150Mhz CPU boost on XBO, now in production

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Eurogamer: where PS4's set-up only decodes compressed audio formats
Cerny: The principal thing that it does

We have great assumptions from EG there.
 
Good thing specs don't matter and small differences won't translate into any difference in games I guess - at least that's what the internet told me!

More realistically this is good news (nothing wrong with more power) and hopefully will be used in meaningful way for games to deliver better experience.
 
Yeah, but two cores are reserved for the OS on the Xbox ONE. So if the PS4 will have less than one core reserved as it was rumored, the PS4 will still have more CPU power available for games, even if the CPU clock will be a little bit lower. However, the point is we don't know the clock of the PS4 CPU, as it was never confirmed.
2 cores are suspected to also be reserved on ps4

MaLDo may have a point about processing advantage for xbox depending on how audio is used
 
Eurogamer: where PS4's set-up only decodes compressed audio formats
Cerny: The principal thing that it does

We have great assumptions from EG there.

Its been happening fairly often recently. Like when Sony said "several" and somehow the geniuses over at Eurogamer decided the Sony dude said "seven".
 
There's a lot of wishful thinking going on in this thread.

On another note, good for Microsoft. They should be trying to squeeze as much power out of the console as possible.
 
I can see that my high end computer uses to be bottlenecked by CPU (and is a 5 Ghz sandy with 4C/8T) when gaming. CPU is responsible to maintain a good framerate when there are many objects on screen, and that is always linked to the viewing distance and the LOD of all elements.

If Xbone can free up one core with shape, thats 6 * 1.75 over 5 * 1.6 (unconfirmed ps4) and overall a 31% of cpu advantage.

You can only increase framerate reducing resolution IF your cpu is good enough.

Right now I've already decided that I will not buy any console at lauch because of my pc, but I would wait to see the performance of multiplatform games as Assassin's Creed IV, Wath Dogs, etc before trying to guess which console will have the more stable framerate.

I was just responding to thekayle with that one. He was saying how a couple hundred GFLOPS don't make a difference, but the cpu boost will, which makes no sense (following the post pattern...). I think the boost is a good thing.

But, shape probably isn't going to free up an entire core. It *could*, though, depending on the application. Of course, with the PS4's extra CUs for GPGPU it could offload certain CPU tasks to the GPU while freeing up CPU space for itself, without using more GPU resources than Xbone in multiplats due to having more CUs in the first place. I honestly don't think this is going to be an issue for either console. I think both consoles have some pretty good hardware and there are lots of cool things you can do with both in terms of optimization. Real world multiplat-wise, there is not going to be a large difference, despite both consoles' respective advantages.

Edit: not. not a large difference.
 
I don't remember Sony ever actually going in depth as to the exact capabilities of the PS4's audio hardware. Care to link me too where they did?

They haven't, but certain people like twist Cerny saying that one thing their audio hardware can do is decompress samples into him saying that is the only thing it can do.

From Eurogamer article

Anyone mind explaining what does "significant step ahead" mean?

It means Digital Foundry has no credibility. They tried to pass off the Move Engines as providing a CPU performance advantage when they know full well that's not their function. Even if they're referring to the decompression blocks we've known for a very long time the PS4 has comparable hardware for those functions.
 
Where did get that, 1 core for audio? and Forza a sim racing game did take 2 cores from the3 cores not for physics, but for audio?

WTF is this?

yes well i read this from bkillian that worked as audio engineer at microsoft you can find this talk if u search on google i dont know if i can write the name of the forum here on gaf
 
You're all wasting your time arguing about something you have no control over. It's rather pointless. We have don't have the full picture of either console so a lot of assumptions are being made. Biased reporting from sites like polygon and eurogamer make it hard to have a sensible discussion. If developers don't complain about it, it doesn't matter.
 
Slim advantage,if any! You're way overstating the importance of shape and the amount of resources it would take to emulate it. I invite you to dig up the recent slide on the subject on MS recent hardware presentation.

They don't have to emulate it. They can provide "good enough" audio at a small fraction of the performance cost, just like the 360 did all this generation, and no one will care.
 
That is devoid of logic. Only because Xbox One has more CPU clock doesn't mean that PS4's beefier GPU will be limited by CPU.

In a sense, the PS4 is bottlenecked by the Jaguar CPU, as is the Xbox, even after the speed bump.

If you were to put an equivalent CPU and GPU into a new build PC, the vast majority would ask why are you putting such a weak CPU in.

..and there is no getting around the fact that both these consoles have a pretty terrible CPU by modern standards in terms of overall performance.

Sony and MS simply took an approach of 'good enough'.

..it's just that the huge dev teams in console gaming land, will be able to put enough resource's into coming up with clever ways of using their GPU's to get around it.
 
yes well i read this from bkillian that worked as audio engineer at microsoft you can find this talk if u search on google i dont know if i can write the name of the forum here on gaf

You know that's bullshit right, Forza will use most of , if not all, CPU cores for simulation.
 
They haven't, but certain people like twist Cerny saying that one thing their audio hardware can do is decompress samples into him saying that is the only thing it can do.


.


well until someone comes out and says they have audio processors doing the same function as xbone on special hardware besides decompression I guess that's what we have to assume as the simplest explanation
 
Good thing specs don't matter and small differences won't translate into any difference in games I guess - at least that's what the internet told me!

More realistically this is good news (nothing wrong with more power) and hopefully will be used in meaningful way for games to deliver better experience.


The conclusion that I can draw from each next gen revelation is summarized in a few lines

- MS paywall for multiplayer -> no way
- SONY paywall for multiplayer -> full party

- PS4 hardware advantage -> Better games for sony
- Xbone hardware advantage -> not decisive, + RROD possibilities

- PS4 hardware Customization -> Cerny god and better performance for PS4
- Customization in Xbone hardware -> Complications for developers

- Exclusive PS4 confirmed at 30 fps -> 30 fps is enough
- Exclusive Xbone confirmed at 30 fps -> Weak hardware

- Multiplatform with better framerate in PS4 -> Will be the trend throughout generation
- Multiplatform with better framerate in Xbone -> Lazy devs or microsoft moneyhatting

and so on...
 
yes in fact seem the old rumor about durango using 16 cores was coming from the fact that in devkit they tried to emulate the shape with another 8 jaguar cores....but they didnt reach

Emulation of in development silicon and a performance equivalence aren't the same thing.

I believe Microsoft themselves came out and said that the audio hardware gives them about one Jaguar core worth of audio processing?

That is devoid of logic. Only because Xbox One has more CPU clock doesn't mean that PS4's beefier GPU will be limited by CPU.

He's not saying the GPU will be limited by the CPU in that sense. He means that with a more powerful GPU, the bound in a game is likely to shift over to the CPU, and that will become your limit on max framerate.

I was going to make a similar comment earlier, in response to Timedog's comments. With the GPU in Xbone, a CPU upclock may have limited impact on framerates because it's fairly likely a lot of software will be GPU bound anyway, whereas on something like PS4 such an upclock might manifest more often.
 
9% ahead ? :)

I think it's a strange statement for someone as informed as Leadbetter should be. The DMEs aren't an advantage to Xbox vs PS4 when they're doing things that simply don't need to be done on PS4 (i.e. trucking data between two pools of memory). They also do decompression duty, but PS4 also has dedicated data decompression hardware.

Leadbetter keeps leaking his fanboyism lately.
 
the numbers may say 10% but you and I won't notice that difference. In that sense, yes, 150 Mhz is meaningless.

By that argument. The increase in GPU performance of PS4 is also meaningless.

no, absolutely not.

Please explain why a increase in clock rate doesn't translate into a increase in CPU performance. I'm all ears.
 
In a sense, the PS4 is bottlenecked by the Jaguar CPU, as is the Xbox, even after the speed bump.

If you were to put an equivalent CPU and GPU into a new build PC, the vast majority would ask why are you putting such a weak CPU in.

..and there is no getting around the fact that both these consoles have a pretty terrible CPU by modern standards in terms of overall performance.

Sony and MS simply took an approach of 'good enough'.

..it's just that the huge dev teams in console gaming land, will be able to put enough resource's into coming up with clever ways of using their GPU's to get around it.

Well, BF4 shows that the CPU is not the problem. If the game runs at 60fps but they are having troubles optimizing the game to reach 1080p, then the game is not CPU limited.
 
Not really true unless you're just processing simple mp3s. Handling a large amount of uncompressed 24-bit wave files at even 44.1khz is pretty demanding, especially if you're doing real-time effects on said files and everything has to be in sync with 30 or 60 fps visuals.
With more storage space and more RAM you'll see more high quality audio being used in games.
There are games that used an complete 360 core for audio alone.
That's not strictly true.

I don't mean to say audio processing is entirely negligible. I know depending on the task, it can require quite a bit on its own. What I mean is both consoles have chips for this--and currently the Xbone's SHAPE looks to be better than the PS4's dsp, but the PS4 has extra GPU grunt that can perform certain audio tasks. That is, neither console is going to struggle or lag behind because of audio processing. It's not entirely trivial, but it's not a huge problem in most games. Both consoles using Blu-ray and HDDs, 8GB of RAM, custom chips, and other extra things, it's not as much of an issue this generation.
 
You know that's bullshit right, Forza will use most of , if not all, CPU cores for simulation.


there actually is a quote from bkilian where he states that forza 4 uses at least a two cpu threads iirc for audio alone


Guilty until proven innocent


:lol

you have read some if the xbone threads around here when people try to explain what the hardware might be capable of right?
:)

pretty standard assumption
 
well until someone comes out and says they have audio processors doing the same function as xbone on special hardware besides decompression I guess that's what we have to assume as the simplest explanation

Or we can assume we don't have a complete picture.
 
Great news for the X1. Puts the rumours of yield issues to rest I hope, certainly puts a little doubt on Cboats leaks, who knows *shrug* he's been great for many other things.. Apparently MS passed FCC certification earlier than PS4, so why the hell is there no release date yet?

So we've got 853 on the GPU clock, and 1.75 on the CPU clock. Not bad at all I think, especially considering the additional processing from dedicated audio hardware.

Now where the hell is the release date MS?
 
Well, BF4 shows that the CPU is not the problem. If the game runs at 60fps but they are having troubles optimizing the game to reach 1080p, then the game is not CPU limited.

You can only say that after seeing how distant view and distant LOD is in BF4 console version.

CPU eaters are shadows/cpu physics/distant view/LOD setting.
 
Sony supported 7.1 uncompressed blu-ray audio just fine on PS3, I don't know why anyone is worried about audio being a problem for Sony on the PS4. There is definitely built in hardware for that kind of thing with "additional" processing for audio available using the GPU if they devs need it. Its laughable people are trying to make the MS SHAPE chip some sort of secret sauce.
 
Emulation of in development silicon and a performance equivalence aren't the same thing.

I believe Microsoft themselves came out and said that the audio hardware gives them about one Jaguar core worth of audio processing?



He's not saying the GPU will be limited by the CPU in that sense. He means that with a more powerful GPU, the bound in a game is likely to shift over to the CPU, and that will become your limit on max framerate.

I was going to make a similar comment earlier, in response to Timedog's comments. With the GPU in Xbone, a CPU upclock may have limited impact on framerates because it's fairly likely a lot of software will be GPU bound anyway, whereas on something like PS4 such an upclock might manifest more often.

No Bkilian stated that if you wanted to emulate the shape block working at 100% it probably couldn't be done on the CPU. However he pointed out that many developers wouldn't be utilising the shape anywhere near 100% and when eventually they start using it well, GPU options on the PS4 would suffice.
 
I don't mean to say audio processing is entirely negligible. I know depending on the task, it can require quite a bit on its own. What I mean is both consoles have chips for this--and currently the Xbone's SHAPE looks to be better than the PS4's dsp, but the PS4 has extra GPU grunt that can perform certain audio tasks. That is, neither console is going to struggle or lag behind because of audio processing. It's not entirely trivial, but it's not a huge problem in most games. Both consoles using Blu-ray and HDDs, 8GB of RAM, custom chips, and other extra things, it's not as much of an issue this generation.

I think people will be expecting more then just decode an mp3 or other sort of audio file and play it back.
 
Well, BF4 shows that the CPU is not the problem. If the game runs at 60fps but they are having troubles optimizing the game to reach 1080p, then the game is not CPU limited.

I'd need to know what extra stuff the new frostbite engine has off loaded to the GPU to understand what the problem is, traditionally, battlefield games have been very CPU bound, Bad Company 2 (using frostbite 2) really required a Quad Core CPU for decent performance.

Battlefield 3 (using frostbite 3) shifted a lot of the burden over to the GPU, to such an extent that even high clocked dual cores would run it, so long as it had a powerful enough GPU.

..so who knows what extra stuff frostbite is now being asked to do for BF4...maybe they've pushed GPU requirements too far off the CPU?
 
No Bkilian stated that if you wanted to emulate the shape block working at 100% it probably couldn't be done on the CPU. However he pointed out that many developers wouldn't be utilising the shape anywhere near 100% and when eventually they start using it well, GPU options on the PS4 would suffice.

gpu ps4 would suffice but he dont think this never be used he added if im not wrong ..and anyway..taking cu's and flops from the gpu
 
there actually is a quote from bkilian where he states that forza 4 uses at least a two cpu threads iirc for audio alone

There you go: threads =/= cores

Thread can take from ε>0% up to 100% from core processing power, and I doubt it will take even 20% for audio in Forza.
 
Sony supported 7.1 uncompressed blu-ray audio just fine on PS3, I don't know why anyone is worried about audio being a problem for Sony on the PS4. There is definitely built in hardware for that kind of thing with "additional" processing for audio available using the GPU if they devs need it. Its laughable people are trying to make the MS SHAPE chip some sort of secret sauce.

The current belief is that PS4 audio processing requires more CPU usage then the Xbox One solution. At this point. Any performance advantage Xbox One has is a good thing.
 
well until someone comes out and says they have audio processors doing the same function as xbone on special hardware besides decompression I guess that's what we have to assume as the simplest explanation

Yes, but the audio processor can only process audio, while having all 8 cores available would mean having more CPU power for any kind of task. As I said, it was rumored that PS4 reserves less than one core for the OS.
 
I'd need to know what extra stuff the new frostbite engine has off loaded to the GPU to understand what the problem is, traditionally, battlefield games have been very CPU bound, Bad Company 2 (using frostbite 2) really required a Quad Core CPU for decent performance.

Battlefield 3 (using frostbite 3) shifted a lot of the burden over to the GPU, to such an extent that even high clocked dual cores would run it, so long as it had a powerful enough GPU.

..so who knows what extra stuff frostbite is now being asked to do for BF4...maybe they've pushed GPU requirements too far off the CPU?

I find it very doubtful that DICE is doing anything GPGPU related which would improve performance. Typical launch game optimization woes.
 
i never said the ps4 isnt ahead..im saying ..imagining how it will go ( coz im a gamer from 25 years) that only 1 of 2 developers ...payed hard to take advance of the FULL capabilities of the system taking their time ....will show the difference between this two system...and as we can imagine ..they will be naughty dog....and someone else..(ssm maybe)...all the others..will have no time/resources and theres no reason to go to take that couple of hundres of gflops of advantage ...to show something more...this mean to me that is another x360 ps3 situation

Is your period key sticky or something?
 
There you go: threads =/= cores

Thread can take from ε>0% to 100%, and I doubt it will take even 20% for audio in Forza.


yes I know two threads to a core so one of the three available cores was being used. He also said that when used for audio the threads could not be leveraged for other purposes
 
there actually is a quote from bkilian where he states that forza 4 uses at least a two cpu threads iirc for audio alone





:lol

you have read some if the xbone threads around here when people try to explain what the hardware might be capable of right?
:)

pretty standard assumption

forza 5 is going ahead and have already procedural audio..something that ps4 cant do without using cores or cu's
 
No Bkilian stated that if you wanted to emulate the shape block working at 100% it probably couldn't be done on the CPU. However he pointed out that many developers wouldn't be utilising the shape anywhere near 100% and when eventually they start using it well, GPU options on the PS4 would suffice.

I'm relating what Microsoft said recently. Not 'bkillian'.

http://www.neogaf.com/forum/showthread.php?t=662197

"- SHAPE offloads >1 CPU core "
"15.4Gflops"

Maybe there are some corner cases where that poster is correct, but MS is painting a bit of a different picture.

However assuming shape offers a lot of extra audio performance, I do not think you're going to see PS4 devs trying to catch up to that by throwing CPU or GPU at the problem. Audio isn't that big of a priority for most devs. I think they'd pare back on quality before eating into 'more important' budgets, so the discussion about how much it would take to do similar processing to higher end shape usage may be a bit moot.
 
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