A much better idea than PCs that mimic consoles.

PC gamers is NOT because just KB/M to play on PC
Mod support/no fee online/free to choose online storefronts/better framerate/RT&resolution plays a bigger role than KB/M solo
Your approach might look good on paper, but by that logic, the iPhone should have failed - especially the first models.
 
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Almost.
But that kb/m would come in the package, and the controller too. The bridge between these two markets would be the games; Sega tried with PSO, while my idea includes moba and rts games with AAA budget, next gen graphics. Who knows, maybe on the Dreamcast 2.
 
A console

with keyboard, mouse and controller included,

This console would have carrying handle, two docks; one dock would be in the living room and the other on a monitor in a bedroom or office.

Its exclusive games would be its secret weapon, that is, strategy games with next-gen graphics; on traditional PCs these games are low-budget games.

If the goal is to merge the two markets, doing so through a console with a keyboard is easier than a PC mimicking a console, due to the high level of consumer resistance

It would be a reverse move to Valve and Microsoft. Without a doubt, an idea that in a just world I would receive money for.

Your plan is just a console with more power to play some demanding strategy games?!?

Consoles already has access to some strategy games and have KB&M support.

Strategy games are not always low budget. Look at the Total War series for example.

This is extreme shit posting. I'm not even sure why I bothered replying.
 
Let's check this table math

Console:

Console comfy couch
Controllers

PC:

Frame rates above 60fps
Mouse and Keyboard support
Free online gaming
Ray tracing
Any new graphical effects
hard drives
SSDs
VR
webcams and eyetoys
comfy couch
Controllers

I bet the list goes on and on lol
Ftfy.
Games are way better optimized for PS5 than PC. Monster Hunter Wilds can run in 120 fps in PS5. Also, most UE5 games stutter in PC.
🤦‍♂️ Not way more, just more and still runs worse 99,99% of the time. Most UE5 games also stutter on PS5 but on PC you can brute force and tweak them to make it better. 🤷‍♂️

You can do all of that in PS5.
Not all new effects like path tracing, 16x AF (lol), DLAA, DLSS quality, HBAO+, MSAA, SSAA...

How are console gamers going to play kb/m games slouched on a couch?
Same way everyone that plays does. Lapboards and stuff like that.
 
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Your plan is just a console with more power to play some demanding strategy games?!?
No. It's the development of strategy games featuring cutting-edge graphics, never seen before to attract fans of the genre to buy this theoretical console.
This is a better move than saturating the PC with controller-based games. One move leads to a loss of the PC's identity, while the other leads to its recovery. I played a lot on PC and I liked the time when they were different from consoles in terms of exclusive games.
 
It's a PC in specs and software and more open than Xbox and Playstation, but it's aimed at the Console space and user, TV and couch, i've just bought a new desk and chair, i wouldn't stick the Steambox on my desk, there would be a lot of room for other stuff, i'm not against it though, i'm looking forward to seeing how popular it becomes.
 
Sangría, what happened with your nick?
La Casera sent their ninjas to go after my ass. :lollipop_crying:

Nah just trying to keep this account separated from other places. I might reverse it next month lol, not sure about this new nickname.
 
The user said that PC users are obsessed with copying consoles so I just listed a handful of features and tech that started on PC and consoles have copied after the fact.

So, in fact Consoles copy everything PC and when talking about online etc copy it and make it worse.

I guess that's what the user I quoted was talking about but maybe their trolling meant something else?
Lets see
Frame rates above 60fps
Gamecube had many game at 60 fps. And since 2020 many console games have 120 fps. 120 Hz monitors and TV became norm post 2020, so before 2020 120 fps was useless.
Online gaming
Ray tracing
Not much of a head start. RTX cards were introduced first in 2018 and most games did not even use Ray Tracing until they was introduced in PS5 in 2020.
hard drives
Since 2001 PS2 allowed you to add hard drives.
Also Hard Drives predate personal computers.
Virtual Boy
Also the oldest VR device predates PCs.
webcams and eyetoys
Since 2008 in DSi. Ultimate consoles are for playing games. There is no need for a webcam.
 
Steam data consistently shows that mouse and keyboard input is the dominant input method for gaming, used in the vast majority of sessions. For example, 2021 data indicated over 10% of daily sessions involved controllers, meaning the remaining 90% or more used a mouse and keyboard. This dominance is especially true for genres like FPS and RTS games, while controllers are more popular for racing, sports, and fighting game.

However, I admire your objection because, in fact, not everyone would use it, but if such a feature could bring 15 million PC players to the console, that would be a victory.
Nintendo data shows that controllers are the dominant input.

Selling a console, two docks, a mouse, a keyboard, a controller and everyone will be happy ? How exactly do you make all of this stuff affordable ? And I am not buying a mouse and keyboard period.

Your logic is so broken we should call you Common Sense Crusher.
 
Lets see

Gamecube had many game at 60 fps. And since 2020 many console games have 120 fps. 120 Hz monitors and TV became norm post 2020, so before 2020 120 fps was useless.


Not much of a head start. RTX cards were introduced first in 2018 and most games did not even use Ray Tracing until they was introduced in PS5 in 2020.

Since 2001 PS2 allowed you to add hard drives.
Also Hard Drives predate personal computers.

Virtual Boy
Also the oldest VR device predates PCs.

Since 2008 in DSi. Ultimate consoles are for playing games. There is no need for a webcam.

120Hz was useless before 2020?

what planet do you come from?
The sword of democles...created by a COMPUTER engineer.
 
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Nintendo data shows that controllers are the dominant input.
The Nintendo Switch is a console.
The hypothetical product in this topic is a console-PC with the goal of attracting PC players to consoles, a move opposite to that of the Steam Machiner ; therefore, I need to include a keyboard and mouse in the packaging so the user can play sitting down, using a monitor and a table if they want, and a controller so they can play in the living room. There's simply no way to combine both experiences; two are necessary.
Selling a console, two docks, a mouse, a keyboard, a controller and everyone will be happy ? How exactly do you make all of this stuff affordable ? And I am not buying a mouse and keyboard period.
To make this console viable, it would obviously have to be slightly inferior to, say, the PS6. It's perfect, but it would need to be produced by a company capable of making exclusive games essentially on its own.
 
I'm probably a PC player more than I am consoles these days, but I absolutely no longer wish to play anything with a K&M today.

We're at a point where even once traditional M&K games are better experienced with a controller. Diablo 2 Remake is a good example. That game plays so much better with a controller.

For the older classic games I wish to revisit, I wait for a studio like Nightdive to pick up the license and implement controller support in their release.

The benefits of M&K today are so rare outside of competitive FPS games.
 
I meant 120 Hz TVs and monitors becoming norm. By 2019-20 2K 144 Hz monitors came down to below 1000 $ range.

You said PC. Personal Computers. Personal Computers did not exist back then.
TVs ya with HDMI 2.1. Monitors 120Hz was around for far longer. Late 90s I had a CRT that did 120Hz.
 
Consoles are more PC than ever. Your idea doesn't make sense.

Yep. I skipped the PS360 gen. When I bought a PS4 I was pretty shocked at the setup options, signing into this and that, installing games to hard drives, firmware updates, game patches, online functionality, streaming, etc. I can only assume the current Playstation and Xbox consoles have expanded upon the above.

Consoles are basically simplified PC's.
 
The user said that PC users are obsessed with copying consoles so I just listed a handful of features and tech that started on PC and consoles have copied after the fact.

So, in fact Consoles copy everything PC and when talking about online etc copy it and make it worse.

I guess that's what the user I quoted was talking about but maybe their trolling meant something else?
I think the problem is that you associate iterative tech like "higher framerate" and "Any new graphical effects" as copying "gaming lifestyle". Those aren't really lifestyle choices but iterative technology improvements. Lifestyle choices would be things the user does. Like play on a couch, play on the go like a DS, quick resume, etc. Those are gaming lifestyle changes, not technology improvements like higher framerate.
 
I think the problem is that you associate iterative tech like "higher framerate" and "Any new graphical effects" as copying "gaming lifestyle". Those aren't really lifestyle choices but iterative technology improvements. Lifestyle choices would be things the user does. Like play on a couch, play on the go like a DS, quick resume, etc. Those are gaming lifestyle changes, not technology improvements like higher framerate.

Ahh yeah, ok I see what you are saying. I totally didnt get it then lol.

Ok, lifestyle would be online gaming. High performance gaming. Mouse and Keyboard gaming that consoles have adopted this gen? Consoles plugged into monitors on gaming desk set ups? those would be "copying" PC gaming.

Just seems like a silly comment to make from that user.
 
Does OP just want Xbox Magnus to come out sooner? I mean it will be a console and PC all in one, with decent hardware, high price (relative to consoles) and will certainly support KBM.
 
Sounds like a regular PC for the living room that you use a keyboard and mouse on.
🤔
Except that it's not, it's a console. Think of it as an SG-1000 II but with a SK keyboard included.


The real difference between this and a PC in terms of games would theoretically be having MOBA and RTS games with AAA graphics, something that current PCs lack since many MOBAs run on onboard VGA.
 
The real difference between this and a PC in terms of games would theoretically be having MOBA and RTS games with AAA graphics, something that current PCs lack since many MOBAs run on onboard VGA.
It's cute that you think RTS gamers care all that much about graphics when stuff like Starcraft and AOE2 are still the kings of the genre.
 
This is circling the problem.

There's no way to combine keyboard and living room setups if competitive FPS games require a monitor and a desk, they are two distinct and irreconcilable experiences. For a long time, consoles and living rooms were, and still are, better suited for third-person games. Therefore, the viable solution is for a console to offer a separate keyboard and controller, two items in the box.

Someone suggested that a portion of the public simply wouldn't use the keyboard at all compared to the Xbox One's Kinect, but I believe they would use it eventually, after all, the keyboard is still the best way to play FPS games. it's the games that justify the peripherals. I would even agree with the premise if, for example, whoever made the product I theorized didn't also make games targeting both peripherals, that is, competitive games, real-time strategy games, without forgetting to make third-person games.
 
This is circling the problem.

There's no way to combine keyboard and living room setups if competitive FPS games require a monitor and a desk, they are two distinct and irreconcilable experiences. For a long time, consoles and living rooms were, and still are, better suited for third-person games. Therefore, the viable solution is for a console to offer a separate keyboard and controller, two items in the box.

Someone suggested that a portion of the public simply wouldn't use the keyboard at all compared to the Xbox One's Kinect, but I believe they would use it eventually, after all, the keyboard is still the best way to play FPS games. it's the games that justify the peripherals. I would even agree with the premise if, for example, whoever made the product I theorized didn't also make games targeting both peripherals, that is, competitive games, real-time strategy games, without forgetting to make third-person games.
Why would it require a monitor and desk? A TV and couch would work just fine. People play competitive on consoles. It's just that the ceiling is higher for mouse and keyboard versus a controller.

The Phantom which was a first major crack at a PC/console hybrid used a lapboard.

27keyboard.600.jpg


But why are you mentioning just a keyboard. The mouse is the important part. Single hand solutions exist for the keyboard part. You just need to be able to aim much more accurately than a controller, making the mouse the tricky part. A PS3 move navigation controller combined with a mouse would be enough for most games.

6234075_sd.jpg


Third person games can be played extremely well with a mouse and keyboard if there's aiming required. You get the same pinpoint accuracy as in an FPS.

I'm really not sure why you are still trying to force people to play one way or the other. On PC you can pick whatever control method you want. And some console games have native keyboard/mouse support. With people having varying disabilities locking into any one thing just makes people be unable to play. Let people play how they want.
 
They should put USB ports on ps6 so you can plug in your own keyboard and mouse.
I imagined someone would say, "Just put a keyboard on the PS6," obviously not understanding that it's not just about the keyboard. the core strategy is producing a line of games to take advantage of this setup in a closed platform and attract PC users to consoles. Think moba, RTSs, FPSs, some adventure games, spaceship games—this type of game on PC is mid-budget at best. The core of this console is the AAA versions of this type of game. if there's anything that forces migration between platforms, it's high-budget games It has always been this way, and it always will be.
 
I imagined someone would say, "Just put a keyboard on the PS6," obviously not understanding that it's not just about the keyboard. the core strategy is producing a line of games to take advantage of this setup in a closed platform and attract PC users to consoles. Think moba, RTSs, FPSs, some adventure games, spaceship games—this type of game on PC is mid-budget at best. The core of this console is the AAA versions of this type of game. if there's anything that forces migration between platforms, it's high-budget games It has always been this way, and it always will be.

It's one of those things where it would take a real long-game effort to cultivate those audiences on console. They are just so used to pc being the place for that.

There was a period through ima guess 1995-2005 where you saw more rts and strategy games on console than you do now, but even then it was just the hits.

It's more than just a matter of the audience not just being on pc and having some inertia, but the idea of switching to console for those types of games being almost inconceivable.
 
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A console

with keyboard, mouse and controller included,

This console would have carrying handle, two docks; one dock would be in the living room and the other on a monitor in a bedroom or office.

Its exclusive games would be its secret weapon, that is, strategy games with next-gen graphics; on traditional PCs these games are low-budget games.

If the goal is to merge the two markets, doing so through a console with a keyboard is easier than a PC mimicking a console, due to the high level of consumer resistance

It would be a reverse move to Valve and Microsoft. Without a doubt, an idea that in a just world I would receive money for.
 
If you need Sony or Microsoft to adjust your graphic settings and figure out which chips are a good value that year, they're going to charge for the service. That's what a lot of us just stopped paying for. We play the same games. There's just too much upside in the open ecosystem.

Evergreen library is the killer app. Free remasters every 4 years for all your favorite games. Sometimes faster.
 
Many console advocates have been moved by the switch and handhelds, I think with PC computers there's knowledge of specs, cards, components needed and that isn't a good presentation for console gamers.
 
PC gamers is NOT because just KB/M to play on PC
Mod support/no fee online/free to choose online storefronts/better framerate/RT&resolution plays a bigger role than KB/M solo
Let's be real its because everyone has some kind of PC. Not everyone has a console.
 
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