Is XCOM dead?

HBS' BattleTech game from a few years back is basically this. You run a mercenary Mech company in BattleTech universe.


The real XCOM 3. The first game was pretty good and the sequel seems interesting.


XCOM 3 if Paradox made it because everyone needs some Grand Strategy in their XCOM. Long War modders are involved in this one, I think.

Great games! 🔥 Still haven't actually sat down and played more then a few hours of Xenonauts 2 and Terra Invicta, but once they hit 1.0 it's going to eat up the majority of my free time. 😅
 
At this point, Xcom, Civilization and Firaxis are on their death beds.
It will take a miracle to save these games and this studio.
 
I need to figure out how to use this on Linux.
What base version does it require? The original dos versions?
It works just fine with the Steam or GoG versions.

If you're using Arch, there is a repo on the AUR: https://aur.archlinux.org/packages/openxcom
I believe there's also a Ubuntu PPA.

Or you can install it manually (it's what they recommend for now, since a new milestone release is coming up, so you should use the nightlies):

It would be really neat if they'd make a Flatpak.
 
Yup. It's dead.
I concluded that with Chimera Squad.

However X-com 2 is fantastic.
It's big DLC War of the Chosen is a fantastic high note to go out on.
 
Reminds me I need to buy XCom 2 next time it is on deep discount.(which is often). Love both Enemy Unknown, and Enemy Within.
 
The deployment music from regular Xcom 2 gets my blood pumping like nothing else.


I love this theme and I also love the theme from War of the Chosen, but I wish they hadn't replaced the first one. I would still like to hear it on occasion. I think the XCOM series has some of the best video game music that really sets the tone and vibe for the game in a most excellent fashion.

 
I could see it coming back again, but they'd probably have to have some major change to the formula, and I think manage the budget since turn-based tactics games have a limit.

Midnight Suns convinced me they need completely new writers, because that game reeked of "millennial writing" that I don't ever wanna see again from one of their games.
 
I sure hope it's not dead. XCom (the original 1994) is one of my favorite games of all time.

XCom remakes however fall short of the original's legendary status. While I'd welcome another take on XCom, I'd actually prefer a more polished Phoenix Point sequel.
 
I sure hope it's not dead. XCom (the original 1994) is one of my favorite games of all time.

XCom remakes however fall short of the original's legendary status. While I'd welcome another take on XCom, I'd actually prefer a more polished Phoenix Point sequel.

The first remake I agree but Imho the second one is the natural evolution of the original formula just because it makes you play on the offense and taking risks.
 
I sure hope it's not dead. XCom (the original 1994) is one of my favorite games of all time.

XCom remakes however fall short of the original's legendary status. While I'd welcome another take on XCom, I'd actually prefer a more polished Phoenix Point sequel.
I love Phoenix Point, especially with Terror from the Void mod but i don't think Julian Gollop is planning a sequel to the first Phoenix Point.
 
Jagged Alliance 3 and Battletech were both better than the firaxis xcom games. I've no idea why people glaze Jake Solomon so much but I appreciate how his success tricked the awful games industry into greenlighting at least a couple of good games.
 
One of my all time favourites, on the Amiga. The newer ones, although, good, to a degree (Nowhere near the originals personally) do have what SILKYSMOOTH30FPS SILKYSMOOTH30FPS said, they always looked terribly mobile to me..

The original intro still kicks ass



By the way, check out OpenXCOM, if you haven't. It's fucking great. And Terror from the Deep (as well as other stuff) is available as "mods". I believe there is a pretty popular Warhammer 40k mod for it.

https://openxcom.org/
Going to give this a try, cheers Hudo Hudo
 
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XCOM 2 long war mod is one of my personal most played on Steam..

The gameplay and constant tension is addictive as hell. Great formula
 
I don't think we are gonna see XCOM any time soon, specially after what they did to CIV7. What where they thinking in releasing the game in that state.
 
Probably but I wouldn't worry too much about it. Firaxis is dead. They're becoming another cover band studio like Blizzard.
 
I don't think we are gonna see XCOM any time soon, specially after what they did to CIV7. What where they thinking in releasing the game in that state.
spongebob squarepants interview GIF
 
If FirAxis and 2k can not right the ship in early 2026 with Civ VII, i would quickly pivot.

An Xcom collection of Enemy Unknown, Enemy Within, and Xcom 2 would sell well. (Would not cost much to develop)

A Civ Rev Xbox 360 Remaster would sell well also. (Would not cost much to develop). Easier, fast to play. Implement better online and modern QoL features, this could be popular with today's gamers.

Finally, i would have one team working on Civ 8, and maybe have another team work on rebooting Alpha Centuri.
 
Too many of the same type of games came out over a short period of time. The only thing that would get me to buy another is a very deep strategy layer.
 
So going by most of the mentions of it here Chimera Squad wasn't good? That's a pity. It's one I've been meaning to get around to.
 
Firaxis are a shadow of a shadow of the company who made that game. They don't want to because it wouldn't be hyper commercial and console friendly and fans of that game don't want them to because they suck ass.
See, i think this is the type of game they would consider after Xcom.

The lead of Xcom left Firaxis after marvel midnight sons. So, i could seem them pivoting to something new. Alpha Centauri would make sense, imo.

It would allow 2k to reinvent an old game that most gamers forgotten, but had a good reputation, even though the oringal Alpha Centauri didn't live up to the pre-release hype at the time. It gives 2k an opportunity to reinvent another older ip they have control of.


I DO AGREE with you though, that they are a shell of what they used to be. So, that is why i think you get an Xcom Collection first, because it would be cheap, and would sell several million units. Easy money for 2k.

Then, as i said. A Civ Rev Remaster would be were i go next. The X360 game was pretty good overall, but it could use some tweaks for hardcore and modern QoL features added. It still would be pretty cheap to produce. And it would provide a lower barrier to entry than traditional Civ for younger or more modern gamers.
 
It would allow 2k to reinvent an old game that most gamers forgotten, but had a good reputation, even though the oringal Alpha Centauri didn't live up to the pre-release hype at the time. It gives 2k an opportunity to reinvent another older ip they have control of.
They already re-invented it with Beyond Earth which was a totally forgettable game and we have no reason to think they would do anything better now. Alpha Centauri of the time was a progressive and experimental version of civ that included ideas that Firaxis has been plundering for "new" gameplay ideas for decades. But thankfully they didn't fully shit the "spiritual successor" bed because I think EA still controls the Alpha Centauri name and they wouldn't want to pay them.
 
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A remake of the first two games in a pretty new wrapping but leaving the core mechanics untouched. Give me back my time units dammit
 
They already re-invented it with Beyond Earth which was a totally forgettable game and we have no reason to think they would do anything better now. Alpha Centauri of the time was a progressive and experimental version of civ that included ideas that Firaxis has been plundering for "new" gameplay ideas for decades. But thankfully they didn't fully shit the "spiritual successor" bed because I think EA still controls the Alpha Centauri name and they wouldn't want to pay them.
That is a valid point. I was under the impression, Alpha Centauri was fully owned by 2k. But if it is not, they wouldn't call it that. You are absolutely right on that!
 
I will also add in a separate post. Enemy Unknown and Enemy Within were my favorite Xcom's of the new games, by far.

It is a crime these are not on modern platforms.
 
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Jagged Alliance 3 and Battletech were both better than the firaxis xcom games. I've no idea why people glaze Jake Solomon so much but I appreciate how his success tricked the awful games industry into greenlighting at least a couple of good games.

Battletech is such an underrated game. Imho is h2h with War of the Choosen on the top of the genre.

The entire universe is probably my preferred one of these sci-fi tabletop universes but the gameplay is also tight and on spot.
Nothing is more satisfying than raining down LRM's and transform the battlefield in a junkyard before anyone can even engage properly.
And that without even getting into the mods universe.

Square should learn a thing or two and outsource a new Front Mission Harebrained schemes.

Just give them the script and the general art direction, and let the professionals do everything from the technical standpoint and gameplay. (Battletech soundtrack is phenomenal too)

Launch it on every possible platform and get guaranteed profit without the long development cost.

Phoenix dawn and Jagged never clicked for me, I'll give another chance.
 
Battletech is such an underrated game. Imho is h2h with War of the Choosen on the top of the genre.

The entire universe is probably my preferred one of these sci-fi tabletop universes but the gameplay is also tight and on spot.
Nothing is more satisfying than raining down LRM's and transform the battlefield in a junkyard before anyone can even engage properly.
And that without even getting into the mods universe.

Square should learn a thing or two and outsource a new Front Mission Harebrained schemes.

Just give them the script and the general art direction, and let the professionals do everything from the technical standpoint and gameplay. (Battletech soundtrack is phenomenal too)

Launch it on every possible platform and get guaranteed profit without the long development cost.

Phoenix dawn and Jagged never clicked for me, I'll give another chance.
Fuck yes, Battletech is goated. Got huge amazing mods for all tastes aswell (BEX, BTA & Rougetech). Just love gathering parts and kitting out my mechs. Tons of fun. 🤖 It's a shame we'll probably never get another one.
 
I bought X-com 2 on sale a few years ago, but then heard there were turn limits on the missions and that completely put me off and I never even bothered to boot it up.
 
I bought X-com 2 on sale a few years ago, but then heard there were turn limits on the missions and that completely put me off and I never even bothered to boot it up.
Honestly, it's half as bad as you describe it. Game is very enjoyable in every way. If you like turn-based games it would be foolish not to try it.
Also you can set a modifier so you have double the turns limit to finish the mission.
 
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I bought X-com 2 on sale a few years ago, but then heard there were turn limits on the missions and that completely put me off and I never even bothered to boot it up.
only a small number of missions have turn limits, and it's because a bomb is about to explode or something.
 
Midnight Suns was my GOTY. All the chatting isn't for everyone, but there's some genius in the gameplay design imo.

Expeditions Rome is another easy recommend with some interesting ideas.
 
I bought X-com 2 on sale a few years ago, but then heard there were turn limits on the missions and that completely put me off and I never even bothered to boot it up.

It's not a hard requirement/game over in majority of the cases.

Most of it is something like "if you don't get to your objective in X turns, enemies will swarm the area", or a "bomb will explode", etc (you can still win or escape)

And forget about min/max in XCOM, half of the fun is partially winning or even failing ;)
 
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I bought X-com 2 on sale a few years ago, but then heard there were turn limits on the missions and that completely put me off and I never even bothered to boot it up.

It's not on every mission, and it's not overbearing. You should give it a shot. It's one of my all time favorite games.
 
have any games managed to re-create or even master the formula? its been 10 years, surely someone has tried.
 
Honestly, it's half as bad as you describe it. Game is very enjoyable in every way. If you like turn-based games it would be foolish not to try it.
Also you can set a modifier so you have double the turns limit to finish the mission.

only a small number of missions have turn limits, and it's because a bomb is about to explode or something.

It's not a hard requirement/game over in majority of the cases.

Most of it is something like "if you don't get to your objective in X turns, enemies will swarm the area", or a "bomb will explode", etc (you can still win or escape)

And forget about min/max in XCOM, half of the fun is partially winning or even failing ;)
Maybe I'll give it a spin one of these days. I have played X-com going all the way back to the 90's versions, and I always loved taking my time, playing at a glacial pace trying to avoid injuries and maxing out my teams, etc...
 
I bought X-com 2 on sale a few years ago, but then heard there were turn limits on the missions and that completely put me off and I never even bothered to boot it up.
The turn limits aren't that bad. They push you forward rather than letting you play in a really cautious manner where you creep forward bit by bit and have everyone else on overwatch ready to pop off when an enemy does appear.
 
The first remake I agree but Imho the second one is the natural evolution of the original formula just because it makes you play on the offense and taking risks.
I started as a "grognard" who looked down on the first Firaxis XCOM a lot (despise finding it mildly enjoyable I simply didn't like the strategic layer, plus the pre-generated missions started to feel repetitive way too soon) and I wasn't sold on the "cheesy" premise of the sequel at first, but I can't deny that War of the Chosen simply won me over by virtue of being a shitload of fun to replay over and over.
All the improvements to the formula were so well targeted that going back to play vanilla XCOM 2 -or worse the first Firaxis XCOM- felt like trying a clumsy prototype by comparison.
 
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I bought X-com 2 on sale a few years ago, but then heard there were turn limits on the missions and that completely put me off and I never even bothered to boot it up.
You were sold some horseshit and you decided to eat it.
- First, because the "turn limits" weren't on every mission. Maybe half of them at most, if even that.
- Second because the objective system was modular (with some objectives being timed, but then you had all the time in the world to complete the rest)
- And third, because you caved to the pressure of an imagined and perceived unfairness without giving the system a chance, otherwise you'd have quickly learned that the "time limits" were plenty forgiving enough and they actively made the game better.
 
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