obligatory
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Asynchronous gaming can be cool but you have to make the right game for it
Zombie U sort of does this for its multiplayer (albeit at a very, very low level). Still, it's tons of fun if both players know what they're doing.
obligatory
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Asynchronous gaming can be cool but you have to make the right game for it
Zombie U sort of does this for its multiplayer (albeit at a very, very low level). Still, it's tons of fun if both players know what they're doing.
I'd do a Fatal Frame [come on Nintendo!].
The Game Pad would be used to capture/seal the evil spirits/ghosts out to get you. They wouldn't visible on the TV, so you would have to constantly go back-and-forth between your TV and the Game Pad during gameplay. There would be warnings and such on the TV that something might be getting close [maybe a bell or something that would chime, but wouldn't always occur to keep suspense] in which case you'd hold the Game Pad up and use it to aim your Camera Obscura. Get the spirit/ghost in-frame, snap the shutter, and seal it.
Unfortunately, I doubt we'll ever get another Fatal Frame. It's horrible depressing too, I love the series and feel it could work very well on the Game Pad.
Then obviously it's not easy.
You get a zero.
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Also I'm repeating myself, but I want another Canvas Curse already. That'll work on the Wii U, so let's go with that.
My game wouldn't use it
/3rd parties
Do you want people to have to "constantly" pause the game for item management? Do you want the TV "constantly" cluttered with HUD elements that you rarely need?
Also, why not a horror game that requires you to actually pan around to see what's behind you on the second screen? Surely that's doable? I dunno, I'm just throwing shit out there lol
Ah, so you would use the Wiimote/Nunchuck instead? Or maybe the Wii U Pro Controller? Balance Board? A combination of all of it?
I'd like to hear more of your creative ideas.
I'd buy 10 copies!Third person horror-sci-fi/supernatural-detective/crime adventure game where the protagonist suddenly starts to "see" the world differently for whatever reason.
On the TV you would look at a normal third person camera view.
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On the GamePad you would see a first person view of the "real" world as the character sees it.
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Complete with with humans who are actually demons/aliens/monsters in disguise. Apartments that are actually monster dens or whatever, and a bunch of stuff that doesnt even manifest in the normal world.
Normal world would be mainly for exploration, problem solving and figuring out what the fuck is going on. Fucked up world view would have you engage and/or expose these "evil imposters".
Think a cross between the "The Matrix", "Constantine" and "They Live", in tone.
Hmm... Bummer, I thought initially this would be more immersive, but I see what you're saying.There's an issue with that though. If you're sitting down, that's a pain.
I noticed it with Frobisher Says and any game that required you to do this was immediately more annoying than any other.
Great now all I can think about is some terrible game made to utilize the balance board and gamepad at once
"Must get though this dungeon but if I don't hold the crane position I lose points"
I'm sure Nintendo will turn out something that truly validates the gamepad effectively
Just not sure they will do in time
How about a Robocop/HeavyArmoredFutureCop on a segway game?
Imagine: You stand on the Balance Board with The Wii U Gamepad in your hand. You use the controller and both of it's dual analog sticks to control all the crazy weapons and cannons (preferably two huge ones and maybe some rocket launchers) on your futuristic, heavily armored segway.
With the tilt controls you stear left and right. With your balance forth and back. You can even jump when you fake a jumping motion.
Would such a game be rad?![]()
How about a Robocop/HeavyArmoredFutureCop on a segway game?
Imagine: You stand on the Balance Board with The Wii U Gamepad in your hand. You use the controller and both of it's dual analog sticks to control all the crazy weapons and cannons (preferably two huge ones and maybe some rocket launchers) on your futuristic, heavily armored segway.
With the tilt controls you stear left and right. With your balance forth and back. You can even jump when you fake a jumping motion.
Would such a game be rad?
EDIT: Oh, Oh, Oh!! Or what about a Ninja on a segway game? Same idea only with Nunchuck/Wiimote as DUAL KATANAS!!D
Lol, great idea for a game... But you do realize that with any control setup, the gamepad is useless, since you're speeding and aiming at stuff on the big screen.
the unfortunate reality is that the Wii U gamepad is neither multi-touch
I never said what you're claiming. In fact I started by saying things like inventory are great, but that the controller itself I don't really like and the fact that you're even looking away from it kind of takes away from the kind of game WE are making.Do you want people to have to "constantly" pause the game for item management? Do you want the TV "constantly" cluttered with HUD elements that you rarely need?
The Wii U GamePad is a controller, not a handheld. What a strange complaint that you can't take your controller outside. That's what 3DS and Vita are for.
EBA Wii U.
To everyone who posted in this thread. Shame on you for recommending this. Your game sucks, every. Single. One of you. Especially yours.
Not really, Pie and MYE have surprisingly good concepts, hatchx is also fantastic if only because it references EBA