right.


The Wii brand was big and already proved success, why do you believe supporting a brand which was able to sell close to 100M worldwide is a "risky and untested proposition"? It's more strange after what you said:

The Wii brand was a fad. Not only did it lack in sales of third party core games but the system started descending quickly after 2012. Look at it now, meanwhile the 360 and ps3 are still continuing to sell well.

Furthermore you seem to think large userbases automatically mean large sales which they don't. The Wii audience was different to the ps3/360 audience and pubs knew that.

Lastly thw Wii can be seen as an anomaly. N64 and GC did not sell well or provide a good platform for third parties. PS1 and PS2 pretty much made a lot of big third party franchises and they thrived off that userbase. Its obvious why they would put more faith in PS3 picking up than WiiU.


WiiU isn't the first time third-parties fuck up on a Nintendo platform, this is actually old news circa the GameCube days. GCN had third-parties games which had solid sales and, for strange reasons, where later canned, never got a sequel or got a very late port. Star Wars games, Tales of series, Mortal Kombat Deception and Burnout 3 comes to mind.

lmao you mean Nintendo fuck up on third party support. GCN came late. PS2 was already dominating. PS2 userbase was so big and bought games that many third parties were satisfied leaving their games on there as exclusive, and did not see the costs of porting their games to GCN as worthwhile probably.

Why would third parties not want to go to the PS2? Tales series always does better on PS as its fanbase was there. ToS was probably Nintendo moneyhatting to help the GCN sell better.
 
Well if we talk about gamer perspective, sure those are problems for one platform owners, but I'm really not interested in buying similar devices. I prefer all consoles to being different and having different strengths. Of course this course did not fly and after Wii U is marginalized we will end up with two clone machines.

What was a strength of mini DVD?
 
WiiU isn't the first time third-parties fuck up on a Nintendo platform, this is actually old news circa the GameCube days. GCN had third-parties games which had solid sales and, for strange reasons, where later canned, never got a sequel or got a very late port. Star Wars games, Tales of series, Mortal Kombat Deception and Burnout 3 comes to mind.

Is this true. I remember that the GCN versions were normally the worst selling multi-plattform version.
I think Residend Evil 4 sold twice as much on the PS2 (although a cheap late-port) than on the GCN.
 
Ah, the "good business" excuse I was expecting you to throw once more.

Ok, then explain me, if third-parties "are made on the basis of what key decision makers think will make the most money", then why they gave such major support to a machine that was less profitable than the mobile market in 2007?
This has already been answered many different times by many different posters. The PS3 had different sales and different prospectives than the Wii U. Also, your 'major support' is a serious overstatement.

It can hide the fact PS3 was the least profitable of all markets avaliable by that time.
It doesn't need to hide anything. The PS3 was not exactly top priority for publishers in 2007. When the PS3 sold below expectations, publishers grew weary and many PS3 projects were delayed. The console recieved many sloppy Xbox360 ports like splinter cell and lost a few major exclusives like Final fantasy and Devil may cry because of it's poor initial sales.

If you consider this a reason for supporting the PS3, then why would you disconsider Wii's success to help WiiU? It doesn't make sense.
The PS2 was still the prime selling console after the current generation started while the Wii lost it's lead two years ago so it completely makes sense.

Why are you trying so hard to point out the PS3 ands Wii U are in the exact same situation when it's so easy to point out the differences between them?
 
Is this true. I remember that the GCN versions were normally the worst selling multi-plattform version.
I think Residend Evil 4 sold twice as much on the PS2 (although a cheap late-port) than on the GCN.

Sales doesn't mean much on a Nintendo platform, lowest sales = games get canceled, highest sales = game still get canceled and "queue dumb excuse/made up bs as to why".
 
Eh...Soul Calibur and RE4 sold damn well for the userbase. So did Crystal Chronicles and Tales of Symphonia. Gamecube was such a well put together console that its a shame that it failed

RE4 sold TERRIBLY for a AAA third party franchise on gamecube. about 1.6 million copies worldwide. With those kinds of sales RE couldn't stay exclusive, which is why it got a PS2 port.

Soul Calibur was multiplatform, so dev costs for that were spread between the PS2, GC, and Xbox versions. The WiiU isn't really in a position where it makes sense to port PS360 titles, and it can't handle Ps4/Xbone ports.
 
It would be nice if you guys would back it up with facts.

Its hard arguing with them when they refuse to believe anything other than third parties are conspiring against Nintendo.

iirc RE4 did 1.6 million on GC and 2.2 million on PS2.

Eh...Soul Calibur and RE4 sold damn well for the userbase. So did Crystal Chronicles and Tales of Symphonia. Gamecube was such a well put together console that its a shame that it failed

So well that they decided to have a late port to the PS2 which outsold by quite some sales.

FFCC did 1.38 million which is pretty bad for a FF title.

ToS was the only success story I can think of.
 
Its hard arguing with them when they refuse to believe anything other than third parties are conspiring against Nintendo.

iirc RE4 did 1.6 million on GC and 2.2 million on PS2.



So well that they decided to have a late port to the PS2 which outsold by quite some sales.

FFCC did 1.38 million which is pretty bad for a FF title.

ToS was the only success story I can think of.

Exactly. 1.6 million for RE, 1.3 million for FF.

Nintendo first party games like Mario Sunshine (which is admittedly one of the weakest mario games) sold 6 million. zelda sold 4.5. Mario Kart sold 7.

These games were even wildly outsold by weak software like Luigi's mansion and Mario Party 5.

The GC was where third party software was sent to die.
 
I don't even know where to begin with this. So, essentially, Nintendo needs to make a clone of the PS4 and Xbone in order to remain "in touch" with the gamers? I mean, doesn't it speak volumes about how "out of touch" Sony, Microsoft, and most third parties were with consumers when the Wii was a smashing success right out of the gate?

What Nintendo wants?
The Wii U in my opinion is not what Nintendo thinks it is, or at least, is far from doing what Nintendo want it to do.
Now where is the fault?
Or Nintendo is insane, they were after the core and the 3rd party games and have brought to the market a very strange device to appeal both.
Or they do not get it anymore.
Or they are still targetting their usual demographic.
The demo they are on it's the same since the N64, the cube, and now this.
The wii was what is was, the right thing at the right palce in the right moment.
But the wii crowd is not the N usual market, market that has vanished as fast as it has appeared.

The clone thinghy is very strange to say it's better to have a console with all N games and 3rd party games on it or is better a console with only N games on it?
When a buy a MS or Sony console i get both.
 
Well, see, then we come down to what matters: If playing DVDs was more important to you when it came to buying a game console, then the PS2 made sense. If having superior visuals and much faster loading times mattered more, then the Gamecube made sense. Of course, then we move on to gaming libraries and it becomes much more complex, but I hope you understand what I mean.
The DVD drive was not just for playing DVD's. Back in the PS2 age, JRPG's and prerendered cutscenes were still hot and thus disk storage greatly mattered for gaming features as well.

When the Gamecube arrived, the PS2 already dominated the market and got it's second wave of exclusives. Many people had already picked their next-gen console and so did publishers.

The gamecube had it's graphical advantages and probably would have sold much, much better if it sold simultaneously with the PS2. The same goes for the Xbox which was even more powerful.
 
Ah, the "good business" excuse I was expecting you to throw once more.

Ok, then explain me, if third-parties "are made on the basis of what key decision makers think will make the most money", then why they gave such major support to a machine that was less profitable than the mobile market in 2007? If they look for a machine which can offer them most money, it makes no sense for why they prefered to support a system under such circunstances while Wii had record-breaking sales and was more profitable, as the EA link I provided proves that.

That's why this "good business" excuse don't hold any water and, if they wanted, they could support WiiU.

I think that there's two things worth considering, here. One is that I don't think many here would argue that companies are comprised of infallible forecasters that always make the best decisions. And the other is that I think support of the PS3 was pretty much always going to be a given seeing as how companies had gambled big time on HD gaming as the future. Even with the PS3's struggles, it made sense to simply weather the storm and hope things turned around based not only on the past strength of the PlayStation brand, but also on the fact that they needed it to given their investment in the HD space.

Was there more money to be made on the Wii? Potentially, I suppose. However, it's not clear to me that there was tons of money to be made there in terms of the AAA franchises that most companies were making for the HD twins. When you look at the best sellers for the Wii, it's comprised almost entirely of Nintendo software, and stuff like fitness and party software. I know there are examples like Activision supporting with Call of Duty games, suggesting there was some money to be made with core franchises. But I don't know if there's a great case to be made that porting from the HD consoles was always a great idea.

Should companies have focused on making other types of games instead of the big budget AAA stuff they chose to pursue? Maybe. But that's a different conversation entirely as far as I'm concerned.

Part of the issue I have is that I simply have trouble swallowing the notion that companies apparently dislike Nintendo so much that they are willingly leaving money on the table for no other reason than they want to see Nintendo fail. If one thinks they are possibly being imprudent and short-sighted with their gambles, I can buy that. But I'm not going to believe that some impartial bean counter has crunched the numbers for both present and future, has concluded that Wii U support is smart, and is being met by executives going "No. We hate Nintendo and want their hardware to go away!"
 
Ah, the "good business" excuse I was expecting you to throw once more.

Ok, then explain me, if third-parties "are made on the basis of what key decision makers think will make the most money", then why they gave such major support to a machine that was less profitable than the mobile market in 2007? If they look for a machine which can offer them most money, it makes no sense for why they prefered to support a system under such circunstances while Wii had record-breaking sales and was more profitable, as the EA link I provided proves that.

So now u compare and entire market with one console?!??

It can hide the fact PS3 was the least profitable of all markets avaliable by that time.

No, it wasn't. In the first 2 quarters of the ps3 launch, the ps3 generated more revenue for EA then Wii, DS or cell phones. But that isn't even the point. The point is they believed that the ps3 will succeed. So what reason would they have had to cancel support for a platform they made money on with the outlook being making more money?
 
Unless Nintendo spends the time and money to build up the right kind of userbase, a userbase receptive to the product third parties are making, nothing is going to change.

If you name your restaurant "Vegetarian's Paradise", you won't get a lot of customers looking for a good steak or a hamburger.
 
M°°nblade;69809061 said:
The DVD drive was not just for playing DVD's. Back in the PS2 age, JRPG's and prerendered cutscenes were still hot and thus disk storage greatly mattered for gaming features as well.

When the Gamecube arrived, the PS2 already dominated the market and got it's second wave of exclusives. Many people had already picked their next-gen console and so did publishers.

The gamecube had it's graphical advantages and probably would have sold much, much better if it sold simultaneously with the PS2. The same goes for the Xbox which was even more powerful.

suicide. the PS2 hype would have crushed it. remember the GC was coming off of severe droughts with N64 software, and nintendo was not in a good place with core gamers.

releasing earlier also means that whatever tech advantage it had would have been minimal, or nonexistant.
 
I think that there's two things worth considering, here. One is that I don't think many here would argue that companies are comprised of infallible forecasters that always make the best decisions. And the other is that I think support of the PS3 was pretty much always going to be a given seeing as how companies had gambled big time on HD gaming as the future. Even with the PS3's struggles, it made sense to simply weather the storm and hope things turned around based not only on the past strength of the PlayStation brand, but also on the fact that they needed it to given their investment in the HD space.

Was there more money to be made on the Wii? Potentially, I suppose. However, it's not clear to me that there was tons of money to be made there in terms of the AAA franchises that most companies were making for the HD twins. When you look at the best sellers for the Wii, it's comprised almost entirely of Nintendo software, and stuff like fitness and party software. I know there are examples like Activision supporting with Call of Duty games, suggesting there was some money to be made with core franchises. But I don't know if there's a great case to be made that porting from the HD consoles was always a great idea.

Should companies have focused on making other types of games instead of the big budget AAA stuff they chose to pursue? Maybe. But that's a different conversation entirely as far as I'm concerned.

Part of the issue I have is that I simply have trouble swallowing the notion that companies apparently dislike Nintendo so much that they are willingly leaving money on the table for no other reason than they want to see Nintendo fail. If one thinks they are possibly being imprudent and short-sighted with their gambles, I can buy that. But I'm not going to believe that some impartial bean counter has crunched the numbers for both present and future, has concluded that Wii U support is smart, and is being met by executives going "No. We hate Nintendo and want their hardware to go away!"

Thanks.

You made good points.

Is this true. I remember that the GCN versions were normally the worst selling multi-plattform version.
I think Residend Evil 4 sold twice as much on the PS2 (although a cheap late-port) than on the GCN.

Sorry, I mispelled and didn't made clear I was refering to some specific cases, like the ones I mentioned. Yes, I'm aware GCN multi versions had usually lower sales. Yet, the games I mentioned had solid sales which didn't justify canning a sequel or the franchise on the system.
 
It would be nice if you guys would back it up with facts.

Burnout series, and Soul Calibur 2 I remember from back in the days.
Didn't help much that they sold more then the XBox/Ps2 versions (Burnout 1 or 2, one sold more the other equal to XBox/Ps2), still no sequels on GCN.
 
Ah, the "good business" excuse I was expecting you to throw once more.
I didn't say it was "good business". I said it was "business" with no qualifier. It was retrospectively poor decision making with regard to the Wii. While decisions made prior to the release of the PS3 proved poor, and restricted potential subsequent decisions.

Avoiding the Wii U is not, at this juncture, poor decision making. As a whole, many third parties are being extremely conservative and entering a phase of consolidation.
Ok, then explain me, if third-parties "are made on the basis of what key decision makers think will make the most money", then why they gave such major support to a machine that was less profitable than the mobile market in 2007? If they look for a machine which can offer them most money, it makes no sense for why they prefered to support a system under such circunstances while Wii had record-breaking sales and was more profitable, as the EA link I provided proves that.
Because they had a market on the platform. Because they had investments in HD development.

You want to color this as some sort of emotional decision.

Madden NFL 07 (Electronic Arts) - 264K
Need for Speed: Carbon (Electronic Arts) - 147K
Fight Night Round 3 (Electronic Arts) - 121K
Marvel: Ultimate Alliance 2 (Activision) - 120K

NPD, after three months on a 932K installed base.
That's why this "good business" excuse don't hold any water and, if they wanted, they could support WiiU.
No EA game had sold over 100K after 3 months on the Wii U. No EA game has sold over 150K after 7 months on the Wii U. Based on revenue, the average US sales for a 3rd party game on the Wii U is less than 40K.

They aren't in some sort of intractable position where they need the Wii U. It isn't increasing their addressable audience and they expect transition will occur to the Xbox One and PS4, which are positioned more towards their target markets.
The Wii brand was big and already proved success, why do you believe supporting a brand which was able to sell close to 100M worldwide is a "risky and untested proposition"? It gets even stranger after what you said:

If you consider this a reason for supporting the PS3, then why would you disconsider Wii's success to help WiiU? It doesn't make sense.
The Wii brand was big, with a different audience than what publishers target their AAA properties towards.

When the Wii U was announced the 360 was the market leader, the Wii gradually losing marketshare and mindshare until its successor released.

The situations are simply not the same. Presumably you quoted my post above detailing the myriad differences without reading it, because you're ignoring it in its entirety.
Neither Sony is their platform. The self-fulfilling prophecy keeps on.
I didn't say it was. The PS4 is Sony's platform. It is theirs to set the tone, to position in the market place, to build an audience conducive to titles they want on it. Sony and Microsoft have spent over a decade building their brand and cultivating an audience for the titles that third parties make. An installed base is not the same as an audience.
WiiU isn't the first time third-parties fuck up on a Nintendo platform, this is actually old news circa the GameCube days. GCN had third-parties games which had solid sales and, for strange reasons, where later canned, never got a sequel or got a very late port. Star Wars games, Tales of series, Mortal Kombat Deception and Burnout 3 comes to mind.

If the WiiU was the first time they made a confidence shaken mistake repelling the third-party support, like they're doing now, then yes, these issues would be valid. But no, they fucked up with GCN and Wii, too.

As usual, Nintendo detractors try to point the blame solely for them and try to pose third-parties as "clever" for ignoring it.
It's not about "blame," it's about need and viable options. Again you want to make this an emotional discussion.
I feel like these discussions tend to repeat...

If Nintendo wanted studios like Bethesda and Rockstar on their system then yes, a system of more comparable power to the other two would be more conducive to multiplatform development and would provide greater incentive for upgrade and transition for the intended market from the current gen systems. They should have positioned the system more towards those markets, even if at risk of losing some of their family friendly brand image. They should be producing software more in line with attracting those audiences. The system should have been made with ease of development in mind, first and foremost, not only for their internal studios, but for external studios.

If being the operative word. That isn't the only model.

Alternatively, they could have gone in the other direction; they could have had a low cost alternative to next gen systems with their strong family friendly properties and created a separate lucrative market for titles from third parties aimed at females of all ages, older audiences, younger males. They could have made a more accessible platform, as the Wii should have shown them accessibility was a major pain point for the "casual" audience, rather than one which apparently the virtues of need elaborate explanation.

But instead they ended up trying to appease both markets simultaneously and have failed to capture either in great number.
A system that isn't really targeted at the "core" in its design, aesthetic and first party software; a system that doesn't inspire transition from current generation systems, due to a dearth in hardware power - why "upgrade"? Lacking the catalog software, with less new software and at a higher price, with a less developed and populated online infrastructure.
A system whose USP is alienating to parts of the "casual" market rather than accessible, while simultaneously striking as a me-too proposition in the face of smart devices to others; at a price point too high to appeal to these expanded audiences, despite the product identity and software more in tune with the demographics of these audiences.

If Nintendo wants games like GTA on their platform, they need to build the market for it, and they need to prove the market for it. Because Rockstar simply isn't going to.
As you said, Nintendo needs third-parties. If they're looking for money, as yourself is convicted since you defend the "good business" thesis, they might find a potential market if they go forth and decide to support Nintendo platforms. Of course, Nintendo does need to change, too, especially it's direction. They're conservative and out of touch with modern industry and they're need new blood in their leadership, but without third-parties they won't succeed.
It is not the responsibility of third parties to lose money propping up Nintendo. Unless they see some sort of self-interest in doing so they simply won't.

And no, Nintendo don't need to change their focus, if they don't really want AAA third party properties on their platform. Third parties will put games on the platform that they see an audience for. Warner is proceeding with LEGO Marvel and Scribblenauts DC, Activision will continue to Skylanders even if they stop putting COD on it, Sega will put Sonic on it even after Yakuza HD bombs, Ubisoft will put Just Dance 2015 on it.
 
Burnout series, and Soul Calibur 2 I remember from back in the days.
Didn't help much that they sold more then the XBox/Ps2 versions (Burnout 1 or 2, one sold more the other equal to XBox/Ps2), still no sequels on GCN.
Soul Calibur II Namco PS2 144,948
Soul Calibur II Namco GC 92,447

As of October NPD...

Soul Calibur (GC): 836,734
Soul Calibur (PS2): 786,998
Soul Calibur (Xbox): 571,415

I am sure PS2 outdid the GC version as Europe was Sonyland.

Have you got any sales info on burnout to back that claim up?
 
Have you got any sales info on burnout to back that claim up?
None that I can pull up, since it was too long ago, but then and there, I was pissed of about it because "made up" excuse for why next game wouldn't come to GCN, even when teh first 2 games as worst sold equally to the other version, and in once case more.

No EA game had sold over 100K after 3 months on the Wii U. No EA game has sold over 150K after 7 months on the Wii U. Based on revenue, the average US sales for a 3rd party game on the Wii U is less than 40K.

Four insults (becuase of EA), sold as well as they should. Need for Speed may be the best console version, but too late. The sports games, shit NONE of them should have been allowed on the market.

And EA's EPIC MONSTER fuckup to released Mass Effect Trilogy @ $60 at the same time as Wii U owners get ME3 for $60. Even a STONE should have seen that was a bad idea.
 
M°°nblade;69787221 said:
You're making it sound more complex than it really it.

Power is the foundation of a new gaming system.
Without power, you can't deliver a next-gen experience.
If you can't deliver a next-gen experience, you can't impress gamers.
I f you can't impress gamers, they won't buy your new system.
If they don't buy your system, they can't buy your software either.
If they don't buy software, publishers abandon the system.

This is a simple explanation which perfectly describes the situation the Wii U is in right now.

It's just that simple.

Problem is, they released the underpowered hardware only ONE YEAR prior to next generation hardware hitting the market.

They've hamstrung themselves.
 
Yes yes, third parties want Nintendo to die. They rejoice in seeing the WiiU's poor sales. They want to see them go out of business, and turn down with a laugh their execs when they'll look for a job.

That's why Ubisoft, WB, Activision and EA has as many, if not more, games for WiiU's launch. It makes perfect sense.

"3rd parties want to kill Nintendo" is the new "the WiiU sells like shit because the market is collapsing". I wonder what's the next one.
 
Four insults (becuase of EA), sold as well as they should. Need for Speed may be the best console version, but too late. The sports games, shit NONE of them should have been allowed on the market. And EA's EPIC MONSTER fuckup to released Mass Effect Trilogy @ $60 at the same time as Wii U owners get ME3 for $60.

Even a STONE should have seen that was a bad idea.
Strange, early adopters didn't consider feature-incomplete late ports of Madden on the 360 or PS3 "insults", throw their gloves on the floor in a hissyfit and demand a duel.

All third party games on the platform have sold relatively poorly. Not just EA's games. Warner's Injustice sold terribly, releasing day and date.

The Wii U is selling less software in general than those past platforms. Based on revenue, the tie ratio is 2 or less.

Just Dance 4 is not a paragon of quality to have sold over 100K. It is simply a better fit for whatever demographics there are on the system.
 
Burnout series, and Soul Calibur 2 I remember from back in the days.
Didn't help much that they sold more then the XBox/Ps2 versions (Burnout 1 or 2, one sold more the other equal to XBox/Ps2), still no sequels on GCN.

Soul Calibur 2 - The GCN version got Link which was a big selling point for the Nintendofanbase - espencially after the Celda disaster. And SC3 doesn't work as example how third parties hate Nintendo because there was also no Xbox version. Namco was just pretty PS2 focused because of the own Namco System 246 (which was based on PS2 hardware).

And I think Burnout 2 was one of the prime example of bad selling third party games on the GCN.
 
Burnout series, and Soul Calibur 2 I remember from back in the days.
Didn't help much that they sold more then the XBox/Ps2 versions (Burnout 1 or 2, one sold more the other equal to XBox/Ps2), still no sequels on GCN.

Soul Calibur II only sold what it did because Namco stuck link in it so GC gamers would pay attention. even then it's sales weren't all that great. (about a million on GC, IIRC.)

Namco wasn't going to negotiate rights to Link or ninty characters every time it wanted to release soul calibur, nor turn SC into a mascot fighter i.e. smash brothers.
 
Nintendo is behind the power curve!
Developers dont like nintendo because its different and you cant put the same games into it blah blah blah

Considering there´s not a SINGLE ps3/ps4/360/Xbone game i want to play, im grateful nintendo is different from these systems and get different games.

When i see people defending the state the game industry is right now, with tons of GRITTY and MATURE dudebro shooters that look and play and feel the same, i dont know if you´re all joking or if this is really the sad point we really are right now.
 
Nintendo doesn't promote 3rd party games aside from e3 press conferences or N-Directs, meanwhile Sony and Microsoft will do co-marketing. The Dev support from Sony and Microsoft is better than Nintendo's. It all comes back to Yamauchi and his crazy ideas for the n64 to only have a bunch of developpers on it... sort of a "Dream Team".

Nintendo has a history of not being 3rd party friendly all the way to the NES too(Only allowing 5 games per year per licensee).

People Should talk to the likes of 2k and Zenimax why they aren't friendly to nintendo.

I don't think anybody has asks them why they aren't supporting the wii u .
 
Four insults (becuase of EA), sold as well as they should. Need for Speed may be the best console version, but too late. The sports games, shit NONE of them should have been allowed on the market.

And EA's EPIC MONSTER fuckup to released Mass Effect Trilogy @ $60 at the same time as Wii U owners get ME3 for $60. Even a STONE should have seen that was a bad idea.

Fight Night 3 was a 7-9 month old 360 port.

NFL 07:

The seventh generation version of Madden NFL 07 featured the Superstar Mode and Franchise but the Tony Bruno Show was absent in this game possibly due to a contractual issue, but he was in the Wii and PlayStation 2 versions. The Xbox 360 and PlayStation 3 version also did not allow the player to edit the players appearance or attributes or change the numbers on their jerseys, but the Wii version and PlayStation 2 version did. Though, the Xbox 360 version did allow one to create a player. The franchise mode is not as deep as the previous generation versions, as Owner Mode is not present. Fantasy Draft and Two-Player co-operative play are missing as well. Also this game would be the last appearance of the NFL Europe teams in the Xbox version, next gen games came without the league teams.
Gimped.

NFS was poorly reviewed and yet sold (comparatively) well.

The idea that EA stiffed the Wii U at launch has merit, but it ignores the fact that EA have stiffed every launch platform ever. Usually, the next-gen sheen is enough for people to overlook the shortcomings of launch games. Either the Wii-U has the most discerning consumers ever, or it has a lot of owners that only buy Nintendo games. I think I know which it is, given that all the other third party games have seen shit sales too.
 
Yes yes, third parties want Nintendo to die. They rejoice in seeing the WiiU's poor sales. They want to see them go out of business, and turn down with a laugh their execs when they'll look for a job.

That's why Ubisoft, WB, Activision and EA has as many, if not more, games for WiiU's launch. It makes perfect sense.

"3rd parties want to kill Nintendo" is the new "the WiiU sells like shit because the market is collapsing". I wonder what's the next one.


That's the thing that does not make any sense, if they wanted to kill Nintendo, would it not be a far smarter idea to...not release any games at all on the Wii U? Would that not be cheaper and more effective?

I am all for conspiracy theories, i eat that shit up, who shot JFK, man never landed on the moon and all the other great ones but to even entertain a conspiracy theory it has to make sense on some level. This "third parties hate Nintendo" makes no sense, too man stumbling blocks to ever arrive at that conclusion, first i have to convince myself that these publishers hate Nintendo, then i have to convince myself that they are so stupid, in that their attempt to sabotage Nintendo, they actually released their biggest titles for the Wii U.

Especially since there is a far more realistic explanation, they tried, the games did not sell to whatever projection they had, and so they pulled support. It is a pretty boring and plain explanation, but it makes sense.
 
That's the thing that does not make any sense, if they wanted to kill Nintendo, would it not be a far smarter idea to...not release any games at all on the Wii U? Would that not be cheaper and more effective?

I am all for conspiracy theories, i eat that shit up, who shot JFK, man never landed on the moon and all the other great ones but to even entertain a conspiracy theory it has to make sense on some level. This "third parties hate Nintendo" makes no sense, too man stumbling blocks to ever arrive at that conclusion, first i have to convince myself that these publishers hate Nintendo, then i have to convince myself that they are so stupid, in that their attempt to sabotage Nintendo, they actually released their biggest titles for the Wii U.

Especially since there is a far more realistic explanation, they tried, the games did not sell to whatever projection they had, and so they pulled support. It is a pretty boring and plain explanation, but it makes sense.

I think he's being sarcastic, son
 
Why Nintendo has not aligned their hardware with the competitors?
The 3rd party games in that way should have been pretty assured.

Because this would have absolutely guaranteed that Nintendos console would have been in last place.

Ok, we see that it's totally failed at market and it'll almost definitely end up in 3rd anyway, but there was at least a vague hope. The market definitely wouldn't have been able to support all 4 major platforms if we include a nintendo equivalent of the other 3 major platforms (ps4/xbone/PC) and one of them would have to have given out, which would have been Nintendos.
 
Because this would have absolutely guaranteed that Nintendos console would have been in last place.

Ok, we see that it's totally failed at market and it'll almost definitely end up in 3rd anyway, but there was at least a vague hope. The market definitely wouldn't have been able to support all 4 major platforms if we include a nintendo equivalent of the other 3 major platforms (ps4/xbone/PC) and one of them would have to have given out, which would have been Nintendos.

But if they were equal , or close to equal with the ps4xb1 , they'd then be the only console where you can play all the (full on versions) of next gen titles and nintendo 1st party stuff.

Its the same for Sony, Sony has their well regarded first party stuff, but allow 3rd parties to flex their muscle, not curtail their games.

Nintendo 1st party titles are not enough to compete, no 1st party stuff is...Nintendo chopped off their own legs in terms of 3rd party support.

edit : And Nintendo over estimated their "Wii" audience, yes, 100 million people bought them, but lets be honest, attach rates were terrible, and Im guessing greater than half of those things are relegated to the closet, or a two times per year family gathering Wii bowling competition.
 
I'd blame Nintendo more for this than anything else. And not just talking games. I mean the infrastructure of their management and ideals that have cost them in the long run.

They're still charming and make some good games but few and far between in my eyes.
 
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