3DS Emulator Citra Boots First Commercial Game

You guys could tell me how to rip my 3DS games?

I just bought Cubic Ninja from a fellow GAFer so I'll use my 3DSXL as a homebrew machine while I use my N3DSXL for the legit 3DS stuff. :P
Use the Gateway Launcher through the browser exploit (go.gateway-3ds.com) and use the Dump Cartridge option. You don't need to own a Gateway to do this.
 
The only problem on playing this on a TV or larger display is the second screen, you need that for some kind of interaction in most games. Especially when it requires precise touch controls.
 
The only problem on playing this on a TV or larger display is the second screen, you need that for some kind of interaction in most games. Especially when it requires precise touch controls.

easy solution - a counterpart android/ios app or just use a dual screen setup.
 
easy solution - a counterpart android/ios app or just use a dual screen setup.
You're not a programmer, are you?
Thats a very elaborate and convoluted solution, requiring some sort of game-streaming.

Dual screen could work easily though. At least much easier to implement.
 
The only problem on playing this on a TV or larger display is the second screen, you need that for some kind of interaction in most games. Especially when it requires precise touch controls.

There are many Windows touchscreen Tablets, Convertibles and Laptops. I can imagine this would work great on a Surface Tablet.
 
Wow, the progress that this emulator made in the last couple of months is truly amazing. What did they do with the code to make this happen, sprinkle it with magic pixie dust? Incredibly impressive, and I can't wait to see what will be possible in another couple of months, maybe directx 12 enables even better results! These are exciting times for emulator enthusiasts like me!
 
I have a degree in interactive technology, which yes, includes programming. What's your problem, exactly?

And I can already mirror a portion of my screen to my phone, and use it as a secondary monitor.
No offense intended.
Its just not an "easy" solution, it requires a lot of work to make sure to work and work well for most people. I just don't see anyone willing to bother with all of that, when there are more interesting technical challenges to overcome.

But if they allow splitting both screens into different windows, one could use external apps to realize something like that.
Wonder how distracting that would be though, having both the gamepad and the phone lying around. But in the end, you are trying to play these games in a way they were never intended so better then nothing, clearly.
 
Just a few months ago it was an achievement that OoT 3D was even booting up. Now it's playing without issues in HD. Incredible. Hopefully it'll become possible to add better effects like per pixel lighting or AO in eventually, but even just the standard game with AA, AF, and a resolution bump looks great.

I wonder if they can find some way of emulating gyro controls using a Dualshock 4 or Wii U gamepad, since that was honestly one of the bigger enhancements on the gameplay side of things. If Nintendo had included gyro controls in the Wii U Pro it would have been perfect.

And hopefully they can find some way to make Majora's Mask 3D less of a piece of shit. Transplanting the original code for the Zora and Deku physics in would be a start, but I'm not holding my breath.
 
I might be wrong, but I think getting 3DS games to run at higher resolutions might be much easier and require less game-specific hacks than past systems. From the homebrew docs on the GPU, there seems to be a built-in feature for rendering at doubled resolutions in either or both axis (800x480, 800x240 or 400x480), which is then downscaled by the GPU before it's sent to the display. This is how the 3DS does antialiasing.

Since the whole scaling and downsampling process happens inside the GPU and it apparently takes care of adjusting the matrices and vertex positions to match, the emulator could just hijack this step and replace the multiplier with higher values, like 3X for 720p and 4~5x for 1080p.
 
Surprised to see 3DS games at higher resolution. Last time I tried regular DS emulation it didn't have that. Or was I just not trying the right emulator?
 
Surprised to see 3DS games at higher resolution. Last time I tried regular DS emulation it didn't have that. Or was I just not trying the right emulator?

Wrong emulator
fyFlk4V.png

http://www.neogaf.com/forum/showthread.php?t=798812
But the emulator is kind of shitty, to be honest. No custom resolutions, it requires a better PC than dolphin to run the games at x4 the original resolution at full speed, no AA to smooth the edges, etc.
 
These Ocarina of Time screens and videos have me disturbingly excited. I can't wait for this.

Any idea how the 3ds Pokemon titles would run on this? The resolution boost could probably transform those games visually... Framerate too.
 
Dumb question-but how viable of an idea is it to someday get dual analog control with kid icarus?
not exactly too viable. Possible but it would be a lot of work to reassign the touch control to another stick or it would have to be a direct hack of the game. It's not too related to emulation

Surprised to see 3DS games at higher resolution. Last time I tried regular DS emulation it didn't have that. Or was I just not trying the right emulator?

Been possible for over a year now.
http://www.neogaf.com/forum/showthread.php?t=798812

I think there was a problem with how rendering worked with the DS at first. Either the workaround could be utilized with 3DS emulation or it's just that the 3DS is modern enough that it avoids those issues
 
These Ocarina of Time screens and videos have me disturbingly excited. I can't wait for this.

Any idea how the 3ds Pokemon titles would run on this? The resolution boost could probably transform those games visually... Framerate too.

Yes, also forcing 3D in 2D only games or areas of some games would be awesome too
 
But the emulator is kind of shitty, to be honest. No custom resolutions, it requires a better PC than dolphin to run the games at x4 the original resolution at full speed, no AA to smooth the edges, etc.

I don't think its fair to call it shitty at all. It does a unique feature that no other DS emulator offers, and its demanding but its also being implemented by a single person. I don't think an emulator being demanding should be too surprising, or be reason to call it shitty.
 
You're not a programmer, are you?
Thats a very elaborate and convoluted solution, requiring some sort of game-streaming.

Dual screen could work easily though. At least much easier to implement.

There's a somewhat easy way to pipe that through existing software like Mobilizer, though.

Simpler is using the mouse as touch, of course. PS4 controllers piped through the damn thing.. that'd be perfect. Can't wait.

Sorry to be the partypooper but its certainly not a good thing (for Nintendo) when an emulator hits this state at the peak of the system's life.

and yes, I'm talking about piracy and, yes. I also know/assume that most of GAF do not pirate but rip their own games.
99.9% of the other emulator users don't, though

We're off peak, and it's a year at minimum before this is user friendly.

If you were willing to configure and make epsxe run decently in 2005, i sincerely doubt you had the money to buy games. That was.. a LOT of work.
 
We're off peak, and it's a year at minimum before this is user friendly.

If you were willing to configure and make epsxe run decently in 2005, i sincerely doubt you had the money to buy games. That was.. a LOT of work.

That post was from March 2nd bud.
 
Support for y2r color has been merged into the main branch, so if one of the games you tried in the past had any color issues, you might wanna retry it. Puzzle n Dragons shows up fine now, all the spheres etc. used to be grey color.

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How is this progressing so fast?

I don't know the details, but i'd guess something big was unlocked, and the recent experiences in the community development of Dolphin and PPSSPP are helping.

Also, Monster Hunter Cross Hype.
 
How is this progressing so fast?

The base of the emulator was already laid out by other projects such as Dolphin, DS emulators,... With recent improvements in homebrew and reverse engineering the 3DS, they have sufficient documentation to make things work.

Also, they seem to put in quite a lot of time into it.
 
Whoah at the HD OOT3D shots. Game looks great. Once again the low resolution screens does Nintendo portable games a huge disservice.

How is this progressing so fast?

They caught the Pikmin during a system transfer and injected them into the emulator
 
I'd be interested in seeing how Ridge Racer 3D looks. My favorite of the launch titles, along with Pilotwings Resort <3

I wonder if they can get Pilotwings to run at 60 fps by emulating the 3DS at higher clock speeds. It should work since the game's framerate is unlocked on the actual 3DS hardware (it only jumps up to 60 fps if you're staring at the sky with nothing else on screen, though).
 
I wonder if they can get Pilotwings to run at 60 fps by emulating the 3DS at higher clock speeds. It should work since the game's framerate is unlocked on the actual 3DS hardware (it only jumps up to 60 fps if you're staring at the sky with nothing else on screen, though).

Oh my god that would be delicious. To play it at 4k, 60fps, 3D...
 
Seeing this video and shots in high-res makes me wonder why Nintendo didn't made 3DS at least with Vita resolution.

It's beautiful!
 
Seeing this video and shots in high-res makes me wonder why Nintendo didn't made 3DS at least with Vita resolution.

It's beautiful!

Because to power a larger resolution you need More powerful hardware which requires more electricity, which requires a bigger battery which takes up space and costs more money.
 
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