Only a gamer can decide how a game "feels". We take control of our characters and decide the jumping distance that *should* be required to clear a pit. We decide how far is sufficient to dodge a fireball. And we decide where to aim missiles so that they end up where the player is going, not where he's been.
Maybe the right hand reminds the player of a light gun game, while the left hand gives the standard action game experience. And combining the two is a new experience entirely. But you can't fault one for associating something familiar with something new. We do it all the time.
Maybe the right hand reminds the player of a light gun game, while the left hand gives the standard action game experience. And combining the two is a new experience entirely. But you can't fault one for associating something familiar with something new. We do it all the time.