Raise the flame shield: Your "controversial" gaming opinion.

Super Mario 3D World is a bad game. Also, because I want to mention how it looks, it looks bad, as if all they did was put a 3DS game on a console and called it a day.

It feels odd saying this considering the one of the posts above.

It isn't a bad game, its just really fucking lazy. But thats just the WiiU in general!
 
What's different with Mercenary Kings? It's been getting monthly updates including new missions and features. They've been rather transparent about it's progress as well, with online multiplayer being it's final big hurdle.
After 6 months or so, shouldn't they just complete the entire game (release all the 100 missions and whatnot) or is it just going to stay in a constant "Early Access" stage?
 
After 6 months or so, shouldn't they just complete the entire game (release all the 100 missions and whatnot) or is it just going to stay in a constant "Early Access" stage?
But the game's not done yet. Here's what they wrote a month ago on their page:
MERCENARY KINGS : 2014!

As you’ve guessed it, Mercenary Kings will not be available for the 2013 calendar year. We’re extremely grateful and excited about people asking for the game on PS4
or the completed version on Steam. It was our hope to have it completed and in your hands for the holidays but the game is not in the shape it needs to be for it’s official, full release.

What’s going on?

As of this moment, the game is content-completed. Every level and bosses are done and we’re in the process of polishing it (sound FX, localization).
It’s our most ambitious game (a year-long project is now a year and a half!) and that made it not only longer to develop but also to shape it up properly.

A lot of us at Tribute Game have worked at much larger companies where we worked on tie-in games or other projects that had to come out a certain date
regardless of whether they’re ready or not.

What’s the hold-up?

The game runs, but we’re hard at work to make it run smoother! We’re committed to make sure we’re offering a SOLID multiplayer experience, both online and couch co-op.

Given the scope of the game and the level of quality we’re aiming for, fixing glitches and bugs, and fine tuning details takes more time than what we’re used to

When will the game come out?
We’re aiming for an early 2014 release date. Again, we’re very close to the finish line !
I mean, they could release it half-cooked and with missing features. But that would kinda stink for everyone that are helping them get the game made.
 
While I like the idea of Metal Gear Solid, I utterly loathe the 3/4 camera angle. I gave Twin Snakes a shot back whenever it hit GCN, but I couldn't take it, man.

I'll stick to Splinter Cell, Hitman, Dishonored, and Deus Ex, etc. for my stealth needs.

While being an Xbox gamer since 2003, I have never played a single Halo game and hold a general feeling of apathy when I consider doing so. I have Reach and Halo III sitting on my 360's hard drive.

Hm, what else can I come up with off the top of my head...oh! I liked Driv3r and Parallel Lines.
 
I don't think the PS4 or Xbone are worth buying and don't add anything graphically or even moderately interesting to an industry that is over saturated with game consoles.

I wish 360 PS3 stuck around for another two years at the minimum.
 
But the game's not done yet. Here's what they wrote a month ago on their page:

I mean, they could release it half-cooked and with missing features. But that would kinda stink for everyone that are helping them get the game made.
So you're basically paying $15 for a beta? I mean, the game looks like a lot of fun but I'd rather wait and pay for the full, completed game. I guess - and this would be considered a "controversial" opinion - this would be why I'm less than enthusiastic about the so-called "digital future" of gaming.
 
Imo Zelda lacks depth in it's mechanics and they are repeated far too often even through multiple games (for example the Hookshot). I just can't make it through the game without becoming bored as the story just doesn't click with me neither. I don't know it just feels like the progression is very slow and the challenge never really ramps up all that much.

I find the 2d zelda's easier to get into simply because they tend to have better pacing.
I see. Thanks for replying!
After playing it:

Ni No Kuni is everything wrong with Japanese Video games.
Why?
 
Titanfall looks like your run of the mill shooter from the previous gen with mechs. The hype for the game seems forced/fabricated and the graphics, art direction etc. Are terrible.


Come at me.
 
While I like the idea of Metal Gear Solid, I utterly loathe the 3/4 camera angle. I gave Twin Snakes a shot back whenever it hit GCN, but I couldn't take it, man.

I'll stick to Splinter Cell, Hitman, Dishonored, and Deus Ex, etc. for my stealth needs.

While being an Xbox gamer since 2003, I have never played a single Halo game and hold a general feeling of apathy when I consider doing so. I have Reach and Halo III sitting on my 360's hard drive.

Hm, what else can I come up with off the top of my head...oh! I liked Driv3r and Parallel Lines.

Metal Gear hasn't used that camera for almost 10 years now.
 
The Wii U is Nintendo's best console.

Titanfall looks incredibly boring (and just like call of duty.)

New Super Mario Bros U is better than SM3.

The Wii is the reason the Wii U is failing.
 
After receiving an organ transplant last year and recovering... all this video game stuff just doesn't seem as important as it used to (maybe that's why I joke around in threads now). I tried to get back into it as much as I was pre-transplant but I can't do it. PC/3DS are the only platforms I have time for and the only ones worth putting any money on. Even then, I'll wait until games are rental prices on PC. The rest of the consoles aren't worth much to me now. Games cost too much. The games that drive the market are all the same shit with slightly new coats of paint. It all feels so boring.

It used to mean so much and now it means so little. Saying this after the 3DS kept me sane after the operation... I'm ready to move on.
 
Square Enix needs to be liquidated before they sully every franchise by forcing talented studios to make shit mobile games and delivering underwhelming products after generation long dev cycles. Hopefully to a 3rd party that wouldn't sell out to Sony,MS or Nintendo for exclusivity.
 
Fighting games are trapped in the 90s. We are still in this 2D, fox/no items/final destination mentality. The genre is inaccessible for casual. You have to press extremely complicated inputs to perform simple taks.

There is not a single fighting game on console that allows free movement. Every game either is on a 2D plane (Street Fighter 4) or using 8 way running (Soul Calibur). No fighting game on console uses a physics system. Hitboxes are an outdated concept.

Also fighting gamers are the worst gaming community besides MOBA players. They hate any sort of innovation. Anything that isn't fox/no items/final destination is not accepted by the community. Anything that doesn't happen the exact same way every time is shunned.

Solution. A 3D fighting game that has free movement. Like Naruto Ultimate Ninja Storm except you aren't always locked on to the opposing player. Overgrowth for the PC is the best example of what fighting games should become.

A physics system that determines if you get hit. Matches can end in seconds if you get hit in a vital area. Similar to Bushido Blade or Jedi Academy. No complicated inputs. No "super" system that every fighting game has had since the early 90s. You can use your most powerful move at the beginning of the match if you want, with the risk that you will be in serious trouble if you miss. There is no health bar. Similar to Fight Night 3, you determine damage you've taken by your player's visual appearance and increasingly diminished action. Like in Kingdom Hearts 2, if you have a sliver of health, you cannot be finished off without being hit by a strong attack or combo. No being finished off by your opponent lightly clipping your toe with Dhalsim's arm from full screen.

Also another gripe. Rogue-likes would be the perfect game genre if they weren't impossibly hard. There should be rogue likes that either are easier or have difficulty settings so they are actually accessible to casuals.
 
I find many modern JRPG's bloated, poorly designed, and absolutely horrible at telling stories. Ni No Kuni is that game, although I actually do l like Studio Ghibli. Everything else made me want to grind my teeth in pain.
I see. I do have this same feeling about JRPG, be the game modern or retro. I'd say the biggest offenders are the games of the Tales of series.

Anyway, I am not sure if this particular opinion is controversial, but the shooter aspect in Bioshock Infinite almost ruined the game to me. I am not a hater of the shooter genre per se, but in this specific game it felt VERY out of place. The violence and gore wasn't really needed to tell the story imo. The game was basically kill waves of enemies > story > more waves of enemies > more story. That was SO tiresome.
 
Fighting games are trapped in the 90s. We are still in this 2D, fox/no items/final destination mentality. The genre is inaccessible for casual. You have to press extremely complicated inputs to perform simple taks.

There already is the MvsC series for the "press A for awesome" mechanic loved by the casual (and american?) audience and it's good that they keep it locked in there and not make other franchises like that.

Note that i can't do jack shit on fighting games, cannot even chain the most basic 3-hit combo with the easiest character that you can think and i pretty much press buttons randomly when i play but that doesn't mean that i want the genre to be dumbed down only to appeal to the mass audience.
 
I find a good amount of Western games uninteresting and dull in terms of gameplay and art style.

Naughty Dog makes some good shit, but I could give less of a shit what Ubisoft, EA, and Activision throws out.
 
Twitch.tv is going to disappear in <3 years.
Blizzard only cares about the casual gaming market.
Esports is all marketing.
Majority of big budget studio games are awful.
Most gamers are delusional and want to play easy but not too easy games.
 
Super Mario 3D World is a bad game. Also, because I want to mention how it looks, it looks bad, as if all they did was put a 3DS game on a console and called it a day.

It feels odd saying this considering the one of the posts above.

Well I just finished the game. IMO I agree and disagree on both the visual part of your statement and the overall game.

I think the game looks nice. It has colorful visuals and has a geniune Mario atmosphere. But at the same time I do get the feeling of "been there, done that" in terms of the artstyle. I really wish they'd deviate from the "1st world is grassy world, 2nd zone is desert, 3rd ice/beach, etc a bit. I think that's why I always enjoyed 3D Mario games prior to 3D Land/World, because each of them felt refreshing in terms of the environments. I will say that looking at the quality of the assets/textures I wouldn't be surprised if it started out being a Super Mario 3D Land sequel (for the 3DS) and development moved to the Wii U.

I don't think the game is bad either (in fact i think it's quite fun). However, I don't think it's a worthy successor to Galaxy, and frankly I think if i had to make a choice I'd rather go back and play Super Mario Sunshine over 3D World. IMO i'd much rather their next 3D Mario be more in the style of SM64 than SM3D
 
That the dedicated gaming market is in freefall.

By 2024 I don't expect any of the three to be making dedicated gaming systems. Nintendo might still be, but their games will be using engines and tech finished now. And the market for dedicated gaming systems will be so small as to make such a move necessary.

You'll see bigger budget titles on phones and tablets by then. Where the casuals go so go the development dollars. The current traditional videogame developers will be drug kicking and screaming and either go out of business or adapt.

I expect a lot of insanity on these forums during this painful transition. Though I say this here, but I don't really shy away from posting them at large. I got the receipts on my side.
 
That the dedicated gaming market is in freefall.
Don't think so. I suspect it simply reverted back to PS2-era size, around ~170 million total consoles sold. I arrived at that number via some incredibly shoddy deductive logic and a couple of total arse-pulls, so it's rather dear to me. The reasoning is as follows:
The PS2's hyperdominance carried with it a strong incentive for 'crosspolination', so the other consoles were bought majoritarily by people who already owned one, for their exclusives (or, in the case of the DC, because it ded ;_;). This situation didn't repeat itself to the same degree in the Wii/PS3/X360 era, due to various factors (PS3 cost, increased number of multiplatform titles meaning people didn't feel compelled to buy another console despite being stuck with the inferior version, immense casual appeal of the Wii - owners of which likely didn't buy a competing console, etc.).

Will it shrink from the Wii/X360/PS3 era? In absolute terms, yes. Was the previous gen's number sustainable? I really don't think so.

Anyway, to interject my own ultra-controversial gaming opinion, I suspect Mario Kart Wii would've sold just as many were it called Wacky Wheels Wii or Skunny Kart Wii. The number of people who gave a shit about it being a Mario title was smaller (and overlapped) with the number of people who gve a shit about it being a fun, well-made mo-con game.
 
That the dedicated gaming market is in freefall.

Now this is a controversial opinion! Especially in light of the "gaming is back baby!" feels going around due to the PS4 and XBO launches.

Personally I am inclined to neither agree or disagree just yet. It's something I think is possible though. I suspect the transition in the nature of the gaming market that began with the age of the smart device which gave computers to the masses, is not over yet. Not even close.

Right now a lot of the traditional core gaming market is being powered by young adult males who didn't have the smart device as part of their formative years. It is still an alien world for many people in this demographic. But I wonder what happens when the next generation of customer comes of age - by 2020 or so I suppose.
 
Nintendo games are for kids
Titanfall is just Call of Duty: Jetpacks and Robots
Skyrim and Dark Souls and all these warlocks elf games are rubbish.
Dora 2 and LoL are terrible and confusing where it feels more like work than an actual game.

But if you like them then screw everyone else
 
That the dedicated gaming market is in freefall.

By 2024 I don't expect any of the three to be making dedicated gaming systems. Nintendo might still be, but their games will be using engines and tech finished now. And the market for dedicated gaming systems will be so small as to make such a move necessary.

You'll see bigger budget titles on phones and tablets by then. Where the casuals go so go the development dollars. The current traditional videogame developers will be drug kicking and screaming and either go out of business or adapt.

I expect a lot of insanity on these forums during this painful transition. Though I say this here, but I don't really shy away from posting them at large. I got the receipts on my side.

I could see it happening, but I don't think the gaming is in "freefall" (too hyperbolic of a word for my tastes) more then it's possibly on a steady decline. Even that I'm not sure I agree, as early PS4/XB1 sales are definitely promising and Nintendo's struggles to me are their own doing.

I will also say that the groundwork for tablet/smartphones penetrating the core market (at least the market that go and buy consoles) is being laid. Gamepad support now exists on both iOS and Android and will likely get better. They even have attachments for your tablet/smartphone that can make it a psuedo handheld with physical buttons. Graphics on these devices are also improving and are reaching 360/ps3 levels. There's HDMI Out which means you can connect it to your LED TVs. The only issue I personally have with smartphone/tablets devices frankly is the games on it. If they had more "core" games and experiences and an easy way to filter out the games that look like glorified flash games I'd definitely warm up to the idea a lot more.
 
GTA is just a mismash of around five different types of games in one, and they rarely do each particular type of game well enough to stand well on its own
 
Here is a somewhat weird opinion: I think both Sony and Nintendo waste resources with handhelds and handheld games. Don't get me wrong, I have a Vita and I had a 3DS for a long time, but most games I play(ed) on these devices, I would have played in better conditions on a home console. Games like Gravity Rush, Soul Sacrifice, the ~remake~ of Ocarina of Time, Fire Emblem Awakening, Kid Icarus Uprising and hell, even Pokémon XY, would have been so much better on the PS3 and Wii U, respectively. Also, speaking of handhelds, I'd rather see Nintendo quiting the video game business than developing a smartphone/releasing their games for such devices.
 
I've played Chrono Trigger until the end of the "main story", before the last boss, and I think it's alright at best.

I've beaten Half-Life 2 two times, Episode 1 two times and Episode 2 once. I think they're very average and I can't understand why people are going crazy for the next installment.

Yoshi's Island looks gorgeous and has some great music, but playing the game is boring.

I loved Diablo 3 and can't wait for the expansion.

I liked Final Fantasy XIII. Maybe having really low expectations helped. XIII-2 was awful though.

The Mega Man Battle Network series are the best Mega Man series.

The Uncharted games controls very sloppily and the platforming is awkward.

I don't like the Mega Drive Sonic games at all. Going fast and not seeing where I'm going is not fun. More flash than substance.

Brawl is better than Melee.
 
I just finished RE4 for the very first time. (PS3 ver, i've played it on PS2 around 06 but never got to finish it). Took me 29:58'14'', 104 saves and around 60 deaths(not sure).

It made me wonder w/c is a better game between TLOU and RE4?.. The more I think about it, the more TLOU inches closer to getting on RE4's level that now I feel like TLOU is just as great as RE4.
If you have asked me this same question like the day after beating TLOU, I would have said RE4 is better by no contest (because of the silly reason that TLOU ending made me salty). But now that the dust has settled on tlou, i came into the realization that it's ending was great and made sense. And now I'm able to weigh in on both games w/o bias.

Gameplay = Picking the winner on this was tougher than what I was expecting... THought about this over and over.. Its a TIE. Different gamplay mechanics, but the summation of what I like and didn't on each game imo turns out equaling one another. They have the best TPS gameplay of their respective generation.

Story = Yep, that's right. Not even a contest, TLOU..

Level Design = RE4, by a huge margin. Not saying TLOU level design is utter shit. It's actuall really good, but RE4's is just on another class in terms of level design.

Graphics/art = TLOU, No contest. Though this category doesnt weigh much to me.

Narrative/How the story is told to players = TLOU. Though the separate ways part ofRE4 was a fantastic look of the story from a different character's view.

Music = TLOU.


TLOU might have won more categories in my book, but all of it still adds up to me as a tie between the two lol. I love one game just as much the other.

And that's about all the categories that I can nitpick so far. Will add more once I think about it and is something significant.
 
I want to preface this by saying that I'm a huge Zelda fan, and to me, the franchise can do no wrong. That being said...

A Link Between Worlds doesn't deserve the acclaim it's been receiving.

Seriously, I smashed it out in a few days. Visually it's pretty and I loved the soundtrack, but as for gameplay? Constant hand-holding, easy puzzles, the fast-travel system for a map which isn't exactly gigantic and a rushed story does not make a good game. I think the people who've been handing out the awards must be having some serious nostalgia boners.
 
^ I think ALBW is a very weak Zelda game. It does some stuff right, like the non-obligatory order of dungeons and Princess Hilda, but everything else isn't that great.

Skyward Sword is far better, yet people love to shit on that game.
 
Daggerfall is the best RPG ever created
Morrowind, Oblivion and Skyrim all suck
steam is a terrible thing for pc gaming and should be boycotted
Half Life 2 was mediocre at best

(nevertheless, I kinda still respect quite a lot both Gabe and valve)
 
I think Starcraft II has become terrible for a Terran player to play in lately and that Blizzard is doing a disservice by not at least acknowledging it with more communications about what Terrans should do in regards to this. Not a promise of nerfing or buffing Terran units or how they work. Just simply what a Terran should do to win games vs the other races.

Terran vs other races has become very stale recently. Zerg keep going Mass Mutalisk as it is so effective and it requires careful management to win the game if the Zerg gets more than 30 Mutas. This was a result of the widow mine nerf. This has weakened TvZ to become slightly Z favored when going Bio due to Mutas being able to weave between bases and snipe structures and beat down Turrets due to sheer numbers forcing the bio back each time to defend the base while the Zerg techs up.

When the Terran goes Mech, we get Swarm Hosts and long 40+ minute games that are not always fun to play or watch. Overall Terran vs Zerg is in a fluctuation of balance but Mass Mutas are becoming a bigger problem.

Terran vs Terran has become a mech or bio race which can be fun or just plain bad.

Terran vs Protoss is the least fun match up right now for Terran players. Too many unknowns for the Terran player when going into the match. The Mother Ship Core is a terrible unit due to its overpowered abilities that require no research and can change the tide of battle overwhelmingly in favor of the Protoss with defense and support spells. The map pool also makes going certain builds with high success rates on maps much more powerful and that Protoss tech makes it hard to scout what exactly is coming.

The recent SC2 patch only adds social features and makes the arcade function FTP.

2.1 patch will help out with some causals coming to play arcade with friends but I do not think it will convert them to paying for the full game and all its components.

If this goes on then I feel more and more Terrans will leave the game or switch races. Starcraft II does not need that with the scene having shrunk so much recently and struggling to stay relevant with MOBAs and FPS taking viewers.

I feel scared for SC2 and am really disappointed in the professional terran players for failing to show good build orders for the lower leagues to use vs Protoss.

That is my opinion on the current state of SC2.
 
Fighting games are trapped in the 90s. We are still in this 2D, fox/no items/final destination mentality. The genre is inaccessible for casual. You have to press extremely complicated inputs to perform simple taks.

Agreed. Particularly the part about being inaccessible for casuals. Only remotely casual fighter I think of is Smash.

There is not a single fighting game on console that allows free movement. Every game either is on a 2D plane (Street Fighter 4) or using 8 way running (Soul Calibur). No fighting game on console uses a physics system. Hitboxes are an outdated concept.

Fair points.

Also fighting gamers are the worst gaming community besides MOBA players. They hate any sort of innovation. Anything that isn't fox/no items/final destination is not accepted by the community. Anything that doesn't happen the exact same way every time is shunned.

Certainly a reasonable way of seeing things.

Solution. A 3D fighting game that has free movement. Like Naruto Ultimate Ninja Storm except you aren't always locked on to the opposing player. Overgrowth for the PC is the best example of what fighting games should become.

I'm still with you...

A physics system that determines if you get hit. Matches can end in seconds if you get hit in a vital area. Similar to Bushido Blade or Jedi Academy. No complicated inputs. No "super" system that every fighting game has had since the early 90s. You can use your most powerful move at the beginning of the match if you want, with the risk that you will be in serious trouble if you miss. There is no health bar. Similar to Fight Night 3, you determine damage you've taken by your player's visual appearance and increasingly diminished action. Like in Kingdom Hearts 2, if you have a sliver of health, you cannot be finished off without being hit by a strong attack or combo. No being finished off by your opponent lightly clipping your toe with Dhalsim's arm from full screen.

Aaand you lost me. Bushido Blade had a unique concept but matches already end in seconds, this only makes things more accessible to casuals in that since it's so easy to die and there's no health bar, there's no proper measurement of success or failure, so there's no chance of seeing the dreaded "PERFECT" appear on the screen.

But you were on to something. More than any other genre, fighting games have outright refused to evolve. Sure, they've changed, but to any casual, there's very little difference between Street Fighter IV and Super Street Fighter II aside from graphics.

I'd like to see a fighter that gets away from 2D and arena-based stages. Something where you can run away from your opponent, hide and recover health. (To a point, obviously, otherwise the match would never end.) Where sneak attacks are possible, where you can find weapons in a massive field of varying effectiveness. Combos don't go away and if you can pull them off they're very rewarding, mastery of said doesn't automatically mean you can win the fight. A smart player, even if he or she can't chain combos together, can still win if they take advantage of their surroundings and don't try to attack head-on.

Unfortunately, its doubtful the FGC would be into that.
 
While I don't think they're terrible in the slightest, I personally find the Forza, Splinter Cell and Assassins Creed series to be boring as hell. I honestly cannot stand playing/watching those games to the point that I feel I haven't missed out on anything by not playing them.
*Note*: I did play all of the above and their following games but could never complete them due to how bland they are.

Watch_Dogs isn't going to be that good. A good set of ideas but terrible execution(as with pretty Ubisoft in generally with Rayman being the exception).

People who still complain about fighting games being too hard should quit all together and come to terms with the fact they're just shit and whiney people at fighting games. There's no excuse for over 25 years of popular mainstream fighting games to still hard. Games like Tekken Tag 2 have a deep tutorial system which is split into 5 chapters with a story to follow along with to get you into the game. Games like MvC/BlazeBlue/KoF/Street Fighter have trials for you to learn combos. Killer Instinct has an extensive 32 part dojo going over EVERYthing the game has to offer and you can't learn the most basic of button inputs and understanding. It's insulting that fighting games have gotten easier(as a fact) and people want them to be even easier and yet games like StarCraft/DOTA/Gears of War etc maintain that level of high entry play. Street Fighter x Tekken had: easy inputs, gems, assist gems(meaning you didn't even have effing block), pandora, a magic series(press these set of buttons in an order for an easy 1-2-3 combo), preset combos(press these two buttons and string of attacks will play out for you) AND trials to get you into the game and that's still too high for casual gamers. Heck, I'm not even go into the stupidity of X-factor for MvC3.
It's not that these games are hard, it's just you're shit and using excuses(especially in 2014).

The Wii U is the last console we'll see of actual fun games. Fun games being the likes of Bayonetta/Wonderful 101 and even Mario/Zelda. As much as I have the Wii U, it's the last console we have for these types of fun games that aren't "super mature" and can have this "kiddy-like" nature to them like Bioshock or TLoU(which are both still great games).

Nintendo are quite possibly one of the most ignorant companies I've seen in a long time. I'm not saying I hope people lose their jobs, but Nintendo needs to have a big hit to the company in order to get their arse in gear. Giving out a Mario game isn't enough ...and we still don't have Pokebank.

I don't get why people brag about having a huge library on Steam and how awesome the Steam deals are, only to then point out how many of those games they haven't played. So what you're saying is, you threw your money at Valve for a game you had no intention of playing anytime soon and is most likely going to be on sale around 4 times a year and you needed it now? Cool.

The current generation consoles are pretty disappointing and didn't even need to be released. I love Killer Instinct and Dead Rising 3 but they could've easily been on Xbox 360 and I'd could care less about the Xbone.
PS4....well that only has Resogun.
 
Watch_Dogs isn't going to be that good. A good set of ideas but terrible execution(as with pretty Ubisoft in generally with Rayman being the exception).

I hardly think this is a controversial opinion around these parts nowadays. It's one of those games I'll play for 10 to 15 hours, collecting shit cause I like to collect shit and then just forget about altogether.

I feel Activision are not nearly as bad as people seem to make out.

What makes you say this?

e: i mean afaik, they have single-handedly been slowly but surely killing the biggest, most popular fps series ever. if cod had a release every third year or so, it could still be incredible
 
I feel Activision are not nearly as bad as people seem to make out.
The thing is: people seem to forget that this is business. Activision does what it takes to profit, taking advantage of the COD audience that is willing to buy every iteration of the franchise. I see nothing wrong with that.

Nintendo does the same with Super Mario, except DLC.
 
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