NullPointer
Member
If you truly want them to be rare, don't sell a way to get them instantly.Rare cars should be... Rare.
If you truly want them to be rare, don't sell a way to get them instantly.Rare cars should be... Rare.
Hehe... the guy who said "GT5's suspension modeling was already in advance of anything short of Assetto Corsa" asks me if I'm joking...Are you joking? GTR2 is rubbish by todays standards. The suspension barely moves at all. A simulation has to nail the 4 models: tyre, suspension, powertrain and air. GT6 nails 2 of them (I am convinced the slipstream effect in GT6 is a little too strong, fix that and they nail 3 of 4), GTR2 nails none. At this stage Assetto Corsa can stand against GT6 having an equally impressing tyre and suspension model (well, when they fix their suspension model to stop the street cars rocking like a boat) but nothing else can (and short of project cars I have played everything).
Well the $20M money glitch is a pain is the ass for digital version, but the Ascari glitch nets you about $1M in 25 mins. I guess that'll have to work for now.
Does it? I'm just about to buy this game tonight but if the exploit is gone then I'm out.Guys, there is an update. $100 bucks says it fixes the VGT exploit.
I might try that, I've been attempting the Historic Race Car Cup and it's proving difficult for me. I'll grind out enough to buy a Toyota 7.
EDIT: Well, it doesn't seem to work anymore. I guess i'll bash my way through the Historic Cup with the Corvette Race Prototype.
I see 1.08 on my screen.
It works, just use the grass to the left of the start/finish line instead of crossing directly over it.
http://www.kudosprime.com/gt6/carlist.php?order=price&start=0Is there a list of the cars you can purchase sorted by value anywhere online or in the game?
Cheers!
Can you return a car to its original state? (Undo tuning)
Can you return a car to its original state? (Undo tuning)
Just got my copy. I have an itch since Test Drive Lemans and there was another prototype racer on I think on 360. Don't remember name. My question guys, about how long to drive actual factory or team racing cars? I really have an itch to drive the Saubet C9 later on in the game.
Once I get to race cars I'm ok with grinding. Thanks for any replies and estimations. Wouldn't that also be sweet, revival of TDLM which had dynamic weather/day/night cycles.
I got GT6 as my PC broke and can no longer play PCars.
You are pretty much mimicking the doubters on gt5 release. The game won't do gt5 numbers for sure, but it'll still sell pretty well. Over 5m easily.
Also you should take a look at trophy data for other games, even those with 5 hour campaigns, you'd be surprised. Are you another one that believes that 75% didn't play over 2 hours?...
That is a pretty ignorant statement and a fallacy of logic, begging the question. One can look at the collected trophy data and come to many conclusions. The main one is that the vast majority of GT 5's trophies are not obtainable unless one seeks them. They do not come by natural game play.
Furthermore, using trophy data as evidence is rather subjective. You are implying the intent of everyone who contributed to that data as your argument. You have no idea what the contributing factors of each individual was towards the overall trophy data. Just because the data fits into the narrative of your argument doesn't mean it is correct. If your logic is applied to every game, then why do some of the best games of this generation have such low trophy numbers as well.
There are games out there that literally give you trophies for starting them, and they do not even have 100% trophy rates. Heavy Rain gives you a trophy called Interactive Drama almost immediately after you press a button, yet it only owned by 86% of the people who contribute data.
1st Story Trophy - Walking Dead - 86%, 50% completion.
1st Story Trophy - Portal 2 - 87%, 40% completion.
1st Story Trophy - GTA 5 - 93%, 2nd 63.7%, 33% completion.
1st Story Trophy - Black Flag - 93%, 2nd 83%, 3rd 73%, 25% completion.
1st Story Trophy - Red Dead Redemtion - 82%, 2nd 43%, 19% completion.
1st A Spec Race - GT 5 - 75%, 28% reached ending moving.
Your argument was pretty fair until you shit this nugget of false assumption out. I agree, GT6 launched in a convoluted market at a time of transition and will be overshadowed by more desired titles and consoles during this holiday season, but that really isn't due to the quality of the game but the demand for the genre in general. Perhaps they should have just not released the game for the PS3 when they had been in development of it since GT5 and ate the production losses and moved it to a new platform, delaying any sort of revenue until mid/late 2014.
Lets be honest, aside from the fans of the genre, which as a whole is relatively low compared to others, the only thing that will sell racing games to the masses anymore is the graphics, and without substantial graphical update the game will not garner the commercial success expected based on previous iterations.
Regardless of the sales, the game is fun and I am enjoying it. The sound does suck but that is to be expected of racing games. Plus driving to classical music is much more enjoyable.
Golding rally in gt5 was almost impossible for me. Heck bronzing it was impossible. Note: im a casual player.Man, Gran Turismo should be mentioned in the same conversations as Demon's Souls and Battletoads as far as difficulty. I don't remember events in any of the others in the series being as difficult as some of the events in GT5 & GT6. It's fun & rewarding though
God, fuck the missions. First the Lotus Europa one, which of course is goddamned impossible (I remember a previous Gran Turismo also had a hard Lotus Europa mission, also fuck the Lotus Europa). Now this GT-R Silverstone one that makes clear the stupid rules of the missions: if I hit another car, I get disqualified; if ANOTHER CAR HITS ME FROM BEHIND, I ALSO GET DISQUALIFIED.
I can't. I'm going to punch my television if I keep playing.
God, fuck the missions. First the Lotus Europa one, which of course is goddamned impossible (I remember a previous Gran Turismo also had a hard Lotus Europa mission, also fuck the Lotus Europa). Now this GT-R Silverstone one that makes clear the stupid rules of the missions: if I hit another car, I get disqualified; if ANOTHER CAR HITS ME FROM BEHIND, I ALSO GET DISQUALIFIED.
I can't. I'm going to punch my television if I keep playing.
Are you talking about the one where you have to get 2:20:000?
Whew.....had no idea about the "Mission Races", so went back to the first set and found them pretty easy. The GT-R one I had to retry a couple times for losing control....but the first lap I recorded was 2:19:973......so barely got in under gold. That darned AI wouldn't get off my butt the whole time.
Yes. Never mind Gold, I can't even finish a fucking lap without that asshole red car forcing me off the track or hitting me, WHICH DISQUALIFIES ME. NOT HIM. ME. WHAT THE FUCK. I think I've spent an hour alone on this mission and the Europa mission. I'm thinking NEVER DO MISSIONS.
Yes. Never mind Gold, I can't even finish a fucking lap without that asshole red car forcing me off the track or hitting me, WHICH DISQUALIFIES ME. NOT HIM. ME. WHAT THE FUCK. I think I've spent an hour alone on this mission and the Europa mission. I'm thinking NEVER DO MISSIONS.
So, do the races get longer on average as you move up the classes? I'm on the end of National B but I'd really appreciate if most races went more than 2 laps. Five laps+ and I might feel like I'm in an actual race ;p
So, do the races get longer on average as you move up the classes? I'm on the end of National B but I'd really appreciate if most races went more than 2 laps. Five laps+ and I might feel like I'm in an actual race ;p
If there was a trophy for turning on wipers GT6 and PD would try to sell you the wipers and fluid for $5....that's the issue.