GT6 finds itself in an awkward middle ground, both of generation and genre. Polyphony has produced a handling and physics model that is unmatched by any other racer, but failed to provide AI competition capable of showcasing it to its fullest. Playing against friends reveals a peerless driving simulation, but youll need to work your way through the singleplayer in order to get the most out of the game online. The alternative is microtransactions a galling thought after all the hours ploughed into the first five games. GT6 feels like an almighty tech demo for a game yet to emerge from its fastidious science, one weve been waiting to play since 1997. Perhaps GT7, apparently due next year, will be that game. For now, were left with a driving sim thats as close to real as any game has ever come.