duckroll said:- Not every anime is low budget, and often poor art or crappy animation is less a direct result of a lack of budget, but rather shitty work by the people being paid. The production budget for the average anime in Japan is probably higher than the average cost of most American produced animation series. Yet no one ever says Avatar is "unhealthy" because of a low budget. After all it's entirely animated in South Korea.
cajunator said:There is nothing wrong with anime pricing the way it is now.
Hobbies cost a lot of money. This has always been true. Ever collected 1:18 scale diecast model cars? How about 70-100$ a piece? For a MODEL CAR? I had 30 of those before moving on to collecting anime and movies. Hobbies are not cheap.hosannainexcelsis said:You can only say that if you have a lot of spare cash lying around.
Didn't know watching TV is a hobbycajunator said:Hobbies cost a lot of money. This has always been true. Ever collected 1:18 scale diecast model cars? How about 70-100$ a piece? For a MODEL CAR? I had 30 of those before moving on to collecting anime and movies. Hobbies are not cheap.
slopeslider said:Anime budgets are nowhere near as high as western animation
Wanting to buy a dvd of a show you like but it costing $70 can't be justified because 'it's a hobby'cajunator said:Are you seriously arguing that anime is not a hobby?
You're right. Yet they still find a way to make it back after paying the cast and staff all that extra money.duckroll said:What's the source and break down on that though? My understanding is that in terms of "budgets" most of the money for such cartoons in the US goes to the cast and the directors. The actual animation budget is a very small portion of that. Is this untrue?
cajunator said:Hobbies cost a lot of money. This has always been true. Ever collected 1:18 scale diecast model cars? How about 70-100$ a piece? For a MODEL CAR? I had 30 of those before moving on to collecting anime and movies. Hobbies are not cheap.
slopeslider said:You're right. Yet they still find a way to make it back after paying the cast and staff all that extra money.
Communist.duckroll said:Yes but all the actual animators are still paid jack shit. It's not like they're funneling the money down from that 1 million per episode to pay the animators in South Korea more. It's the same in Japan. The budget and the salary of actual animators are not directly related.
Consider this, if the budget of Avatar is 1 million per episode, why do they have to pick a really cheap animation studio in South Korea instead of animating it in-house in America? The reason is that they feel that paying the cast and the directors is more important than paying for the animation work. What carries the series would be the vision of the directors and the popularity of the voice cast with the audience.
This is very similar to the issue in Japan. Animators are unappreciated, and hence their pay bracket remains shit. That's the point I was trying to make. If anime shows all got much higher budgets, it would be the directors and the voice cast who would benefit the most, not the animators.
slopeslider said:If you made a low budget original animation in the US, and got it aired on some channel 3am, when it came time to sell dvds and you wanted to sell it for $80 for 4 episodes, would you:
A. Be laughed out the door
B: Proceed to sell $80 dvd's to your hardcore fans
Healthy industry = pandering to Branduil's impeccable tastes, duh.duckroll said:Oh, so you don't really want to discuss it and you're just leading me on to troll me? Sorry I wasted my time then.
I'm pretty sure I'm not the only one here who wants higher-budget anime with less otaku pandering.Aigis said:Healthy industry = pandering to Branduil's impeccable tastes, duh.
That doesn't change the fact $80 dvd's would be a joke here, no matter HOW small the potential audience might be. We need to look at why they sell much more cartoons at a lower price in America than In japan, and what they can do to alleviate that. I made a big post about some low-cost Ideas near the bottom of the last pageduckroll said:Yes but all the actual animators are still paid jack shit. It's not like they're funneling the money down from that 1 million per episode to pay the animators in South Korea more. It's the same in Japan. The budget and the salary of actual animators are not directly related.
Consider this, if the budget of Avatar is 1 million per episode, why do they have to pick a really cheap animation studio in South Korea instead of animating it in-house in America? The reason is that they feel that paying the cast and the directors is more important than paying for the animation work. What carries the series would be the vision of the directors and the popularity of the voice cast with the audience.
This is very similar to the issue in Japan. Animators are unappreciated, and hence their pay bracket remains shit. That's the point I was trying to make. If anime shows all got much higher budgets, it would be the directors and the voice cast who would benefit the most, not the animators.
duckroll said:I do not think comparing industries of countries with vast economic differences says anything. Why do you keep saying "low budget" when basically everything in a country like Japan will cost less than a country like the United States? Why don't we look at how much HK movies cost to make, and how much Hollywood films cost to make? The budget is not the issue here. The reason anime does not sell is not because it's low budget.
Branduil said:I'm pretty sure I'm not the only one here who wants higher-budget anime with less otaku pandering.
Do you think the audience for this show actually wants to learn things about the characters?RurouniZel said:iDOLM@STER 19: A Takane episode... where we learn nothing about Takane.
Well, there's always next episode.
slopeslider said:That doesn't change the fact $80 dvd's would be a joke here, no matter HOW small the potential audience might be. We need to look at why they sell much more cartoons at a lower price in America than In japan, and what they can do to alleviate that. I made a big post about some low-cost Ideas near the bottom of the last page
http://www.neogaf.com/forum/showpost.php?p=32772325&postcount=14659
Lol, so basically, all the stuff that'll make the same niche crowd of hardcore fans buy it while alienating 'normal' fans?slopeslider said:I always thought it needs more feelies, and things that have no technical value yet will get people to buy the crap out of your Product.
For instance, randomly making seiyuu sign the discs before they go out for shipping to stores, it doesn't cost much to pay them to sit down for a day to do it but It will SURELY boost sales more than enough to pay them to do it.
Limited editions are guaranteed to have an autograph in them
Ultra collectors editions come with special character covers that are signed specifically by them, could have done that with Infinite Stratos/Clannad girls
A limited run of Nendoroids, and the ONLY way to buy one is to buy a BD first, the figures pay for themselves when the hardcore buy them due to their limited and collectible nature, and it raises BD sales as well.
Branduil said:Do you think the audience for this show actually wants to learn things about the characters?
slopeslider said:I say low budget to hit home the fact you might not make your money back, you dont have money for much marketing/exposure and you cant afford a loss
Branduil said:That's not the same thing as magic.
I think it's definitely possible for the anime industry to be healthier than it is right now.
duckroll said:Let's not act as if there are NO successful anime. There are, and the sales for the top shows are actually going up instead of going down. The issue with the health of the industry is the gap between shows which are successful, and shows which are borderline, and shows which outright flop. There's a pretty significant gap, and that is a natural result of over-saturation.
Well here's the thing, such a model isn't mutually exclusive to the current model. In fact, it would be a good long term investment to grow this kind of business model alongside of the "premium otaku" model, in fact, that's what I proposed. The only difference would mild branding and slightly altered release schedules. This would not remove the current otaku model, but instead lower the barrier of entry to buying it. Pricing models exist in the US TV season boxset model, as do content models. Hell, they exist in the US anime boxset market. This system also wouldn't necessarily lose money either, it's just these budget set-ups have slightly lower margins because disc content products are cheap as shit to produce, even BluRays. And again, these more budget products aren't mutually exclusive to the premium ¥7800 otaku boxes.duckroll said:It is extremely easy to play an armchair critic and make very general statements about how easy such a plan is without considering any specifics. It's easy to just assume that such a plan is a guaranteed success and it is stupid that no one ever considered it. But when you sit down and actually look at the sort of numbers shows are pulling in, and you break it down by distributors, and you look at their marketing tactics, it becomes a lot harder to even justify trying anything like this for even a single show.
Let's presume you want to have a serious discussion about this. We'll take a typical 11 episode noitaminA series as a point of discussion.
- How much would you charge for a blu-ray set of the entire series in Japan?
- How many copies more will you have to sell at that price to stand to profit compared to releasing it on 5 blu-ray volumes at 7800yen each?
- What is the likelihood that you will be able to sell that many more copies simply by selling it for cheaper?
- Are the audience for the show even the type who would buy a show on home video? Or are they just interested in watching it once?
- If you end up selling the same number of copies for the cheaper set compared to how many copies of each volume you would normally be able to sell at the normal business model, how much money would you have lost with this experiment?
Let's consider these basic points for now. We can expand the discussion further if there is interest.
No, something to justify the ass-rapingly high prices the hardcore are asked to payDresden said:Lol, so basically, all the stuff that'll make the same niche crowd of hardcore fans buy it while alienating 'normal' fans?
"Checkmate."Jexhius said:[Idolm@ster 19]
Well, this was certainly an episode of Idolm@ster. Nothing really remarkable about it (although compared to many other shows the production values are still superior), I find in the interactions between a few of the characters fairly enjoyable but whenever I see the laughably over the top 'rival studio' or the painfully dull 'manger' interact with the cast I'm reminded of how artificial the whole product is.
doomed1 said:Well here's the thing, such a model isn't mutually exclusive to the current model. In fact, it would be a good long term investment to grow this kind of business model alongside of the "premium otaku" model, in fact, that's what I proposed. The only difference would mild branding and slightly altered release schedules. This would not remove the current otaku model, but instead lower the barrier of entry to buying it. Pricing models exist in the US TV season boxset model, as do content models. Hell, they exist in the US anime boxset market. This system also wouldn't necessarily lose money either, it's just these budget set-ups have slightly lower margins because disc content products are cheap as shit to produce, even BluRays. And again, these more budget products aren't mutually exclusive to the premium ¥7800 otaku boxes.
If I really wanted to, I could put up a comprehensive (if generalized) plan for going about this, but I really feel it's unnecessary considering the many examples of this working within a wide market.
Branduil said:I'm pretty sure I'm not the only one here who wants higher-budget anime with less otaku pandering.
Hitokage said:At this point, you guys need to distinguish whether you are talking about creative output or economic output when talking about health.
Except, you know, for the market anime hasn't been serving as well recently.Unknown Soldier said:Otakus are what finance the industry. 99% of what Hollywood and Bollywood make are catering to specific fanbases, to expect the anime industry to be any different is lunacy. Granted, there are many different subsets of fanbases for live-action films, so it seems superficially that 99% of Hollywood and Bollywood produce are more diverse, but it's not the case. Hollywood's production today consists mainly of big-budget summer action movies, generic romantic comedies, torture-porn horror remakes of classic horror films, and the occasional art-house film made primarily to qualify for the Academy Awards voting. There is very minimal original-ness in Hollywood these days, and for the same reasons as the anime industry. You know who gives you money year-in and year-out, and you know what they like. So you make what they like. They give you money. The industry continues. Everyone's happy, except hipsters. Business as usual, in every media market in every developed nation around the world.
She is supposed to be mysterious!RurouniZel said:I do. :-/
InfiniteNine said:She is supposed to be mysterious!
Hitokage said:Except, you know, for the market anime hasn't been serving as well recently.
Branduil said:Do you think the audience for this show actually wants to learn things about the characters?
Ezalc said:I just want to see more Azusa/Takane boobs and/or Makoto fight scenes.
I assume you're implying that you'd be buying the other few thousand made.duckroll said:It's your fault for not buying 500-800 dollar series though. If you had bought a few thousand copies of each volume of Michiko, I'm sure they would have made something similar after that!
Fuckin' Moe...duckroll said:According to Branduil you shouldn't be the target audience anymore. Sorry.
Hitokage said:I assume you're implying that you'd be buying the other few thousand made.
...unless you already did so.
Easy, because the box set doesn't come out for a good month after the last volume comes out and then is still largely striped down from owning the ¥7800x5 set. Those who would have bought the volumes now buying the box set get combined with the consumers who wouldn't have bought the box set otherwise, and they make it up in bulk. Now are you not only making at least the same amount of money, you're also appealing to a wider audience, thus seeding future otaku consumers as well as improving your word of mouth market along with your dedicated casual market. It's a basic upstream model really. It's a positive growth, pro-consumer model that allows a wider viewership while not ignoring the core that buy all the merch. And most importantly, it maintains interest and mindshare in that people can now look forward to a new product. Focusing too hard on an already oversaturated niche can and will end in a total failure of the marketplace, so using the profits from gouging the consumer who takes it, they can build a wider market that sustains the products for both the otaku and the casual viewer.duckroll said:I'm interested in discussing it. But if you're not that interested in detailing something for discussion, there isn't much more to say. I'm not discounting that alternative models can exist. I'm explaining why the companies involved are not really in a position where it makes a lot of sense for them to want to risk trying stuff.
Here's one important thing to consider: You can desire for a model to co-exist with the current one, but that might not be a realistic outcome. If you offer a much lower priced alternative, you have lowered the price entry forever. If you offer a 10,000yen boxset for an entire series, how can you realistically sell 7800yen volumes along side that? There is a very real risk that the 10,000 people who would happily buy the 7800yen x5 series, would instead go "wait a minute..." and buy the 10,000yen boxset instead. And if there are only another 10,000 people who would normally not have bought the series at all buying the boxset, and a mere 500 people end up buying the expensive volumes, you just killed your entire business model.
See what I mean?
The same way you can sell 7800 yen volumes when people can watch and record the entire series for free.duckroll said:If you offer a 10,000yen boxset for an entire series, how can you realistically sell 7800yen volumes along side that?
doomed1 said:Easy, because the box set doesn't come out for a good month after the last volume comes out and then is still largely striped down from owning the ¥7800x5 set. Those who would have bought the volumes now buying the box set get combined with the consumers who wouldn't have bought the box set otherwise, and they make it up in bulk. Now are you not only making at least the same amount of money, you're also appealing to a wider audience, thus seeding future otaku consumers as well as improving your word of mouth market along with your dedicated casual market. It's a basic upstream model really. It's a positive growth, pro-consumer model that allows a wider viewership while not ignoring the core that buy all the merch. And most importantly, it maintains interest and mindshare in that people can now look forward to a new product. Focusing too hard on an already oversaturated niche can and will end in a total failure of the marketplace, so using the profits from gouging the consumer who takes it, they can build a wider market that sustains the products for both the otaku and the casual viewer.
duckroll said:And what happens if this business model goes the same way it did in the US when anime companies in the US tried the same thing? Consumers started realizing that a short time after the volumes are complete, there would be a box set at a much lower price. As such, volume sales started declining rapidly as fans simply waited for the box set instead. Eventually it resulted in the companies having to give up and convert completely to a box set only strategy. In the US, the actual price difference between all the volumes combined and the box sets wasn't -that- large. If the same thing happened in Japan, a lot of companies might really go out of business.
You say 'fanbases', in plural, and the problem is the extremely specific conditions made to appease only an extremely isolated market group like that one. The industries you have mentioned rely on targets of a much bigger size and broader in demographic terms, sometimes encompassing entire communities inside the fragmented society they are part of. That typical business model would have been a decent fit to the Japanese animation industry if it were catering possible 'fanbases', as you mention, and not to a particular, concrete or highly specialized outfit on a homogeneous environment.Unknown Soldier said:Otakus are what finance the industry. 99% of what Hollywood and Bollywood make are catering to specific fanbases, to expect the anime industry to be any different is lunacy. Granted, there are many different subsets of fanbases for live-action films, so it seems superficially that 99% of Hollywood and Bollywood produce are more diverse, but it's not the case. Hollywood's production today consists mainly of big-budget summer action movies, generic romantic comedies, torture-porn horror remakes of classic horror films, and the occasional art-house film made primarily to qualify for the Academy Awards voting. There is very minimal original-ness in Hollywood these days, and for the same reasons as the anime industry. You know who gives you money year-in and year-out, and you know what they like. So you make what they like. They give you money. The industry continues. Everyone's happy, except hipsters. Business as usual, in every media market in every developed nation around the world.