Raise the flame shield: Your "controversial" gaming opinion.

-Online FPS games are fake...
Most of them have auto aim/kill systems in place for the players who fall behind.

-Plus a opinion on life.
Humans aren't equal, so aren't their opinions.
 
Handhelds > Consoles

More immersive, more personal, more convenient, inexpensive, and more varied libraries due to cheaper development costs.
 
I don't like space games like Halo and Mass Effect. You know space odysseys in the vein of starwars with intergalactic empires and interstellar wars and... stuff.

I never liked the over simplifications of space travel and star colonization. I prefer space horror stories like Dead Space. I like the wonder and the amazement of what is hidden in the blackness of space and discovering all the infinite possibilities. Accordingly I am a big fan of movies like Alien, Prometheus, Pandorum, Event Horizon etc

I am not a fan of the stereotypical green space creatures with laser guns.
 
Skyward Sword's controls are absolute junk.
Agree completely, but I don't think this is a controversial opinion.

Im halfway into God of War one on the HD collection and its no fun. Its only 7 years old but the design feels ancient. The combat is spammy crap, and the more elaborate moves dont work on most enemies. The exploration is painful, the puzzles make me groan as you have to push a box for miles to flip a switch. It introduces pointless mechanics everywhere like smashing through underwater barriers, that are only put there to justify the mechanic. It looks like ass on the ps3 too, clearly a game meant for a CRT.
Also this. I just don't get these games at all.
 
Anybody who says Okami, Darksiders, or whatever other overrated piece of trash is "a better Zelda than Zelda" should be boiled in oil.

Okami is better Zelda than any Zelda game I've played though. Though admittedly I never finished it either.

(don't) come at me friend!
 
Mass Effect 3's singular ending was a legitimate artistic statement about determinism... Still see why people were disappointed though.
 
Okami is better Zelda than any Zelda game I've played though. Though admittedly I never finished it either.

(don't) come at me friend!

I love Okami. I do. Loooooove it to bits.

But I still have to admit that Zelda games have a lot more variety in the gameplay, and I think that's important.
 
The only worthwhile Playstation exclusives are Hot Shots Golf and anything out of Team Ico. The notion PS has the best exclusives is a myth. Uncharted, God of War, Infamous, Killzone all do nothing for me at all. I'll take Nintendo's lot easily over it and for MS I'll take Halo, Forza and Cave's shmup library over PS's by miles.
 
Alright...gotta get this off my chest....

Needless to say, I hate Twilight Princess...

This is the best post I've ever seen on gaf. Twilight Princess is the only Zelda game I've ever played that I never want to see or play again.
 
Didn't want to say this in the Plok appreciation thread from earlier today:

Yes, Plok has good music, great music even, but the game itself is a pain. The sprites are way too big and you never know what's ahead, the jumping is finnicky, the limb attack too loose, all the colours are kinda messed up - people should really go back and try it again.
 
90% of what I believe. I know that sounds exaggerated, but I personally guarantee that statement's veracity.

What's my MOST controversial gaming opinion? Hm, I can't pinpoint one in specific, but I'll throw this one in:

I maintain the idea that 99% of game reviewers are casual gamers with no ability to analyze a game and are therefore not to be trusted by consumers under the vast majority of circumstances. I believe they are, in their collective and current state, a menace to the game industry and have had a direct part in fucking up various game series in a myriad of direct and indirect ways, including but not limited to:

- Mega Man Zero ("Waaaaah! It's too difficult! And it's not a kiddy game! Boo hoo!" And so no one bought this game that wouldn't have by default.)

- Virtually any blockbuster-status title (they will heap praise on it solely based on hype, engendering sales that should not occur), and thusly in an indirect manner, their competitors

- Call of Duty (they laughed at World at War, which was coincidentally the most competent COD in terms of maps and gameplay style, encouraging IW / Treyarch to make MW2 and every COD thereafter a fuckfest of unbelievable proportions [and rating those games 9/10 and 10/10 out of all scores possible])

- Mario Strikers (they all didn't have a clue about how to chip or why that feature was there in Strikers Charged, and missed out on the deepest part of the game that let you score guaranteed goals with skill; they also look over the fact that it is still the smoothest-playing online game on the Wii 6-7 years post-release),

- Gears of War (while its horrid fanbase ate away at the core of the game's multiplayer and whatever gun balance it had, critics totally failed to take notice about its bad MP and treated GoW like any other blockbuster shooter, giving it 9s and 10s as they did with the bad CODs; the series unsurprisingly failed to improve. Ironically, when GoWJ introduced some weapon balance for MP, they dealt the finishing blow to GoW by hating on it right then based on its low hype level, even if it was sometimes for the right reasons [i.e. its horrid SP])

- Star Fox (they think SF64 is average and treat Command as a piece of shit equivalent to Armada for reasons that are absolutely bewildering... and lookie, Star Fox is dead thereafter!)

- Sonic (Yes, I know, you may not like all of his games, but the gaming media even loathes the better ones)

- Anything and everything, by encouraging unnecessary cinematization in some games.

- Anything and everything, by emphasizing graphics as a major factor in how good a game is.

- Anything and everything, by selectively reporting on superficially attractive games.

- Anything and everything, by judging sequelized games on their hype alone (see Mega Man Battle Network reviews and contrast them with evaluations of post-WaW CODs)

etc. etc. etc. etc.


I mean... I won't act like game critics haven't done good. They've (recently) helped to revive interest in Fire Emblem of all things, and I have to respect them for that... but they've damaged so many other games by rating them inappropriately that I can't forgive them one bit.
 
- Star Fox (they think SF64 is average and treat Command as a piece of shit equivalent to Armada for reasons that are absolutely bewildering... and lookie, Star Fox is dead thereafter!)

Star Fox did not die because of the reviews, it died because of the low quality of the games.

Also, the reviewers did not trash Command. And I don't recall any hate on the Zero games. Care to show me some examples?
 
And I don't recall any hate on the Zero games. Care to show me some examples?

Virtually every critic review done for MMZ complains that it's "too hard" and / or "unoriginal", even the most positive ones. Even Zero Collection, recently produced, earns an average of 7.5 according to review aggregators. Here's one:

http://www.1up.com/reviews/mega-man-2

"The bosses have been elevated in difficulty to the point where the game frequently stops being fun"

"Zero has been given a few new skills and weapons. In application, though, none of them are really as good as they should be."

Unfortunately, the really negative reviews are very old so I can't find them on the web, but I remember Game Informer trashing the series very hard in its heyday with sub-7 scores and similar complaints.
 
Virtually every critic review done for MMZ complains that it's "too hard" and / or "unoriginal", even the most positive ones. Even Zero Collection, recently produced, earns an average of 7.5 according to review aggregators. Here's one:

http://www.1up.com/reviews/mega-man-2

"The bosses have been elevated in difficulty to the point where the game frequently stops being fun"

"Zero has been given a few new skills and weapons. In application, though, none of them are really as good as they should be."

Unfortunately, the really negative reviews are very old so I can't find them on the web, but I remember Game Informer trashing the series very hard in its heyday with sub-7 scores and similar complaints.
Oh... What a bunch of wusses then! Although I'll give them that MMZ1 kind of starts off annoying with the difficulty (and it stinks that you have to either reload the save or give up on the mission when you get a Game Over). But the rest are very solid games!
 
90% of what I believe. I know that sounds exaggerated, but I personally guarantee that statement's veracity.

What's my MOST controversial gaming opinion? Hm, I can't pinpoint one in specific, but I'll throw this one in:

I maintain the idea that 99% of game reviewers are casual gamers with no ability to analyze a game and are therefore not to be trusted by consumers under the vast majority of circumstances. I believe they are, in their collective and current state, a menace to the game industry and have had a direct part in fucking up various game series in a myriad of direct and indirect ways, including but not limited to:

- Mega Man Zero ("Waaaaah! It's too difficult! And it's not a kiddy game! Boo hoo!" And so no one bought this game that wouldn't have by default.)

- Virtually any blockbuster-status title (they will heap praise on it solely based on hype, engendering sales that should not occur), and thusly in an indirect manner, their competitors

- Call of Duty (they laughed at World at War, which was coincidentally the most competent COD in terms of maps and gameplay style, encouraging IW / Treyarch to make MW2 and every COD thereafter a fuckfest of unbelievable proportions [and rating those games 9/10 and 10/10 out of all scores possible])

- Mario Strikers (they all didn't have a clue about how to chip or why that feature was there in Strikers Charged, and missed out on the deepest part of the game that let you score guaranteed goals with skill; they also look over the fact that it is still the smoothest-playing online game on the Wii 6-7 years post-release),

- Gears of War (while its horrid fanbase ate away at the core of the game's multiplayer and whatever gun balance it had, critics totally failed to take notice about its bad MP and treated GoW like any other blockbuster shooter, giving it 9s and 10s as they did with the bad CODs; the series unsurprisingly failed to improve. Ironically, when GoWJ introduced some weapon balance for MP, they dealt the finishing blow to GoW by hating on it right then based on its low hype level, even if it was sometimes for the right reasons [i.e. its horrid SP])

- Star Fox (they think SF64 is average and treat Command as a piece of shit equivalent to Armada for reasons that are absolutely bewildering... and lookie, Star Fox is dead thereafter!)

- Sonic (Yes, I know, you may not like all of his games, but the gaming media even loathes the better ones)

- Anything and everything, by encouraging unnecessary cinematization in some games.

- Anything and everything, by emphasizing graphics as a major factor in how good a game is.

- Anything and everything, by selectively reporting on superficially attractive games.

- Anything and everything, by judging sequelized games on their hype alone (see Mega Man Battle Network reviews and contrast them with evaluations of post-WaW CODs)

etc. etc. etc. etc.


I mean... I won't act like game critics haven't done good. They've (recently) helped to revive interest in Fire Emblem of all things, and I have to respect them for that... but they've damaged so many other games by rating them inappropriately that I can't forgive them one bit.
I find this entire post hilariously ironic.
 
I think the Souls games could stand to be harder honestly. Also they should add in level caps that you increase by beating bosses so people can't waste time over leveling.
I think Fortune Summoners does something like that. You have to collect these Marks of Heroism found in dungeons otherwise you're level-capped.
 
I would rather have local multiplayer than online multiplayer.

PS Move wouldve been a success if it had lightgun games like Point Blank etc.

Oblivion was better than Skyrim.


I think Naughty Dog need to let Uncharted rest for a few year.

The greatest game this generation was Viva Piñata on the 360. The game was vibrant, different and original. It is the one game I miss now I don't have my 360 and would consider getting a 360 for cheap for that one game
 
The only Valve game that I've liked is the original Portal

I think Bioshock is boring and overrated

Final Fantasy games should no longer be made

While I enjoy them Mario and Zelda games have started to get stale and I don't see it improving

Red Dead Redemption is the best game of this console generation

I don't like that more games are moving towards open world gameplay instead of having specific objectives or levels
 
I find the Mass Effect series ( the two games I've played ME2 & ME3) just boring, lame and tedious, its a game that tries too hard to be this epic space opera, but it just comes off a bit pretentious, rehashed, soulless version of Stat Wars...Yeah I said "pretentious"

The most fun I had playing a game recently was Hotline Miami, even after playing and finishing most of the Triple A titles that came after it: None of them left the same kinda "gaming" impact on me as Holine did.
 
Padding out singe payer games to make them 12-15hrs long really hurts the replay value.

Metro Last Light is probably one of the most over rated titles of this gen

Open world games put size before quality and diversity of environment

Multi player games now give those who play the longest more advantages (more perks/unlocks/weapons). What happened to the advantage being experience and terrain knowledge?

Realism and fun are on a set of scales and very few developers are capable of balancing the two.

UGC still needs to be pushed harder on consoles.

Co-op game modes (a la horde) is a fast growing area. Not everything needs to be or should be competitive.
 
Padding out singe payer games to make them 12-15hrs long really hurts the replay value.

I agree with this so much. Especially when it comes to genres that are practically made for short games. Senseless padding is shitty game design. I could not enjoy Sonic Unleashed for that reason.

With that said, I really disagree with people saying Sonic games are too short. Sonic games aren't meant to be long because you're speeding through levels.
 
I actually feel sorry for those people in the saltybet thread. I honestly don't get the appeal.

I don't feel sorry for them - different strokes and such. But yeah, the appeal escapes me. Watching shitty CPU battles in MUGEN? Here's an idea. You could gouge out my eyeballs with a piece of re-bar and pour lemon juice in the holes. That'd be more fun for me.
 
Hmm, let's see...

I don't understand why people tip players... You are paying someone to do something that they would be doing anyway... Can I get a few bucks for checking my Facebook this morning? I took a ship from Kerbal out to the edge of the solar system and back and safely landed, how much is that worth? The answer is not a damned thing because it's my hobby, not my job. Why would I pay someone to sit around and play games all day? They aren't testers.
 
Hmm, let's see...

I don't understand why people tip players... You are paying someone to do something that they would be doing anyway... Can I get a few bucks for checking my Facebook this morning? I took a ship from Kerbal out to the edge of the solar system and back and safely landed, how much is that worth? The answer is not a damned thing because it's my hobby, not my job. Why would I pay someone to sit around and play games all day? They aren't testers.

If were thinking of the same thing, they're not giving people money for playing video games, they're giving them money for entertaining them. Most of the time it has commentary over the top, and if it's enjoyable for a person it's reasonable for them to think "This person has given so many hours of enjoyment I would like to show them my appreciation."
 
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