We could also have transagers, people who pretend to be babies (they existe, but aren't taken seriously).
Sadly, what you said there will soon be false and we'll go from "Bake my cake bigot!" and recently "wax my balls bigot!" to "change my diaper bigot!"
Luckily, evolution exists and most of these people will breed themselves out of existence.
Isn't this to help diversifying a product that influences perception, culture and representation? I mean, if all you have on tv and medias are white men would you think it's because the world is composed of only white men? Ofc not. But if mostly white men are creating these things why blame them for creating stuff that resembles them? That's the reason diversity is still important imo. I think if minorities and women want to be more represented they need to create things too. But how can they if companies are reluctant to employ them favoring mostly the same demographic.
This isn't a rant directed specifically at you, I realise you're just discussing a point, but it is a point I read often and it's a point I think is wrong at it's core.
Nobody is favoring white people, the fact of the matter is in North America, most of the people qualified for the positions that need to be filled happen to be white. I'm sure if I open a shop in Norway tomorrow I'm going to get a lot of white people applying. If I open in Japan, I'll get Japanese people applying. It's not favoritism, it's basic math. If the city your business is located in consists of mostly white people in a country with mostly white people, it should stand to reason you'll end up with a lot of white people applying especially if the field you're in attracts mostly white people which the video game industry absolutely does. If you have to incentivise or change the rules of the industry just to attract non-white people, isn't that a little unfair? If Jimmy goes to school for an applicable degree and racks up a killer resume, shouldn't he have a leg up over Sally who took a gender studies class and a night course on basic programming? Because right now if they both apply, studios are as likely to acknowledge gender as they are actual practical qualifications.
Despite all sharing a lighter skin tone that was dictated by birth, white men do not all have the same mind. Neither do all black people or all asian people. Races aren't a bunch of clones of each other. White men don't only create things that resemble themselves just like a black people don't. If you ask a white person to create a game world based in eastern Russia, they aren't going to populate the world entirely with white Russians because obviously eastern Russia saw a millennia of inter-breeding between it and Asian communities and that needs to be taken into account. If you ask them to create a world around medieval Europe though, they'll probably refrain from making half of the characters black, or at least they used to. After the outrage at Kingdom Come who knows if that will stick. The same can be said for gender. You can't expect to make a game based on WWI and make half the soldiers female without anyone raising an eyebrow. They weren't there and placing them in there does nothing to make the game better. All it serves is to make a guy drinking a soy latte at Starbucks get excited and tweet something stupid while someone outside shits on the sidewalk. The problem these days is that even history needs to be diversified to appease these noisy assclowns, which turns work based on history into fiction.
If you look at the art world, the amount of different ideas stemming from a single "white" demographic is astounding. H.R Giger created the very strange mechanical/biological hybrid art style popularised in the Alien franchise, and will be used in the upcoming Scorn. This didn't stem from his white skin and white privilege, it came from his individual mind. Pablo Picasso founded the Cubist movement. Despite also being white, his art was distinctively different than Gigers art. Rembrandt, Van Gogh, Da Vinci, Warhol, etc all created entire subsets of art differing greatly from each other because despite being "white" they all had individual imagination and thought. If anything can be gleaned from the current diversity and inclusivity focused market, it's that things are less unique and more formulaic than they were before because since people aren't chosen for their talent and imagination anymore, we have a lot of artists that look at other artists work for inspiration, or artists that play it safe and we have our afro-haired black woman all ready for her latest game appearance.
I've known and have interacted with my younger brother almost daily for 40 years, we came from the same sub-par stock and we live in the same city. but what I think and what he thinks are completely different. Put us in separate rooms and give us the same task and guaranteed we'll both come up with a different outcome. This is because despite being similar in so many ways, we are individual people with individual experiences and thoughts. We have different friends, different tastes, different experiences. Skin color and/or tits doesn't make that any different. If you want to make a historically accurate game based in ancient Africa hiring a black man over a white one won't help make the game any better, because he wasn't there either. If you want to build a fictional universe, both any race has the capacity to create something unique. In either case you hire the people that are best suited to researching the history and building the world around that. You look at their portfolio and pick the person that can best deliver what you need to make the game better.
By all means hire people of any sex/race/orientation but don't delete a group from consideration because of race or sex, which is what is happening here. That is the actual definition of racism and sexism.