New Zelda Wind Waker HD videos

I guess beauty is in the eye of the beholder, but smearing a jar of vaseline over neon blue skies doesn't look "good" to me.

I can agree to disagree about the bloom, but I don't think the "vaseline" part is true. I'm assuming you grabbed that straight from the video feed, screenshots from the official site look more sharp (which the game ought to look on one's TV in 1080p).

screenshot1.jpg
 
I could not be more pleased with how the look of the HD version turned out. Yeah it has some bloom to it but it works really well in this instance. As others have pointed out, this entry is set in a coastal, some would say tropical setting, and it fits for me.

Anyway thanks to Dolphin the original isn't going anywhere and there are enough options to go around for all opinions on this.
 
I laugh everytime I see a post trying to justify the bloom by saying it looks like warm & sunny weather. FYI, warm & sunny weather doesn't make the world look irradiated. If you're trying to go for that bright and sunny look then implement some HDR lighting. Bloom is so last gen that it hurts to see it so prominently in 2013.

Sorry you don't like our last gen effect. I applied a very next gen effect to this picture. I hope you enjoy it!

NFySc9Q.png


P.S.: I'm a in bit of a hurry. Will add some bokeh later. Peace!
 
GC version looks much better here, especially the clouds. It would have been super cool if they dumped the original WW iso on the Wii U disk and let you play that upscaled to 1080p if you liked.

Textures wouldn't have held up very well.

It'd look a lot like the Dolphin version. I mean it still looks nice, but some of the textures.... Yikes.
 
The interior areas seem like a big upgrade, just the bloom for the ocean and island environments are a bit much.
 
I laugh everytime I see a post trying to justify the bloom by saying it looks like warm & sunny weather. FYI, warm & sunny weather doesn't make the world look irradiated. If you're trying to go for that bright and sunny look then implement some HDR lighting. Bloom is so last gen that it hurts to see it so prominently in 2013.
It is using HDR...
 
Sorry you don't like our last gen effect. I applied a very next gen effect to this picture. I hope you enjoy it!

http://i.imgur.com/NFySc9Q.png[IMG]

P.S.: I'm a in bit of a hurry. Will add some bokeh later. Peace![/QUOTE]
You joke, but I bet that you'll be seeing current "next gen" effects put to great use in Nintendo's next console, and you will eat it up. It's just the way Nintendo rolls.

[quote="Mannny, post: 79874877"]It is using HDR...[/QUOTE]
If it is, then it's being vastly overpowered by the bloom.
Edit: googled Wind Waker and HDR together and the only results I get are from message boards. Any actual proof to your claim? Because I highly doubt it.
 
I still think mixing cartoonish cel shading with "realistic" lighting looks mighty odd, but getting over that aspect, the HD version really looks fantastic.
 
Here comes the bloom





Aaaah... much better.

I wish the dolphin widescreen shots could somehow demonstrate the way loads of objects blip in and out of existence as they exit the 4:3 area the game originally rendered in when you play the game in widescreen with dolphin.
 
I wouldn't say it looks bad, but my main gripe with it is that the solid, distinctive colors juxtaposed against each other are lost, and thereby the original's cartoon aesthetic.
 
This game is gorgeous. Seems like hating on the bloom has become a meme of sorts.

It isn't. People honestly have a problem with it. And just because they repeat it every thread, doesn't make it a meme to hate on it (at least for most people). It honestly hurts my eyes in some of the outside shots. It is too much for me.
 
Here comes the bloom





Aaaah... much better.

I love how you went and posted the two shots with the most bloom instead of the many shots that put that dolphin shot to shame. Especially funny when there's a much more recent and accurate screenshot on the same page that is identical to your first example. Cute.
 
This is why I dont like the new look. The Wii U version doesnt even look like a cartoon anymore.

I can't say the trailers look bad per se, but I do agree that the game looks less... "hand-drawn" for lack of a better descriptor. That image shows it particularly well, as the hard edges on the lamps cone of light look far more cartoony than what's shown on the WiiU. The WiiU version kind of feels like a CG remake of a hand drawn cartoon.
 
This game is gorgeous. Seems like hating on the bloom has become a meme of sorts.


For me I just really, really like the cartoon effect the original had... and after all this time, it is still the best at that effect of any game. So not only has the style I like not gotten better, even the crown jewel of that style is now being changed to a different style.

So yeah, WW HD is not super ugly or anything, I just hate to see the style change. And it looks much worse (to me) because I prefer the old style.

Even ignoring the bloom, the shading on the characters themselves looks more rounded, and decreases the old cartoon effect.


I love how you went and posted the two shots with the most bloom instead of the many shots that put that dolphin shot to shame. Especially funny when there's a much more recent and accurate screenshot on the same page that is identical to your first example. Cute.


Keep in mind that the bloom changes depending on time of day. So just because you can find a shot with less bloom doesn't prove anything. The shot with massive bloom on the other hand does prove massive bloom exists in the game.

Admittedly, even in the shot with less bloom I still greatly prefer the cartoon effect of the original.
 
Wasn't expecting it to look so nice. Like the few new features they've added. Will most likely pick up, or download.
 
wind waker is one of my favorite games, and i've been a HUGE fan of the art style and graphics since the very beggining.

HD version looks so. much. better!

some of y'all are crazy picky, i truly am in love with the new graphics. it's just seems like a natural progression from SD to HD. yeah i notice a lot of bloom, but it doesn't bother me at all.
 
Every thread talking about this game brings up the bloom. It isn't getting tiresome, it was tiresome a while ago. In this thread it was the first fucking post.

The game looks great and bloom actually makes sense in the sunlit areas. Never mind how the indoor areas (which are plenty abundant in the game too, don't forget) look way better.

At this point I'm heavily interested in actual impressions of the game from players. Analysis of screenshots and video isn't cutting it anymore.
 
Every thread talking about this game brings up the bloom. It isn't getting tiresome, it was tiresome a while ago. In this thread it was the first fucking post.

The game looks great and bloom actually makes sense in the sunlit areas. Never mind how the indoor areas (which are plenty abundant in the game too, don't forget) look way better.

At this point I'm heavily interested in actual impressions of the game from players. Analysis of screenshots and video isn't cutting it anymore.

I'll give you some impressions, hold on let me dig out my copy...

This just in, Windwaker is still awesome.

What the hell do you think people are going to talk about?...
 
Man.. I can't wait for Zelda Wii U. After seeing how gorgeous this is, and the lighting effects they have added to a remake, an actual made-for-HD Zelda is going to be amazing.
 
Is it just me, or were the Gamecube clips composite 480i video, rather than the component 480p that Wind Waker supports? Here's a video of Wind Waker running in 480p.

Anyway, I'm pretty split on this. The resolution and textures are visibly improved, but I prefer the old visual direction. Full cel-shading, more dramatic lighting, etc.

Taken on its own, the HD version definitely looks very nice though. Plus there's the Hero Mode and improved Triforce hunt. It's been a decade since I played Wind Waker, and the low difficulty and the Triforce hunt didn't bother me back then, but I was less critical then.
 
Aside from the visuals, I could never really get into the game the way I did with Ocarina of Time. The entire overworld map being an ocean made everything tedious. Especially with the maps. And then you had to find maps in order to find pieces of the triforce and then travel to the other side of the overworld to find those pieces. I hated the fact that you only had 5 official dungeons to explore. It really felt unfulfilling to me coming off of Ocarina of Time.
 
It actually looks really nice. They've toned down the bloom to tasteful levels, and it actually lends a good appearance to the ocean areas. FYI, I live on the coast. Yes, the sun does indeed give a bloomy appearance to real life at the water.

WW was always a great looking game though.

Can't wait to play this with the end game tweaks. That epic last fight and scene will be totally worth it, one way or another.
 
The bloom hurt my eyes when they transitioned from a mildly dark GC capture to the Wii U. :(


The game still looks great otherwise.
 
yeah... this is probably the next thing I buy on the wii U. I'm curious how many of the artstyle naysayers actually own or intend to buy a wii U , just seems like overcompensation to knock the sunbaked look.
 
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