2013 High-Res PC Screenshot Thread of Let the JPEG Die Already

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I think the last one was the result of a glitch, because that night sky winked out of existence a few moments later. Looked freakisly cool, though, like Apocrypha was bleeding through.
 
Looks like more of a visual tweak guide than a screenshot toolset :P

No camera commands?

yeah .but i think it helps for people to make better screenshots (read: make the game potentially look better for screenshots)


as for camera commands .since this is a unreal engine 3 game it should be tested which bindings (if any ) works.
 
There's also the very pretty new TAA.

Skyrim people question:

Are there more mods out there that add specularity or other such textures effects? Only thing similar I know of are the POM mods.

That's one thing I wish more modders would do. Spec maps, PoM, and other nice effects go a long way to improving the game. I'd really love someone to make the UNP body with Tesselation and such. Not sure how feasible that is, though...
 
That's one thing I wish more modders would do. Spec maps, PoM, and other nice effects go a long way to improving the game. I'd really love someone to make the UNP body with Tesselation and such. Not sure how feasible that is, though...

I think tesselation needs to be implemented in the engine. Similarly I had wondered about just making higher-poly meshes.
 
OMG i always tell myself that i will come here just for a page or 2.
Like 1 hour later i realize that i should probably go.

almost 2 hours later i actually go!
 
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C'mon, Next next next gen WRPGs... We'll get there!


Ya, but it's fucking Skyrim.
I mean, not that I don't like the shot, I favorited it on Flickr.

Jesus, I sound bitter. I'm not, really. I just get sick of people fawning over Skyrim all the time. It's a bit much, to me.

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I'm apt to fawn over pretty much anything that can be made to look great and allows for incredible customization. But I'm a fawn-ready kind of guy.
 
Ya, but it's fucking Skyrim.
I mean, not that I don't like the shot, I favorited it on Flickr.

Jesus, I sound bitter. I'm not, really. I just get sick of people fawning over Skyrim all the time. It's a bit much, to me.

I'm pretty much right there with you. I'm exposed to heaps of Skyrim screenshots daily on Flickr... so when I see it on here I'm all "eh, more Skyrim, scroll scroll scroll."

Anywho, Mo Bruthuhs

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That Unity Demo is some crazy uncanny valley territory.

Games with that level of model fidelity will be insane.

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On the other hand, characters like Lara, here, also look incredible, in an artistic sense. Do people want more of the former? I myself can't say for certain which I'd like more... If done right, a Skyrim-esque game with very real looking people would be incredible, but I love my Alyx and Lara type characters... hmm...
 
I'm pretty much right there with you. I'm exposed to heaps of Skyrim screenshots daily on Flickr... so when I see it on here I'm all "eh, more Skyrim, scroll scroll scroll."

To me, it really doesn't matter what the game, if the shot is good. Skyrim is prone to lazy screenshots though, because it can be made to look pretty fine with mods and shaders alone. Composition is something that often gets left behind, which is a pity.

If done right, a Skyrim-esque game with very real looking people would be incredible, but I love my Alyx and Lara type characters... hmm...
I hear you. Diversity is spice of life, right? I'd love to see ultra realistic character models in a game, but at the same time, character design should never aspire to verisimilitude alone. Take Brothers for instance.
 
To me, it really doesn't matter what the game, if the shot is good. Skyrim is prone to lazy screenshots though, because it can be made to look pretty fine with mods and shaders alone. Composition is something that often gets left behind, which is a pity.
Yeah... but even then, it's good composition of the same scenes and locations that I've already seen a thousand times. Combat shots vary it up, as do the more recent DLCs but.... eh.
 
Yeah... but even then, it's good composition of the same scenes and locations that I've already seen a thousand times. Combat shots vary it up, as do the more recent DLCs but.... eh.

The fact that Skyrim is done to death is really what makes it all the more interesting to me. Same goes for Fallout. But I grant you that it IS the same game, whatever you do to it. There's just a whole lot more freedom to that engine than in for instance a UE3 game, where all you can do is change FOV, timestop and freelook (which admittedly is more than you can in most games).
 
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