this thread is lacking eyefinity/nvidia surround BMPs at full res
for shame
why the fuck is there hentai graffiti in city 17
Thanks, opted to go nuts with the IQ and forego fps, capped it at 30 fps and went with it all, ~4k, 16xq AA and SMAA.
Holy sh*t!I guess it needs some serious horsepower gpu (quad maybe?) to be able to run at this kind of detail.Some of the mirror's edge shots are almost photorealistic!I want to see crysis 3 at this kind of detail![]()
Corky, now you got me wanting to try it lol
It still keeps above 30fps when downsampled from 9600x5400
Damn nizzle, AMD's SSAA tool?
Why is it that everyone can downsample Mirror's Edge and I can't?! It just won't show any of the custom resolutions over 2560x1600. Dammit.
Nah, 3200x1800 + 3x3 SSAA in inspector.![]()
Oh cool, which bits you using? We tried to get sgssaa to work for Sethos but the game crapped itself.
Littttttle more Rogue Leader fun.
KyleN, is that the original Faith model or are you using any mods? I recalling that when zooming out the model would look almost half-finished (or was that only the animation rig?).
Any way, nice shots.
KyleN, is that the original Faith model or are you using any mods? I recalling that when zooming out the model would look almost half-finished (or was that only the animation rig?).
Any way, nice shots.
You have to type the resolution into the ini.
As the combine took over things like porn, hentai and common sense were treated as contraband.
Thanks. Yeah, I have two GTX 670s, so I have plenty of GPU power to go around.Oh wow you're actually using SCAO? I didn't think there was anyone who did. What kind of performance are you getting at that res with SCAO? You must have a powerful system.
Oh, great Dark Souls shots btw.
So this doesn't work right?![]()
Certainly explains why jediyoshi images loaded so slowly. Why the fuck would you use BMP.
Discussion was already had a few pages back, consensus was bandwidth is a non issue in this thread. If png->jpg isn't worth the conversion, I'm not sure where the line is drawn.
So you're just being obtuse with some childish statement because you haven't grasped the essence of that argument?
And for your information as you seem very uninformed, posting bitmaps isn't just causing issues with bandwidth for some people but also because some browsers have an odd way of handling bitmaps, which causes even more problems.
Mmhmm. Crashes constantly. Spits out errors all over. Doesn't render anything more than ~10 feet in front of you in space: http://www.abload.de/img/dolphin2013-01-0714-0p8eoo.png
The shots I've posted have just been well timed and/or from cutscenes while save state spamming =P If it worked it would be amazing.
BioShock Infinite... I mean er, Metroid Prime 3
What are your settings with MP3? I keep getting a black bar across the bottom of the screen with the aspect ratio being smushed, and having to set EFB Copies to RAM in order to scan gives me some really awful aliasing while moving.
EFB to RAM doesn't seem to have that issue with D3D11, I've been using that for all the MP games. Can't do anything about the black bar, for the shots I post I chop off the bottom 72 pixels (in a 1080p image) and then stretch it (blasphemy!) back out.
since when does this game have per object motion blur`?
Are you using open sauce or some other method for widescreen?
"C:\Program Files (x86)\Microsoft Games\Halo\halo_108.exe" -vidmode 1920,1080,60