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Infamous second son new screens

This is easily my most hyped next-gen game.

Graphics look beautiful.

They do. I just hope they iron out the egregious pop in this game has (atm). It's more prevalent in the open world games and I hope this gen, we see creative solutions to mitigate it.
 
You seriously need to learn how to read and after that you might discover why Crysis was mentioned in the first place.

And you seriously need to learn that you running about in every other thread getting hot and bothered over your PC shots is pretty funny.
 
FWIW: these are 100% realtime screens from gameplay.But don't take my word for it, go watch the e3 gameplay reveal.
More screens:
infamous_secondson_sn8vowl.png
infamous_secondson_brhyrfo.png

infamous_secondson_brbopfa.png
infamous_secondson_br90p5g.png
It looks pretty good.
 
Wow, I leave for a while and there are still people coming to the thread just to keep repeating "bullshot" 3 times or 4 times... We got it the first time seriously.
 
Amazing people keep calling this bullshot. Go watch E3 gameplay footage, then you won't be able to call this bullshot.

Why is it always like this in the beginning of every gen? People just don't believe what they see. Just look at the specs of the console, it's completely reasonable it's able to pull off this much. It can even do much better than this. The same happened with PS3/X360 graphics, and those games look bad by the gen's standards today.
 
These are obvious bullshots so I don't quite understand why people think otherwise. However, if you want in-game stuff, just use your imagination to generate some aliasing here and there and voila. An in-game imaginary shot in your mind.
 
These are obvious bullshots so I don't quite understand why people think otherwise. However, if you want in-game stuff, just use your imagination to generate some aliasing here and there and voila. An in-game imaginary shot in your mind.

Neatdoe
 
The graphics look awkwardly dissonant when you compare the landscape to the character faces.

Really takes away from the attempt to immerse you in the world.
 
Amazing people keep calling this bullshot. Go watch E3 gameplay footage, then you won't be able to call this bullshot.

Why is it always like this in the beginning of every gen? People just don't believe what they see. Just look at the specs of the console, it's completely reasonable it's able to pull off this much. It can even do much better than this. The same happened with PS3/X360 graphics, and those games look bad by the gen's standards today.
I think it has more to do with pc fans who made silly comments about how ps4 wasnt going to be able to come close to pc games visually using a 1.84tflop and jaguar cpu. Now first gen games are looking really nice they have to claim bullshots or claim its been ran on a high powered pc dev kit.
Its human nature.
 
Wow, I leave for a while and there are still people coming to the thread just to keep repeating "bullshot" 3 times or 4 times... We got it the first time seriously.

It's really is quite annoying, but it is what it is. some just like to rain on othe people's parade... it's the thing to do.

Most of them won't be happy till they see it in person with a HUD. Nothng else will convince them that's it's real time otherwise... and you know what, even if it looks really good they'll throw in a little comment in an attempt to knock it down a peg or two. They already have a bias toward a game they consider the "best looking game" and can't stand when another game is said to be just that.

The big problem is that the next gen isn't here yet, all we have are these initial screens. No one is really sure what they can do. Probably, fingers crossed, in a few years when screens of a new game come out and the devs say it real... we can look at said screens and know that's possible.
 
Sorry but i dont take the authenticity of screen shots seriously.

They are mostly always edited in a favourable light, gameplay is king.
 
This game looks amazing. Love the series and just replayed the first two games. Hopefully, Moya puts in an appearance in this game. Wonder what happened to her after the first game.
 
In motion, the game looks better than those bullshots. It's complaining for the sake of it, because we actually have some good videos showing a playable segment that looks pristine, to say the least.
 
All those screens we've seen so far, are all from the ingame engine, nothing bullshots, or CGI about it!

aghuf0.gif


tumblr_mok722YNWs1qjsbzro1_r1_500.gif


avsk1j.gif


Trailers doesn't look great with a HUD enabled and a steady camera. Those we call......gameplay videos
 
I think it has more to do with pc fans who made silly comments about how ps4 wasnt going to be able to come close to pc games visually using a 1.84tflop and jaguar cpu. Now first gen games are looking really nice they have to claim bullshots or claim its been ran on a high powered pc dev kit.
Its human nature.

Or people just aren't blind and can tell when screens are downsampled :)
 
That was obvious, but good to see it confirmed.

The shots posted by Arukado above do look plausible, with significant aliasing particularly on foliage.

The shots are (as far as I can tell) from this file:
http://www.gamersyde.com/leech_30290_1_en.html

Sony sent us a truncated .mov file (still 3 GB) using the prores codec. I managed to salvage the video stream and reencode it to that HQ video. I couldn't get the sound though, and of course it cuts off before the end of the gameplay.
 
But why is that even worth pointing out when nearly every developer does it for nearly every game?
Easy: to protect those that don't. Just go into any thread where a developer dares to post non-bullshots before release. It also helps in keeping the discussion honest.
 
But why is that even worth pointing out when nearly every developer does it for nearly every game? It's a common industry practice that isn't going to go away.

I'm a strong advocate of pointing these things out in the thread title. "New bullshots/target renders/actual screenshots" used when necessary. There are some devs still who give us real footage of their games and those should be rewarded in a sense. It will also educate people on what bullshots and downsampling mean.
 
Even if they are it still looks nothing special compared to Crysis 3 and that is a fact

Hahah, oh boy, no. Crysis 3 is not some be all end all, and it's very clearly bound by limitations in design that come from being designed around the last gen bottle necks. People love to post that ugly bald picture of Psycho with his noticeably low poly head as if it means anything. It's pretty funny that the actually game has a lot of rough edges and elements that are currently being surpassed with ease.

Or the equally, poorly animated, and obviously stiff and low poly flashlight gif. I mean I guess people are just compensating for the actual game being nothing special but give it a rest.

And frankly, that Killzone model you say 'looks nothing special compared to Crysis' is murdering it in poly count, texture res, hell probably shaders, everything. Having an absurd hard on art direction in Crysis 3 will only take you so far before, eventually, the walls of reality will have to close in around you.
 
Yeah the characters in this game look much more lively and stylized than the stiff goons in Crysis. It's the animation that immediately separates the good from the generic.
 
I'm a strong advocate of pointing these things out in the thread title. "New bullshots/target renders/actual screenshots" used when necessary. There are some devs still who give us real footage of their games and those should be rewarded in a sense. It will also educate people on what bullshots and downsampling mean.

Great, so the thread is instantly derailed.
 
Great, so the thread is instantly derailed.

No it would mean nobody would have to state the obvious nor argue against it. People could focus on commenting the assets and art style of the game. And like stated most PR screenshots are bullshots so it's not like people would blame the devs too much.
 
5760x3240 is not a "cutscene vs gameplay" difference. It's a realtime vs not realtime one.

i wasn't talking about the OP screens :P. i think the top one from the ones i reacted to is from a cutscene. The images posted by op are press-shots (aka touched up/ bullshots).

All those screens we've seen so far, are all from the ingame engine, nothing bullshots, or CGI about it!

http://abload.de/img/aghuf0.gif

[img]http://25.media.tumblr.com/07748dd51bd4f8050419d1675e37c0b8/tumblr_mok722YNWs1qjsbzro1_r1_500.gif
[img]http://abload.de/img/avsk1j.gif[

Trailers doesn't look great with a HUD enabled and a steady camera. Those we call......gameplay videos[/QUOTE]
this is the game in MOTION though....

That's the sad part about gameplay screens. People think "but it looked much cleaner when i played it".. yes, but in motion you have no time to stare at jaggies and stuff. It constantly changes.
 
Great, so the thread is instantly derailed.
Would be better if one was as precise as possible when commenting on released media.

People's interpretation of what bullshot means varies, with some just thinking downsampling and others thinking it's a target render with no underlying game-engine below it.
 
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