Wildebeest
Member
In reality people are not "AAA gamers" they are super loyal CoD gamers or FIFA gamers, and so on.
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AAA just translates to "are your production values high enough that you can use them as a selling point?"Where the fuck did AA or AAA even come from. In my day you just did your best to make a good game. Who’s to even say what a AAA is. You can have a 200M budget and your game is still crap, and you can have a 30M budget and your better than many other big budgets.
Where the fuck did AA or AAA even come from. In my day you just did your best to make a good game. Who’s to even say what a AAA is. You can have a 200M budget and your game is still crap, and you can have a 30M budget and your better than many other big budgets.
AI is going to cut budget cost's hugely.
You think these companies will lower their prices once AI is more sophisticated?
This pretty much ends the entire discussion.I dunno, all the ones below are/were profitable.
While true, it is worth pointing out that Sony has a big advantage over third parties by not having to pay royalties (outside of the PC ports).I dunno, all the ones below are/were profitable.
This pretty much ends the entire discussion.
I do not see a net profit column
How do you define AA and AAA, if not by the amount of money spend on developing these games?It can if they dont spend stupid amount of money......Elden Ring is AAA game and yet FROM managed to make huge game that has huge expansion without going overboard with the budget.
Also we get high quality AA games.....
Sorry forgot net income and revenue were the same and the lack of missing data is not important, silly me.
Nintendo games are AAA.I mostly left AAA games these few years and not regreting my choice at all. Not limited to games. Its also movies, as well (Lot of movies franchises are broken by modern standard anyway)
I return to nintendo games and japanese games lately. And see the quality even better for some. Such as ToTK or Like a dragon or granblue, even wonder.
And also I recently play smaller title in genre such as boomer shooter, or not popular indie games.
I see lot of worth in smaller budget games rather than AAA these days.
For many of the games on the list it gives you enough data to do your own calculations.
If you want to be pedantic and draw conclusions that don't exist then that's up to you.
With your obvious superior accountancy skills, you didn't work on the Horizon system for Fujitsu perchance?
Come on then genius, humour us.
What possible incurred expenses will have taken Spider Man from being ~669m in the green to being in the red?
Yeah, and it ends the conversation about PS games not making any profit.This pretty much ends the entire discussion.
Most of the games on the list have a high physical share compared to digital.While true, it is worth pointing out that Sony has a big advantage over third parties by not having to pay royalties (outside of the PC ports).
Yes but profit is X 5 from that 200mil, 23 mill sold (let say X50$)=1.150,000,000What you on about lol, ER cost between 150 and 200 million to develop and produce. RDR 2 for example is $175 mil. They most definately spent a ton of cash to make Elden Ring. The budget is on par with any other popular AAA game, there was nothing cheap about ER.
That's true, but of course third parties have to also pay the retailers as well as the platform holders.Most of the games on the list have a high physical share compared to digital.
For every physical game, the retailer gets their usual 30% share.
The info is not hard for reading, Revenue minus Dev cost + marketing is positive in all the games in the list.How would I know that from incomplete information? Oh, it's black and red not green.
What you on about lol, ER cost between 150 and 200 million to develop and produce. RDR 2 for example is $175 mil. They most definately spent a ton of cash to make Elden Ring. The budget is on par with any other popular AAA game, there was nothing cheap about ER.
How would I know that from incomplete information? Oh, it's black and red not green.
Come on then genius, humour us.
What possible incurred expenses will have taken Spider Man from being ~669m in the green to being in the red?
According to one of the leaked slides from the recent Insomniac Games data breach, Sony spent a total of around $226 million to make, market, sell, and produce Marvel’s Spider-Man, as of September 20, 2021. In return, the game had sold more than 21.6 million copies, netting the console manufacturer $793 million in sales. This leaves Sony with over $500 million in profit, which is great, until you realize that it has had to pay Marvel nearly $215 million in royalties for Marvel’s Spider-Man alone at that point.
Is Dragons Dogma 2, Rise of the Ronin, Shadow of the erdtree and Metroid Prime 4 AAA?
A simple google search will keep your mind at ease.You're nutty if you think ER cost that much to make lmao
A simple google search will keep your mind at ease.
Kinda clickbait honestly. Just because two high budget GaaS games flopped doesn't mean AAA is not sustainable.
How quickly you forgot 2023 was loaded with games that critically acclaimed and commercially successful?
The Legend of Zelda: Tears of the Kingdom hits 19.5M sold
Nintendo reported that its cumulative sales of The Legend of Zelda: Tears of the Kingdom, has hit 19.5 million copies sold.venturebeat.com
Hogwarts Legacy Reveals Updated Sales Numbers
Open world Harry Potter action-RPG Hogwarts Legacy reveals its updated sales numbers, and they're quite impressive.gamerant.com
Marvel's Spider-Man 2 sales zip past 10 million copies
Marvel’s Spider-Man 2 sales have impressed as the game has now sold over 10 million copies in four months.www.destructoid.com
How Sony and Disney make profit off Spider-Man on PlayStation
Then again, Marvel's Spider-Man is one of the best- and fastest-selling video game franchises and it's exclusive to PlayStation.www.xfire.com
So they made ~$285M in profit... over multiple years....off of something that cost them $226M to make.... after selling 21M copies......................
You can see why that isn't great business. Shareholders want return on investment. Which means time and effort must be worth it... These big games are super risky, and only break even after millions upon millions are sold.. and take a long time to generate profit.
Meanwhile, a game like Helldivers 2, comes out and sells ~4M copies at $40.. which is $160M...probably cost ~$30M to make, leaving ~$130M in profit.. within 1 month...
IMO digital only and Epic exclusive handicapped the sales of that game. Granted, having physical copies and a Steam release would still put it behind a RE title, but I don't think their distribution strategy did them any favors.Alan Wake 2 had a very high MC score. It didn’t sell as much as any modern Resident Evil title.
Exactly. It's not enough. That's LITERALLY what every move they've been making recently is telling us.......So we're in agreement that those games are profitable.
But now it's suddenly "not enough" because "shareholders". Give me a break.
In reality people are not "AAA gamers" they are super loyal CoD gamers or FIFA gamers, and so on.
The ROIs of Sony games are a joke.So we're in agreement that those games are profitable.
But now it's suddenly "not enough" because "shareholders". Give me a break.
The ROIs of Sony games are a joke.
Spiderman had what? 70% ROI after 6 years dev time? That's a joke.
Investing that $200m budget into S&P500 will give you higher ROI after 6 years with compound interests and you don't have to work one single day during that time
Everything below 200% ROI for modern AAA dev time is a bad management.
Can tell you only found out about index funds in the last 10 years70% ROI after 6 years is less than what a conservative ETF will give you.
Exactly. It's not enough. That's LITERALLY what every move they've been making recently is telling us.......
Low single digit margins.... it's terrible. They want to actually MAKE money... not make enough just to reinvest.. Do you know how any of this works? LOL
The ROIs of Sony games are a joke.
Spiderman had what? 70% ROI after 6 years dev time? That's a joke.
Investing that $200m budget into S&P500 will give you higher ROI after 6 years with compound interests and you don't have to work one single day during that time
Everything below 200% ROI for modern AAA dev time is a bad management.