2013 High-Res PC Screenshot Thread of Let the JPEG Die Already

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Is it scary enough?

I hope YeeEEssSS...

in terms of atmosphere it feels amazing and the sound effects give you a real sense of claustrophobia and you will be really tense when you are walking through a dark room while watching through your camera for light.

so in as far as i have gotten . my answer would be yes.

Also i give you my word : the first real scare WILL get you !
 
in terms of atmosphere it feels amazing and the sound effects give you a real sense of claustrophobia and you will be really tense when you are walking through a dark room while watching through your camera for light.

so in as far as i have gotten . my answer would be yes.

Also i give you my word : the first real scare WILL get you !

Well well well...Then I have to try!
 
I don't think games are made to emulate the best, most perfect lenses. People often complain about CA, but its just in its infancy and overused and implemented improperly. Its not much different than when bloom first became a thing. Now alot of games have beautifully deft use of bloom. CA does not mean shifting everything in the entire image apart in different channels, it is an effect present in certain lighting conditions / lens effects. When games can more accurately model this, people will be less disgusted by the appearance, and further immersed in something 'cinematic'.

I have to disagree, they should be trying to emulate the best. Why spend time and effort trying to make it look like the WORST cameras out there?


Why don't they just add in Compression and macroblocking filters while they are at it right? Because that's part of a low quality digital camera too! (as is super crappy looking Digital grain/noise)

We all know how popular that was with Kane and Lynch 2 right?


Chromatic Aberration adds nothing of value, and it just absolutely destroys image quality the way developers are using it now. It destroys IQ worse than the most blurriest of SGSSAA flags IMO.

If anyone is going to use it, use it smartly/subtly at least like FFXV (And even then that is borderline)

http://i4.minus.com/iymzPMkrYGnDV.jpg


IMO CA is just one part of Cameras that shouldn't be simulated. Real world videographers and photographers spend tons of time and money trying to get rid of it or not have it at all.

If they are trying to emulate cinema, most films i've seen don't have a ton of CA that is borderline offensive unless it was made purposely with a lower quality camera or it has another specific purpose.
 
You ever sit down to play Antichamber and think to yourself: "You know, this is pretty cool, but it makes too much damn sense". Well then do I have the game for you.

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Caged triptych

Outlast

http://i.minus.com/i5ZhyggJje2Az.bmp[IMG]
[IMG]http://i.minus.com/ibbanm1i4YKmT4.bmp

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http://i.minus.com/iZ7tR3iqC577P.jpg[IMG][/QUOTE]

[quote="Thorgal, post: 79996397"]

[IMG]http://abload.de/img/olgame2013-09-0420-290fs7g.png

EDIT : DAMMIT! MIDHRAS !!!

foiled again :(

This game looks really awesome. Is it as scary as it looks?

Also Fridge, that shot in particular looks really great
 
At least they aren't as offensive looking as Chromatic Aberration.

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*Dying Light*
I'm going to start calling this Chromatic Abomination.

The bad thing is that CA, when used properly, is actually quite effective at adding that "little something" to make things look more real. The problem is that no one seems capable of using it properly. CA is supposed to be an extremely subtle effect (usually sub-pixel), one that would take extreme levels of zoom in Photoshop to even see. But game makers seem to want it to a "fancy effect" to show how impressive their "amazing" graphics engine is (despite CA being exceptionally light on rendering budget, it's not much more than a color grading filter), so they want the players to SEE everything they're doing, even if it's totally the wrong way to do it.

They need to stop pushing it, stop advertising it, and simply implement it, correctly. People will think it looks great, even if they can't put their finger on why. Of course, CA by itself doesn't make things look good.. it's like a slight blur or film grain on a CGI image, just a "little touch" that pushes it ever so slightly towards reality.
 
I'm going to start calling this Chromatic Abomination.

The bad thing is that CA, when used properly, is actually quite effective at adding that "little something" to make things look more real. The problem is that no one seems capable of using it properly. CA is supposed to be an extremely subtle effect (usually sub-pixel), one that would take extreme levels of zoom in Photoshop to even see. But game makers seem to want it to a "fancy effect" to show how impressive their "amazing" graphics engine is (despite CA being exceptionally light on rendering budget, it's not much more than a color grading filter), so they want the players to SEE everything they're doing, even if it's totally the wrong way to do it.

They need to stop pushing it, stop advertising it, and simply implement it, correctly. People will think it looks great, even if they can't put their finger on why. Of course, CA by itself doesn't make things look good.. it's like a slight blur or film grain on a CGI image, just a "little touch" that pushes it ever so slightly towards reality.

This is one such example of the subtlety
(Stolen from the CA Thread)
http://i3.minus.com/ibtu45dEs46aYh.jpg



But the way developers are stupidly implementing it now is like this
http://screenshotcomparison.com/comparison/38919 (CA added via Photoshop)

Just plain stupid ,inaccurate to the real thing and destroying image quality.


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More FFXIV 1.0

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This is one such example of the subtlety
(Stolen from the CA Thread)
http://i3.minus.com/ibtu45dEs46aYh.jpg
Just plain stupid ,inaccurate to the real thing and destroying image quality.

While I agree that CA is not currently implemented properly, what your first example displays is more of a secondary aspect that is due to CA on highlights, but not part of the effect that games are going for. I mean, I think that it should be one of the reasons to have it, and should be used that way, but the reason devs are using it so often now is to simulate a bad lens, which will, as Jedi said, produce a sort of sub-pixel sheen to things, though usually at the outermost areas of the lens. I honestly thought that toned down a little bit, it worked very nicely in C3.

However, I mentioned a while ago when this was being discussed with other 'cinematic' effects, games are definitely a different entity from film. I wonder what exactly the image is most meant to replicate? A camera... or the eye... ?
I feel its a tertiary thing. Anyway...
 
I have to disagree, they should be trying to emulate the best. Why spend time and effort trying to make it look like the WORST cameras out there?

I suppose for the same reason many modern films with visual effects use things like out of focus shots, hand held camera shake, lens flares and the illusion of dirt on the lens surface. Sometimes the imperfections help make something seem more real and tactile and "analog."

It's very easy to misuse those effects though. Their use needs to be motivated by something, and in many cases with games they just do something because it's trendy or it looks "cool."

One of the major trends I'm seeing now is the lens dirt. It seems like the lens in every game these days is full of dirt so when you look at a light source you see out of focus blobs or specs or bokeh'd bits catching the light. Now, in a game like the Last of Us, with a filthy world full of things like fungal spores, this makes sense, or Battlefield 3, where you can imagine explosions and debris from the battles caking a lens in grit. But a driving game? Or Infamous: Second Son? It doesn't really make sense other than to be one other "cool" effect because, hey, that other game had it so we should too!

Chromatic aberration though, I really don't see many cases for that being an effect, unless it's to enhance another effect, like light breaking up when seen through water or with highlights similar to the light shining off this microphone:
chromatic_diffraction.jpg


It's not really something that is ever used in movies on purpose to add or "sell" an effect, it's more something that is actively avoided unless used in a motion graphics context. Just slapping it over the entire image at all times serves no purpose to me.
 
CA only ever looks ok to me at very high resolutions with tons of AA, and even then, most games don't use it well enough to be considered enhancing. That FFXV shot looked great, though. So SOMEBODY gets it...
 
unless it's to enhance another effect, like light breaking up when seen through water or with highlights similar to the light shining off this microphone:.

I agree with this. Another situation could be if light is being refracted in the environment by something like the glass in a door that is often beveled.


There is also if you were viewing a security camera in game akin to 90's FPS games. It could be used there or when the signal breaks up on a security camera.

I actually think that K&L2 looked pretty interesting and quite unique. Maybe they went a little overboard with it, but I really can't fault them for trying something different.

Oh yes I don't disagree, I was one of the people who actually liked that part of K&L2 because that's what they were aiming for.

But imagine if every game had that, in addition to Chromatic Aberration.

It would just be awful. And if they were TRULY indeed going for emulation of low-quality consumer camera's those effects would absolutely HAVE to be present and not just CA.

And it would have to serve a specific purpose.

(Like for example in shots of outlast the game looks to be played though a handheld video camera? It could be used in situations like that)
 
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