343 Industries' Josh Holmes explains design decisions in Halo 5

I know that this community does not feel that way (or likely believes that statement to be accurate), but the larger Halo community is very diverse and we are building a game for an audience with many different perspectives represented amongst them. Within that larger audience, most people expect to be able to sprint.

Yeah, this makes it pretty obvious which audience they're chasing.
 
I think it was said that Smart Scope does grant an accuracy bonus to weapons like the AR & SMG.

I don't mind it as much, but I wish they retained the same old zoomed-in appearance for weapons that actually have a scope; this seems more like a regression.
I heard that from one of the beta videos, but it's just speculations AFAIK. Was it officially confirmed?
 
Oh man all the bitching, some reasonable, some hyperbolic at best. Lets just all play the beta, then base our damn decisions about 343 and Halo 5 after that. It's all just baseless speculation until we get to play it. The best we have right now is gameplay impressions and videos, that's it. Not enough to completely discard the game nor praise it.
 
I heard that from one of the beta videos, but it's just speculations AFAIK. Was it officially confirmed?
I'm honesty not sure.

Since you can be shot out of it still, I don't think I'll personally mind it, but others might still.
 
If a game plays well, but not "realistic", and making said "realistic" changes will hurt the game, it's better not to make the changes.

Depends on whether or not you think the changes actually hurt the game. From the sound of it though, some of these changes sound like these that go over a lot better in a singleplayer only game.
 
How does it hurt the game exactly?

This thread has some great posts, about how certain features could hurt the game.

I don't expect you to read everything, but if you really care you should read a coupple of the longer posts and maybe pay attention to the feedback, that the Halo 5 Beta will get.
 
How does it hurt the game exactly?

It creates pacing issues and map issues. The game feels slower and boring when you're not sprinting. Maps become artificially bigger due to the increased range of movement. It adds artifical length to the game that just doesn't need to be there. Its why I don't mind Sprinting in Reach so much. Not everyone had it and thus it wasn't factored into the map and pacing of the game as much as it was in Reach. Its kind of ironic that something invented to speed up the pace of the game often ends up making it feel slower.
The other problem it creates is less dynamic gunfights. Having to stop sprinting before returning fire causes the sprinter to be at a natural disadvantage. While yeah, this is the sprinters own fault, it still makes the game feel less rewarding for the shooter and doesn't necessarily create the strategy of knowing when to sprint and when not to it seeks to create.
 
This thread has some great posts, about how certain features could hurt the game.

I don't expect you to read everything, but if you really care, you should read a coupple of the longer posts and maybe pay attention to the feedback, that the Halo 5 Beta will get.

When you say "will get" are you anticipating that these features will be terrible and get a justified response or a bunch of pre-meditated "feedback" due to an inherent prejudice?
 
How does it hurt the game exactly?

The thread is filled with posts explaining why; you should read them. To quote one that is to the point:

my biggest complaint , why you gotta block the screen ??

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Filling your screen with a scope might be more "realistic", but it absolutely damages visual clarity, which was a signature of Halo's combat design. I realize a lot of people love having a scope in their face, but it's simply not Halo.
 
When you say "will get" are you anticipating that these features will be terrible and get a justified response or a bunch of pre-meditated "feedback" due to an inherent prejudice?

People already have their mind made up that Halo 5 will be terrible. It's just a matter of them trying it to "confirm" what they thought.
 
Why not have it?

So you just drive by post something about realism without even reading the thread? What do you think people have been complaining about for half a decade dude? There's dozens of articles and well written posts IN this thread that explains why sprint is a bad idea. You should try reading them.
 
And honestly there has never been a moment while playing Halo 4 or MCC where I felt sprint needed to be taken out of the game.
 
People already have their mind made up that Halo 5 will be terrible. It's just a matter of them trying it to "confirm" what they thought.

I think SOME people will do that, yeah. What I'm curious is how 343i is going separate the feedback from those people from the ones that earnestly have played and have found things wrong with the implementation of the new mechanics.

Or if they'll do that at all, really. They could just do as Marcel said and close themselves off to criticism.
 
I think it was said that Smart Scope does grant an accuracy bonus to weapons like the AR & SMG.

I don't mind it as much, but I wish they retained the same old zoomed-in appearance for weapons that actually have a scope; this seems more like a regression.

I'm pretty sure that's wrong. I think you get the same spread and accuracy either way but you can see targets further away a little better. That may help your accuracy but I think it's a viewing thing.
 
Don't see a problem, Halo needs to evolve if it doesn't want to be forgotten!


Heck I would even go so far as adding more big levels with vehicles a la battlefield. Fuck the haters!
 
I've never played Halo before but the inclusion of sprint in a shooter seems like a no-brainer to me. I'm really surprised he had to write a whole essay to justify it. Also what "community" did he mean? Is that addressed to NeoGAF?
 
It creates pacing issues and map issues. The game feels slower and boring when you're not sprinting. Maps become artificially bigger due to the increased range of movement. It adds artifical length to the game that just doesn't need to be there. Its why I don't mind Sprinting in Reach so much. Not everyone had it and thus it wasn't factored into the map and pacing of the game as much as it was in Reach. Its kind of ironic that something invented to speed up the pace of the game often ends up making it feel slower.
The other problem it creates is less dynamic gunfights. Having to stop sprinting before returning fire causes the sprinter to be at a natural disadvantage. While yeah, this is the sprinters own fault, it still makes the game feel less rewarding for the shooter and doesn't necessarily create the strategy of knowing when to sprint and when not to it seeks to create.

I'm curious about this though, how do we know how much of an impact sprint will have on the design of the maps? We have yet to play any for that matter so that is mere speculation. Also it brings up the point will it actually artificially lengthen the game? The gameplay impression videos for the most part show a quick time to kill, and the shield no longer regenerates when sprinting. Your movement may have been increased but if the opponent is still firing at you won't you just die quickly anyways?

I'm not against sprint as to be honest if never felt like it really added nor took much away to Reach or Halo 4, just another ability we had implemented into the game. The games felt faster but not significantly where I felt it was a detriment to the game. Additionally I always preferred the speed of Halo CE to Halo 3, always felt a bit too slow.
 
I'm curious about this though, how do we know how much of an impact sprint will have on the design of the maps? We have yet to play any for that matter so that is mere speculation. Also it brings up the point will it actually artificially lengthen the game? The gameplay impression videos for the most part show a quick time to kill, and the shield no longer regenerates when sprinting. Your movement may have been increased but if the opponent is still firing at you won't you just die quickly anyways?

I'm not against sprint as to be honest if never felt like it really added nor took much away to Reach or Halo 4, just another ability we had implemented into the game. The games felt faster but not significantly where I felt it was a detriment to the game. Additionally I always preferred the speed of Halo CE to Halo 3, always felt a bit too slow.

The midship remake looks twice as big to account for sprint
 
Wrong direction, doesn't mean they should give up.

But this looks to be almost even further in the same direction.

I've never played Halo before but the inclusion of sprint in a shooter seems like a no-brainer to me. I'm really surprised he had to write a whole essay to justify it. Also what "community" did he mean? Is that addressed to NeoGAF

GAF is far from the only community who dislikes 4 and the features it had. /v/ hates it, other forums I've been on hated it, my high school football team hated it.
 
I've reached the point where discussing these things over and over again is tiresome, and I need to play the game to "get" all of the things that they've added in context. The beta is what, two weeks away?

While I could do without Sprint and ADS, I am not going to cast judgement on 343's ability to make these things "work" in the game. Additionally they will have nearly a year to take feedback from this beta, so who's to say things are set in stone.
 
So you just drive by post something about realism without even reading the thread? What do you think people have been complaining about for half a decade dude? There's dozens of articles and well written posts IN this thread that explains why sprint is a bad idea. You should try reading them.

Why so hostile? I asked a question so I must be looking for a answer from the person I pointed it at NOT every other person in here who posted that I did read.

You should probably not assume so often.
 
On one hand, the moment you explain your decisions on design of a game to your audience, you fucked it up.

On other hand, reading the message, it seems that they are trying their best to change a stagnated series and they are trying to rely their philosophy in order to control expectation.

But again, I am no Halo fan, so what do I know.
 
The FPS genre (on consoles at least) is already way too homogenous. No need for Halo to be a "run or gun" shooter.

If someone absolutely cannot play a shooter without sprint, they have dozens of "run or gun" shooters to choose from.

Seriously, why do some people want every game to play the same? Diversity FTW.
 
It creates pacing issues and map issues. The game feels slower and boring when you're not sprinting. Maps become artificially bigger due to the increased range of movement. It adds artifical length to the game that just doesn't need to be there. Its why I don't mind Sprinting in Reach so much. Not everyone had it and thus it wasn't factored into the map and pacing of the game as much as it was in Reach. Its kind of ironic that something invented to speed up the pace of the game often ends up making it feel slower.
The other problem it creates is less dynamic gunfights. Having to stop sprinting before returning fire causes the sprinter to be at a natural disadvantage. While yeah, this is the sprinters own fault, it still makes the game feel less rewarding for the shooter and doesn't necessarily create the strategy of knowing when to sprint and when not to it seeks to create.
I never got this impression, about pacing issues or less dynamic gunfights. I've never felt the need to use sprint 24/7, only as a means to get from point A to B more quickly, be it another piece of cover to avoid a grenade trying to flush me out as my shields recharge, or a weapon spawn point. There are advantages and disadvantages to using it, and I don't think it's ultimately to the game's detriment to keep them in mind. Bigger issue is how map design is effected by it's presence.

The latter issue may have been due to my preference of the Thruster Pack in Halo 4, which allowed a quick means of throwing off their aim and properly retaliating even in the rare event that I was caught by surprise... Well, it may have helped, but I can't say I ever got that impression from Reach either. :/
 
GAF is far from the only community who dislikes 4 and the features it had. /v/ hates it, other forums I've been on hated it, my high school football team hated it.

But it seems like he was addressing his essay to a particular site:

Finally I want you to know that we do listen to you guys. As mentioned, I lurk here often to read through the forums.

Just wondering which site that was.
 
I hate to add more playlist as I feel it splits up the community to much at times but a Classic and a New rules playlist might help.
 
The thread is filled with posts explaining why; you should read them. To quote one that is to the point:



Filling your screen with a scope might be more "realistic", but it absolutely damages visual clarity, which was a signature of Halo's combat design. I realize a lot of people love having a scope in their face, but it's simply not Halo.
Yeah I don't understand the love for the scope. It boggles my mind that people actually prefer it. That image on the right is exactly what i want in halo.
 
It creates pacing issues and map issues. The game feels slower and boring when you're not sprinting. Maps become artificially bigger due to the increased range of movement.
How're the maps artificially bigger when they're designed from the ground up for halo 5 style gameplay? That's implying that they were designed to be small in the first place and then 343 had to make them bigger. Which I find hard to believe is actually the case.
 
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