ghostlyjoe said:Who started this myth? Did the success of Final Fantasy spell the death of platformers?
Just because a game is successful, it doesn't suddenly mean that no one will ever explore another genre again.
I can totally imagine some racing game where you'd hold the revmote in the NES fashion, turn it left or right as if a steering wheel, and twist it forward for speed. Perhaps in an RTS you could point to select a unit, and through tilting choose from a row of possible commands.Zenith said:I know how it works but the extra tilt won't make a difference with most genres. how will it feature in RTS, sports games, driving and the rest of it?
jaundicejuice said:That kind of re-enforces the point I made above. It's still a Legend of Zelda, it still has the same core design I expect, you still probably progress through the game in the same fashion you have in every other Zelda, largely gain the same items, do what you always do in a Zelda game. If how you interact with the software is the only radical difference, how is that better? Legend of Zelda with touchscreen control, that's different? That's innovative?
Look, I don't care one whit about innovation so long as I have fun, and if it's a good game, I'll probably buy it, it's just that I don't see how the new input alone makes what is potentially the same kind of game we've been playing for years better or all that signifigantly different for those tired of gaming as is. Which seems to be the main reason so many are looking forward to the Revolution because they're tired of the status quo. Even Nintendo is somewhat struggling, in my eyes, to redefine gaming on the unique hardware they're creating.
Ubisoft's Red Steel is just some unknown quantity of first person shooter right now, albeit with a potentially superior controller set-up compared to other consoles. Supposedly standard games and genres are a problem, until they're on a new input device, then they're okay? That screams a bit of hypocrisy on some peoples parts.
Yeah, no doubt it's unlikely to look like it does in those shots. Quite frankly I couldn't care less about that, but many people will and that's up to them. Obviously Revolution isn't really aimed at those people to begin with.And there's still so many unknowns at this point about the game. Red Steel might not, no scratch that, won't look as good as other FPS's by the time it's out--we don't even know what it looks like in motion, we just have an idea, an approximation of what it may look like from doctored screen shots, or projection video captures (*cough*SeeGRAW*cough*). But hey, it doesn't look too shabby, thus far, it's giving a nice hint at this systems capabilities, and even giving that whole "designing games in SD takes less power" theory some legs.
Sure, but that's the case for every game. A lot of the mechanisms described in the preview would be really interesting, controller or not and "revolutionary" or not (sparing the lives of minibosses and having that actually affect the game later, having a first person sword combo system, etc.), and maybe they'll pan out and maybe they won't. AI is something that EVERY SINGLE DEVELOPER promises and it basically NEVER works right, so I don't expect any more in that area from this game than I would for any other.We don't know how good the A.I. is, if GRAW is any indication of the skill of Ubi's code monkies, I wouldn't hope for anything amazing. We don't what environmental interaction will be like, or if any physics are indeed being employed (kind of a standard now I'd think because of Half-Life 2)...there's just so many unknowns at this point for what is a fairly standard looking game that might only be unique or notably different because of its input device.
The idea of using the controller in a game like this sounds fun as hell. Seriously, that's the biggest thing I'm looking forward to. I love the idea of looking around and aiming like that, but not in an on rails sense like a light gun game. I love the totally useless details like the gun rotating to match your wrist; those are things that are there purely for immersion's sake and that kind of unorthadox attention to detail is something I love about immersive video games. It just sounds like if the team does a good job, the game could be really, really fun, and that's pretty exciting.The new input isn't going to fix everything and make it all better...and honestly I don't quite understand the hype storm surrounding it, except for the fact that it's the first genuine bit of Revolution news since last years Tokyo Game Show.
What if they already own a PS2?Drinky Crow said:Pretty much sums up where I stand, although the best advice for Nintendo fanboys easily compresses to three words instead of several thousand: BUY A PS2.
evilromero said:What if they already own a PS2?
Nash said:If they unveil a diverse line-up of games at E3, with lots of third party support, and there's more substantial games in there like Red Steel with interesting game mechanics, the internet will meltdown.
_leech_ said:I'm seeing the same Nintendo, imho: profit over consumers.
_leech_ said:Of course they do. The difference between Nintendo and Sony/Microsoft is that two of these at least attempt to invest in something customers want. You don't see Sony or Microsoft attempting to regress the market for the sake of their pocketbooks.
so true.[Nintex] said:Carmack am copy am total... NINTENDO INVENTED THE FPS!!!
...and I know that the $400 XBox and the even-more-expensive PS3 sound outrageous when compared to, say, a jar of pickles at the supermarket. And after all, haven't game machines always been around the $250 mark? Even the original Atari 2600 was priced at $249 when it launched in 1977.
Wait a second... we forgot about inflation. In today's money, that would be $811.
The NES, when adjusted for inflation, came out at $355.
The SEGA Genesis? $390.
Even the PS1 launched in 1995 for $299.99... which is $372 in today's money.
Oblivion said:While I don't care for BT or Nintendogs, I think GTA clones and the like are FAR more threatening to gaming then something like Nintendogs will EVER be.
Go buy one immediately.PuertoRicanJuice said:Not me. :/
Y2Kevbug11 said:I mean Animal Crossing is going to outsell FFXII over the course of its lifespan. Why? WHY, CRUEL GOD, WHY!?
Not that I'm a proponent of the "Success of this genre kills other genres." theory, but going by the February Famitsu LTDs, if you add together 4 Training games and all the versions of Nintendogs, it comes to about 5.8 million sales total. Isn't that about what each console GTA release this generation has done in the US?Y2Kevbug11 said:I'm not so sure. People exaggerate the GTA clone-a-thon and the success of those titles, I think. Meanwhile, the "non-game" revolution is seriously in control of Japan.
Y2Kevbug11 said:I'm not so sure. People exaggerate the GTA clone-a-thon and the success of those titles, I think. Meanwhile, the "non-game" revolution is seriously in control of Japan.
I mean Animal Crossing is going to outsell FFXII over the course of its lifespan. Why? WHY, CRUEL GOD, WHY!?
Shin Johnpv said:Possibly because the gamplay of FFXII is weak sauce plus we're up to 12 FF games maybe people want something different now
I used to be a big FF fan since the days of the first one and honestly X was ok X-2 I played for about 15 minutes and just had no desire to go back to, the demo for XII left me less than enthused
I'm sure there are others that feel the same way, and maybe some of those got into Animal Crossing *shrug* I personally didn't but maybe others did
I love the totally useless details like the gun rotating to match your wrist
Somethingblah Cock said:FFXII gameplay being weaksauce compared to Animal Crossing? :lol
Shin Johnpv said:Possibly because the gamplay of FFXII is weak sauce plus we're up to 12 FF games maybe people want something different now
I used to be a big FF fan since the days of the first one and honestly X was ok X-2 I played for about 15 minutes and just had no desire to go back to, the demo for XII left me less than enthused
I'm sure there are others that feel the same way, and maybe some of those got into Animal Crossing *shrug* I personally didn't but maybe others did
Not that I'm a proponent of the "Success of this genre kills other genres." theory, but going by the February Famitsu LTDs, if you add together 4 Training games and all the versions of Nintendogs, it comes to about 5.8 million sales total. Isn't that about what each console GTA release this generation has done in the US?
GTA clones cost more money to make, and would take away many more resources from other projects than something like AC would ever do.
And AC is about as much of a "non-game" as the Sims is, and I don't think it's destroyed the PC market.
Those are world wide sales on the GTA games, though, no? The training games match the OUTRAGEOUS success of the GTA games in one territory. And they're shooting up the US amazon list now
Zenith said:but aren't the training games cheaper than a PS2 game? final profit figures are what count.
Shin Johnpv said:where did I say compared to Animal Crossing? I was talking about it compared to Past FF games
which it is, the combat is lame and sucks not as fun as past FF Games. The point I was making, was that maybe people said hey this isn't the FF I loved in the past I'm gonna try something new. There's nothign wrong with that and we really shouldn't be all crying dear god why when something new outsells the 12th instalment of another series.
Y2Kevbug11 said:By 20 dollars or so I imagine. They are also much cheaper to develop. I'd bet it offsets.
Either way, I just meant to say that it my opinion that Brain Training could be more dangerous to "gaming" than GTA clone a thon.
Y2Kevbug11 said:Those are world wide sales on the GTA games, though, no? The training games match the OUTRAGEOUS success of the GTA games in one territory. And they're shooting up the US amazon list now!
I don't get the money argument. That just supports what I'm saying. It's easier to make Brain Age that costs like 20,000 to develop and sells 5.8 million copies...or you can make a massive GTA. Which would you make?
And the Sims is SO much more game than Animal Crossing. How can you compare them? Yes, there is no "end" technically in either of the games, but the Sims just has so much more of a rigid game structure...there is so much more to DO in the Sims.
Zenith said:did no one else anticipate this feature? at all? every person+site is going on about how unbelievable it is but I always saw it as a base feature for every first person rev game. it's the whole point of the controller. in current FPSs we always have the gun nailed to the side of the screen because controls are too crude to allow any further manipulation. people here are seriously lacking imagination.
Y2Kevbug11 said:You sit on a throne of lies.
FFXII scored a perfect 40 in Famitsu and is garnering universal acclaim.
Y2Kevbug11 said:You sit on a throne of lies.
FFXII scored a perfect 40 in Famitsu and is garnering universal acclaim.
I'd have to look, I'm not sure.Oblivion said:Nope. GTA world wide sales is like 13 million per game. (3 and beyond)
Why would you even make those other games? They cost more to develop and are bigger risks. You could make the same profit on a "nongame."Yet in both cases, (assuming both GTA and "non-games" are bad), they're bad for the industry. And the cheaper game is better, because you get more money out of a smaller investment, and you could use that to make other genres.
What? Just because one has way more features than the other, the other should be counted as a non-game? Does Tekken having less combos or whatever than Marvel vs. Capcom make it a non-fighting game?
It's a FF game being reviewed by Famitsu ofcourse it's going to score that
So did nintendogs. Which I just know you're going to say sucks but I liked plenty. THE POINT IS, Definitely wasnt a perfect score game.
Somethingblah Cock said:You've only played a demo which according to people who've played the finished game, is hardly indicative of the end product. Not to mention FFXII is wildly different from any previous FF games, so who cares if it's the 12th game as long as it's diffferent?
Oblivion said:What? Just because one has way more features than the other, the other should be counted as a non-game? Does Tekken having less combos or whatever than Marvel vs. Capcom make it a non-fighting game?
Y2Kevbug11 said:This is like the sixth game in Famitsu history to score a 40/40. So no, you're wrong, actually.
Hitler Stole My Potato said:![]()
Holy Christ, that's small.
Shin Johnpv said:and how many games have gotten 38s or 39s and what have been the scores of Past FF games Im gonna bet that everyone of them has been in the 37 - 40 range, which I think is off because FF8 and 11 both sucked ass as did X-2
Y2Kevbug11 said:Why would you even make those other games? They cost more to develop and are bigger risks. You could make the same profit on a "nongame."
I have no problem with you liking it. I just worry about huge, multi-year development viability on projects like FFXII if they are gonna get outsold by Tamagotchi with voice recognition and touch screen features. How much money did FFXII cost square enix?
Oblivion said:Let me ask you this. Do you see the crowd who buys GTA/50: Cent/True Crime/etc. would want to buy a BT game? Do you see them not buying GTA for BT? AC's incredible performance in Japan didn't stop people from buying FFXII.
There's always going to be a market for different genres. I personally can't stand GTA, and I would stick to FF, and so would several people. Likewise, the reverse is true.
Y2Kevbug11 said:What is the point this line of questioning? You said the gameplay was weaksauce and that isn't the case according to many major publications.