Killzone Shadow Fall 9 minutes of single player gameplay

The models are the same, it's the lighting that's different. That was the biggest problem I had with them showing off model shots so much in the lighting test area. It's specifically designed to be the most flattering light possible to show off the models and I knew that it would seem like a downgrade once we saw them in a gameplay setting. There's also a bit of distortion when the faces get close up in game because of a lens simulation that they're doing.

It was more of the faces I was talking about rather than the entire model. The faces definitely look different and a bit less detailed than those renders. And I thought that was the case with the lens distortion when I saw the the helghast girl in-game, but wasn't sure. I see that's the case now.
 
Nope:

ixbL03YhR2Dy6.gif


Can't really say how much else is destructible, but there were wooden slats in another part of the level that could be completely destroyed by gun fire.

Was talking about the chair -- the one miraculously untouched by the explosive that blew up 3 feet away from it.

If the entire game is like that, then Guerilla has done a pretty terrible job of showing it so far.
 
Was talking about the chair -- the one miraculously untouched by the explosive that blew up 3 feet away from it.

If the entire game is like that, then Guerilla has done a pretty terrible job of showing it so far.

Because I don't think destructibility is a huge point of emphasis for this game. It will probably be like Deus Ex where you have set things you can destroy to use to your benefit, but they will dynamically break.

Not everything is destructible.

And asking for a chair to explode is a little ridiculous considering not even Battlefield does that.
 
The AI is a HUGE step back from other games. They don't even try to take cover anymore, they just sit there.

Remember how they behaved in older games? Plain rifleman would stand their ground and use excessive cover. SMG troops would use their fast speed to flank and try to flush you out of cover ASAP. Shotgun troops would charge at you and use their armor to absorb ridiculous damage. Think of all of this happening at once, and the firefights were something you could never experience in other games. Now they look even dumber than CoD AI.

It's a shame because excellent combat against AI was the only thing that kept me coming back to KZ even though the script was horrible.
 
Yeah, that's good for sure, but for some reason it made me think of being a set wall explosion spot like the punchable walls in Deus Ex: Human Revolution. It seems like that wall can probably only be destroyed exactly in that shape, regardless of where you place the charges. The explosion didn't cause the chair or table to move at all -- you could probably fire an entire clip into them with no visible effect.

At some point early on in this next generation I think the idea of a FPS where the environment doesn't reflect the fact that a shootout just took place within it will become antiquated.

Even BF4 has a lot of scripted destruction, but it's also nailed a lot of the little things like having scraps of paper fly up in the air during a gunfight in an office building.


Yo dawg... Maybe watch the video in the OP. Because it's clear you didn't. :/

1:1 destruction with gunfire, explosives, and melee, paper drifting through the air, all of it. I don't know what battle you're trying to fight.

And please don't start changing goalposts with this "can you destroy anything other than walls" business, because the destruction you were desiring and claiming Shadowfall lacked is exactly what's on display here.

And the destruction you crave out of next gen will hopefully come, but Killzone isn't that game and it's unrealistic to expect it to be.

This isn't Red Faction: Shadowfall.
 
Because I don't think destructibility is a huge point of emphasis for this game. It will probably be like Deus Ex where you have set things you can destroy to use to your benefit, but they will dynamically break.

Not everything is destructible.

And asking for a chair to explode is a little ridiculous considering not even Battlefield does that.

Something tells me they are going to explore this in the order. Can't wait to see more!
 

Hmm yea..outside of higher resolutions and super high AA ...this "IS" the best looking game to date on ANY platform when we talk graphic effects and other technical aspects going on here. I've played Cyrsis 3, BF3,etc on my PC with my 3770K@4.4ghz, 16gb ram, 7970 VaporX@1200core/1600mem...i been there! While i can achieve a higher overall "cleanness" on my PC using higher resolutions and a ton more AA spread over my PC games...this PS4 game surpasses ANY game I've played on my PC from a pure graphical effects standpoint....this IS a true next gen game.

Note: I am not saying my PC couldn't handle this..im sure it can, obviously but my point is this PS4 game is raising the bar graphically, bar none..all fanboyism aside, mind you.
 
Everything is destructible will be gamebreaker.

It could completely block your path, breaking the level, etc...
 
Because I don't think destructibility is a huge point of emphasis for this game. It will probably be like Deus Ex where you have set things you can destroy to use to your benefit, but they will dynamically break.

Not everything is destructible.

And asking for a chair to explode is a little ridiculous considering not even Battlefield does that.

Right, and my point was that I predict that this will be one of the last FPS games where it will be somewhat acceptable that the world doesn't dynamically change to reflect the carnage. It doesn't make sense to not go for it when the technology is available to do so.

The best thing Killzone had going for it was that it the guns had a real sense of weight to them and combined with good animations it made for a rather visceral shooter -- KZ3 would have been a mediocre corridor crawler but for that. It's *exactly* the type of game where you'd want a lot of destruction.

The chair was just an example because the explosion in that gif had no effect on objects immediately next to it, which just looks weird. In BF4, they most definitely do have objects show some effect when an object next to them is blown up. And you could blow up dozens of chairs (maybe not exactly that type) in the Shanghai offices of the beta, at least on PC.

As a technical showcase for what a next-gen shooter can achieve, I don't think there's any comparison right now -- unless Guerilla has been hiding something spectacular from us for the release trailer.
 
Right, and my point was that I predict that this will be one of the last FPS games where it will be somewhat acceptable that the world doesn't dynamically change to reflect the carnage. It doesn't make sense to not go for it when the technology is available to do so.

The best thing Killzone had going for it was that it the guns had a real sense of weight to them and combined with good animations it made for a rather visceral shooter -- KZ3 would have been a mediocre corridor crawler but for that. It's *exactly* the type of game where you'd want a lot of destruction.

The chair was just an example because the explosion in that gif had no effect on objects immediately next to it, which just looks weird. In BF4, they most definitely do have objects show some effect when an object next to them is blown up. And you could blow up dozens of chairs (maybe not exactly that type) in the Shanghai offices of the beta, at least on PC.

As a technical showcase for what a next-gen shooter can achieve, I don't think there's any comparison right now -- unless Guerilla has been hiding something spectacular from us for the release trailer.
I think you are going to be greatly disappointed if you think Killzone will be the last FPS without fully destructible environments this generation. Not really everyone places that much importance on destructibility.

Blowing up walls is cool because that can provide new options for gameplay (New routes etc) . Blowing up a coffee mug is superfluous and doesn't really affect the gameplay in any way. I mean I wouldn't complain if it's in there, but it's not something I'm absolutely dying to have.
 
Man, the framerate news is really not good for me. I'm highly disappointed to read that they would unlock it in that way. As long as we're tied to refresh rates (ie - not using something like G-Sync) it won't look any good. Judder absolutely ruins the image.

It wasn't too terrible in God of War as a result of the fixed camera angles but the constant panning in Killzone isn't going to look good. They really need a 30 fps limit option in single player.

This x1000
This is extremely disappointing for me, to the point where I was considering cancelling my PS4 pre-order and maybe purchasing it for other games at a later date.

Judder is one of the worst things. It seems that the vast majority doesn't mind anything in-between 30-60fps (which causes stutter on 60hz displays/TV's) but man, at least give us the option to lock the single player at 30fps. KZSF looks outstanding right now and choice is always better so we can have the best of both worlds for everyone.
 
Not on the scale of BF but
ibksXjqafoiy3X.gif

Man, can't they change the axis that the smoke plume starts from? It looks super weird to have an eplosion on the wall, but the smoke puffing up from the ground like that. It's a launch game after all, they had me fooled for a second ;)
 
Awesome .gif

Besides the obvious point of this game looking incredibly good, I can't get over the fact that laser tag is still being played in the future, let alone the same way it's done now. You're telling me we've advanced everywhere else but laser tag was never high up on the priority list for technological advancements? I don't want to live in that world...War, creepy looking enemies that I respect too much, different planets, and the same method to play laser tag. :(

Sorry, people like to cancel preorders for weird reasons so I figured I'd blame laser tag. By tomorrow, I'll want the game again even with it's incredibly disappointing take on laser tag in the future...Unless of course those packs on the kids aren't laser tag vests in which case I ask, "Why the hell aren't the kids just sticking to laser tag? Real war sucks!"
 
Besides the obvious point of this game looking incredibly good, I can't get over the fact that laser tag is still being played in the future, let alone the same way it's done now. You're telling me we've advanced everywhere else but laser tag was never high up on the priority list for technological advancements? I don't want to live in that world...War, creepy looking enemies that I respect too much, different planets, and the same method to play laser tag. :(

Sorry, people like to cancel preorders for weird reasons so I figured I'd blame laser tag. By tomorrow, I'll want the game again even with it's incredibly disappointing take on laser tag in the future...Unless of course those packs on the kids aren't laser tag vests in which case I ask, "Why the hell aren't the kids just sticking to laser tag? Real war sucks!"
Thats not laser tag,those are actual guns. I think.
 
Man, can't they change the axis that the smoke plume starts from? It looks super weird to have an eplosion on the wall, but the smoke puffing up from the ground like that. It's a launch game after all, they had me fooled for a second ;)

What are you talking about? When it explodes the forces are spread equally as you would expect and propels some of the smoke towards the floor momentarily (mixed in with the actual explosion), but afterwards the smoke begins to drift upwards because there is no longer any force from the explosion.
 
It really does look unnatural though, as though they're just using standard smoke rise.gif for everything after the initial explosion.

The models are the same, it's the lighting that's different. That was the biggest problem I had with them showing off model shots so much in the lighting test area. It's specifically designed to be the most flattering light possible to show off the models and I knew that it would seem like a downgrade once we saw them in a gameplay setting. There's also a bit of distortion when the faces get close up in game because of a lens simulation that they're doing.

I wish that they'd just focus on replicating the kind of lighting in the test environment them. Some of lighting changes in the final, even from what we saw in the initial reveal, don't look quite as good. Developers fuck up their lighting all the time, but it sucks to see it from Guerilla.
 
What are you talking about? When it explodes the forces are spread equally as you would expect and propels some of the smoke towards the floor momentarily (mixed in with the actual explosion), but afterwards the smoke begins to drift upwards because there is no longer any force from the explosion.


Yes, maybe it is just the gif compression, but it hits the floor and a miliseconfmd later there's a gigantic smoke plume coming up from the floor. Much more smoke compared to what was reaching thw floor. At least in gif form it looks like it is two seperate animations stringed together in a way that is a bit off. I think it'd look better if the part until the smoke hits the floor was kwpt tge samw, but the big plume changed to face away from the wall towards the player OR starting from a bit highet up from the floor, since to me it looks like there's suddely more smokw coming from the floor than what actually reached the floor. Clear what I'm trying to say?

Just let me join in on the nit picking of my main launch game, possibly only bought launch game now that DC is delayed :(
 
Hmm yea..outside of higher resolutions and super high AA ...this "IS" the best looking game to date on ANY platform when we talk graphic effects and other technical aspects going on here. I've played Cyrsis 3, BF3,etc on my PC with my 3770K@4.4ghz, 16gb ram, 7970 VaporX@1200core/1600mem...i been there! While i can achieve a higher overall "cleanness" on my PC using higher resolutions and a ton more AA spread over my PC games...this PS4 game surpasses ANY game I've played on my PC from a pure graphical effects standpoint....this IS a true next gen game.

Note: I am not saying my PC couldn't handle this..im sure it can, obviously but my point is this PS4 game is raising the bar graphically, bar none..all fanboyism aside, mind you.

Well said and I completely agree. Next gens should represent an increase in the baseline for PC gamers. Of course beastly PC could run this game at 60 fps, but even Crysis 3 and BF 3 were designed with relatively weak systems in mind, and it shows to me.
 
Dropkill at 4:00 is tasty. Game looks great. KZ always does though.

The AI is probably set to easy for demo purposes as well and to emphasise certain gameplay mechanics. Salamun Bridge on hard anyone?
 
Amazing how much negativity and nit picking exists for this game. Guerilla develop pretty much the best looking launch title ever and make a concerted effort to mix up the Killzone gameplay so it isn't just a standard corridor shooter. Yet the focus is on "dumb ai", incredible given that the same accusations were thrown at KZ2 Pre release in this forum (it's like no-one learnt their lesson) the wall hack ability (no one is making you use it) the owl being overpowered (how anyone can be certain of this until they've played the game on a certain difficulty I've no idea) and now it's that chairs aren't destructible. Not to mention the bitching about the wall hack not being "science" in a science fiction game. I'm not espousing that criticism should be point blank disallowed but some of the criticisms are baseless and lacking in hard evidence until either we've had proper reviews or played the game ourselves.

I find it hard to believe that some of you even enjoy playing videogames because "newsflash" the perfect game doesn't exist. TLOU was as near as it got to that in the current generation and I still remember all the complaints about the listen mode and "dumb ai" in the Pre release threads - which again turned out to be baseless.

GAF itself needs to learn about giving feedback if we ever really want devs to take this place seriously and engage us. So instead of "wall hack is dumb" comments, you should really be saying "I don't think I'll use the wall hack ability when I play as I'm concerned that it might make the game too easy - that said, having not played the game I might find that's not the case". Too many people feed back in absolutes here, surprising given that they don't have absolute evidence to back up their absolute opinions especially when they haven't played the game or can even be certain what difficulty level a game is set to when watching videos.

Anyway rant over.
 
I thought the AI in killzone mercenary was OK, so I'm giving them the benefit of the doubt for now, assuming easy mode for demo purposes.
 
I'm extremely surprised with all the comments that no-one has yet mentioned one of the most jarring in that your reflection is nowhere to be seen (as you open a door) but all the other things in the room are 'apparently' reflected...

Fix this shit GG pretty please :-)
 
Amazing how much negativity and nit picking exists for this game. Guerilla develop pretty much the best looking launch title ever and make a concerted effort to mix up the Killzone gameplay so it isn't just a standard corridor shooter. Yet the focus is on "dumb ai", incredible given that the same accusations were thrown at KZ2 Pre release in this forum (it's like no-one learnt their lesson) the wall hack ability (no one is making you use it) the owl being overpowered (how anyone can be certain of this until they've played the game on a certain difficulty I've no idea) and now it's that chairs aren't destructible. Not to mention the bitching about the wall hack not being "science" in a science fiction game. I'm not espousing that criticism should be point blank disallowed but some of the criticisms are baseless and lacking in hard evidence until either we've had proper reviews or played the game ourselves.

I find it hard to believe that some of you even enjoy playing videogames because "newsflash" the perfect game doesn't exist. TLOU was as near as it got to that in the current generation and I still remember all the complaints about the listen mode and "dumb ai" in the Pre release threads - which again turned out to be baseless.

GAF itself needs to learn about giving feedback if we ever really want devs to take this place seriously and engage us. So instead of "wall hack is dumb" comments, you should really be saying "I don't think I'll use the wall hack ability when I play as I'm concerned that it might make the game too easy - that said, having not played the game I might find that's not the case". Too many people feed back in absolutes here, surprising given that they don't have absolute evidence to back up their absolute opinions especially when they haven't played the game or can even be certain what difficulty level a game is set to when watching videos.

Anyway rant over.

After the disappointment that was KZ3 I think GG warrant a bit of nitpicking. I spent $60 on KZ3 and both the SP and MP were a letdown after KZ2 so there's a precedent they have to overcome.

I'm not a fan of the wallhack. GG put it in because it's supposed to be used. If people don't use it then one has to wonder if its inclusion was necessary. I didn't use the wallhack in TLoU and thought it was a better game without it. But yeah, guess we should all wait for a demo/reviews.
 
gif? very welcome. 9 minute single player playthrough? no thanks.

Except for that gif with the kids up top, wouldve rather seen that in person..
 
After the disappointment that was KZ3 I think GG warrant a bit of nitpicking. I spent $60 on KZ3 and both the SP and MP were a letdown after KZ2 so there's a precedent they have to overcome.

I'm not a fan of the wallhack. GG put it in because it's supposed to be used. If people don't use it then one has to wonder if its inclusion was necessary. I didn't use the wallhack in TLoU and thought it was a better game without it. But yeah, guess we should all wait for a demo/reviews.

With the wallhack some GAF players won't use it, much like the listen mode in TLOU. I don't think that opinion will hold with the majority at all as GAF is really not a place that is particularly indicative of the general consumer. I'll certainly be using it unless it spoils my enjoyment of the game, a judgment I can't make until I play it.

I too wasn't a fan of KZ3 compared to 2, but not for any of the reasons indicated above. I felt that KZ3 forced variation upon you and lacked choice - sniping sections, mech sections, stealth sections. If these had been optional I might have enjoyed them but it all felt very forced, with very few options to the player about how they approached a scenario. That seems not to be the case in KZ SF from what the developers have said and a combination of different routes, plus the OWL and adrenalin mode should vary up the gameplay significantly. In addition I've always thought that the background story in KZ was fascinating - Vektans wanted independence from earth, wanted to tax trade routes, so earth crushed them and sent them to live on Helghan - the Helghans are actually the good guys, but have descended into a form of fascism through years of bitterness and hard work. Not enough was ever made of that.
 
Hmm yea..outside of higher resolutions and super high AA ...this "IS" the best looking game to date on ANY platform when we talk graphic effects and other technical aspects going on here. I've played Cyrsis 3, BF3,etc on my PC with my 3770K@4.4ghz, 16gb ram, 7970 VaporX@1200core/1600mem...i been there! While i can achieve a higher overall "cleanness" on my PC using higher resolutions and a ton more AA spread over my PC games...this PS4 game surpasses ANY game I've played on my PC from a pure graphical effects standpoint....this IS a true next gen game.

Note: I am not saying my PC couldn't handle this..im sure it can, obviously but my point is this PS4 game is raising the bar graphically, bar none..all fanboyism aside, mind you.

Well said, and lets not forget its a rushed launch title as well.
I understand the ability of top end gaming PCs to push 90fps and high level AA, but from a pure visual point of view this game looks every bit as good as the top PC games.
When the PS4 specs were revealed there was alot of PC gamers who took the opportunity to down play and laugh at the system where it was expressed that a weak note book cpu coupled with a mid range gpu was not really next gen. When it was argued back that with a closed system that can be coded to the metal it would perform more like a gpu twice as powerful the PC fanboys laughed and cried bullshit.
Well the games will speak for themselfs. Killzone, Infamous, the order etc show that the PS4 will perform far better than a PC with similar specs.
I guess that there maybe some crow that needs to be eaten by the PC fanboys and so they continue the whole "PS4 cant compete with PC" meme.
When I first heard the specs I was a little dissappointed it wasnt cutting edge, but do people really think that Sonys engineers dont know more than us about developing a console? What about AMD engineers? Do they know more than us? So they wouldnt have gone with a weak jaguar cpu if it wasnt going to work. And obviously the whole SOC and APU together with things like Huma, consoles ability to code to the metal means the system was going to sing. I also guess that while its not exactly high level specs, it is high level tech in that it is giving performance above what it should but at a far reduced cost and power consumption.
This will be good for the PC.
 
Hmm yea..outside of higher resolutions and super high AA ...this "IS" the best looking game to date on ANY platform when we talk graphic effects and other technical aspects going on here. I've played Cyrsis 3, BF3,etc on my PC with my 3770K@4.4ghz, 16gb ram, 7970 VaporX@1200core/1600mem...i been there! While i can achieve a higher overall "cleanness" on my PC using higher resolutions and a ton more AA spread over my PC games...this PS4 game surpasses ANY game I've played on my PC from a pure graphical effects standpoint....this IS a true next gen game.

Note: I am not saying my PC couldn't handle this..im sure it can, obviously but my point is this PS4 game is raising the bar graphically, bar none..all fanboyism aside, mind you.

I was watching a Giant Bomb stream earlier and they had contrary opinions after playing it at the Sony event (specifically, they said they played games on PC that looked better than it), it still looks great though judging by this video.
 
I was watching a Giant Bomb stream earlier and they had contrary opinions after playing it at the Sony event (specifically, they said they played games on PC that looked better than it), it still looks great though judging by this video.

Fair enough, it is also what type of aesthetic you have a preference for. It is probably impossible to come up with an absolute metric of what constitutes the graphically most impressive title at any given moment, because rather than the flair of individual components, it is also the cohesiveness of how all those components come together, and how the game designers direct the action to show off what is on offer. That said, I as wel as a lot of others have played the top looking PC games and don't agree with that GB opinion...I can think of single PC game I have played or seen that looks as good as this personally. Crysis 3 is just as impressive in many ways, but I don't think overall modelling or the cohesion of art and tech are as good. Also prefer the implementation of volumetric lighting. It is exaggerated, but this game is of course stylized.
 
Made these for the press thread but since the gifs are form this 9 minutes they should go here.

I cropped it so we don't lose the backflip with a small gif.

killzone-shadow-fall-ebs8i.gif


Not cropped this one

killzone-shadow-fall-5nloc.gif
 
Hmm yea..outside of higher resolutions and super high AA ...this "IS" the best looking game to date on ANY platform when we talk graphic effects and other technical aspects going on here.

Dude, you are trolling the PC here. Anyone with a decent set of eyes can know that there is way more going on with C3 and BF4 than in this game. Are you really that delusional?

Just as a comparison: Compare this explosion:

bf410_by_xbulletz-d6912ja.gif


With the KZ one:

ibksXjqafoiy3X.gif


Are you seriously saying that the KZ is on the same level as the BF4 explosion?? There isn't even any reaction to lighting when that grenade goes off in that room indicating static lighting in the room.

I've played Cyrsis 3, BF3,etc on my PC with my 3770K@4.4ghz, 16gb ram, 7970 VaporX@1200core/1600mem...i been there! While i can achieve a higher overall "cleanness" on my PC using higher resolutions and a ton more AA spread over my PC games...this PS4 game surpasses ANY game I've played on my PC from a pure graphical effects standpoint....this IS a true next gen game.

No. THESE are truly next-gen:

http://www.youtube.com/watch?v=R9yVV6g3q7g

And Crysis 3:

http://www.youtube.com/watch?v=JWvgETOo5ek

I can name SEVERAL features in these demos that are non-existent in the KZ:SF game.

Note: I am not saying my PC couldn't handle this..im sure it can, obviously but my point is this PS4 game is raising the bar graphically, bar none..all fanboyism aside, mind you.

rolls-eyes-o.gif
 
Are you seriously comparing a C4 charge to what looks to that BF4 explosion?

And he is comparing tech demos...basically he is taking a pellet gun to a shotgun fight.

I mean he could have posted the exploding bridge in KZ, which looks more impressive than the explosion he posted to me.
ixn7LfjkIV3Ir.gif


BF 4 explosion does indeed look great, but there looks to be too much bloom for my liking. Being beligerend is rather pathetic. VFX avatar is fitting though. Small dog, big bark
 
Are you seriously comparing a C4 charge to what looks to that BF4 explosion?

Yes, because the explosions are just sprites.. A C4 charge that causes an explosion may not cause the same destruction, but the internal physics of it are the same. There is literally a burning shader inside that BF4 explosion with particle births and deaths with noise shaping the fire. The lighting also should be consistent. Any kind of explosion (hell, even a muzzle flash) should change the lighting conditions in the surrounding area.

This really is a useless argument. I consider it troll bait.
 
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