Yes I don't no why it didn't link to overall like the first time I saw it but the full list is listed hereDoes that mean acquired in that they purchased the shows? If so then that would probably make a bit of sense in newer stuff not being on there ...
Witcher 3 was example how to make RPGs with open world not a chore. But not all devs AAA can replicate that. Budgets have also skyrocketed since then.You just listed the 3 of the most successful linear, 20 hour games of the last 10 years.
Zelda Breath of the Wild, The Witcher 3, and GTAV are all significantly bigger.
The linear, 20 hour game trend is waning. It was arguably at its peak somewhere between 2000 - 2010. The hit rate of that style game is nearing retirement, especially when you consider how awful the mediocre and lower budget iterations do.
I'm not a fan of big budget games, but if you're a AA studio, for the love of God don't make an Uncharted clone.
They're getting pretty good at long development times! Working on one game for 8+ years is quite the skill of endurance!Is there anything the most recent generation does well?
Because you play Fortnite all the time?The fact that Alan Wake is my favorite game ever and that i've not even bothered with the 2 yet sums it up.
Because you play Fortnite all the time?
This modern gaming bashing has nothing to do with the topic here lol
and that is fine but the topic is about how GaaS like Fortnite, GTAO, Rocket League or LoL are monopolising gametime despite being 6+ yoNever played any of these games lol.
I just meant that for a lot of reasons the new games have far less appeal to me than the old ones .
They are better at many things, but none of them are positives for the consumer.Is there anything the most recent generation does well? All forms of entertainment have taken a plunge imo.
Interesting that no SP game could crack top 10 on PS. Switch has a ton of them.
Starfield barely made it to top 10 on Xbox. Its a time guzzler for sure. I dabbled into it for some 100+ hrs (no quests done).
This thread is a prime example of "people only read the thread title"This modern gaming bashing has nothing to do with the topic here lol
A space game that loads new planet when you go to a new planet.Half of it being loading screens
Its much worst than I thoThis thread is a prime example of "people only read the thread title"
Evidence? Like the multiple live service games that have come out recently and bombed? That evidence?People want to believe this but the evidence suggests otherwise. Live Service is just getting started.
That's called anecdotal evidence. Anecdotal evidence is not convincing to anyone with room temp IQ. It's convincing only for people who already subscribe to a particular belief and don't want to be challenged on said belief.Evidence? Like the multiple live service games that have come out recently and bombed? That evidence?
I've been there, a lot of us have. Hell, a lot of us currently are there. There's a constant debate going on around this subject where some folks don't think its the games or their quality at fault, but more so the people themselves. Which, yeah, people go through motions and can change. But I don't think it's fair to act like games and the industry are in a good/great state ATM, lol.
I recently turned 40, and I constantly have this feeling of, "Man, I'd REALLY like to play _______", but the issue is that the blank(s) I'm thinking of either don't exist anymore, or don't exist at all. Sometimes it's a single player experience, sometimes it's a multiplayer experience. But majority of the time I think a certain game will scratch that itch so I try it, but then it does absolutely nothing for me. It's a cycle that's happening more and more the older I get. Less new games I'm genuinely interested in, while chasing a dragon that may never come, lol.
K, here's data evidence from steam then.That's called anecdotal evidence. Anecdotal evidence is not convincing to anyone with room temp IQ. It's convincing only for people who already subscribe to a particular belief and don't want to be challenged on said belief.
K, here's data evidence from steam then.
Data from steam games, sorted by revenue median, which basically means how much someone right in the middle of the pack makes within that particular tag, and only including genres with 1000 games accounted for or more for higher precision:
How much does MMOs make?
As you can see, you have a small selection on the top making millions whereas the vast majority makes so little it can't even calculate a proper revenue.
Let's see an specific genres and tags from multiplayer games:
hhmmm
Now lets take a look at tags belonging to games that are undoubtedly from singleplayer games:
WOW , what a surprise, these kinds of games have a much higher chance of making money!
Then lets put it this way:We're starting to beat a dead horse here.
I already agree with you that it's more difficult to make a successful Live Service game. At this point you should know what my response is going to be...
1. I'm sure the above data would have looked very similar in the early 1900s. You had a much high chance of making money by breeding and selling horses than you would by trying to create an internal combustion engine with wheels. Yet Ford, Volkswagen, and Toyota soon dominated the personal transportation space by doing the risky, difficult thing (cars). Live Service is no different. Markets don't grow in the way you think they do.
2. Your charts are an example of lying with statistics. Why would PlayStation, EA, WB, Blizzard, Activision, Ubisoft etc look at the top 1,000 games in a particular field when they're only competing with the cream at the top? Successful people and companies learn from other successful people and companies, not the panhandlers asking for money at traffic signals.
Now you must ask yourself, are you trying to learn and grow a deeper understanding of this topic or are you trying to win? The later bores me.
I don't know if this data is worth anything. There are a huge amount of game listings on steam that nobody has any reason to care about, so from the start the list should be filtered by something like having 100+ user reviews. Then you have to filter out games that are listed but are early access or coming soon (which should be excluded by reviews). But you do that, then are the numbers of games statistically significant? Then you have to deal with people gaming the heck out of the tag system or just randomly adding meme tags for good luck.K, here's data evidence from steam then.
Then lets put it this way:
-Single-player traditional games -> Safe investments. Low-medium risk, low-medium return. With some market research and budget control you can make one or many reasonably successful games.
-GAAS/strong multiplayer focus -> Risky investment. Very high-risk, very high-return. Making a game in this venue does NOT guarantee you return, no matter how much market research or investment you put in. To be successful you'd usually have to release multiple games within different genres and hope something sticks, or be very lucky.
As such, most games in the second category fail. Whereas games on the first category are more commonly successful.
Looking at the highest earners you also see they're very old games, suggesting breaking through the market is also very difficult to do as people keep coming back to their "comfort" games and new companies have to offer some value that isn't already in there.
Now, knowing all of this, do you really think companies will go all out on such risky investments? They try for sure, but they need a safe-net. Tradional single-player games are this safe net, their more guaranteed source of revenue.
And thats why, my friend, single player games will never go away, why companies will never stop investing on them in favor of MP and GAAS. Why GAAS and MP isn't "the future of gaming".
Can we agree on this much?
Seriously?The truth is that the videogame industry only exists due to multiplayer games.
The singleplayer market is oversaturated and risky.
This:So what don't we agree on?
Modern AAA gaming lately is just letdown after letdown. Forza and Suicide Squad really make me feel like the industry has lost its way
This:
Why Single Player Gamers shouldn't fear the GAAS Revolution...
I know that title triggered some but I want you to notice how I capitalized "Single Player Gamers" as a show of respect and good faith. I'm a multiplayer gamer but am your brother, whether you want to believe it or not. Think the dark blue water Navi and the light blue jungle Navi from Avatar...www.neogaf.com
Unless you mean to say you changed your visions since
GAAS is going to pull more and more SP gamers as it grows.