Lossless Scaling allows you to play any 30/60 fps locked game with a 60/120 fps without breaking game logic

My eyes laughing at you
Would you increase your ping if it meant smoother animations/ interpolation? Is smooth animation/fps considered your "lag"? Would the game become less or more playable with this higher ping? That's where we disagree. You think increased lag is more playable due to better interpolation.

I think higher ping/latency makes a game more "unplayable" than no smooth movement inbetween. I play games at native 240fps too but 30fps is more playable than 18fps equivalent lag just for smoother interpolation.
 
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I'll give you a little tip though, since you seem to be unable to turn off game mode on your sony tv, that's because of ALLM, you can turn it off on consoles but not PC, however you can use CRU to edit the EDID and disable it there; select the extension block > edit > hdmi 2.1 > edit, and tick off auto low latency mode. Read the "getting started" properly though as some displays/gpu combinations don't like editing the EDID.
Insanity Going Crazy GIF


I switched to standard 4k 60hz mode (no 120hz)
So i tested this
Welcome to 100+ latency outside game mode
Absolute bullshit

Lossless scaling gives like 20 ms latency
While this motionflows 100+ (more like 150+)
 
I switched to standard 4k 60hz mode (no 120hz)
So i tested this
Welcome to 100+ latency outside game mode
Absolute bullshit
And you're telling me this why? I never told you to turn on motionflow.
Excuse Me Wow GIF by Mashable


Also using a 120hz tv in anything other than 120hz for gaming is idiotic, because anything other than 120hz adds a ton of input lag, motionflow or no motionflow.
 

Has already been discussed here.

Please for the love of god do not use your monitor/TV's motion interpolation feature. If you must interpolate, use Lossless Scaling. Most Monitor & TV's in built solution is garbage and introduces unplayable lag.
 
Not without booting into windows. I'm waiting for a linux solution too.
Not exactly what this tool does, but I posted earlier in the thread that you can get similar results in lots of games with this Decky plugin:


However, this just swaps DLSS (which the Deck's GPU doesn't support) for FSR (which the Deck's GPU supports) then enables and configures it. So it's frame gen, but it only works on games that support DLSS or native FSR.

Since the Deck supports FSR, there is a lot of interest in getting Valve to implement a native solution. Not sure if that will happen, or if it'll be something exclusive to Deck 2.
 
no, they had a big update that fixed the latency issues in january. They release lsfg 3.0.
Seems like its still 20-25ms or so? That's honestly still too much latency for a game like KoF 2002 from the OP. (My MVS is still on a CRT mind you) Fine for most other kinds of games for sure.

I appreciate the quest for smoother motion, not sure I would want it for fighting games at the expensive of that much latency.

Plus... adding framegen to a sprite based game with actual frame by frame pixeled animation seems ... odd to me. To each their own I guess.
 
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It's definetly worth checking out for people, but it depends on your tolerance for these kind of things. 30fps to 60fps looked and played horribly to me. 60fps to 120fps was quite decent and depending on the game it's my preferred way to play.
 
Lossless scaling has such high latency and artifacting that it's really only worthwhile on slower paced games where it'll be harder to notice. It is nowhere close to being a replacement for DLSS4 FG.
 
I bought this on sale and am not too impressed by it in its default use cases.

Because Lossless Scaling's frame generation requires quite a bit of GPU horsepower (thus dropping your native FPS, which it uses to generate more frames, by anywhere from 10-25+), it seems the only real use case is for games/systems where you are severely CPU-limited or just old games with FPS caps where your GPU has tons of overhead to generate the new frames without losing native frames.

Like in Kingdom Come: Deliverance, I go from 90+ FPS native to 70 FPS with LSFG on. The FG can bump me up to 140 FPS, but it feels worse than native 90 FPS because of the input lag and reduced responsiveness of the real 70 FPS (with FG increasing it to 140) vs the real 90 FPS.

However, there is an interesting option where you can run a secondary GPU to generate frames through LS while native frames are rendered by your primary GPU. So you can get frame generation without any/minimal hit to your native framerate, which significantly reduces input lag with FG on. Best of all, the secondary GPU can be a fairly cheap card.

I still have a 3080 and am strongly tempted to try this, as I don't have MFG. At the very least it seems like a pretty decent stopgap if you need more frames on modern games but don't want to shell out for modern GPU prices.
 
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I bought this on sale and am not too impressed by it in its default use cases.

Because Lossless Scaling's frame generation requires quite a bit of GPU horsepower (thus dropping your native FPS, which it uses to generate more frames, by anywhere from 10-25+), it seems the only real use case is for games/systems where you are severely CPU-limited or just old games with FPS caps where your GPU has tons of overhead to generate the new frames without losing native frames.

Like in Kingdom Come: Deliverance, I go from 90+ FPS native to 70 FPS with LSFG on. The FG can bump me up to 140 FPS, but it feels worse than native 90 FPS because of the input lag and reduced responsiveness of the real 70 FPS (with FG increasing it to 140) vs the real 90 FPS.

However, there is an interesting option where you can run a secondary GPU to generate frames through LS while native frames are rendered by your primary GPU. So you can get frame generation without any/minimal hit to your native framerate, which significantly reduces input lag with FG on. Best of all, the secondary GPU can be a fairly cheap card.

I still have a 3080 and am strongly tempted to try this, as I don't have MFG. At the very least it seems like a pretty decent stopgap if you need more frames on modern games but don't want to shell out for modern GPU prices.
Works wonders for emulation.
 
Works wonders for emulation.
Yeah, that goes along with my "older games" comment, and I can see it being super valuable there. I've only tried it with Bloodborne and shadPS4, and it runs into the same issue I mentioned above. The GPU demand is too great because it drops my native FPS to 48-50, go a fake 100 FPS feels worse than real 60-64 FPS. Plus, I don't think FromSoft games are ideal for it anyway because any input lag it creates is bad news for them.

What emulated games have you used it on thus far?
 
I like it because it forces Mafia III to full screen because 2K can't seem to be bothered to fix the settings. It was worth it to me just for that. I don't really use it to add frames anymore.
 
In my opinion this is a tool better used for older games that have a low FPS Cap but it's not something I would use on modern games.

So far I have used it to play Phantasy Star Online Blue Burst at 120 FPS and I had no issue with this software but I would only used it on games from the PS3/X360 era and below with PS4/XB1 era games and above being rendered natively only.
 
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