My most vivid memories of edge hogging are from SSB64! That's when I forced my friends to not do it, carrying the tradition into Melee. There were "real" kills and "lame" kills. Don't do lame kills, because it's boring and annoying.If people have problems with edge hogging in Melee or Brawl, they really need to play 64 lol. Edge hogging and gimps in Melee and especially Brawl are hardly issues that "casuals" should have a problem with.
Smash is already accessible, so removing depth to the game is unnecessary IMO.
"Real kills" lol.
Whenever you realize that a big part of it helps people live longer. That slows the pace of the match, and is generally a bad thing.I'm confused. How did this update go from being a good thing to a bad thing again?
*Ignores ye olde Melee vs. Brawl posts*
I think I'm alone in thinking that ledge grabbing is the lamest / dumbest thing to ever exist in a fighting game. Watching a bunch of "skilled" players throw themselves off the edge for even the most pathetic knock offs over and over is absurd and cowardly to me lol.
"Real kills" lol.
I'm confused. How did this update go from being a good thing to a bad thing again?
*Ignores ye olde Melee vs. Brawl posts*
Being cut off from the ledge is always humiliating.
How is it always humiliating exactly?
I have literally never felt humiliated for getting edge hogged. If I was gonna feel bad about something it would be like...getting combo'd into a falcon punch or in general falling for some obvious stupid shit and getting bodied for it.
Falcon Punch is too hype to be humiliated by though
unless it's Brawl
Falcon Punch is too hype to be humiliated by though
unless it's Brawl
Back in freshman year in the dorms, some people somehow heard I was pretty good at smash (melee at the time) and wanted to play me probably expecting that I wasn't as good as them. So after a few games of them getting destroyed, I went Falcon against one of them being Luigi. I ended up finishing off the 4 stock with a Falcon Punch off the screen as he was recovering. My hype for actually landing that was instantly awkwardly killed by their silent blank stares. Pretty sure they were pretty humiliated in that case at least.
when playing with casuals i usually let them stay close until the last stock.
i pray to win son. dont give no shits about lame kills
	"Real kills" lol.
Besides, I have no doubt that new ways to edgeguard with this change will be found, and other tactics will replace edgehogging in the metagame.
People seem to fail to realize that in order to have a "metagame" you need to have an actual game first.
Edge hogging the way it's used in casual gameplay is fine - rare and requiring some skill.
Edge hogging the way it's used in competitive gameplay sounds a bit broken.
Hopefully Sakurai has figured out a way to tone down the abuse in competitive play without completely removing the tactic.
You say it "sounds a bit broken" which strongly implies you don't know. How is it being "abused"?
People use that word so much and it irritates me. Like...you got sent too far away, you can't recover, period. The hell is the problem? There are strategies to recovering/blocking recovery, I don't know what magical world you people live in where all kills are just oh he's knocked out from a random hit and now he can't recover because reasons.
Also you've yet to explain how that's bad, people are literally using the same arguments I remember hearing from kids when I was 13. It's seriously just barely above IT'S SOOOOO GAAAAAAAAAY.
Depends on if he is talking about Brawl or Melee. As other people have pointed out Brawls ledgehogging is one of the many broken things in that game. Both MK and Marth (and maybe a few others?) can be completely invincible for however long they want resulting in stalling. In competitive play Matches are stock with a timer so stalling is a good but ultimately broken mechanic if you're looking to win at a tourney.
I apologize for reiterating and sounding patronizing if you already knew this... Maybe I should read this thread more but it's getting late lol
Up air comes out in 1-frame... so yeah... and while I don't particularly have an issue with the way ledges work I can still recognize that they are one of the many things in SSBB that just don't work well for anything above casual.It's not even that broken in Brawl. That was the most overblown controversy ever. If it was broken more top mk's would do it, but they don't. They do however still spam the shit out of tornado but the commentators will ofc try to tell you the other player IS READY FOR THAT MOVE.
MK is just a hilariously designed character. Up air that's faster than an air dodge weee thanks Sakurai.
You say it "sounds a bit broken" which strongly implies you don't know. How is it being "abused"?
People use that word so much and it irritates me. Like...you got sent too far away, you can't recover, period. The hell is the problem? There are strategies to recovering/blocking recovery, I don't know what magical world you people live in where all kills are just oh he's knocked out from a random hit and now he can't recover because reasons.
Also you've yet to explain how that's bad, people are literally using the same arguments I remember hearing from kids when I was 13. It's seriously just barely above IT'S SOOOOO GAAAAAAAAAY.
Edit-Do you want them to recover for free? I mean once again, they got hit, they got off stage, they didn't have the recovery to get back. Where does "broken" enter in here. Hell if anything it gives certain characters an easier time against top tiers like Fox and Falco who have kinda meh recovery. If they couldn't be ledge hogged whelp good luck dealing with Fox's up b!
There are definitely more interesting ways of blocking recoveries and they are used very frequently in Melee. Edge hogging is something you do when someone can barely make it back and must shoot directly for the ledge. This just means you were basically dead from the hit in the first place. It's like a shortener to everyone's recovery, only the offense has to make sure they execute the edge hog correctly.I think there's more interesting ways to block recoveries and I'd rather see edge hogging kept as a trick move.
Personally I'd rather go back to closer to the N64 where recoveries are possible from very large distances. I'm hoping the changes we've seen so far indicate the new Smash Bros will have large screen boundaries with an emphasis on recovery and recovery prevention.
People seem to fail to realize that in order to have a "metagame" you need to have an actual game first.
Me and CORN|JDM were talking about Phoenix Wright in Mahvel the other day and your name came up. I still remember watching you win some Texas tournament using PW. /random
Why purposefully sabotage any effort to make the game competitive? I just don't get it. It's anti-consumer.
How do you draw that conclusion from Sakurai's nebulous statements?
what's planking again? I haven't played brawl since 2008
what's planking again? I haven't played brawl since 2008
what's planking again? I haven't played brawl since 2008
I guess until he says otherwise I'm just assuming the guy who put in tripping to stop competitive play is doing more things to stop high level play.
I had literally no idea what any of this meant, so I found a video.
http://www.youtube.com/watch?v=1IzXR3W-f2I
This is a competitive fighting game?
Attempting Edge Guards at this point feels pointless with the auto sweet spot feature. This is why in vids, players seem so illogical when trying to edge guard. A character can sweet spot FROM ALMOST 2 CHARACTER LENGTHS AWAY.
In one situation, I was playing a timed Stock match, Ike vs. Fox. After going up one stock, I started ****ing around and started dropping beneath the stage and regrabbing the ledge with his Up B. Fox could do nothing. Not only was it hard to attack me because of the Auto Sweet spot, he couldn't Shine because of the Super Armor present all throughout Ike's Up B. I got the time down to 20 seconds before I accidentally killed myself.
There's easy ways to counter it if you have the right timing.
How do you draw that conclusion from Sakurai's nebulous statements?
Yup. I diddled your collective competitive sensibilities. Hehe. Good turn out.
Sonic the Edgehog?
Depends on what character you're playing. Planking is totally debilitating to characters without a decent air game and good recovery options.
I made a post before Brawl released in 08' that caused a shitstorm across the internet. Even that early, it was evident the ledge was going to become a prime facilitator for stalling:
http://smashboards.com/threads/synikals-brawl-impressions-when-hearts-cry-edition.141716/
There was a part of me that thought people would eventually mitigate its effectiveness, but I guess not.
Wow. That post may even have recognized the input buffering that wasn't brought all the way out into the open until that PM release.