14 minutes of Dragon's Crown gameplay

am watching the archived vid now

i'll post interesting points

higher ranked items don't always mean it's the better item
level 2 rank E pole axe dmg 2-7 durability 3008 compared to level 2 rank D falcon axe dmg 2-7 but durability 2390
this means that when appraising equipments, always choosing the higher ranked item might not be the best idea

as elf you can take arrows back from dead enemies

enemies can be dizzied

think i'm gonna stop here, don't wanna spoil too much lol
 
I can't say I feel the same way. I believe any of the character designs only detract from the big picture if a viewer allows it to. I see the entire package absolutely fine.

I never really get the "it's the users fault if they judge the intent wrong" idea, really. It's the artist responsibility to create something, and know what kind of emotions or intentions his designs are giving off.

The characters fit in the world well and none of them are an "issue" intrinsically, but simply an "issue" some others have created of their own accord.

If the issue you're speaking of is, say, Kamitani being sexist, or anything like that, I can agree, that's something that's blown out of proportion, and I don't think he personally intends to insult women or anything like that.

My issue is the fact that in a game world that could very well be a high-art painting come to life, there's a few overly-juvenile designs that (being what, at most, 6 to 10 characters, and their animations?) could end up detracting from the overall work (which includes everything, music, art, stages, gameplay, etc), and giving off the wrong idea.

I see a fluent world realized through Kamitani's work and not a desperate or crude compensation in any capacity while (rarely, yet) occasionally attempting to wrap my mind around how it could be defined as such at all by others.

To be clear, my point was that I think Kamitani is quite skilled, and has no need to compensate for anything; he's a well-rounded artist who can make everyone look cool, muscular, sexy, etc, something you rarely see in gaming now-a-days, east or west.

Which is why it's really sad to think that many people will end up writing it off as "that game with the girl with the huge, jiggly boobs that flop around like water-balloons, and that other girl who'se oversized thighs and butt are ALWAYS facing the screen, somehow...", or something like that.

---

But at any rate, yes, it's great to be "in the know" about the game, and all the wealth of content and art that awaits us, once we get to play.

It's basically taken the whole generation to get a game like this released on consoles, at this level of production value, and I really hope it can strike the right audiences, and get it's true messages and ambitions across.

I was always disappointed there weren't more "ME TOO!" attempts of things like Guardian Heroes (Panzer Bandit, and... what?) or Secrets of Mana (even Legends of Mana failed to tap into the exact feel), so I hope this actually is inspirational enough to spur even more developers to think such a game might be a great delivery method for a new style of Dungeon-Crawling Multiplayer ARPG...

The fact that no one else has created any type of RPG / Arcadey hybrid like Gauntlet Legends in recent memory is one of the biggest disappointments of this fading Gen to me, lol.
 
As for the Sorceress and her big boobs and overdone sex appeal etc etc, consider this:
k0ml9B9.png
rkqGuuf.png

Who is the Sorceress, really? Or, rather, how old is she, and is everything with her what it seems to be?
 
She'd be pretty damn limber for an old hag unless she has magic agility powers.

But I like the idea that she's an old hag disguised as a beautiful young woman. Nice throwback to fairy tales and fantasy tropes.
 
Yeah the streamer is streaming from Vita and he has technical difficulties very very often. That's why I stopped watching. It got frustrating.

Any way, two things I noticed from this livestream:

1. AI companions are trash. Especially the Elf. She misses her shots way too much and she rarely uses the bow to begin with. There was also a part where there were spiked barricades that you took damage from if you walked into them. The streamer broke the barricade on the lower half of the screen and started to move forward. The AI characters continued to walk into the spikes at the top half and just kept eating the damage repeatedly, forcing the streamer to break the other half as well. But then, I wasn't really expecting much from the AI.

2. I feel like we start stages with way too many lives. I'm hoping it just gets extremely hard later on because the AI was pretty much facetanking all bosses and it didn't matter because they had so many lives that they would always last til the end of the fights.

Thanks for sharing!

I like you. This is what I've been thinking for a while, too.

Thanks for liking me!
3AQmK.gif
And yeah, it's what goes through my mind when I think about that part of it all.

I never really get the "it's the users fault if they judge the intent wrong" idea, really. It's the artist responsibility to create something, and know what kind of emotions or intentions his designs are giving off.

I'm certainly not going to blame the artist for creating more art and traits (especially in light of material that compares to their past works) because some will inevitably make a fuss about it. Perhaps you can say I "don't get" blaming the artist in this particular context or instance.

If the issue you're speaking of is, say, Kamitani being sexist, or anything like that, I can agree, that's something that's blown out of proportion, and I don't think he personally intends to insult women or anything like that.

I mean any commonly read "issue" rooting from his art, that one included.

My issue is the fact that in a game world that could very well be a high-art painting come to life, there's a few overly-juvenile designs that (being what, at most, 6 to 10 characters, and their animations?) could end up detracting from the overall work (which includes everything, music, art, stages, gameplay, etc), and giving off the wrong idea.

I'm not seeing any "overly-juvenile designs" if I'm defining the phrase in the manner I think is intended here. As I've said before, if it ends up detracting from the overall work for someone, that comes off as a personal problem in my eyes. Specifically one that should largely be rectified by the person themselves and not the artist (if rectification is sought at all), in this event.

To be clear, my point was that I think Kamitani is quite skilled, and has no need to compensate for anything; he's a well-rounded artist who can make everyone look cool, muscular, sexy, etc, something you rarely see in gaming now-a-days, east or west.

No doubt.

Which is why it's really sad to think that many people will end up writing it off as "that game with the girl with the huge, jiggly boobs that flop around like water-balloons, and that other girl who'se oversized thighs and butt are ALWAYS facing the screen, somehow...", or something like that.

I agree with this final part. It's unfortunate that a number of people will look away from the game and a few will even enjoy reminding us of how disgusted they are when given the chance because of how the designs were created. However, speaking in hypothetical objectives for a moment, I'm not sure how many designs would have to be..."done over" in order to satisfy enough people for things not to be made an overblown issue. I could see vocal hate in about every scenario I could think of, perhaps excluding: the restriction of having extremely voluptuous characters as NPC only (as in past Vanillaware titles). I don't like the thought of resorting to that outcome and enjoy the game the way it is (in visual/character design at least, as I still haven't played it yet!). If some can't be open to the art or find a way to identify the greater scope of the title in lieu, so be it. In assuming and hoping for a strong game in and of itself, I hope it reaches the number Kamitani and the team are hoping for regardless.

===

But at any rate, yes, it's great to be "in the know" about the game, and all the wealth of content and art that awaits us, once we get to play.

It's basically taken the whole generation to get a game like this released on consoles, at this level of production value, and I really hope it can strike the right audiences, and get it's true messages and ambitions across.

I was always disappointed there weren't more "ME TOO!" attempts of things like Guardian Heroes (Panzer Bandit, and... what?) or Secrets of Mana (even Legends of Mana failed to tap into the exact feel), so I hope this actually is inspirational enough to spur even more developers to think such a game might be a great delivery method for a new style of Dungeon-Crawling Multiplayer ARPG...

The fact that no one else has created any type of RPG / Arcadey hybrid like Gauntlet Legends in recent memory is one of the biggest disappointments of this fading Gen to me, lol.

Indeed. I've always enjoyed these types of titles at home where I could play with a friend, two friends or family coming over. I'm not a stranger to playing some of them on actual cabinets either! It has been too long since I've played a real good or consistently fun BEU (not including older ports), much less an RPG heavy title that goes deeper than manual stat-boosting/ grind time. I'm hoping this one turns out truly great.

As for the Sorceress and her big boobs and overdone sex appeal etc etc, consider this:
k0ml9B9.png
rkqGuuf.png

Who is the Sorceress, really? Or, rather, how old is she, and is everything with her what it seems to be?

Hah, Hag alt after you beat it Sorceress solo confirmed!

But yes, I remember seeing this card and thinking a similar question.
 
I was always disappointed there weren't more "ME TOO!" attempts of things like Guardian Heroes (Panzer Bandit, and... what?)

Phantom Breaker: Battle Grounds? Code of Princess?


Thanks for liking me!
3AQmK.gif
And yeah, it's what goes through my mind when I think about that part of it all.

Haha. You're welcome!

Hah, Hag alt after you beat it Sorceress solo confirmed!

But yes, I remember seeing this card and thinking a similar question.

I never thought of it that way...but I have thought about it in a master/apprentice sort of way...or maybe just in a "hey, here's two random examples of a class!" type of way. Here's all of them, by the way:

 
Watched that stream archive a bit, love the Amazon's animation, especially the kick combat. Lots of tech issues though. Also, from the char creation, her english voice is just terrible...
 
I never thought of it that way...but I have thought about it in a master/apprentice sort of way...or maybe just in a "hey, here's two random examples of a class!" type of way. Here's all of them, by the way:

ibq7JUGbgjkWA9.jpg

Oh, thanks for that. I had only seen the Sorceress one beforehand. I was guessing the others looked much different. When I originally saw it I was thinking more of a literal showing of the Young lady/Old hag optical illusion with storybook tropes in the mix! But now that you've shown this, it all seems to make more sense to me.

I believe these cards are shown in the abilities/skills menu, right? So maybe its simply showing a rough transformation between young-blooded and experienced. The sorceress becomes an old witch (with wisdom to boot), the Amazon finds stronger material (and better clothes!), the fighter looks less Gladiator and more like a proper soldier, etc. None of these are actual transformations in the game, but simply a picture of Apprentice/Beginner vs Master/Expert as you said.
 
As for the Sorceress and her big boobs and overdone sex appeal etc etc, consider this:
k0ml9B9.png
rkqGuuf.png

Who is the Sorceress, really? Or, rather, how old is she, and is everything with her what it seems to be?
Remember the first Conan movie, something akin to that but you know without the man eating thingy.
 
Remember the first Conan movie, something akin to that but you know without the man eating thingy.
You mean the only Conan movie.

Have you seen Stardust?
If not, please re-think your life choices up to this point.
Michelle Pfeiffer plays a very, very old witch, and when she goes off on a quest she uses her magic to make herself young again. Her sisters even criticize her for wasting magic on a boob job.
 
someone on gamefaqs already finished the game (normal mode) he said, maybe around 15+ hours

so jelly :(

Yeah that's pretty short. Not so sure how fun it'd be repeating that. Definitely gonna wait for reviews/impressions and probably wait for a deal. Just way too much coming out this year. >_<
 
Yeah that's pretty short. Not so sure how fun it'd be repeating that. Definitely gonna wait for reviews/impressions and probably wait for a deal. Just way too much coming out this year. >_<

A beat'em up RPG 15+ hours long is too short? Add in PVP, co op, multiple difficulties, loot, etc....W/e I guess hah.
 
Weren't some earlier upset that a supposed 20+ hour experience [per character] would be too much?

Personally, I welcome the 15+ hours. That means I'll have even more time to soak up this world before I'm done with it, assuming it doesn't become more of a bore than anything else [I sincerely doubt this will happen, considering the amount of time I spent playing WoW, the very basis of new weapons/armor will likely keep me going a long...long time].
 
Also, it sounds vague. beat the game doing what? All four characters? 1 character? Did they do extra stuff? Did he try go through it quickly. I've known myself to spend 25-30 hours on a game that other people claim they beat in 15.
 
Also, it sounds vague. beat the game doing what? All four characters? 1 character? Did they do extra stuff? Did he try go through it quickly. I've known myself to spend 25-30 hours on a game that other people claim they beat in 15.

I tend to spend a lot of time in games just soaking up the atmosphere. That's kind of why when everyone said that their last of us play through was ~9 hours, I hid my ~17 away from view.
Hopefully with dragons crown I'll be too busy drooling over food porn that I'll hit triple digits
 
Actually, I finished Normal mode already. Didn't really count how many hours it took, but it was probably around the ballpark of 16~20 hours, give or take.

Coolest part of the game for me? Without spoiling anything, The Lost Woods's B boss. Every stage has A and B paths.

I think you guys already know this, but there's Normal Mode (Lv cap: 35), Hard (65), and Inferno (99).

Level caps are one thing, but what makes you strong in this game are the crazy equipment you find - stacking chances for critical hit, damage reduction, etc etc.

After clearing Normal mode you also unlock the Arena and the... Chaos Dungeon? Not too sure how to translate that, but these levels are randomly-generated.

A little more clear. A few more notes from the guy who has the game.
 
A beat'em up RPG 15+ hours long is too short? Add in PVP, co op, multiple difficulties, loot, etc....W/e I guess hah.

Well it's just there's not many games I can replay. Yeah, there's 6 characters, but how much can the story or the places you go and the things you do change between each character? Loot doesn't really matter as there is loot in a lot of games and if you can get through the game with whatever you have then what's the point really? Borderlands is a good example of that. After a bit every thing you found was worthless.

Just want to make sure I'm getting bang for my buck, y'know? Just don't know how deep the game is if you're just moving from left to right and pummeling guys.

Like I said, I have to see more about the game. See how much depth there is to it.
 
So if a certain stage you know always has bones in a particular area, the bones will pretty much always be there regardless if you're playing online or offline.

NPC characters never level up or get stronger; their levels are somewhere around whatever level you were when you collected those bones - so if you're at Lv20, bones you find will give you NPCs around Lv17~23-ish (roughly).

In a way it's kinda pointless for the NPCs to level up or get stronger, because they die and disappear so quickly - if they die and you do not spend money to "Continue" for them, they're gone for good. Continues start at 1,600 gold (therearound), but get more expensive the more times you continue with the same NPC/player character... so it makes more cents to just let them die. (sic)

They do not acquire further levels/skills/gears.

Their current level is randomised based on your level when you find the bones. You might get NPCs who are slightly higher level than yours if you're lucky, but most of the time they are slightly under your level.

that's referring to the bones you find that you can resurrect to become AI NPC characters

Well, the cooking minigame is a bonus event that occurs randomly, if you decide to head to the next dungeon without taking a break.

So basically you just put an entree down on one of the pots and pans, and try to season it (salt, chillis, spices, wine, etc), and get it served on your plates before it's burned.

regarding cooking minigame
 

The Most Beautiful 2D Action Game in History- "Dragon’s Crown"
Swords, dungeons, sorcery and dragons… here comes the ultimate gamemaster-driven fantasy “Dragon’s Crown” on 25th July for both PlayStation®Vita (HK$298@ PS Store) and PlayStation®3 (HK$388@ PS Store)!

As Vanillaware’s latest and greatest techniques meet HD generation consoles, a new era of high-fantasy adventure now begins in this action fantasy RPG that is in the vein of “Princess Crown” and “Odin Sphere”. Customize your character, get prepared for your adventure by forming parties and set off into some uncharted dungeons. Play with up to 4 players in your party, collect strong and rare weapons to take down monsters that get in your way!

A bunch of add-ons will also be released on the same date, allowing you to change the game master voice to that of some of the famous Japanese voice actors (Each HK$38 @ PS Store) in both PS Vita and PS3™ versions:

Game Master Voice Kenjiro Tsuda
Game Master Voice Atsuko Tanaka
Game Master Voice Asami Imai
Game Master Voice Unsho Ishizuka
Game Master Voice Kikuko Inoue
Game Master Voice Hiroki Yasumoto

Hyped.
 
^^ If beating the game with Sorceress first would unlock Game Master Voice Kikuko Inoue Seiyuu work, I'd probably have to beat the game with her first, lol. Making the next 100 Hours of gameplay so much more pleasing to the ears!

I actually remember searching for that "Animetoonz presents!" US CD of hers so many years ago...

I agree with this final part. It's unfortunate that a number of people will look away from the game and a few will even enjoy reminding us of how disgusted they are when given the chance because of how the designs were created. However, speaking in hypothetical objectives for a moment, I'm not sure how many designs would have to be..."done over" in order to satisfy enough people for things not to be made an overblown issue.

I don't think it'd be a huge change, really. Especially since Vanillaware has a precedent for it, with basically everything else they've released.

In general, though, I do love the fact that the characters in this game are more "Big Boss NPC" in their design, than Playa-chara's in previous VaniWare games. It automatically sets you up to expect your enemies to be even bigger and more opposing than your PC's, which is a great thing for a BEU to do.

I could see vocal hate in about every scenario I could think of, perhaps excluding: the restriction of having extremely voluptuous characters as NPC only (as in past Vanillaware titles). I don't like the thought of resorting to that outcome and enjoy the game the way it is (in visual/character design at least, as I still haven't played it yet!). If some can't be open to the art or find a way to identify the greater scope of the title in lieu, so be it. In assuming and hoping for a strong game in and of itself, I hope it reaches the number Kamitani and the team are hoping for regardless.

It's funny to me, Japanese creators are so busy showing off designs that cater very strongly towards specific needs and taste, that they increasingly alienate people who aren't as into certain niches as the target fans.

I don't think it's generally the existence of archetypes that turn people off from such designs, but the over-selling and extreme use of them.

But that's turning into a wider-range comment than it needs to be, so I'll stop that there, lol.

Indeed. I've always enjoyed these types of titles at home where I could play with a friend, two friends or family coming over. I'm not a stranger to playing some of them on actual cabinets either! It has been too long since I've played a real good or consistently fun BEU (not including older ports), much less an RPG heavy title that goes deeper than manual stat-boosting/ grind time. I'm hoping this one turns out truly great.

It's just always a bit annoying for me, that most of the games that get released are limited to "aspiring to be as good as the games of old", yet they're in a genre that now has fallen out of favor; you could tell BEU's were arcade DARLINGS back then, that made huge sacks of money; the attention to detail and visuals generally spared no expense; Now, the genre is relegated to "cut corners to make it possible!" status, and it really inhibits their growth.

And the best ones of today never get any sequels! So many 1-and-done deals. Most of the great BEU's of old were great because they were made after loads of iterative games.

Lets hope DC can break some of those curses...

Phantom Breaker: Battle Grounds? Code of Princess?

Games which basically just came out within the past years worth of time. I mean more like... near their own releases, and over the years leading up to now.

Not to mention both those games had members of GH's development along with them, which changes their criteria just a bit.

I never thought of it that way...but I have thought about it in a master/apprentice sort of way...or maybe just in a "hey, here's two random examples of a class!" type of way. Here's all of them, by the way:

I do hope that these alt designs become skins for the cast, at some point. Though the fighter alt looks just like the Conan-a-like from the Story of the game...
 
wasnt that interested in this as I didn't know enough about it.

However, random loot, online with difficulties and lvl caps to make it replayable, secret random dungeon, branching paths....... This is starting to sound pretty awesome.
 
Man theres no release date for this in Europe. It just says in the Autumn sometime. It looks amazing and i want it now. Waaaaaah.
 
Loving the brawling and the many various bulbous objects. I hope this isn't offensive but the game looks very classic Japanese arcade-y in design. I say that as a compliment...sprites ftw
 
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