I'm going to start calling this Chromatic Abomination.
The bad thing is that CA, when used properly, is actually quite effective at adding that "little something" to make things look more real. The problem is that no one seems capable of using it properly. CA is supposed to be an extremely subtle effect (usually sub-pixel), one that would take extreme levels of zoom in Photoshop to even see. But game makers seem to want it to a "fancy effect" to show how impressive their "amazing" graphics engine is (despite CA being exceptionally light on rendering budget, it's not much more than a color grading filter), so they want the players to SEE everything they're doing, even if it's totally the wrong way to do it.
They need to stop pushing it, stop advertising it, and simply implement it, correctly. People will think it looks great, even if they can't put their finger on why. Of course, CA by itself doesn't make things look good.. it's like a slight blur or film grain on a CGI image, just a "little touch" that pushes it ever so slightly towards reality.