14 minutes of Dragon's Crown gameplay

Short???? Show me a beat em up title that's 15+ hours long.

I'm talking about for a game in general. I think people keep missing the point that I'm trying to say I'm not so sure how much replayability/longevity this game will have for me. Doesn't matter what genre it is. If it's not something new/fun for the majority of the time, then 15+ hours isn't really a big deal. Though you would hope if a game is short they'd be able to make it interesting the whole time since they're not stretching it out over 60+ hours.

TLoU was about 16 hours for me and it did change up the locale a lot and the story kept me intrigued throughout. The setups for each fight seemed different most of the time.

EDIT: It should also be noted that me and a friend had been looking forward to this game ever since it was announced. But now that it's closer and there's so many games coming out the same month and the near future, I'm unsure if this is a day one purchase now. And the lack of cross game play makes it harder to decide what version to get as I'd probably rather get this on PS3 while he travels a lot and would rather get it on Vita.
 
Just got review code, embargo isn't up till July 31st. I can't stream, do videos, or review till then but I can write up impressions which I will do after some time invested.
 
Just got review code, embargo isn't up till July 31st. I can't stream, do videos, or review till then but I can write up impressions which I will do after some time invested.

Excellent news, slasher. Needless to say we're waiting on your impressions of the game once you sink your teeth into it.
 
Any chance you could find out Slasher if the games runs in 1080p, simple way to find out is just by bringing up the XMB while in-game, as the XMB icons in 720p are blurry whilst in 1080p they're much more clear.
 
Any chance you could find out Slasher if the games runs in 1080p, simple way to find out is just by bringing up the XMB while in-game, as the XMB icons in 720p are blurry whilst in 1080p they're much more clear.
Isn't it super duper extra special SSS rare for a game to run in true 1080p?
 
Just wishful thinking to be honest, It being a 2D sprite game is what's getting my hopes up that there could be the slightest chance that the game is capable of running in 1080p.
 
Any chance you could find out Slasher if the games runs in 1080p, simple way to find out is just by bringing up the XMB while in-game, as the XMB icons in 720p are blurry whilst in 1080p they're much more clear.

Excellent news, slasher. Needless to say we're waiting on your impressions of the game once you sink your teeth into it.

Yeah I'll try and check for this. I'm still currently at work so... :( And what a day it's been but hopefully I'll get an hour in and report back later tonight.
 
IMAG0749.jpg


From a larger photo spread previewing the artbook
 
Oooh, nice photos man. The artbook looks pretty good from here. Does it feel nice? Cheap?

I'm not feeling to hot about cats at the moment, seeing as how my sister's fickle cat just bit me.
 
15+ hours is considered short these days? wtf?

Well...a tales game is coming out in NA the same day for $10 more. And that will probably be a lot longer, I assume. $50 for 15 hours is a poor value, honestly. But hey, I bought TLOU and it's not very long either, so...
 
Well...a tales game is coming out in NA the same day for $10 more. And that will probably be a lot longer, I assume. $50 for 15 hours is a poor value, honestly.

But this isn't really the type of game that you'll play through once. Well, at least assuming that it's done right. And that seems to be the case from what i've read. So it's not really fair to judge it based on how long a single playthrough takes.
 
Well...a tales game is coming out in NA the same day for $10 more. And that will probably be a lot longer, I assume. $50 for 15 hours is a poor value, honestly. But hey, I bought TLOU and it's not very long either, so...

Yeah this is my point. And I mentioned TLoU, too. It's not very long, but every moment felt different for me and the environment kept changing. So much detail. And I know length does not automatically equal quality, but I just am unsure of throwing down $50 or $40 on this yet.

But this isn't really the type of game that you'll play through once. Well, at least assuming that it's done right. And that seems to be the case from what i've read. So it's not really fair to judge it based on how long a single playthrough takes.

Can you show me any links that made you feel this way? I REALLY want to be convinced this game has the replayability you guys say it has. Replaying on another difficulty alone isn't enough for me. If there are more monster types or something somehow during those difficulties, then yeah that's cool. I think I just fear repetition.
 
Can you show me any links that made you feel this way? I REALLY want to be convinced this game has the replayability you guys say it has. Replaying on another difficulty alone isn't enough for me. If there are more monster types or something somehow during those difficulties, then yeah that's cool. I think I just fear repetition.

The game plays as good as it looks. Color coded damage numbers leapt from creatures as I unleashed fire and wind spells. The wizard has a standard attack as well as an assortment of power spells which use mana. This mana can be regenerated by holding one of the face buttons, which left me vulnerable to attack. Well, not really, since the other players were destroying everything on screen whenever I took a minute to replenish my power. That's good co-op in action. Each player's damage numbers are color coded to their character, so you know who's pulling their weight.

We were informed that there would be nine stages which would offer multiple paths for plenty of replay value. Co-op interaction would be limited by character levels and the difficulty mode, so a level 90 character can't stomp through the game of a level five character.

http://www.co-optimus.com/article/1...own-hands-on-impressions-and-new-trailer.html

And similar impressions across other sites. The replay value will largely be found in how much you enjoy playing with other people and finding loot. If games like PSO or Diablo don't appeal to you, then you probably won't find a lot of replay value here either.
 
http://www.co-optimus.com/article/1...own-hands-on-impressions-and-new-trailer.html

And similar impressions across other sites. The replay value will largely be found in how much you enjoy playing with other people and finding loot. If games like PSO or Diablo don't appeal to you, then you probably won't find a lot of replay value here either.

Yeah PSO on the original Xbox really got boring after a bit. Repeating the same levels and bosses over and over.

Multiple paths sound cool, though. I really wish they were able to make this cross-play. That would've made the decision easier if I were to get this.
 
We were informed that there would be nine stages which would offer multiple paths for plenty of replay value. Co-op interaction would be limited by character levels and the difficulty mode, so a level 90 character can't stomp through the game of a level five character.

i think kirbysim (gamefaqs guy who already cleared the game and posting youtube vids now) mentioned each stage has 2 paths, A & B
not including secret doors and stuff i guess

regarding the runes thing that he showed on labyrinth of chaos vid i asked him in gamefaqs and he said it's basically trial and error until you know what does what
not sure if runes are randomized or fixed in the stages other than labyrinth of chaos
 
Yeah this is my point. And I mentioned TLoU, too. It's not very long, but every moment felt different for me and the environment kept changing. So much detail. And I know length does not automatically equal quality, but I just am unsure of throwing down $50 or $40 on this yet.

The last $45 game I bought was BioShock Infinite and I spent around 16 hours in that. I pre-ordered that basically on a media blackout because I was invested from the first trailer. I felt okay about the game length.

Right now with Dragon's Crown, from the sparse objective details I've read (mostly in this thread) and the videos and screenshots I've seen, I'm in at $40. I have had to look into it a bit more before being able to say that because it's a bit more of an unknown quantity to me (as my first Vanillaware game) but I know that I will like things in it like the graphics, loot system and the game "scenario".

I guess my advice would be to wait for the first "professional" reviews and more details/opinions here before making your final decision.
 
The last $45 game I bought was BioShock Infinite and I spent around 16 hours in that. I pre-ordered that basically on a media blackout because I was invested from the first trailer. I felt okay about the game length.

Right now with Dragon's Crown, from the sparse objective details I've read (mostly in this thread) and the videos and screenshots I've seen, I'm in at $40. I have had to look into it a bit more before being able to say that because it's a bit more of an unknown quantity to me (as my first Vanillaware game) but I know that I will like things in it like the graphics, loot system and the game "scenario".

I guess my advice would be to wait for the first "professional" reviews and more details/opinions here before making your final decision.

Yeah I will be doing this. Videos haven't really become plentiful for this game until recently, so I haven't really had much of a choice on being on blackout.

Gonna at least give it a rent.
 
Jeez, if you're splitting hairs on the hours per dollars ratio, there are a million awful grind-heavy F2P games you can play.

Exercise your financial discretion as a consumer, but don't let $5-10 keeps you from missing out on incredible condensed games without arbitrary filler.

That being said I'd be shocked if this was the first Vanillaware game without extensive backtracking and boss recycling. Although having a loot system and beat 'em up genre traditions probably excuses some of that.
 

Does anyone know what font this uses?

Jeez, if you're splitting hairs on the hours per dollars ratio, there are a million awful grind-heavy F2P games you can play.

Exercise your financial discretion as a consumer, but don't let $5-10 keeps you from missing out on incredible condensed games without arbitrary filler.
I agree, people are making way too much of the time. The 15-20 hours of gameplay is the time someone spent rushing through from start to finish on Normal difficulty. It isn't a completionist time, it's a "hey I'm the first person to beat this" time.

Even Fallout 2 is only a 15-minute game if you skip all the fluff.
 
I'm sorry. Like I said, I don't believe quantity of hours means a better or worse game. I'm worried about fun factor and if it'll remain fun well beyond an initial playthrough. I have no idea how many moves you get in this game and if it won't come down to just using the same few attacks over and over. That's my real concern.
 
I'm sorry. Like I said, I don't believe quantity of hours means a better or worse game. I'm worried about fun factor and if it'll remain fun well beyond an initial playthrough. I have no idea how many moves you get in this game and if it won't come down to just using the same few attacks over and over. That's my real concern.

Then rent it.
 
Is this the first Vanillaware title built from the ground up with HD in mind? (Muramasa Rebirthwas was "uprezzed" from Wii so that doesn't technically count)
 
Is this the first Vanillaware title built from the ground up with HD in mind? (Muramasa Rebirthwas was "uprezzed" from Wii so that doesn't technically count)

All their sprites are high resolution. But scaled down for whatever platform their games are on.
 
All their sprites are high resolution. But scaled down for whatever platform their games are on.

Is the Vita version only a down-res of the PS3 Version? Youtube links are PS3 version of the game only. Hoping the game looks good and smooth on the Vita.
 
All their sprites are high resolution. But scaled down for whatever platform their games are on.

It's the first Vanillaware game built from the ground up for PS3-generation consoles, yes.

Then we are in for some glorious 1080Kamitani!

By the way does anyone think there is any hope for a possible continuation of Muramasa in the future? I know Vanillaware rarely (if ever) make sequels for whatever reasons but the seeming success of rebirth (at least in Japan) as well as the promise of DLC make me hopeful for a potential sequel following Kiske either hunting down the corrupt Demon blade wielders alongside Momohime or the continuation of his 3rd ending
Seeing as though it is alluded to that Kiske landed in America during the wild west. Could you imagine a globe trotting muramasa? I mean wild west Cowboy's V Ninjas with Vanilla's artistry....It would be too good.
 
Only go to play for about 30 minutes or so but absolutely in love with what I've seen. Graphically it looks great on both the vita and ps3. The art style is great, granted I know the character designs were a hot topic. The game likes big chested guys and girls. Combat seems suitable (perhaps even deep later on) and the level up system seems vast enough. Not far in like I said but my early, early, early impressions are good :D Will dive back in for a good for chunk tomorrow. The ability to upload your saves between the two systems is also a cool feature!
 
Only go to play for about 30 minutes or so but absolutely in love with what I've seen. Graphically it looks great on both the vita and ps3. The art style is great, granted I know the character designs were a hot topic. The game likes be chest guys and girls. Combat seems suitable and the level up system seem deep enough so far. Not far in like I said but my early, early, early impressions are good :D Will dive back in for a good for chunk tomorrow. The ability to upload your saves between the two systems is also a cool feature!

Looking forward to more impressions after you've had more time to mess with it. Can you tell much difference between the two graphically? I mean, it looks like something that shouldn't have needed to be downgraded from PS3 to Vita. Also gotta note I have no problem with the artstyle and proportions. lol. Though I would be rolling Elf girl if I got this.
 
Seems like a lot of people have never played a beat em up before. 15 hours is a bit long, honestly, and these games have tons of replay value.

Using the length of time and not the amount of enjoyment as justification is weird to me. May as well only play MMOs if that's the case.
 
Seems like a lot of people have never played a beat em up before. 15 hours is a bit long, honestly, and these games have tons of replay value.

Using the length of time and not the amount of enjoyment as justification is weird to me. May as well only play MMOs if that's the case.

If Chronicles of Mystara is any indication of quality for Dragon's Crown I'm confident this game will exceed our expectations in depth and re playability
 
Looking forward to more impressions after you've had more time to mess with it. Can you tell much difference between the two graphically? I mean, it looks like something that shouldn't have needed to be downgraded from PS3 to Vita. Also gotta note I have no problem with the artstyle and proportions. lol. Though I would be rolling Elf girl if I got this.

If anything the graphics almost looked sharper on the Vita then on my 50 inch LED TV, but still awesome graphics. I started with the male sorcerer and might start another game with the knight as well. I will post more tomorrow for sure. Wish I could say more in detail but embargo's and all, but as long as I don't live stream, upload video, or give anything similar to a review, I'm covered.
 
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