Probationsmack said:
What I like about the ds is both the traditional button stuff and the touch screen exclusive stuff. Its like having two different systems in one package. And for the record my library stands at an even 3/3 split for traditional and touch games.
Phantom hourglass is actually going to be entirely touchscreen controlled btw.
That kind of re-enforces the point I made above. It's still a Legend of Zelda, it still has the same core design I expect, you still probably progress through the game in the same fashion you have in every other Zelda, largely gain the same items, do what you always do in a Zelda game. If how you interact with the software is the
only radical difference, how is that better? Legend of Zelda with touchscreen control, that's different? That's innovative?
Look, I don't care one whit about innovation so long as I have fun, and if it's a good game, I'll probably buy it, it's just that I don't see how the new input alone makes what is potentially the same kind of game we've been playing for years better or all that signifigantly different for those tired of gaming as is. Which seems to be the main reason so many are looking forward to the Revolution because they're
tired of the status quo. Even Nintendo is somewhat struggling, in my eyes, to redefine gaming on the unique hardware they're creating.
Ubisoft's Red Steel is
just some unknown quantity of first person shooter right now, albeit with a potentially superior controller set-up compared to other consoles. Supposedly standard games and genres are a problem, until they're on a new input device, then they're okay? That screams a bit of hypocrisy on some peoples parts.
And there's still so many unknowns at this point about the game. Red Steel might not, no scratch that, won't look as good as other FPS's by the time it's out--we don't even know what it looks like in motion, we just have an idea, an approximation of what it may look like from doctored screen shots, or projection video captures (*cough*SeeGRAW*cough*). But hey, it doesn't look too shabby, thus far, it's giving a nice hint at this systems capabilities, and even giving that whole "designing games in SD takes less power" theory some legs.
We don't know how good the A.I. is, if GRAW is any indication of the skill of Ubi's code monkies, I wouldn't hope for anything amazing. We don't what environmental interaction will be like, or if any physics are indeed being employed (kind of a standard now I'd think because of Half-Life 2)...there's just so many unknowns at this point for what is a fairly standard looking game that might only be unique or notably different because of its input device.
The new input isn't going to fix everything and make it all better...and honestly I don't quite understand the hype storm surrounding it, except for the fact that it's the first genuine bit of Revolution news since last years Tokyo Game Show.