Monster Hunter 4 will not sell below expectations like RE6 did.Anything can happen, look at how well RE6 did.
How does a company with so many amazing IPs get to this position?
All will be fine when Street Fighter V comes out in 2018.
...
*Shakes head in disgust even though I know it is a bullshit date.*
I can't believe how incompetent are the people that are running those big japanese companies. They're destroying ther biggest franchises, they fail to understand what their fans want... I just can't understand.
Stuff like that makes me realize why Nintendo focuses on talented staff rather than just relying on just successful IPs.
Capcom is in the (presently) untenable position of being a company that has historically produced well-designed games with unique mechanics that require the player to learn and master to them, conforming to what the game expects, rather than producing a game that conforms to what the player already expects. They have a sizable, dedicated, enthusiastic fanbase, because they have (at least until very recently) been one of the absolute best in the business at making those kinds of games.
The problem is, a "sizable" audience is just not sufficient to sustain top-shelf AAA graphical showcases. If they want to continue keeping up with the Joneses in the graphical arms race, they need games with universal appeal, and they've never - never - been the sort of publisher/developer who was capable of that.
- When they try to make games with universal appeal, they A) Find out that they're not actually that good at it, because it's just not in their company's DNA, and B) They drive away a significant portion of their dedicated audience, as well, because giving a game universal appeal is fundamentally incompatible with making the kind of game that Capcom is good at making.
- If they abandon universal appeal, making the kinds of games that Capcom has historically been known for, they invariably find that the lack of universal appeal simply leads to sales that are too low to sustain the level of graphical quality required to stay in the AAA game.
- If they make the kind of games that they're good at making, and lower the budget and graphical quality to a sustainable level, they are almost always really successful. But being able to swing their technology dick around seems to be a point of pride, or something, and making games that don't look like AAA games feeds into this bizarre narrative that they (and Japan) are becoming irrelevant, and the message boards are filled with wailing and gnashing of teeth, etc. Those don't seem like particularly strong negatives to me, but they only make a few games that fit that bill, so I guess that stuff bothers someone, somewhere, who is in a position to make those kinds of decisions.
It's pretty sad to see Capcom in such a hole - they were hands-down my favourite company in video games from 2005 right on through 2010. The fall since then has just been staggering. I'm just glad that Monster Hunter has (so far) been safe from all the shit that's been dragging the company down.
Mega Man is dead....he's passed the baton to Mighty No. 9.

 
	It's not as much as not understanding what fans want as it is not really caring because they want more sales than just the fans' - even though series like RE have a gigantic fanbase.I can't believe how incompetent are the people that are running those big japanese companies. They're destroying ther biggest franchises, they fail to understand what their fans want... I just can't understand.
good, personally i find it asinine how poor a company like capcom is doing when capcom sits on ip's like Megaman, Viewtiful Joe, Monster Hunter, and God Hand. while either doing nothing with those licenses or simply doing stale ports or handheld sequels. maybe theyll finally sell off some ip's if capcom gets into enough financials trouble.
Time to sell some IPs. Or get absorbed by Sony or Nintendo.
Anything can happen, look at how well RE6 did.
And they are doing great now. remember they would not have merged if Sega never had 60-70% of the arcade hardware locked down.Sega would be dead without Sammy.
Definitely. The problem is that they can't seem to grasp that and just go for the extremes, you're either an AAA or you're a handheld game/cheap mobage. No in between for mid/small scale productions.You would be surprised.
I doubt Viewtiful Joe and God Hand would have the audience to support a full AAA release. Now, they could assign very small teams to these games and make an indie-like release for $15, similar to Blood Dragon or Call of Juarez.
I think releases like that could be quite successful.
I want them to go out THQ style, yes. Sell off their studios and IPs. Megaman to Nintendo, Resident Evil to Zenimax/Bethesda/Tango, Dragon's Dogma to somebody, DMC to Platinum/Somebody that will moneyhat Platinum making DMC games, Okami to Platinum/Nintendo/Sony, etc.
I honestly think just about any noteworthy developer or publisher at this point would be better than Capcom. Yes, even EA or Activision.
Capcom still has Resident Evil, Street Fighter and Monster Hunter, they'll be fine for a while. THQ had.....?
Have you seen the Smash Bros Trailer and the excitement from people as they saw Mega Man?
I want to see a Mega Man game from Nintendo.
Sorry for being offtopic.
Sakurai and Nintendo say otherwise

Guys, cash on hand is not that important as long as you have the cash flow to support operations. And right now Capcom has positive cash flow, even if it is not as hot as last quarter.
Way too many people overthinking (and incorrectly) what this number means.
Seeing as how I work for Capcom (their Beeline mobile branch), and I have mouths to feed, so it would bother me quite a bit if we went under.
We all want the company to turn its fortunes around. We are working really hard to right the ship, although it may not seem like it to outsiders.

Looking at that list makes me so depressed considering how many of those IPs are frozen.Street Fighter
Resident Evil
Devil May Cry
Strider
Power Stone
Marvel vs. Capcom
Dino Crisis
Mega Man
Onimusha
Breath of Fire
Monster Hunter
Dead Rising
And so on. Can you imagine if something happened? It's like a damn buffet. There is so much potential in their IP. Anyhow, I have faith they'll get their shit in order.
I see you threw Sega in there because it's just popular to throw Sega's name around like that, but please check the facts: they're in great shape financially (even if most of it's from pachinko machines, still counts).Mobile.but they are already doing it so I don't know
SEGA has the same problem guess SE is next.
You would be surprised.
I doubt Viewtiful Joe and God Hand would have the audience to support a full AAA release. Now, they could assign very small teams to these games and make an indie-like release for $15, similar to Blood Dragon or Call of Juarez.
I think releases like that could be quite successful.
SEGA *had* the same problem, they are pretty flush with cash right now.
Both Capcom and SE are in trouble.
You would be surprised.
I doubt Viewtiful Joe and God Hand would have the audience to support a full AAA release. Now, they could assign very small teams to these games and make an indie-like release for $15, similar to Blood Dragon or Call of Juarez.
I think releases like that could be quite successful.
I can't believe how incompetent are the people that are running those big japanese companies. They're destroying ther biggest franchises, they fail to understand what their fans want... I just can't understand.
Sakurai and Nintendo say otherwise
I always thought Nintendo was onto something with the low tech level, and this is the perfect opportunity. They should try to attract companies who can't handle super high dev costs on their system. Capcom could bring the next Castlevania home.
they're using core oriented franchises (Breath of Fire for instance) and cater them to a casual crowd that knows or cares absolutely nothing for them (instead of just making NEW franchises!)
I always thought Nintendo was onto something with the low tech level, and this is the perfect opportunity. They should try to attract companies who can't handle super high dev costs on their system. Capcom could bring the next Castlevania home.
Inafune - gone
Mikami - gone
Kamiya - gone
That is a huge loss of talent. With them gone the quality of games made by capcom has plummeted. They no longer have the leadership they once had and it shows.
Megaman has disappeared since inafune left. Only fan made games have been made.
Resident evil has gone down quickly since Inafune left. The last was awful and cost the company a shitload.
Devil may cry... do I really need to say anything?
Three core series that have gone to shit since these three men left.
Also "indie-like" lol.
but thats exactly what they should be doing, making middle tier games $15-$30 with franchises like Viewtiful Joe and God Hand. no one is asking for these hundred million dollar AAA games, we just want new installments on other franchises outside of Monster Hunter and Street Fighter. hell why hasnt there been a new Super Puzzle Fighter recently. i could go on and on.
